(Generic)Isekai/Dungeon Test concepts
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Mechanics | End Ideas |
Showing 50 of 65 Black cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If you would lose the game for having zero or less life, put Akroll, Loyal Lich on the bottom of your library and your life becomes 10.
If you would lose the game for having zero or less life, put Akroll, Loyal Lich on the bottom of your library and your life becomes 10.
4/3
At the beginning of your upkeep, sacrifice a creature token. When you do, scry 1.
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, target creature an opponent controls gets -1/-1 until end of turn.
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, target creature an opponent controls gets -1/-1 until end of turn.
3/3
Flash
At the beginning of your end step, up to one target tapped nonlegendary creature an opponent controls gets -X/-X until end of turn, where C is the number of tapped creatures you control.
At the beginning of your end step, up to one target tapped nonlegendary creature an opponent controls gets -X/-X until end of turn, where C is the number of tapped creatures you control.
5/5
Flying, menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever Arvahnce of Bubbling Bile or another creature you control dies, each opponent loses 2 life and you gain 2 life.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever Arvahnce of Bubbling Bile or another creature you control dies, each opponent loses 2 life and you gain 2 life.
5/5
As an additional cost to cast Arvahnce's Humor, sacrifice a creature.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Lose 1 life, scry 2, then draw two cards.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Lose 1 life, scry 2, then draw two cards.
Defender
Whenever a Boss you control dies, you may pay . If you do, put a +1/+1 counter on Axe-Guard Demon.
Whenever a Boss you control dies, you may pay . If you do, put a +1/+1 counter on Axe-Guard Demon.
Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value.
Choose two. If you control a black Boss, choose three instead.
• Destroy target creature or planeswalker.
• Target opponent discards two cards.
• Each opponent loses 4 life.
• Return each creature card in your graveyard to your hand.
• Destroy target creature or planeswalker.
• Target opponent discards two cards.
• Each opponent loses 4 life.
• Return each creature card in your graveyard to your hand.
Flying
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life.
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life.
4/3
When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature.
: Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.
: Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.
2/2
At the beginning of your endstep, choose 1-
• Remove a counter from target creature.
• Each opponent who controls a cteature with a counter loses 2 life.
• Remove a counter from target creature.
• Each opponent who controls a cteature with a counter loses 2 life.
4/4
Create X 1/1 black Skeleton tokens with "When this creature dies, you may pay . If you do, create a copy of this creature.," where X is the number of creature cards in your graveyard.
Flying
Whenever a legendary creature you don't control dies, create two tapped Treasure tokens.
Whenever a legendary creature you don't control dies, create two tapped Treasure tokens.
2/1
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever you discard a card, each opponent discards a card.
Spells opponents cast cost an additional X life to cast, where X is 7 minus the number of cards in their hand.
Whenever you discard a card, each opponent discards a card.
Spells opponents cast cost an additional X life to cast, where X is 7 minus the number of cards in their hand.
5/4
Destroy all creature tokens you don't control.
Flash, Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature.
Enchant creature you control
Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature.
Flying
At the beginning of each opponent's endstep, that player sacrifices target tapped creature they control unless they discard a card instead.
At the beginning of each opponent's endstep, that player sacrifices target tapped creature they control unless they discard a card instead.
2/3
Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature.
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature.
5/5
Flying
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library.
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library.
5/5
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
5/5
Flying
At the beginning of your endstep, each player loses 3 life unless that player discards a card.
At the beginning of your endstep, each player loses 3 life unless that player discards a card.
5/5
Enchant creature
Enchanted creature gets +3/+0 and has menace.
When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn.
Enchanted creature gets +3/+0 and has menace.
When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn.
As an additional cost to cast Destroy Your Lair, sacrifice a Lair.
Destroy target creature and a random creature controlled by the same player.
Destroy target creature and a random creature controlled by the same player.
Target player reveals their hand. You choose an instant, sorcery, or legendary creature card from that player's hand. That player discards that card.
Deathtouch
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature dealt damage by Dualor City's Infestation dies, create a 1/1 black Rat token.
Rats you control have menace as long as you control five or more Rats.
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature dealt damage by Dualor City's Infestation dies, create a 1/1 black Rat token.
Rats you control have menace as long as you control five or more Rats.
5/5
Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn.
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn.
"Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
3/1
Target creature gets -2/-2 until end of turn and another target creature gets -1/-1 until end of turn.
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If Gelatin Skeleton would be put into your graveyard from the battlefield and Gelatin Skeleton wasn't sacrificed, return Gelatin Skeleton to your hand instead.
,, Sacrifice Gelatin Skeleton: You gain 3 life.
If Gelatin Skeleton would be put into your graveyard from the battlefield and Gelatin Skeleton wasn't sacrificed, return Gelatin Skeleton to your hand instead.
,, Sacrifice Gelatin Skeleton: You gain 3 life.
2/2
Grasp of Death costs less if Grasp of Death targets a nonlegendary creature.
Destroy target creature.
Destroy target creature.
Enchant creature
At the beginning of your upkeep, exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on the enchanted creature. Otherwise, gain 2 life.
At the beginning of your upkeep, exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on the enchanted creature. Otherwise, gain 2 life.
,: Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.
2/1
Flying
When Jyale Bog Monsquito attacks, you may pay 3 life. If you do, each opponent loses 1 life and sacrifices a token they control.
When Jyale Bog Monsquito attacks, you may pay 3 life. If you do, each opponent loses 1 life and sacrifices a token they control.
1/3
Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens.
Draw two cards, lose two life, and create two tapped Treasure tokens.
Whenever a permanent you control is put into your graveyard from the battlefield, you may exile another permanent you control. If you do, gain 2 life and each opponent sacrifices a creature, enchantment, or planeswalker at random.
Equipped creature has deathtouch and "Whenever this creature deals combat damage to a player, that player loses 2 life.
Equip- , Sacrifice a creature
Equip- , Sacrifice a creature
Destroy target creature. Then, if you have no cards in your hand, search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard.
1/1
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn.
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn.
Flying
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
Whenever an opponent casts a spell, that player discards two cards unless they pay 4 life and have you draw a card.
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
Whenever an opponent casts a spell, that player discards two cards unless they pay 4 life and have you draw a card.
7/7
Whenever a nonrat, nonzombie creature you control dies, you may pay 3 life. If you do, create a 1/1 black Rat token and a 2/2 black Zombie token.
3/3
Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life)
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token.
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token.
Lifelink
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens.
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens.
2/1
Lose ten life, then draw ten cards.
As long as Read the Darkest Tome is in your graveyard, you don't have a maximum handsize and spells you cast cost an additional 1 life to cast.
As long as Read the Darkest Tome is in your graveyard, you don't have a maximum handsize and spells you cast cost an additional 1 life to cast.
Destroy target creature and put a deathtouch counter on a creature you control. If you put a deathtouch counter on a Boss you control this way, you may destroy up to one target nonboss creature.
Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
When Reapers Guild Coin Master enters the battlefield, you may sacrifice any number of Treasures. If you do, target creature gets -X/-X until end of turn, where X is the number of Treasures sacrificed this way.
4/6
Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn.
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn.
3/5
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
Each opponent discards X cards, where X is the power of the creature you sacrificed. Until the beginning of your next upkeep, spells cast by opponents and activated abilities that aren't mana abilities of permanents activated by opponents cost an additional X life to cast or activate, where X is the power of the creature you sacrificed.