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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Multiclass Colourless Rare 4{4} Enchantment – Class Lesson When Multiclass enters, search your library for a Class card, reveal it, put it into your hand, then shuffle.
(Gain the next levels as a sorcery.)
{2}:Activated abilities of enchantments you control cost {1} less.
{4}:If an ability of a Class you control triggers, that ability triggers an additional time.
0
2 Barn Hunter White Common 1{w} Creature – Cat xxx 2 1 Skulk 0
3 Hardworking Enchantress White Rare 1{w} Creature – Faerie Shaman 1 2 Vigilance
Whenever an enchantment enters under your control, add {u/b}. This ability triggers only once each turn.
1 1712419636 on 06 Apr 2024 by Qube
4 Journeyhelpers White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has flying and vigilance.
{3}: Exile this card from your graveyard. You may cast it for as long as it remains exiled.
0
5 Revolutionary Studies White Rare 3{2}{w} Enchantment – Class Lesson Once each turn, when a creature with power or toughness 1 or less enters under your control, draw a card.
(Gain the next levels as a sorcery.)
{w}: At the beginning of combat on your turn, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.
{2}{w}: When this Class becomes Level 3, exile target creature with the greatest power among creatures target opponent controls.
1 1712646773 on 09 Apr 2024 by Qube
6 Whooshbringer White Common 3{2}{w} Creature – faerie xxx 2 2 When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast. 1 1712424163 on 06 Apr 2024 by Qube
7 Woman-o-war White Uncommon 3{2}{w} Creature 2 2 When Woman-o-war enters the battlefield, exile target nontoken creature. Its owner may cast that card as long as it remains exiled, and spells you cast this way cost {2} less to cast. 1 1712389125 on 06 Apr 2024 by Qube
8 Expert Crimer Blue Common 2{1}{u} Creature – Faerie Goblin 2 1 Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn.
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
0
9 Faerie Miscreant Blue Common 1{u} Creature – Faerie Rogue 1 1 Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
0
10 Genome Raven Blue Common 2{1}{u} Creature – Bird Beast 1 1 Flying
When Genome Raven leaves the battlefield, you may put a flying counter on target creature.
0
11 Quick Study Blue Common 3{2}{u} Instant Draw two cards. 0
12 run away together Blue Common 2{1}{u} Instant Choose two target creatures controlled by different players. Return those creatures to their owners’ hands. 0
13 Diabolic Studies Black Uncommon 2{1}{b} Enchantment – Class Lesson At the beginning of your upkeep, surveil 1.
(Level up as a sorcery.)
{1}{b}: When this Class becomes level 2, Learn.
{3}{b}{b}: Exile your graveyard. You may play those cards for as long as they remain exiled.
0
14 Faerie Dreamthief Black Uncommon 1{b} Creature – Faerie Warlock 1 1 Flying
When Faerie Dreamthief enters the battlefield, surveil 1.
{2}{b}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 1712428800 on 06 Apr 2024 by Qube
15 Hype Gublin Black Uncommon 2{1}{b} Creature – Goblin Bard 1 3 When Hype Gublin enters, you may put a menace counter on target creature. 0
16 Snarling Gorehound Black Common 1{b} Creature – Dog Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.
0
17 Bladefall Red Common 2{1}{r} Artifact – Lesson When Bladefall enters, destroy target artifact.
When Bladefall shatters, it deals 2 damage to any target.
0
18 Goblemn Red Common 1{r} Artifact Creature – Goblin Golem 1 1 When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it.
When Goblemn dies, it deals damage equal to its power to any target.
0
19 Walkabout Red Uncommon 2{1}{r} Enchantment – Class Lesson When Walkabout enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
(Level up as a sorcery.)
{1}{r}: When this Class becomes level 2, deal two damage to target creature.
{3}{r}: At the beginning of your end step, Learn.
1 1712431235 on 06 Apr 2024 by Qube
20 Alternative Rattleshake Gublin Green Mythic 2{1}{g} Creature – Goblin Shaman {t}: Add {b}, {r}, or {g}.
When Alternative Rattleshake Gublin dies, add {b}{r}{g}.
1 1712924419 on 12 Apr 2024 by Qube
21 Daydreamin' Gublin Green Common 1{g} Creature – Goblin xxx 1 1 Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin. 0
22 Genome Frog Green Uncommon 1{g} Creature – Frog Beast 2 1 When Genome Frog dies, you may put a reach or deathtouch counter on target creature. 0
23 Jade Avenger Green Uncommon 2{1}{g} Creature – Frog Samurai 2 2 Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn. 0
24 Pummel Party Green Common 4{2}{g}{g} Sorcery Each creature you control deals damage equal to its power to target creature, planeswalker, or battle. 0
25 Rattleshake Gublin Green Rare 1{g} Creature – Goblin Shaman 2 1 {t}: Add {b}, {r}, or {g}. 1 1712418979 on 06 Apr 2024 by Qube
26 Tome of Trials Green Rare 1{g} Artifact – Lesson Prep the Adventure{t}, {1}{r/u}: Look at the top 7 cards of your library. Exile a permanent card.
Start the Story{t}, {x}{w/b}: Put a card exiled with Tome of Trials onto the battlefield if its mana value is X or less.
Close the Book — when Tome of Trials shatters, put all cards exiled with it into their owners’ hands.
0
27 Warmongerin' Auntie Green Common 2{1}{g} Creature – Goblin xxx 2 2 Trample
whenever you cast a noncreature spell, add {g}.
0
28 Red Mantis Diviner Multicolour Uncommon 3{1}{r}{b} Creature – Goblin Wizard 1 2 Skulk
Whenever Red Mantis Diviner attacks, exile target card from a graveyard. You may play that card this turn.
Whenever you play a card from exile, create a treasure token.
0
29 Red Mantis Spellbook Multicolour Uncommon 2{r}{b} Artifact – Class Escalate—Sacrifice an artifact.
When Red Mantis Spellbook enters, choose one or more:
- Target creature gets -3/-3 until end of turn.
- Deal 3 damage to target player.
- Destroy target nonland permanent with mana value 3 or less.
- Target creature gets first strike
0
30 Belching Pod Multicolour Uncommon 3{1}{b}{g} Artifact {1}: Sacrifice a creature: Draw a card, then put a creature or artifact card from your hand with mana value less than or equal to the sacrificed creature’s mana value onto the battlefield. 0
31 Anurid's Revenge Multicolour Uncommon 2{g}{u} Sorcery Put two +1/+1 counters on target creature.
Return target creature to its owners hand.
0
32 Cranky Lil' Guy Multicolour Uncommon 3{1}{u}{g} Creature – Frog Beast Reach, trample
When Cranky Lil' Guy enters, target player mills two cards. Return a noncreature card from your graveyard to your hand.
0
33 Berzerk Sage Multicolour Uncommon 2{r}{w} Creature – Gnoll Warrior Wizard 1 1 Haste
Prowess
As long as Berzerk Sage is tapped, instant spells you cast cost {1} less to cast.
0
34 UZ08 Multicolour Uncommon 3{1}{r}{w} Instant Choose two:
- Gain life equal to the number of attacking creatures.
- Each attacking creature deals 1 damage to itself.
- Each attacking creature deals 1 damage to the defender.
- Creatures you control get +1/+0 until end of turn.
0
35 Naturalizing Charmaw Hybrid Mythic 8{5}{r/g}{r/g}{r/g} Creature – Dragon 4 4 This spell costs {1} less to cast for each color of mana that can be produced by lands your opponents control.
Flying, Haste
When Naturalizing Charmaw enters, each player sacrifices a nonbasic land they control.
0
36 Juicy Rock Artifact Common 2{2} Artifact – Lesson {1}: Add one mana of any color. Activate only once each turn.
When Juicy Rock shatters, draw a card.
0
37 Nope Stick Artifact Common 2{2} Artifact Creature – Scarecrow 1 1 Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card.
0
38 Dreamdance Den Land Rare 0 Land {t}: Add {c}.
{t}: If you control a Swamp, add {u}.
{t}: If you control an Island, add {b}.
0
39 Hot Kiss Grove Land Rare 0 Land {t}: Add {c}.
{t}: If you control a Forest, add {r}.
{t}: If you control a Mountain, add {g}.
0
40 Misfits' Gulch Land Rare 0 Land {t}: Add {c}.
{t}: If you control a Swamp, add {r}.
{t}: If you control a Mountain, add {b}.
0
41 Pissed Kitten Lane Land Rare 0 Land {t}: Add {c}.
{t}: If you control a Forest, add {w}.
{t}: If you control a Plains, add {g}.
0
42 Pixie Paradise Land Rare 0 Land {t}: Add {c}.
{t}: If you control a Plains, add {u}.
{t}: If you control an Island, add {w}.
0
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