Alxzarza: Death in the Desert: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.
1/1
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At the beginning of your enstep, if a creature died this turn have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).
As long as you control a Monument, creatures you control have vigilance and have "Whenever this creature attacks or blocks, deal 1 damage to each opponent." |
Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature. : Add |
,: Each player draws a card and creates a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Activate this ability only if a creature died this turn.
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Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Deathtouch If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature. 1/1
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Petrified Woods enters the battlefield tapped.
: Add or . |
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
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Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
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Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand. |
As an additional cost to cast Nascha's Cure, pay or sacrifice a creature.
Each opponent sacrifices an enchantment. |
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature. |
Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card. Doctor Nascha often paid bail for prisoners who were never seen again.
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Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead. |
Haste
: Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep. 2/2
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Outpost Chaplain
(common, foil)
Sexton's Duty
(rare)
Scorch-Red Ridge
(uncommon)
Will and Testament
(uncommon)
Skullback Rattler
(uncommon)
Petrified Woods
(common)
Impairing Spellshot
(common)
Deputy's Rush
(common)
Suprise Spellshot
(common)
Nascha's Cure
(common)
Hide From Spellfire
(common)
Study the Illness
(common)
Wounded Pride
(common)
Deyí Jackrabbit
(common)
Mountain
(basic)