(Generic)Isekai/Dungeon Test concepts

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Showing 50 of 65 Green cards

Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)

Show rarities: C U R M

 C 
Creature – Plant
Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
 C 
Legendary Creature – Rhino Boss
Whenever Arnz, Horned Obnoxiousness deals combat damage to a player, create a 1/1 green Saproling token.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{g},{t}: Return a basic land or Lair from your graveyard to the battlefield tapped and put a reach counter on up to one target creature.
3/5
1 comment
2022-06-07 11:21:05 by Sorrow
 U 
Enchantment – Aura
Enchant creature
At the beginning of your endstep, remove any number of counters from the enchanted creature. For each counter removed this way, you may destroy target artifact or enchantment.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand.
 C 
Enchantment – Aura
Reward {2/g}{2/g}{2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchant creature
Enchanted creature gets +3/+3.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/X where X is the number of Auras attached to it.
The enchanted creature may assign combat damage equal to its toughness rather than its power.
 U 
Instant
Bosses you control get +1/+1 until end of turn.

Target Boss you control deals damage equal to its power to target creature you don't control.
1 comment
2022-05-19 04:26:09 by Sorrow
 M 
Legendary Creature – Avatar Boss
Trample, vigilance, ward {4}
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of your upkeep, creatures you control get +5/+5 until end of turn and add {g}{g}{g}{g}{g}. You don't lose unspent mana as steps and phases end.
6/8
1 comment
2022-05-18 17:39:14 by Sorrow
 R 
Instant
When target creature an opponent controls dies this turn, create X 2/2 green Bear tokens, where X was the target creature’s power.
 U 
Legendary Creature – Elephant Boss
Ward {3}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Spells and abilities your opponents control can’t cause you to sacrifice Chelsa, Titan Queen.
7/7
 C 
Sorcery
Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying.
●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control.
 R 
Enchantment
Whenever an enchantment enters the battlefield under your control, draw a card.

Aura spells you cast cost {1} less for each Aura you control.
 C 
Artifact Creature – Aurochs Food
Trample

{2},{t}, Sacrifice this artifact: You gain 3 life.

When is paid {g} to activate an ability that sacrifices Crusher Cow, put a +1/+1 counter on target creature you control.
4/4
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 U 
Creature – Plant
Other creatures you control have Ward {1}.
"Nature sides with me"- Bruchosja, Boss of the fourth floor
2/2
 U 
Creature – Elf Shaman
{t}: Add {g}. If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter.
1/2
 C 
Creature – Elf Warrior
When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair,{t}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.
2/1
 C 
Creature – Hydra
Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.

Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn.
0/0
 C 
Legendary Creature – Elf Druid Boss
Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Whenever Driel, the Body Gardener or another creature dies, you may pay {2/g}. If you do, create a 1/1 green Saproling token.
4/4
 U 
Enchantment – Aura
Enchant creature
Whenever a land enters the battlefield under your control, untap enchanted creature.

Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn.
 U 
Enchantment – Aura
Enchant creature
Whenever you cast an enchantment, put a +1/+1 counter on the enchanted creature.

Remove a +1/+1 counter from the enchanted creature: Until end of turn, enchanted creature gains your choice of vigilance, indestructible, or trample until end of turn.
 R 
Sorcery
Draw a card for each Boss you control. Then, put up to X basic lands and one Lair from your hand onto the battlefield tapped, where X is the number of cards drawn this way.
1 comment
2022-06-08 07:24:22 by SecretInfiltrator
 U 
Creature – Hydra Minion
Dungeon Hallways Guardian enters the battlefield with a +1/+1 on it for each Boss you control.

Whenever a Boss enters the battlefield under your control, put a +1/+1 counter on Dungeon Hallways Guardian.
1/1
 C 
Creature – Human Minion
Haste
{t}: Untap target Lair
"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
 U 
Sorcery
Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
 C 
Enchantment
Whenever a creature you don't control dies, create a Food token.
"Cerberus, angel, sphinx, they all taste the same covered in pain pepper sauce." -Driel, the Body Gardener
 C 
Creature – Troll Druid
Hexproof

{t}: Add one mana of any color.
2/4
 U 
Enchantment – Aura
Enchant creature
Whenever a nonbasic land becomes tapped, enchanted creature gets +1/+1 until end of turn.

