cube take 2

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Mechanics | Skeleton

Showing 4 of 4 Green cards

Go to section: White (16) Blue (5) Black (4) Red (4) Green (4) Multicolour (23) Hybrid (1) Land (1)

Show rarities: C

 C 
Creature – Human Wizard
{1}{w}: Target creature gets +1/+1 until end of turn.
{r}: Target creature gains trample until end of turn.
Illus. thegryph
1/2
 C 
Creature – Elf Knight
aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.)
Illus. David Rapoza
2/2
 C 
Creature – Insect
Illus. OrmIrian
3/3
3 comments
last 2014-05-07 01:51:36 by Shiny_Umbreon
 C 
Creature – Insect Wolf
adapt {2}{g} ({2}{g}, return Howlsting to your hand: Put a creature card from your hand that shares a color with Howlsting and has a CMC less than Howlsting onto the battlefield tapped.)
If Howlsting would leave the battlefield, it first fights target creature, then continues to whatever zone it was traveling to.
Illus. SwarmCreator
3/4

Go to section: White (16) Blue (5) Black (4) Red (4) Green (4) Multicolour (23) Hybrid (1) Land (1)

Show rarities: C


cube take 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton