Frightful Desperation: Recent Activity
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Mechanics | Skeleton |
Recent updates to Frightful Desperation: (Generated at 2025-05-02 13:42:10)
Frightful Desperation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Frightful Desperation: (Generated at 2025-05-02 13:42:10)
I'm I correct in believing that, with this wording, if a player uses the first activated ability while the Gift is attached to card X, and in response a player uses the second to attach the gift to card Y, then the card that ends up spliced is Y, and not X?
Anyway, yes, the intention was that exiled players could not be attacked - or, for that matters, targeted, otherwise chosen, nor they could vote or be affected by any game effect; after all, they don't exist.
Frankly I though the idea was funny enough to make a card out of it, but I'm not sure it could be actually salvageable in such a way to be balanced and fun; it may possibly be more fit to hellscube than an actual cardset, idk.
Some edits:
upped the mana cost considerably
changed to "opponent" instead of "player"
reworded in such a way that the exiled player gets something out of his little trip on returning, to balance things up a bit
since the card was becoming exceptionally wordy, amended the reminder in such a way that now being the only player left does not cause one to win on the spot if some player is still in exile.
I don't acually know what horrendous Turn-1 win condition this fills. But I'm certain there is one. Idol of Oblivion maybe?
As written - I think so. It's only removing the restriction - the "that spell can't be countered" clause won't be affected by it.
I agree this is kind of an oddball card that probably won't see much use, most players will just ignore it. But it presents a pleasing puzzle-box, and some people will really enjoy using it. Go for it.
Um wow. That's one heck of an upkeep cost. And the effect justifies it. Yowsers.
A couple of 'if' should probably be 'while' but that's minor.
Even in single player; 4-mana for a turn where they cannot cast anything to stop you.. I'm guessing they can't be attacked either? It doens't mention it, but reminder text isn't always complete.
So one big problem arises. Use this on yourself. Immediately, it's treated as no longer in play; so you come back. So it's come back, so you get exiled again, and reality crashes. Give it phasing. I dare you.
Changing to 'target opponent' mostly helps fix that. And you're probably not meant to be able to use it to hide under anyway.
My main objection to this would be - there's a big 5 player game going on, the kind of game you'd use this in. Someone casts it on you. And... well, you're just not playing any more. Not much fun, really. But you haven't actually lost (though yeah; you really really have, even if it only makes you skip a couple of turns) so you don't get to go off and do something else without looking like a sore loser. Just.. bad feels, yaknow?
Lovely idea though.
Just having a "cleaved" marker totally could work, though I don't like that method anyway since it competes with counters.
Anyway, the idea of playing with a marker that needs to remain in a specific place on the card during gameplay on the other hand is hilarious/ridiculous.
There are other possible ways to be remembered such as by putting a opaque marker over the bracketed text.
I don't like the idea of cleave on permanents. Memory issues and all.
I realize this is most likely pretty parasitic, since there are only 67 cards this would be relevant for (at least per a cursory scryfall inquiry); also it possibly breaks some things, like ice cauldron and lord of the forsaken. And frankly I can't really figure out if it is unplayable or busted. I also realize that it doesn't really fit flavourwise. The ability costs "
or 2 life" since I didn't want it to cost outright
and I figured that if it could only be payed with mana then there would be even less cards that could possibly want this on the board. Another problem is that I'm not exactly sure how this would work with things like cavern of souls; if I use the cleansed mana from the cavern to cast a creature of the chosen type, would it be counterable?
Why though?