Sacrifice a Lair: Enchanted creature gains Ward {3} until end of turn.
 R 
Legendary Creature – Ape Minion
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Galn-Wa, Lair Guardian.
Whenever a land you control becomes the target of a spell cast by an opponent or the ability of a permanent an opponent controls, Galn-Wa deals damage equal to its power to target creature that opponent controls.
2/2
1 comment
2022-08-05 13:17:54 by SecretInfiltrator
 C 
Instant
Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
1 comment
2022-05-19 04:44:40 by Sorrow
 M 
Legendary Creature – Insect Shaman Boss
Hexproof
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of your upkeep, create a 1/1 green Saproling token. If you control a Saproling, create a 4/4 green Treefolk token with reach instead. If you control a Treefolk and a Saproling, create an 8/8 green Elemental token with indestructible instead.
2/6
 M 
Creature – Rhino God
Hexproof, vigilance

Spells and abilities your opponents control can't cause you to sacrifice Godfolk's Mount.

Whenever Godfolk's Mount attacks or blocks, Godfolk's Mount gains indestructible until end of turn.
5/5
 R 
Instant
Choose two. If you control a green Boss, choose three instead.
• Target creature gets +3/+3 until end of turn.
• Return target permanent card from your graveyard to your hand.
• Prevent all damage that would be dealt to you and permanents you control until end of turn.
• Put a nonlegendary green creature from your hand onto the battlefield.
1 comment
2022-06-14 02:02:35 by Sorrow
 C 
Instant
Destroy target artifact or enchantment. If one or more permanents was destroyed this way, draw two cards.
 C 
Enchantment – Aura
Enchant land
Enchanted Land Has {2}{g},{t}: Put a land from your hand onto the battlefield tapped and gain 1 life.
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 R 
Creature – Armadillo Beast
{3}{g}: Harmadillo gets +4/+4. Each time you activate this ability, Harmadillo gains your choice of trample, vigilance, or hexproof until end of turn. You may activate this ability 1+X times each turn, where X is the number of Bosses you control.
4/4
 R 
Artifact – Equipment
Whenever the equipped creature attacks, it gets +X+0 until end of turn, where X is the number of nonbasic lands the defending player controls unless that player has you create two Treasure tokens instead.

Equip- Tap three untapped basic lands
 C 
Creature – Elf Archer
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
 U 
Creature – Elf Knight
Whenever Hollyhock Bloom Knight or another creature you control attacks, you may untap target basic Forest you control.
The Hollyhock Knights are dilligent in keeping Quichay Wilds safe.
3/2
1 comment
2022-05-18 18:20:44 by Sorrow
 C 
Creature – Lizard
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
 U 
Creature – Elf Knight
As long as you control more lands than each opponent, Forests you control can add one mana of any color.
4/4
 U 
Sorcery
Double the power and toughness of creature tokens you control until end of turn.
 C 
Creature – Troll Druid
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.

{4}{g}{g},{t}: Keeper of the Dangliss Glade fights target creature
5/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “{t}: Untap target Lair.”
 C 
Creature – Elf Druid
When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
{3}{g}{g}: Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.
1/2
 C 
Sorcery
Gain 7 life. If {w} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle.
 C 
Legendary Creature – Wolf Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/g}{2/g}: Mekocz, Who'll Eat Everything gets +3/+3 until end of turn.
2/2
 R 
Enchantment
Spells with a mana value of X or less can't counter spells or the abilities of permanents you control, where X is the number of counters on all creatures you control.

{2}{g}{g}: Put a +1/+1 counter and a trample counter on up to one target creature.
 C 
Creature – Wurm
Hexproof
When Quichayan Wurm dies, untap all Lairs you control.
7/7

Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)

Show rarities: C U R M


(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas