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Mechanics | Skeleton |
Showing all 42 cards
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Skulk
He kills all of them. Even the cheeky ones!
2/1
Vigilance
Whenever an enchantment enters under your control, add . This ability triggers only once each turn.
Whenever an enchantment enters under your control, add . This ability triggers only once each turn.
1/2
Enchant creature
Enchanted creature has flying and vigilance.
: Exile this card from your graveyard. You may cast it for as long as it remains exiled.
Enchanted creature has flying and vigilance.
: Exile this card from your graveyard. You may cast it for as long as it remains exiled.
Many fae have passed on, but most of them are still around.
Once each turn, when a creature with power or toughness 1 or less enters under your control, draw a card.
(Gain the next levels as a sorcery.)
: At the beginning of combat on your turn, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.
: When this Class becomes Level 3, exile target creature with the greatest power among creatures target opponent controls.
(Gain the next levels as a sorcery.)
: At the beginning of combat on your turn, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.
: When this Class becomes Level 3, exile target creature with the greatest power among creatures target opponent controls.
When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast.
See ya next week!
2/2
When Woman-o-war enters the battlefield, exile target nontoken creature. Its owner may cast that card as long as it remains exiled, and spells you cast this way cost less to cast.
2/2
Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn.
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
2/1
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
reprint/placeholder. a great basic creature but feel free to replace it!
1/1
Flying
When Genome Raven leaves the battlefield, you may put a flying counter on target creature.
When Genome Raven leaves the battlefield, you may put a flying counter on target creature.
1/1
Draw two cards.
reprint/placeholder.
great basic draw spell but feel free to replace with your hot idea!
great basic draw spell but feel free to replace with your hot idea!
Choose two target creatures controlled by different players. Return those creatures to their owners’ hands.
reprint
At the beginning of your upkeep, surveil 1.
(Level up as a sorcery.)
: When this Class becomes level 2, Learn.
: Exile your graveyard. You may play those cards for as long as they remain exiled.
(Level up as a sorcery.)
: When this Class becomes level 2, Learn.
: Exile your graveyard. You may play those cards for as long as they remain exiled.
Flying
When Faerie Dreamthief enters the battlefield, surveil 1.
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
When Faerie Dreamthief enters the battlefield, surveil 1.
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1/1
When Hype Gublin enters, you may put a menace counter on target creature.
"Make way for Hildegard, the Ravenous! Make way for Gertrude, the Ferocious! Pack up your kids! Eat your husbands! Hide!"
1/3
Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.
reprint/placeholder. a nice basic creature but feel free to replace it!
When Bladefall enters, destroy target artifact.
When Bladefall shatters, it deals 2 damage to any target.
When Bladefall shatters, it deals 2 damage to any target.
“Apotheosis is a myth created by tyrants to tempt the selfish.”
—Monument inscription
—Monument inscription
When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it.
When Goblemn dies, it deals damage equal to its power to any target.
When Goblemn dies, it deals damage equal to its power to any target.
1/1
When Walkabout enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
(Level up as a sorcery.)
: When this Class becomes level 2, deal two damage to target creature.
: At the beginning of your end step, Learn.
(Level up as a sorcery.)
: When this Class becomes level 2, deal two damage to target creature.
: At the beginning of your end step, Learn.
Sometimes the only way to finish your schooling is to leave the school.
: Add , , or .
When Alternative Rattleshake Gublin dies, add .
When Alternative Rattleshake Gublin dies, add .
She shakes, rattles, and rolls into weddings, battles, and funerals where food is being served.
Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin.
Wistfully wasting away, wishing to sparkle and shine...
1/1
When Genome Frog dies, you may put a reach or deathtouch counter on target creature.
2/1
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
“Froggy fighter at the gate.
Draw your sword and meet your fate.”
—Traditional children’s rhyme
Draw your sword and meet your fate.”
—Traditional children’s rhyme
2/2
Each creature you control deals damage equal to its power to target creature, planeswalker, or battle.
: Add , , or .
She shakes, rattles, and rolls into weddings, battles, and funerals where food is being served.
2/1
Prep the Adventure — , : Look at the top 7 cards of your library. Exile a permanent card.
