Otaria Forever (Ideas)
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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |
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Destroy target artifact. If a face-down land was tapped to pay the casting cost, exile target artifact or enchantment instead.
Destroy target face-up land. If that land was a creature, Fortress Fire deals damage to its controller equal to its toughness.
One with nothing (Grieving Banshee costs
less to cast for each face-down land used to pay its casting cost.)
Haste

Haste
2/2
Destroy all nonland permanents, then turn all lands face-down.
Flying
Activated abilities that require counters to be removed can't be activated.
Activated abilities that require counters to be removed can't be activated.
3/3
Search your library for a basic land card and put that card into play face down, then shuffle your library. (Face down lands produce colorless mana.)
As an additional cost to cast Tortured Whispers, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn plus +3/+0 until end of turn for each Spirit sacrificed this way.
Target creature gets +3/+0 until end of turn plus +3/+0 until end of turn for each Spirit sacrificed this way.
Flying
When X dies, you may turn target land face down.
When X dies, you may turn target land face down.
1/1
Emptiness 3 – If you control three or more lands that can't produce coloured mana, Wasteland Phantom gets lifelink and "
: Regenerate Wasteland Phantom".

3/3
Exile all creature cards from all graveyards.
When Ancestral Echoes enters the battlefield, you may sacrifice any number of creatures. If you do, put that many essence counters on Ancestral Echoes.
Creatures you control get +1/+1 for each essence counter on Ancestral Echoes.
Creatures you control get +1/+1 for each essence counter on Ancestral Echoes.
When Benalish Bricklayer enters the battlefield, search your library for a Fortification card, reveal it and put it into your hand. Then shuffle your library.
Fortify costs you pay cost
less.
Fortify costs you pay cost

2/2
When Benalish Explorer enters the battlefield, colonise. (Put a civilisation counter on target face-up land you control. Lands count as colonies as long as they have civilisation counters on them.)
Occupation – Benalish Explorer has first strike as long as you control three or more colonies.
Occupation – Benalish Explorer has first strike as long as you control three or more colonies.
2/2
Sacrifice Benalish Farmhand: Target creature gets +1/+1 until end of turn.
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
Benalish settlers quickly learned that in order to grow their crops, they would need to learn from Otaria's custodians.
1/1
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
The Parish sent its most ardent followers to Otaria, hoping more would join them.
1/2

2/2
When Benalish Settler enters the battlefield, colonise.(Put a civilisation counter on target face-up land you control. Lands count as colonies as long as they have civilisation counters on them.)
When you control three or more colonies, transform Benalish Settler.
When you control three or more colonies, transform Benalish Settler.
2/2



2/2
When Benalish Spearshaper enters the battlefield, search your library for an Equipment card and reveal that card. Shuffle your library, then put the card on top of it.
2/2
When Blessed Settler enters the battlefield, you may pay
. If you do, pray.
When Blessed Settler dies, if it prayed, put a 1/1 colourless Spirit creature token onto the battlefield.

When Blessed Settler dies, if it prayed, put a 1/1 colourless Spirit creature token onto the battlefield.
1/1
Vigil (When this creature enters the battlefield, select any number of creatures you control. These creatures are keeping a vigil and can't attack or tap.)
If Chapel Guardian is keeping a vigil, creatures you control keeping a vigil get +0/+1.
If Chapel Guardian is keeping a vigil, creatures you control keeping a vigil get +0/+1.
1/1
Put two 1/1 white Soldier tokens onto the battlefield.
Synthesis – If a counter was placed on a permanent you control this turn, instead put three 1/1 white Soldier creature tokens onto the battlefield.
Synthesis – If a counter was placed on a permanent you control this turn, instead put three 1/1 white Soldier creature tokens onto the battlefield.
Enchant land
Enchanted land has "
, Remove a counter from a permanent you control: Target creature gains indestructible until end of turn."
Enchanted land has "

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Light shone across the desolate plains, and from the dust new life burst forth.
3/2
When you cast Desolation's Wake, destroy all creatures.
Creatures you control get +1/+1.
Creatures you control get +1/+1.
"Otaria is empty, lifeless, ruined. We must put faith in its restoration."
Destroy target enchantment.
Synthesis – If a counter was placed on a permanent you control this turn, you gain life equal to that enchantments converted mana cost.
Synthesis – If a counter was placed on a permanent you control this turn, you gain life equal to that enchantments converted mana cost.
Enchant creature
Enchanted creature is a 1/1 Human with no abilities.
Enchanted creature is a 1/1 Human with no abilities.
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
Equip costs you pay cost
less.

The dwarves learned the way of Serra, while the settlers learned the way of the smelter.
1/3
Creatures you control have "
, Tap two untapped creatures you control: Pray."
Whenever a creature you control prays, put a 1/1 white Bird creature token with flying onto the battlefield.

