Frightful Desperation: Recent Activity
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Mechanics | Skeleton |
Recent updates to Frightful Desperation: (Generated at 2025-05-03 15:01:10)
Frightful Desperation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Frightful Desperation: (Generated at 2025-05-03 15:01:10)
typo
Tried reworking it so that it manifests the spell card (I'd rather not having it work by exiling things if at all possible); though rationally making it generate a token would likely work better mechanically -- also perhaps making it an instant instead of an Aura, something like
when target instant or sorcery spell resolves, exile it and its controller creates a 2/2 Elemental creature token with "sacrifice this permanent: you may cast the exiled card; if you don't, put it in its owner's graveyard".
(but this, other than working a bit differently, does feel to me a bit of a flavor fail)
It no longer tries to make a sorcery/instant permanent; instaed it manifests the sorcery/instant card.
You can't have an (instant or sorcery) permanent. By definition, instants and sorceries are non-permanents. It probably breaks a lot of things to allow them on the battlefield. This is a compelling concept, but you're better off exiling the spell and making a token
Added the phrase "and you attach ~ to it"
slightly reworded the last ability
The enchant line is supposed to read "instant or sorcery (spell or permanent)", not "(instant or sorcery spell) or permanent" - this makes sense since this is supposed to generate a permanent that is also an instant or sorcery; I don't know if that need rephrasing.
I do know that it doesn't actually work as far as the rules go (in particular this conflicts with 110.4, comma 2 ["instant and sorcery cards can’t enter the battlefield and thus can’t be permanents"], though I guess the line "it ETBs as it resolves" may overwrite it perhaps?). What I'm ever more concerned about is that I'm not sure this thing would actually stick to the instant/sorcery it enchants as it changes zone when it resolves
pt 2/2 --> 1/2. Upped rarity to rare.
added haste
I tried to go another way with it and just outright prevented it to be sacrificed by means other than the predefined blood ability.
mana cost 2r --> 3r
changed static ability (used to make you lose 2 life upon dying)
Bloodfest on a permanent has issues. Bloodfest on a creature just means arbitrarily large Vampire Aristocrats. Just add in a Bastion of Remembrance, Blood Artist etc. to offset the life gain on this partially or completely.
There will be ways to sacrifice your stuff for gain that is worth the 2 life and this should be rare at least because of it.
Or at the very least make bloodfest trigger only on nontoken creatures.