Start the Story — , : Put a card exiled with Tome of Trials onto the battlefield if its mana value is X or less.
Close the Book — when Tome of Trials shatters, put all cards exiled with it into their owners’ hands.
Start the Story — , : Put a card exiled with Tome of Trials onto the battlefield if its mana value is X or less.
Close the Book — when Tome of Trials shatters, put all cards exiled with it into their owners’ hands.
Illus. Letson@deviantart
Trample
whenever you cast a noncreature spell, add .
whenever you cast a noncreature spell, add .
heck you! i spit in your mouth!
you want some mud soup?!
you want some mud soup?!
2/2
Skulk
Whenever Red Mantis Diviner attacks, exile target card from a graveyard. You may play that card this turn.
Whenever you play a card from exile, create a treasure token.
Whenever Red Mantis Diviner attacks, exile target card from a graveyard. You may play that card this turn.
Whenever you play a card from exile, create a treasure token.
xxx
1/2
Escalate—Sacrifice an artifact.
When Red Mantis Spellbook enters, choose one or more:
- Target creature gets -3/-3 until end of turn.
- Deal 3 damage to target player.
- Destroy target nonland permanent with mana value 3 or less.
- Target creature gets first strike
When Red Mantis Spellbook enters, choose one or more:
- Target creature gets -3/-3 until end of turn.
- Deal 3 damage to target player.
- Destroy target nonland permanent with mana value 3 or less.
- Target creature gets first strike
: Sacrifice a creature: Draw a card, then put a creature or artifact card from your hand with mana value less than or equal to the sacrificed creature’s mana value onto the battlefield.
can we get away with doing this at instant speed?
Put two +1/+1 counters on target creature.
Return target creature to its owners hand.
Return target creature to its owners hand.
Frogkind will rise, swallowing up all goblinkind. Today, we begin with you.
Reach, trample
When Cranky Lil' Guy enters, target player mills two cards. Return a noncreature card from your graveyard to your hand.
When Cranky Lil' Guy enters, target player mills two cards. Return a noncreature card from your graveyard to your hand.
Haste
Prowess
As long as Berzerk Sage is tapped, instant spells you cast cost less to cast.
Prowess
As long as Berzerk Sage is tapped, instant spells you cast cost less to cast.
1/1
Choose two:
- Gain life equal to the number of attacking creatures.
- Each attacking creature deals 1 damage to itself.
- Each attacking creature deals 1 damage to the defender.
- Creatures you control get +1/+0 until end of turn.
- Gain life equal to the number of attacking creatures.
- Each attacking creature deals 1 damage to itself.
- Each attacking creature deals 1 damage to the defender.
- Creatures you control get +1/+0 until end of turn.
ft
This spell costs less to cast for each color of mana that can be produced by lands your opponents control.
Flying, Haste
When Naturalizing Charmaw enters, each player sacrifices a nonbasic land they control.
Flying, Haste
When Naturalizing Charmaw enters, each player sacrifices a nonbasic land they control.
"Morgan's anti-domain dagron!"
4/4
: Add one mana of any color. Activate only once each turn.
When Juicy Rock shatters, draw a card.
When Juicy Rock shatters, draw a card.
Illus. naturesrainbows
Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card.
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card.
1/1
: Add .
: If you control a Swamp, add .
: If you control an Island, add .
: If you control a Swamp, add .
: If you control an Island, add .
: Add .
: If you control a Forest, add .
: If you control a Mountain, add .
: If you control a Forest, add .
: If you control a Mountain, add .
all good goblins smooch when they arrive
: Add .
: If you control a Swamp, add .
: If you control a Mountain, add .
: If you control a Swamp, add .
: If you control a Mountain, add .
: Add .
: If you control a Forest, add .
: If you control a Plains, add .
: If you control a Forest, add .
: If you control a Plains, add .
"Myeeouuuurg...!"
: Add .
: If you control a Plains, add .
: If you control an Island, add .
: If you control a Plains, add .
: If you control an Island, add .
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QPF: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
(Gain the next levels as a sorcery.)
:Activated abilities of enchantments you control cost less.
:If an ability of a Class you control triggers, that ability triggers an additional time.