Whenever a creature you control prays, put a 1/1 white Bird creature token with flying onto the battlefield.
First strike
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
2/1
Leaping Cadet enters the battlefield with two growth counters on it.
Remove a growth counter from Leaping Cadet: Leaping Cadet gets +1/+1 and flying until end of turn.
Remove a growth counter from Leaping Cadet: Leaping Cadet gets +1/+1 and flying until end of turn.
1/1
Vigilance
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
2/4
Flying, vigilance
If an effect would place one or more counters on Mystic Ascendant, instead you gain 3 life for each counter that would have been added this way.
If an effect would place one or more counters on Mystic Ascendant, instead you gain 3 life for each counter that would have been added this way.
4/4
Homestead (Whenever this creature is untapped, if it is not a settler, you may pair it with an unpaired Plains. This creature is a settler and that land is settled as long as both cards are face-up and under your control. When this creature dies, turn settled land face-down.)
As long as Outpost Farmer is a settler, settled lands have "
: Add 
to your mana pool".
As long as Outpost Farmer is a settler, settled lands have "



2/2

At the beginning of each end step, if Outpost Preacher prayed this turn, you gain 2 life.
2/2
Parish Paladin enters the battlefield with a growth counter on it.
Remove a growth counter from Parish Paladin: Target creature gains +1/+1 and lifelink until end of turn.
Remove a growth counter from Parish Paladin: Target creature gains +1/+1 and lifelink until end of turn.
2/2
Pious Settlers enters the battlefield with a growth counter on it.
, Remove a growth counter from Pious Settlers: Prevent the next 2 damage that would be dealt to target creature or player this turn.

1/3
Exile target creature, then return it to the battlefield under its owners control. If that creature would enter the battlefield with one or more counters on it, it enters the battlefield with an additional counter of the same type.
Prophet of Serra enters the battlefield with two growth counters on it.
, Remove a growth counter from Prophet of Serra: Exile another target creature, then return it to the battlefield under its owners control.

"Spread the word of Serra! Rejoice in our rebirth!"
2/2
Whenever you gain life, you may put a growth counter on Serra Disciple, then you may transform Serra Disciple.
1/1

1/3
Flying
Whenever Serra Saviour attacks alone, you may tap target creature with toughness 2 or less.
At the beginning of your upkeep, if you untapped a creature that dealt no combat damage last turn this turn, put a 1/1 white Human creature token onto the battlefield.
Whenever Serra Saviour attacks alone, you may tap target creature with toughness 2 or less.
At the beginning of your upkeep, if you untapped a creature that dealt no combat damage last turn this turn, put a 1/1 white Human creature token onto the battlefield.
The people see glory in her wake, and they follow.
4/4
Flying, first strike
Once carefree, now fearsome.
2/2
Tap an untapped creature you control: The People's Champion becomes a Human Soldier with base power and toughness 2/2.
Tap three untapped creatures you control: If The People's Champion is a Soldier, it becomes a Human Soldier Warrior with base power and toughness 4/4.
Tap six untapped creatures you control: If The People's Champion is a Warrior, it becomes a Human Solder Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Tap three untapped creatures you control: If The People's Champion is a Soldier, it becomes a Human Soldier Warrior with base power and toughness 4/4.
Tap six untapped creatures you control: If The People's Champion is a Warrior, it becomes a Human Solder Warrior Avatar with base power and toughness 8/8, flying, and first strike.
"Can you smell what my god is cookin'?"
1/1
Put two 1/1 white Human creature tokens onto the battlefield. You gain life equal to the number of prayers made this turn.
Prayer – At the beginning of your upkeep, you may tap Village Preacher. If you do, put an essence counter on Village Preacher and you may transform it.
1/1
When Cult Leader transforms, put 1/1 white Human creature tokens onto the battlefield equal to the number of essence counters on it.
, Remove an essence counter from Cult Leader: Target player loses 1 life and you gain 1 life.

1/1
Enchant creature
Enchanted creature gets +1/+2, vigilance and tithe (When a creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.).
Enchanted creature gets +1/+2, vigilance and tithe (When a creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.).
Whenever you sacrifice a creature, add a counter of the type of your choice to target creature you control.
2/2
Cephalid spells you play cost
less to cast.

1/2
Prowess
Process 1
(
, Exile this card from your graveyard: Put a colorless 0/1 Cephalid Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add a counter of the type of your choice to target creature you control.")
Process 1




3/2
Cephalid Spy enters the battlefield with a growth counter on it.
, Remove a growth counter from Cephalid Spy: Cephalid Spy can't be blocked this turn and gains hexproof until end of turn.

2/1
Enchant creature
When Cephalid Tethers enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step and has "Remove two counters from permanents you control: Untap enchanted creature."
When Cephalid Tethers enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step and has "Remove two counters from permanents you control: Untap enchanted creature."
Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, tap target creature unless its controller removes a counter from a permanent they control. Creatures tapped this way don't untap during their controller's next untap step.
1/4


2/3
Both players put the top four cards of their library into their graveyard. Any player may remove a counter from a permanent they control. If a player does, copy this spell.
As an additional cost to play Channel the Tides, remove X growth counters from permanents you control.
Return X target creatures to their owners hands.
Return X target creatures to their owners hands.
When Coastal Remora dies, target creature gains prowess & flying until end of turn.
Process 2 –
(
, Sacrifice Coastal Remora: Put 2 growth counters on target creature. Process only as a sorcery.)
Process 2 –




