(Generic)Isekai/Dungeon Test concepts

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Showing 50 of 65 Red cards

Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)

Show rarities: C U R M

 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn.
 U 
Creature – Dragon
Flying
Whenever Blaze-Breath Dragon attacks, you may discard an instant or sorcery from your hand. If you do, Blaze-Breath Dragon deals 2 damage to each nonlegendary creature that you don't control.
3/3
 C 
Legendary Creature – Goat Boss
Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{r},{t}: Destroy target artifact. Target creature you control gains a first strike counter.
3/5
1 comment
2022-06-07 11:16:35 by Sorrow
 C 
Creature – Vampire Knight
Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
 C 
Creature – Goblin Warrior
{r},- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn.
The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little.
2/1
 U 
Creature – Human Shaman
Whenever you cast a card with Reward, exile the top card of your library. You may play cards exiled that way until the end of your next turn.
2/3
 U 
Creature – Goblin Peasant
Whenever an opponent sacrifices a Treasure, Burbazz's Tax Collector deals 1 damage to that player unless that player has you create a Treasure token instead.
2/2
 M 
Legendary Creature – Goblin Warrior Boss
Haste, Ward—Pay 4 life
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
When Burbazz, Conflict King enters the battlefield or attacks, gain control of up to one target Boss with Tier 3, up to two target Bosses with Tier 2, and up to three target bosses with Tier 1 until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
8/6
 R 
Sorcery
Deal 5 damage to any target. Damage dealt this way can't be prevented. If a permanent is targeted this way, that permanent loses indestructible until end of turn and can't gain indestructible until end of turn. If that permanent would be put into a graveyard this turn, exile it instead.

Create a tapped 5/5 red Dragon token with flying.
 C 
Creature – Giant Warrior
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
6/5
 C 
Creature – Goblin Shaman
Collection Persecutor can’t block.

{1}{r}: Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.
2/2
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 U 
Sorcery
Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
 C 
Sorcery
Target creature gets +1/+1 for each nontoken artifact you control.
2 comments
last 2022-10-09 15:10:51 by Sorrow
 C 
Creature – Minotaur Minion
Haste
{3}{r},{t}: Deal 2 damage to target creature. This ability costs {2} less to activate if you control a Boss.
The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim.
 C 
Artifact
{r},{t}: Damage dealt by target sorcery spell can't be prevented.

Sacrifice Dragonfire Shard: Add {r} for each Boss you control.
 R 
Artifact – Equipment
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has Ward—Pay 3 life
and "Whenever this creature is dealt noncombat damage, this creature gets +3/+0 until end of turn."

Equip {1}{2/r}{2/r}
 U 
Instant
Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{2}{r}{r}, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn.
 C 
Artifact – Equipment
{1}{r}: Equipped creature gets +1/+0 until end of turn.

Equip {1}
 U 
Instant
Flame-Breath Cone costs {1} less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature.
 U 
Sorcery
Flames of Punishment costs {1} less for each red Boss you control.

Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller.
 U 
Creature – Goblin Archer
Reach
{2}{r},{t}: Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.
1/3
 C 
Creature – Elemental Giant
When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
 R 
Artifact Creature – Homunculus
Haste
Discard your hand, {t}, Sacrifice Gambler's Hand: Draw five cards.
5/5
 R 
Enchantment
Bosses you control have doublestrike.
 R 
Creature – Hellion
When Hell Lasher enters the battlefield, destroy target land.

Sacrifice four Lairs: Create a token copy of Hell Lasher with haste and "At the beginning of the next endstep, sacrifice this creature."
4/4
 U 
Artifact – Equipment
Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.

Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn.

Equip {1}{r}
 C 
Sorcery
Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
 R 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes blocked, the enchanted creature deals damage equal to its power to target blocking creature.
1 comment
2022-05-20 00:33:42 by Sorrow
 M 
Legendary Creature – Giant Wizard Boss
Ward- Pay 2 life and deal 2 damage to each creature and planeswalker you control
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Copy each instant or sorcery spell you cast that targets Kella Vinz, Rage-Ridden three times.
{4}{r}{r},{t}: Exile the top five cards of your library. You may add all instant and sorcery cards exile this way to your hand.
9/9
 C 
Creature – Orc Pirate
When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
 U 
Legendary Creature – Goblin Boss
Menace, haste
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
3/3
 U 
Artifact – Equipment
Equipped creature has prowess.

Whenever you cast an instant or sorcery, you may sacrifice Lightning Axe. If you do, deal 3 damage to any target.

Equip {r}
 C 
Creature – Insect
{1}{r}, Sacrifice Lightning Centipede: Deal 2 damage to target creature.
3/1
 U 
Artifact – Equipment
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
When Lionfire Medallion enters the battlefield or the equipped creature attacks, Lionfire Medallion deals 1 damage to any target.
As long as Lionfire Medallion is equipped to a creature, ward costs of opponent's creatures become {0}.
Equip {1}{2/r}
1 comment
2022-05-19 05:01:08 by Sorrow
 C 
Creature – Goblin Scout
Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
1 comment
2022-05-20 10:01:30 by Sorrow
 R 
Legendary Creature – Vampire Boss
Trample
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy.
6/5
 C 
Sorcery
When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay {w/g}. If you do, destroy target artifact or enchantment.

Deal 3 damage to any target.
1 comment
2022-05-18 18:06:56 by Sorrow
 C 
Creature – Goblin Artificer
Whenever Malfunction Maker Goblin attacks, you may pay {2}{r}. If you do, destroy a random artifact the defending player controls.
2/1
 C 
Creature – Human Shaman
{t}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.
2/2
 C 
Legendary Creature – Lizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pisha, the Hammering Tail enters the battlefield, destroy target artifact.
{2}{r}: Pisha gets +X/+0 until end of turn, where X is the number of artifacts in target opponent's graveyard.
3/3
 C 
Artifact – Equipment
When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.

Equip: {r} or Tap an untapped Lair
 C 
Creature – Elemental Dog
Doublestrike
{2}{b}{b}: Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn.
These dogs roam the third dungeon floor, biting anything that moves.
4/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens."
 R 
Sorcery
Choose two. If you control a red Boss, choose three instead.
• Destroy target land.
• Deal 3 damage to any target.
• Destroy all artifacts you don't control.
• Double the amount of damage that would be dealt by target creature until end of turn.
 M 
Sorcery
Search target player's library for up to five land cards and exile them. For each land exiled this way that shares a name with a land on the battlefield, deal 2 damage to each creature. Damage dealt this way can't be prevented. That player shuffles their library.
 C 
Creature – Goblin Minion
Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn.
"A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
 C 
Artifact – Equipment
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1.

Whenever equipped creature dies, create a 1/1 red Goblin token.

Equip {1}{r}

Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)

Show rarities: C U R M


(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas