Misc Design for future sets.: Recent Activity
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Recent updates to Misc Design for future sets.: (Generated at 2025-08-18 20:51:30)



Champion an artifact
When ~ ETBs, draw a card at the beginning of your next turn.
Sacrifice ~: draw a card.
I agree about this being ridiculously efficient, though, all the more given our comparison point are Honden of Seeing Winds and Staff of Nin
Yeah I'll change it to a more proper cost. Like I said it's an old design.
Is this mean to be a you-only Howling Mine, like Studying Wizards? I fear this is too efficient, but I'm not sure how big of a drawback championing an artifact is. Considering that there are many, many artifacts that cost
or
, it's probably not much of a drawback at all.
This should be rare, and should probably cost a lost more. The most recent example of this that I can think of is Overbeing of Myth, which cost a lot more and require a whole lot more color commitment.
Searching Gatherer, I find Grafted Skullcap and Heightened Awareness, which both cost more and come with rather large drawbacks.
I think you missed giving this a Snow supertype.
The tokens would almost certainly be Birds, which would be made clear by the art direction.
This is a really cute card. The token generation is probably too efficient for the cost, but the flavor is adorable.
Huh. Cute idea. Look to Relentless Rats for proper wording of the ability.
I like this, though I do suspect it's a rare rather than an uncommon. Multiples of this would be maddening in limited.
This is way outside of the current color pie.
Wow. 10 life? That's a lot of life, especially with such a powerful +2. Do you realize how powerful that first ability is? If you can protect this, that's basically "HA! You can't hurt me at all!" to a monocolor player.
I'd almost always rather have Angel of Jubilation, but the vigilance does change this up a bit.
Compare to Wolf-Skull Shaman.
Note that this is much more powerful, easily repeatable burn than we've yet seen even on Planeswalkers that cost 4 or 5 mana.
Hmm. That doesn't make it any less bizarre to me. For one thing, it should probably not be hybrid. Devour seems utterly not-white to me.
It was neat and necessary in Alara Reborn because they made every card in the set gold, and it allowed them to make a two-drop with three colors. Outside of that, I would say that it really should matter if you're using it. It looks sort of neat, but it's also rather gimmicky.
I love the first ability on a planeswalker. It would be great to have a Planeswalker that does that. Note that Kiora, the Crashing Wave almost does it already, that it's a [-1] on her, and that she has both a similar cost and a lower starting loyalty. However, Kiora protects herself with her + ability, so that's something. Almost nobody is ever going to take the "untap a land" option of Saphire's +2. It will be almost useless for your opponents unless they're playing things that let them respond at Instant speed and they thing it's absolutely necessary they do so the turn you activate it. Untapping a creature is no better. If it would benefit your opponent, then you just do it in your second main phase.
This might as well be "Whenever an opponent casts a spell that targets ~, put a 1/1 green Elf Warrer creature token onto the battlefield." Why? Because it's incredibly rare that the spell targeting this isn't going to outright kill it, so those +1/+1 counters are almost always going to be useless. At least if you make the act of targeting directly create the creature, you get the creature without having to pay for it.
Yes it is. It's from when I had just started designing cards some time in 2009. I've been pouring through my MSE files and putting a lot of the cards on here.
This is kinda
Call for help
Dragon angel shows up eats some of your men, then remembers he's there to save you.
Weird card.