2/2
Whenever a Zombie enters the battlefield under your control, draw a card.
2/2
Draw two cards.
Synthesis – If a counter was placed on a permanent you control this turn, instead look at the top five cards of your library, put two in your hand and place the remaining cards on the bottom of your library in any order.
Synthesis – If a counter was placed on a permanent you control this turn, instead look at the top five cards of your library, put two in your hand and place the remaining cards on the bottom of your library in any order.
Spells and abilities that target Inkmist Octopus cost an additional
.
When Inkmist Octopus dies, tap up to two target creatures. If it was processed, those creatures don't untap during their controller's next untap step.
Process 2



When Inkmist Octopus dies, tap up to two target creatures. If it was processed, those creatures don't untap during their controller's next untap step.
Process 2



3/6
Flying
Whenever you cast a noncreature spell, target creature gets flying until end of turn.
Whenever you cast a noncreature spell, target creature gets flying until end of turn.
3/3
Riptide Assistant enters the battlefield with one growth counter on it.
, Remove a growth counter from Riptide Assistant: Target player puts the top three cards of his or her library into their graveyard.

1/1
Discard a card: Put a growth counter on Riptide Assistant, then you may transform Riptide Assistant.
1/1

1/1
Riptide Pathmage enters the battlefield with two growth counters on it.
, Remove a growth counter from Riptide Pathmage: Target creature can't be blocked this turn.

2/2


Cephalids who worked closest to the experiments were able to hoard more souls for themselves, causing unexpected abilities to develop.
2/1
Riptide Scholar enters the battlefield with a growth counter on it.
, Remove a growth counter from Riptide Scholar: Draw two cards, then discard two cards.

1/1
When Riptide Worker dies, put a colorless 0/1 Cephalid Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add a counter of the type of your choice to target creature you control."
2/2
Target creature gets -4/-0 until end of turn. You may put a growth counter on target creature you control.
Flying
When Seaskimmer Drake dies, if a creature you control dealt combat damage to a player this turn, draw a card.
Process 1 –
(
, Sacrifice Seaskimmer Drake: Put 1 growth counters on target creature. Process only as a sorcery.)
When Seaskimmer Drake dies, if a creature you control dealt combat damage to a player this turn, draw a card.
Process 1 –


2/1
Whenever you cast a noncreature spell, put a growth counter on target creature you control.
Creatures you control with growth counters on them have prowess.
Creatures you control with growth counters on them have prowess.
2/2
Draw three cards, then discard two cards.
Synthesis – If a counter was placed on a permanent you control this turn, instead draw three cards, then discard a card.
Synthesis – If a counter was placed on a permanent you control this turn, instead draw three cards, then discard a card.
The ruins of the first Riptide Laboratory were endlessly searched for knowledge that had been lost to the passing of time.
Return target permanent to its owners hand. If that permanent had one or more counters on it, scry 2.
Return up to two target creatures to their owners hands.
Synthesis – If a counter was placed on a permanent you control this turn, instead place one of those creatures on top of its owners library.
Synthesis – If a counter was placed on a permanent you control this turn, instead place one of those creatures on top of its owners library.
Counter target spell. If you control a Cephalid, draw a card, then discard a card.
Whenever Trenchwalker deals combat damage to a player, put a growth counter on it.
, Remove a growth counter from Trenchwalker: Trenchwalker can't be blocked until end of turn. Draw a card, then discard a card.

3/1
Return up to two target creatures to their owners hands.
Symbiotic – If a counter was placed on a permanent you control this turn, instead return up to three target creatures to their owners hands.
Symbiotic – If a counter was placed on a permanent you control this turn, instead return up to three target creatures to their owners hands.
Prevent all combat damage dealt to and dealt by up to two target creatures until end of turn. You may tap each creature that was blocked by one of these creatures this turn. If you do, they don't untap during their controller's next untap step.
Abyssal Adept enters the battlefield with two growth counters on it.
, Remove X growth counters from Abyssal Adept: Target creature gets -X/-X until end of turn.

2/3
Target player discards two cards.
Synthesis – If a counter was placed on a permanent you control this turn, that player discards two cards at random instead.
Synthesis – If a counter was placed on a permanent you control this turn, that player discards two cards at random instead.
When Aphetto Bloodthief enters the battlefield, you may remove a counter from target creature.
When Aphetto Bloodthief dies, you may exile a creature card in your graveyard. If you do, return Aphetto Bloodthief to the battlefield tapped.
When Aphetto Bloodthief dies, you may exile a creature card in your graveyard. If you do, return Aphetto Bloodthief to the battlefield tapped.
1/1
Swampwalk
When Aphetto Coatl dies, target creature gains swampwalk until end of turn.
Process 2 –
(
, Sacrifice Aphetto Coatl: Put 2 growth counters on target creature. Process only as a sorcery.)
When Aphetto Coatl dies, target creature gains swampwalk until end of turn.
Process 2 –




2/3
If you have not sacrificed a creature this turn, as an additional cost to play Careless Harvest, sacrifice a creature.
Careless Harvest deals 4 damage to target creature or player and you gain 4 life.
Careless Harvest deals 4 damage to target creature or player and you gain 4 life.
Whenever a creature you control dies, each opponent loses 1 life.
2/4
When Cephalid Bonesifter enters the battlefield, put the top four cards of your library into your graveyard.
2/3
When a creature you control dies, Cephalid Corpsefeeder gets +1/+0 and menace until end of turn.
2/2
Swampwalk
3/2
Whenever a creature enters the battlefield, that creature's controller loses 3 life unless they remove a counter from a permanent they control.

1/2

2/3
Whenever a creature dies, pray.
At the beginning of each end step, if Cult Initiate prayed this turn, target player loses 2 life.
At the beginning of each end step, if Cult Initiate prayed this turn, target player loses 2 life.
1/2
Experiment Subject enters the battlefield tapped.
Swampwalk

, Pay 2 life: Regenerate Experiment Subject.
Swampwalk


"No visible activity. Throw him in with the others."
2/2
Swampwalk
When Grimjaw Crocodile dies, target creature gets -2/-2 until end of turn. If it was processed, it gets -4/-4 until end of turn instead.
Process 3 –

(

, Sacrifice Grimjaw Crocodile: Put 3 growth counters on target creature. Process only as a sorcery.)
When Grimjaw Crocodile dies, target creature gets -2/-2 until end of turn. If it was processed, it gets -4/-4 until end of turn instead.
Process 3 –






4/3
Each player sacrifices a creature.
All are welcome at the Riptide Laboratory.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Process 1 –
(
, Sacrifice Mangrove Scavenger: Put 1 growth counters on target creature. Process only as a sorcery.)
Process 1 –




1/1
Exile a creature card from your graveyard: Target player discards a card. Use this ability only any time you could cast a sorcery.
1/3
Sacrifice Murkmaw Leeches: Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
1/1
Murkshot deals 2 damage to target creature and you gain 2 life.
Remove a counter from a creature you control, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped.
Whenever you commit ecocide, you may pay
. If you do, target creature gets -2/-2 until end of turn.

Destroy all creatures without counters on them.
As an additional cost to play Prophetic Bloodletting, pay X life.
Draw cards equal to half the amount of life paid, rounded down.
Draw cards equal to half the amount of life paid, rounded down.
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Cephalid. Otherwise, it gets -2/-2.
Enchanted creature gets +2/+2 as long as it's a Cephalid. Otherwise, it gets -2/-2.
Return target creature card from your graveyard to your hand.
Synthesis – If a counter was placed on a permanent you control this turn, instead return that card to the battlefield.
Synthesis – If a counter was placed on a permanent you control this turn, instead return that card to the battlefield.
Whenever a creature you control dies, you may search your library for a Swamp card, reveal it, then shuffle your library and place that card on top of it.
, Sacrifice a Zombie: Draw a card.

3/3
Desaturate (You may turn lands used to pay coloured mana costs of this spell face down. Face down lands tap for colorless mana, and can be turned face up for
.)
If two or more lands were turned face down when casting Slitherscourge, it has deathtouch & lifelink until it leaves the battlefield.

If two or more lands were turned face down when casting Slitherscourge, it has deathtouch & lifelink until it leaves the battlefield.
2/2
Destroy target creature. When that creature dies this turn, you may put a growth counter on target creature you control.
When Turn to Quag enters the battlefield, draw a card.
Enchanted land is a Swamp.
Enchanted land is a Swamp.
From wasteland to wetland.
Flying
When Wasteland Shrieker attacks, it gets +1/+0 until end of turn.
When Wasteland Shrieker deals combat damage to a player, target land becomes a Swamp until the end of your next turn.
When Wasteland Shrieker attacks, it gets +1/+0 until end of turn.
When Wasteland Shrieker deals combat damage to a player, target land becomes a Swamp until the end of your next turn.
1/1
Equipped Dwarves you control get +1/+1.
3/2
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
If you control a Plains, Dwarven Convert gets first strike.
If you control a Plains, Dwarven Convert gets first strike.
The foothills echoed with the Song of Salvation, and those that were lost became found.
3/2


"Cow the unbelievers! Only Serra's light will prevail!"
2/2
Bloodbond (Whenever this creature attacks, as long as it's unpaired, you may pair it with another unpaired attacking creature that shares a creature type with it until end of turn.)
As long as Dwarven Enforcer is paired with another creature, each of those creatures has first strike.
As long as Dwarven Enforcer is paired with another creature, each of those creatures has first strike.
3/2
As long as Dwarven Swordsman is equipped, it gets +2/+0 and first strike.
3/2
Burrow (At the beginning of your end step, if you control a colony, you may exile Dwarven Tunneller. If you do, the colony becomes a 0/10 creature with "This creature can block any number of additional creatures". At the beginning of your next upkeep, return Dwarven Tunneller to the battlefield. It has haste until end of turn.)
If Dwarven Tunneller enters the battlefield during your upkeep, it gets +1/+1 until end of turn.
If Dwarven Tunneller enters the battlefield during your upkeep, it gets +1/+1 until end of turn.
2/2
Flying



: Return Eternal Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
Process 3 –

(

, Sacrifice Eternal Phoenix: Put 3 growth counters on target creature. Process only as a sorcery.)




Process 3 –






4/4
Expeditionary Force enters the battlefield with a growth counter on it.
Remove a growth counter from Expeditionary Force: Expeditionary Force: gains first strike and haste until end of turn.
Remove a growth counter from Expeditionary Force: Expeditionary Force: gains first strike and haste until end of turn.
Out of the foothills and into the Friars.
4/3
At the beginning of your end step, if Fledgling Raider attacked this turn, put a number of growth counters on Fledgling Raider equal to the number of creatures you control that attacked this turn. If you do, transform Fledgling Raider.
2/2
First strike
, Remove a growth counter from Raid Leader: Attacking creatures you control get +1/+0 until end of turn.

