Steamboom Advances: Recent Activity
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Mechanics | Skeleton | Names |
Recent updates to Steamboom Advances: (Generated at 2025-08-08 14:16:05)
Steamboom Advances: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Names |
Recent updates to Steamboom Advances: (Generated at 2025-08-08 14:16:05)
As unpopular as it is I've decided to keep the equip cost from a flavor standpoint.
Oh, damn. Ok; that's less good then.
The windwalker is another interesting idea though - removing the equip costs altogether makes the discount pretty mighty.
(Equip is sorcery speed, so you can't grant hexproof in response to removal with this card on its own. You'd need a Leonin Shikari or an Auriok Windwalker.)
Well.... hmm.
-1 mana (and no loss of tempo, as you can already have used it) for +3 mana; so a net +2 - assuming you are using instants each turn and a creature that can safely attack. (And if you have vigilant creatures it's even better you can get the benefit on opponents turns too)
I can see a lot of decks wanting a 2-mana boost.
The risk is that it goes away once your creature is killed. Which is a huge risk; greatly mitigated by the hexproof.
So looked at this way; it's probably surprisingly fair. But it's a big feel-bad downside cost.
Looked at another way? This is hexproof, on demand, for any creature; at instant speed. The only downside? It costs a resource I don't NEED any more; my threats are on the table. All I might need is instants - and hey! It makes THOSE cheaper too!
So yeah - this is a specialised card, but I can see it. I don't think mythic though - that downside is just too nasty for it to have the splash factor.
Hmm... "Equipped creature has hexproof.
less to cast."
Whenever equipped creature attacks or blocks, the next instant spell you cast this turn costs
That's a pretty hefty equip cost. Is the benefit really THAT impressive?
NWO hates open-ended common removal with efficient casting costs. I think a narrow removal card—like one that requires you to have a lot of tapped creatures on the table to be powerful—is probably fine with an efficient casting cost.
Just remember that black can only really get one common efficient removal spell per set. Any more than that, and it completely warps the limited meta-game.
I'd rather have this be
but NWO hates common removal being decent.
Typo in card's text: 'Edition' should be 'Addition'.
I like this card a lot, too. It probably wouldn't be a common in the real world, though. This card is bound to clog up the combat step in limited.
Hmm. I might update the rest of the cycle now.
Fair point. I guess I'll go with
. There are probably ways to break this, but I don't think one additional colorless mana will prevent that.
Or
for that manner. After all, it does have a drawback... especially if your opponent played a Clockwork Condor first. :D
Oh, speaking of Clockwork Condor... you probably want this card to say 'as' instead of 'when'.
Fun stuff! It's a pity it's so much worse than Sculpting Steel though. Could this be down at 3 like Sculpting Steel?
First strike on tap for any of my white creatures. I like it a lot. I might play this in limited even without any artifacts-matter cards, unlike the rest of the cycle.
This is now the "uh, I guess make stuff easier for Memnarch?" cycle.