cube take 2
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Showing 4 of 4 Green cards
Go to section: White (16) Blue (5) Black (4) Red (4) Green (4) Multicolour (23) Hybrid (1) Land (1)
Show rarities: C

: Target creature gets +1/+1 until end of turn.
: Target creature gains trample until end of turn.
Illus. thegryph
1/2
0 comments
aid (Whenever a creature enters the battlefield under your control, you may pay
. If you do, put a +1/+1 counter on it.)
. If you do, put a +1/+1 counter on it.)
Illus. David Rapoza
2/2
Illus. OrmIrian
3/3
adapt 
(
, return Howlsting to your hand: Put a creature card from your hand that shares a color with Howlsting and has a CMC less than Howlsting onto the battlefield tapped.)
If Howlsting would leave the battlefield, it first fights target creature, then continues to whatever zone it was traveling to.

(
, return Howlsting to your hand: Put a creature card from your hand that shares a color with Howlsting and has a CMC less than Howlsting onto the battlefield tapped.)
If Howlsting would leave the battlefield, it first fights target creature, then continues to whatever zone it was traveling to.
Illus. SwarmCreator
3/4
Go to section: White (16) Blue (5) Black (4) Red (4) Green (4) Multicolour (23) Hybrid (1) Land (1)
Show rarities: C
| cube take 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