3/2
If you control a colony, Foothill Guard gets +0/+2. If that colony is fortified, Foothill Guard gets +2/+2 instead.
2/2
Growth Bolt deals 5 damage to target creature or player. When a creature dealt damage this way dies this turn, put growth counters equal to the number of counters on that creature on target creature you control.
Trample
If you control no other creatures, Highlander Giant gets +2/+2.
If you control no other creatures, Highlander Giant gets +2/+2.
3/3

Whenever a Mountain enters the battlefield under your control, remove all stone counters from all creatures.
2/2
Whenever you process a creature, you may pay 
. If you do, Magma Seam deals 2 damage to target creature or player.


Pardic intensity meets Cephalid ingenuity.
Haste
Process 1 –
(
, Sacrifice Mantle Salamander: Put 1 growth counters on target creature. Process only as a sorcery.)
When you process Mantle Salamander, target creature gains haste until end of turn.
Process 1 –


When you process Mantle Salamander, target creature gains haste until end of turn.
2/1
If you have not sacrificed a creature this turn, as an additional cost to play Mindscorch, discard a card at random from your hand.
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
First strike
Pardic Aggressor attacks each turn if able.
Pardic Aggressor attacks each turn if able.
2/1
Whenever a player taps a nonbasic land for mana, Pardic Minelayer deals 2 damage to him or her.
2/3
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample and "
: This creature gets +1/+0 until end of turn" until end of turn.

Haste, menace
When Pardic Recruiter deals combat damage to a player, look at the top 5 cards of your library. Put a Dwarf card revealed this way onto the battlefield, then put the rest of the cards on the bottom of your library in any order.
When Pardic Recruiter deals combat damage to a player, look at the top 5 cards of your library. Put a Dwarf card revealed this way onto the battlefield, then put the rest of the cards on the bottom of your library in any order.
2/2
Add 

to your mana pool.
Synthesis – If a counter was placed on a permanent you control this turn, instead add



to your mana pool.



Synthesis – If a counter was placed on a permanent you control this turn, instead add





Lava flowed freely across the ridge, the land returning to its rightful owner.
As long as Ridgetop Raider is equipped, it has double strike.
2/2
Whenever a creature without flying attacks you or a planeswalker you control, River of Fire deals 1 damage to that creature.
Sacrifice River of Fire: River of Fire deals 2 damage to target attacking creature.
Sacrifice River of Fire: River of Fire deals 2 damage to target attacking creature.
Benalish mountain scouts often came across streams of lava stretching for miles; there was usually no choice but to go through them.
Seismic Shudder deals 5 damage divided as you choose among up to three target creatures and/or players. Scry 1.
X deals 2 damage to target creature or player.
Emptiness – If you control three or more colorless basic lands, X deals 3 damage instead. If the a creature dealt damage by X dies this turn, exile it instead.
Emptiness – If you control three or more colorless basic lands, X deals 3 damage instead. If the a creature dealt damage by X dies this turn, exile it instead.
At night, the only glimpses of light across The Great Nothing are occasional thunderclaps from the Dead Centre.
Flying
Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, Sunfire Dragon deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, Sunfire Dragon deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
6/6
Trample, haste
At end of turn, sacrifice Surge Elemental.
Process 2 –
(
, Sacrifice Surge Elemental: Put 2 growth counters on target creature. Process only as a sorcery.)
At end of turn, sacrifice Surge Elemental.
Process 2 –




4/1
Trample
When Volcanic Charger dies, target creature gains +2/+2 until end of turn. If it was processed, it gains +3+3 and trample until end of turn instead.
Process 3 –

(

, Sacrifice Volcanic Charger: Put 3 growth counters on target creature. Process only as a sorcery.)
When Volcanic Charger dies, target creature gains +2/+2 until end of turn. If it was processed, it gains +3+3 and trample until end of turn instead.
Process 3 –






5/4
Volcanic Spray deals 2 damage to target creature or player.
Synthesis – If a counter was placed on a permanent you control this turn, Volcanic Spray instead deals 4 damage to target creature or player.
Synthesis – If a counter was placed on a permanent you control this turn, Volcanic Spray instead deals 4 damage to target creature or player.
2/3
Creatures you control with zero power have defender.
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control with defender.

0/4
Haste
When Arboreal Avenger deals combat damage to a player, put an essence counter on target creature.
Remove an essence counter from Arboreal Avenger: Put a 0/1 green Plant creature token onto the battlefield.
When Arboreal Avenger deals combat damage to a player, put an essence counter on target creature.
Remove an essence counter from Arboreal Avenger: Put a 0/1 green Plant creature token onto the battlefield.
2/1


Symbiosis 2 (When this creature dies, you may put 2 growth counter/s on target creature you control.)
3/2
When ~ enters the battlefield, distribute essence counters equal to your devotion to green among any number of target creatures.
, Remove an essence counter from ~: Add 
to your mana pool.



1/1
Trample
Devouring Moss-Beast can't attack unless you control a creature with 3 or more growth counters on it.
Devouring Moss-Beast can't attack unless you control a creature with 3 or more growth counters on it.
4/4
Remove all counters from target creature you control. For each counter removed this way, put a 3/3 green Elemental creature token onto the battlefield.
If you control a creature with 3 or more growth counters on it, Eloren Initiate gets +1/+1 and hexproof.
2/2
Reach
Sacrifice Eloren Warriors: Target creature gains hexproof until end of turn. Use this ability only if a spell is on the stack targeting a creature you control.
Symbiosis 2 (When this creature dies, you may put 2 growth counter/s on target creature you control.)
Sacrifice Eloren Warriors: Target creature gains hexproof until end of turn. Use this ability only if a spell is on the stack targeting a creature you control.
Symbiosis 2 (When this creature dies, you may put 2 growth counter/s on target creature you control.)
4/5
Creatures you control have "Remove a growth counter from this permanent: Add
to your mana pool."

2/3
Prevent all combat damage that would be dealt this turn.
Synthesis – If a counter was placed on a permanent you control this turn, then each attacking creature doesn't untap during its controller's next untap step.
Synthesis – If a counter was placed on a permanent you control this turn, then each attacking creature doesn't untap during its controller's next untap step.
Whenever a counter is placed on another creature you control, put a growth counter on Erwen, Woodland Sage.
Remove a growth counter from Erwen: Add
to your mana pool or put a 1/1 green Elemental creature token onto the battlefield.
Remove a growth counter from Erwen: Add

2/2
When Grove Gardener enters the battlefield, put 0/1 green Plant creature tokens onto the battlefield equal to your devotion to green.
: You gain life equal to the number of Plants you control.

0/1
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
If you control a Plains, Krosan Convert gets lifelink.
If you control a Plains, Krosan Convert gets lifelink.
Even Krosa's dense foliage could not keep the druids from the Word.
2/3
Whenever a Plant enters the battlefield under your control, you may remove a counter from a permanent you control. If you do, put a 0/1 green Plant creature token onto the battlefield under your control.
2/3


"Serra will protect you if you put faith in her Word."
2/2
When Krosan Explorer enters the battlefield, search your library for a Forest, Mountain or Plains card and put it into your hand. Then shuffle your library.
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
1/1
Whenever a land enters the battlefield under your control, put a growth counter on Krosan Seedsower, then you may transform Krosan Seedsower.
1/1
Remove a growth counter from Gnarlroot Awakener: Target creature gets +1/+1 until end of turn.
2/1
Ecocide 1 (When you cast this creature, you may turn a face-up land used to pay its casting cost face down.)
Trample
When Krosan Voidbeast deals combat damage to a player, if it committed ecocide, you may turn target face-up land that player controls face down.
Trample
When Krosan Voidbeast deals combat damage to a player, if it committed ecocide, you may turn target face-up land that player controls face down.
5/5
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
4/3


Remove a counter from Nature Invoker: Nature Invoker gets +1/+1 and trample until end of turn. If this is the third time this ability has resolved this turn, all creatures able to block this creature do so until end of turn.
2/2
+1 Target creature or planeswalker gets another counter of a kind already there.
-2 Double the amount of mana of each type in your mana pool.
-7 Put two X/X green Elemental creature tokens with trample onto the battlefield with "This creature's power and toughness are each equal to the number of counters amongst permanents you control".
-2 Double the amount of mana of each type in your mana pool.
-7 Put two X/X green Elemental creature tokens with trample onto the battlefield with "This creature's power and toughness are each equal to the number of counters amongst permanents you control".
4
Enchant creature
Enchanted creature gets +X/+X, where X is the number of counters on enchanted creature.
Enchanted creature gets +X/+X, where X is the number of counters on enchanted creature.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Target creature gets +2/+2 until end of turn.
Synthesis – If a counter was placed on a permanent you control this turn, instead that creature gets +4/+4 and trample until end of turn.
Synthesis – If a counter was placed on a permanent you control this turn, instead that creature gets +4/+4 and trample until end of turn.
Destroy target artifact or enchantment.
Synthesis – If a counter was placed on a permanent you control this turn, put a 1/1 green Saproling creature token onto the battlefield.
Synthesis – If a counter was placed on a permanent you control this turn, put a 1/1 green Saproling creature token onto the battlefield.
Double the number of counters of a type already there on target creature.
Whenever a Forest enters the battlefield under your control, put an essence counter on each creature you control with an essence counter on it.
Creatures you control have "
, Remove two essence counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
Creatures you control have "

4/4
Draw cards equal to the number of counters on target creature you control.
Elora teaches those who teach themselves.
When Seedling Tender enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
If a Plant you control dies, transform Seedling Tender.
If a Plant you control dies, transform Seedling Tender.
2/2
Whenever a Plant you control blocks, it gets +1/+1 until end of turn.
Whenever a Plant you control dies, you may exile a creature card from your graveyard. If you do, put a 0/1 green Plant creature token onto the battlefield.
Whenever a Plant you control dies, you may exile a creature card from your graveyard. If you do, put a 0/1 green Plant creature token onto the battlefield.
2/2
Desaturate (You may turn lands used to pay coloured mana costs of this spell face down, if you do put that many growth counters on this creature. Face down lands produce colorless mana.)
Remove a growth counter from Seedsoul Dryad: Put a 2/2 green Dryad creature token onto the battlefield.
Remove a growth counter from Seedsoul Dryad: Put a 2/2 green Dryad creature token onto the battlefield.
2/2
Reach
Synthesis –
: Silkweb Spider deals 3 damage to target creature with flying. Activate this ability only if a counter was placed on a permanent you control this turn.
Synthesis –

2/4
Skybreak Trumpeter enters the battlefield with a growth counter on it.
, Remove a growth counter from Skybreak Trumpeter: Skybreak Trumpeter gains +1/+1 and trample until end of turn.

As the sun spreads over Krosa's canopy, the elephants signal the new dawn.
3/3
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If that land was a Forest, you may put a growth counter on target creature you control.
When Sunland Seedsower enters the battlefield, distribute a number of essence counters amongst creatures equal to the number of Forests you control.
, Remove an essence counter from Sunland Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.

1/4
Put three 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
Synthesis – Put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield instead if a counter was placed on a permanent you control this turn.
Synthesis – Put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield instead if a counter was placed on a permanent you control this turn.
Enchant land
When Topsoil enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, add
to your mana pool instead.
When Topsoil enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, add

Vine Giant enters the battlefield with a growth counter on it.
Remove a growth counter from Vine Giant: Regenerate Vine Giant.
Remove a growth counter from Vine Giant: Regenerate Vine Giant.
5/5
Wildroot Sage enters the battlefield with a growth counter on it.
, Remove X growth counters from Wildroot Sage: Add X green mana to your mana pool.

1/1
Remove a growth counter from a creature you control: Tap target permanent.


, Exile Alira, Cephalid Queen: Each player returns all blue and black creature cards from his or her graveyard to the battlefield. These creatures are Zombies in addition to their other types.



3/4
Ecocide X
Cephalid Desecrator enters the battlefield with X essence counters on it.
Remove an essence counter from Cephalid Desecrator: Target creature gets -1/-1 until end of turn.
Cephalid Desecrator enters the battlefield with X essence counters on it.
Remove an essence counter from Cephalid Desecrator: Target creature gets -1/-1 until end of turn.
2/2
Cephalid Monstrosity enters the battlefield with two growth counters on it.

, Remove a growth counter from Cephalid Monstrosity: Cephalid Monstrosity gets +2/+2 and trample until end of turn. At the beginning of the next end step, sacrifice Cephalid Monstrosity.


4/5
Other Cephalid creatures you control have menace.
Whenever a Cephalid deals combat damage to a player, you may draw a card, then discard a card.
Whenever a Cephalid deals combat damage to a player, you may draw a card, then discard a card.
2/2
Deathtouch
When Darktide Stinger dies, return target nonland permanent to its owners hand. If it was processed, draw a card and lose 1 life.
Process 2 –

(

, Sacrifice Darktide Stinger: Put 2 growth counters on target creature. Process only as a sorcery.)
When Darktide Stinger dies, return target nonland permanent to its owners hand. If it was processed, draw a card and lose 1 life.
Process 2 –






1/4
+1 Tap target creature. Its controller loses 2 life.
-2 Target player discards a card and you draw a card.
-7 Put 1/1 black Elemental Sludge tokens with intimidate onto the battlefield equal to the number of creature cards in all graveyards. You get an emblem with "Whenever a creature you control dies, put a counter of the type of your choice on a permanent you control".
-2 Target player discards a card and you draw a card.
-7 Put 1/1 black Elemental Sludge tokens with intimidate onto the battlefield equal to the number of creature cards in all graveyards. You get an emblem with "Whenever a creature you control dies, put a counter of the type of your choice on a permanent you control".
4
At the beginning of your upkeep, if you gained life since your last upkeep, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
1/2
Haste
When Blightfire Torcher dies, target player discards a card at random. If it was processed, Blightfire Torcher deals 2 damage to target creature.
Process 3 –

(

, Sacrifice Blightfire Torcher: Put 3 growth counters on target creature. Process only as a sorcery.)
When Blightfire Torcher dies, target player discards a card at random. If it was processed, Blightfire Torcher deals 2 damage to target creature.
Process 3 –






5/3
Destroy target artifact or creature. You lose 2 life.
Disciple of Kamahl enters the battlefield with three growth counters on it.
Remove a growth counter from Disciple of Kamahl: Add
to your mana pool.
,
: Disciple of Kamahl deals 1 damage to target creature or player.
Remove a growth counter from Disciple of Kamahl: Add



2/2
At the beginning of your upkeep, put a growth counter on Embershot Thallid.
Remove three growth counters from Embershot Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

, Remove a growth counter from Embershot Thallid: Embershot Thallid deals 1 damage to target creature or player.
Remove three growth counters from Embershot Thallid: Put a 1/1 green Saproling creature token onto the battlefield.


2/2
Enchant creature
Enchanted creature gets +2/+2 and vigilance.
If an effect would place one or more counters on enchanted creature, it places twice that many of those counters on enchanted creature instead.
Enchanted creature gets +2/+2 and vigilance.
If an effect would place one or more counters on enchanted creature, it places twice that many of those counters on enchanted creature instead.
At the beginning of your upkeep, put a growth counter on Snaresower Thallid.
Remove three growth counters from Snaresower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

, Remove a growth counters from Snaresower Thallid: Tap target creature.
Remove three growth counters from Snaresower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.


2/2
Whenever a colony you control is turned face down, put two 1/1 colorless Spirit creature tokens with flying onto the battlefield.
2/2
Trample, deathtouch
Other creatures get -1/-1 for each counter on Blight of Krosa.
Remove two growth counters from Blight of Krosa: Destroy target creature.
Other creatures get -1/-1 for each counter on Blight of Krosa.
Remove two growth counters from Blight of Krosa: Destroy target creature.
7/5
Ecocide 2
When Krosan Traitor enters the battlefield, if it committed ecocide, destroy target creature and put an X/X black Horror creature token onto the battlefield where X is the destroyed creature's power.
Whenever you commit ecocide, put essence counters equal to the number of lands turned face down on target creature.
When Krosan Traitor enters the battlefield, if it committed ecocide, destroy target creature and put an X/X black Horror creature token onto the battlefield where X is the destroyed creature's power.
Whenever you commit ecocide, put essence counters equal to the number of lands turned face down on target creature.
2/2
Riptide Embermage enters the battlefield with two growth counters on it.
, Remove a growth counter from Riptide Embermage: Riptide Embermage deals 1 damage to target creature. Draw a card.

1/2
Flying
When Seaspark Glider dies, Seaspark Glider deals 2 damage to target creature or player. If it was processed, draw a card.
Process 1 –

(

, Sacrifice Seaspark Glider: Put 1 growth counters on target creature. Process only as a sorcery.)
When Seaspark Glider dies, Seaspark Glider deals 2 damage to target creature or player. If it was processed, draw a card.
Process 1 –






2/2



Equip

1/1
Synthesis – Whenever a counter is placed on a permanent you control, choose one: Flynn, Master Explorer deals 2 damage to target creature, add 
to your mana pool, or you gain 4 life.


3/4
Equipped creature gets +2/+0.
Tap an untapped Dwarf you control: Equipped creature gets +2/+0 until end of turn.
Equip
Tap an untapped Dwarf you control: Equipped creature gets +2/+0 until end of turn.
Equip

Gaea's Vial enters the battlefield with four essence counters on it.
, Remove an essence counter from Gaea's Vial: Add one mana of any colour to your mana pool, or put an essence counter on target creature you control.

When Gemstone Cluster enters the battlefield, put a growth counter on target creature.
: Add one mana of any colour to your mana pool.

Whenever a Human you control enters the battlefield, Lonely Mommet becomes a 3/3 Scarecrow artifact creature with vigilance until end of turn.
Remove a counter from a permanent you control: Lonely Mommet becomes a 3/3 Scarecrow artifact creature with vigilance until end of turn.
Remove a counter from a permanent you control: Lonely Mommet becomes a 3/3 Scarecrow artifact creature with vigilance until end of turn.
Whenever fortified land is tapped, you gain 2 life. If fortified land is a colony, put a 1/1 white Human creature token onto the battlefield.
Fortify
Fortify

Equipped creature gets flying.
Whenever equipped creature becomes blocked, you may untap it and remove it from combat.
Equip
Whenever equipped creature becomes blocked, you may untap it and remove it from combat.
Equip

Equipped creature gets +2/+1 and haste.
Equip
Equip

Equipped creature gets +1/+1 and "
: This creature deals 1 damage to target attacking or blocking creature".
Equip

Equip


Equipped creature gets first strike, reach and "
, Sacrifice equipped creature: Stonethrower Sling deals damage equal to the sacrificed creature's power to target creature."
Equip

Equip

Darkwater Ridges enters the battlefield tapped.
: Add
,
, or
to your mana pool.




Foothill Foundry enters the battlefield tapped.
: Add
to your mana pool.
, Sacrifice an artifact: Add 

to your mana pool.






Krosan Cliffs enters the battlefield tapped.
When Krosan Cliffs enters the battlefield, target creature gets +1/+1 until end of turn.
: Add
or
to your mana pool.
When Krosan Cliffs enters the battlefield, target creature gets +1/+1 until end of turn.



Lavaline Trenches enters the battlefield tapped.
When Lavaline Trenches enters the battlefield, draw a card, then discard a card.
: Add
or
to your mana pool.
When Lavaline Trenches enters the battlefield, draw a card, then discard a card.



Necrotic Crag enters the battlefield.
When Necrotic Crag enters the battlefield, target creature gets -1/-1 until end of turn.
: Add
or
to your mana pool.
When Necrotic Crag enters the battlefield, target creature gets -1/-1 until end of turn.



Otaria Crossroads enters the battlefield tapped.
: Add
,
, or
to your mana pool.




Pardic Outpost enters the battlefield tapped.
When Pardic Outpost enters the battlefield, tap target creature.
: Add
or
to your mana pool.
When Pardic Outpost enters the battlefield, tap target creature.



Seafloor Corpse Pit enters the battlefield tapped.
When Seafloor Corpse Pit enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
: Add
or
to your mana pool.
When Seafloor Corpse Pit enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.



Sunlit Savanna enters the battlefield tapped.
When Sunlit Savanna enters the battlefield, put a growth counter on target creature you control.
: Add
or
to your mana pool.
When Sunlit Savanna enters the battlefield, put a growth counter on target creature you control.



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Whenever Breathstealer deals combat damage to a player, remove all counters from target permanent that player controls.