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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Age of Terraformers Colourless Uncommon 2{2} Enchantment – Quest Level Up--This gets a level counter when you attack with one or more land creatures.

Level 1+. Land creatures you control get +1/+1 and have vigilance.

Level 4+. You may play land cards from your graveyard.
1 1590568166 on 27 May 2020 by amuseum
2 Darksteel Revolution Colourless Uncommon 3{3} Enchantment – Quest Level Up--This gets a level counter when an artifact you control dies for the second time this turn.

Level 1+.
Artifacts you control become also Treasures (they have "{t}, Sacrifice this artifact: Produce one mana of any color".)

Level 4+.
Noncreature artifacts you control become also 1/1 creatures.
Artifacts you control have indestructible.
0
3 Godhood Seeker Colourless Uncommon 3{3} Enchantment – Quest Level Up--This gets a level counter when an enchantment enters under your control for the first time this turn.

Level 1+.
All creatures and enchantments are legendary.
Legendary creatures you control get +1/+1.

Level 3+.
Whenever a legendary enchantment card you own is put into the graveyard from anywhere, you may put it into your library third from the top.
0
4 Template: Feat Colourless Common 0 Instant – Feat Spell effect.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter")

or

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
2 1590609807 on 27 May 2020 by amuseum
5 Template: Quest Colourless None 0{x} Enchantment – Quest Level Up--This gets a level counter when trigger happens.

Level 1+.

Level 4+.
3 1590567275 on 27 May 2020 by amuseum
6 Archon Prohibiting White Uncommon 3{1}{w}{w} Instant – Feat Until your next turn, creatures can't attack you or permanents you control.

Mana link — If a land or enchantment entered under your control since your last upkeep, opponents can't cast spells until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590736163 on 29 May 2020 by amuseum
7 Archon Vitamancer White Uncommon 5{3}{w}{w} Enchantment Creature – Archon 4 4 Flying

When Archon Vitamancer enters, create a Vitamancy Aura token with enchant land and attach it to target land. (Enchanted land has "Whenever this land becomes tapped, you may gain 1 life.")
0
8 Cleric's First Spell White Common 2{1}{w} Instant – Feat Gain 3 life.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590608694 on 27 May 2020 by amuseum
9 Devout Essence White Common 1{w} Enchantment Creature – Essence 2 2 Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.

Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life.
0
10 Heroic Epic White Uncommon 24{2}{2/w} Enchantment Artifact Each creature you control with a level counter on it gets +2/+2.

When Heroic Epic enters, create two Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
0
11 Kor Salvaging White Uncommon 3{2}{w} Sorcery – Feat Search your library for an Aura, Equipment, or Fortification card with converted mana cost X or less and put it onto the field, where X is your devotion to white. Then shuffle your library.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590723625 on 29 May 2020 by amuseum
12 Leydancer White White Rare 3{w}{2} Legendary Enchantment Creature 1 4 If Leydancer White is in your opening hand or command zone, you may begin the game with it on the field.

When Leydancer White enters, you gain 5 life.
0
13 Resident Steeple White Uncommon 24{2}{2/w} Artifact – Fortification Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land gets +0/+2 and has vigilance and "{3}, {t}: You gain 2 life".

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
14 Soldier's First Task White Common 3{2}{w} Instant – Feat Soldier's First Task deals 3 damage to target attacking or blocking creature.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590614514 on 27 May 2020 by amuseum
15 W Leveler Common White Common 2{1}{w} Enchantment Creature – Venturer 2 1 Level up {3} ({3}: This gets a level counter.)

Level 1+. 2/4. Defender

Level 3+. 3/5. Indestructible
0
16 Devout Illusion Blue Common 1{u} Enchantment Creature – Illusion 2 2 Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player mills three cards.
0
17 Leydancer Blue Blue Rare 3{u}{2} Legendary Enchantment Creature 2 2 If Leydancer Blue is in your opening hand or command zone, you may begin the game with it on the field.

When enters, you draw a card.
0
18 Merfolk Puzzling Blue Uncommon 3{2}{u} Instant – Feat Counter target spell unless its controller pays {x}, where X is your devotion to blue.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590723040 on 29 May 2020 by amuseum
19 Resident Foundry Blue Uncommon 14{1}{2/u} Artifact – Fortification Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land has "{t}: Produce {c}{c}. Spend this mana only to cast artifact spells or activate abilities of artifacts" and "{2}, {t}, Sacrifice this land: Draw a card".

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
20 Rogue's First Task Blue Common 2{1}{u} Instant – Feat Tap or untap target creature.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590614674 on 27 May 2020 by amuseum
21 Siren Calling Blue Uncommon 4{2}{u}{u} Instant – Feat All creatures target player controls attack this turn if able.

Mana link — If a land or enchantment entered since your last upkeep, those creatures get -3/-0 until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590737497 on 29 May 2020 by amuseum
22 U Leveler Common Blue Common 1{u} Enchantment Creature – Venturer 1 1 Level up {3} ({3}: This gets a level counter.)

Level 1+. 1/2. {t}: Tap target creature.

Level 2+. 2/2. {t}: Untap target creature.
0
23 Wizard's First Spell Blue Common 2{1}{u} Instant – Feat Draw a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590608545 on 27 May 2020 by amuseum
24 Assassin's First Task Black Common 2{1}{b} Instant – Feat Target creature gets -1/-1 until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590614764 on 27 May 2020 by amuseum
25 B Leveler Common Black Common 2{1}{b} Enchantment Creature – Venturer 2 1 Level up {3} ({3}: This gets a level counter.)

Level 1+. 4/1. When B Leveler Common dies, you lose 2 life.

Level 3+. 6/1. When B Leveler Common dies, return it to the field tapped.
0
26 Devout Horror Black Common 2{b}{1} Enchantment Creature – Horror 2 3 Devout — Devout Horror isn't a creature while your Devotion to black is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player loses 1 life.
0
27 Gorgon Gazing Black Uncommon 4{2}{b}{b} Instant – Feat Destroy target creature.

Mana link — If a land or enchantment entered under your control since your last upkeep, exile that creature instead.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590735370 on 29 May 2020 by amuseum
28 Leydancer Black Black Rare 3{b}{2} Legendary Enchantment Creature 2 1 If Leydancer Black is in your opening hand or command zone, you may begin the game with it on the field.

When Leydancer Black enters, target player discards a card.
0
29 Resident Fracker Black Uncommon 24{2}{2/b} Artifact – Fortification Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land gets +1/+0 for each land card in your graveyard and has "{2}, {t}: Target player mills two cards".

Fortify {4} ({4}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
30 Vampire Feeding Black Uncommon 4{3}{b} Sorcery – Feat Vampire Feeding deals X damage to any target and you gain X life, where X is your devotion to black.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590724730 on 29 May 2020 by amuseum
31 Vampire Psychomancer Black Uncommon 4{2}{b}{b} Creature – Vampire Warlock 3 3 When Vampire Psychomancer enters, create a Psychomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{b}{b}, {t}: Target player discards a card. Activate as sorcery.") 0
32 Warlock's First Spell Black Common 2{1}{b} Sorcery – Feat Target player discards a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590608973 on 27 May 2020 by amuseum
33 Devout Elemental Red Common 2{r}{1} Enchantment Creature – Elemental 3 2 Devout — Devout Elemental isn't a creature while your Devotion to red is less than 3.

Mana link — Whenever a friendly land or enchantment enters, [imagine 1].
0
34 Goblin Intoxicating Red Uncommon 2{1}{r} Sorcery – Feat Exile the top X cards of your library, where X is your devotion to red. Until end of turn, you may play cards exiled this way.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590724412 on 29 May 2020 by amuseum
35 Leydancer Red Red Rare 3{r}{2} Legendary Enchantment Creature 1 1 If Leydancer Red is in your opening hand or command zone, you may begin the game with it on the field.

{t}: Leydancer Red deals 1 damage to target player.
0
36 Minotaur Mazing Red Uncommon 3{1}{r}{r} Instant – Feat All creatures defending player controls block target attacking creature this turn if able.

Mana link — If a land or enchantment entered under your control since your last upkeep, that attacking creature gets +3/+0 until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590733775 on 29 May 2020 by amuseum
37 R Leveler Common Red Common 1{r} Enchantment Creature – Venturer 1 1 Level up {3} ({3}: This gets a level counter.)

Level 1+. 2/1. When R Leveler Common dies, it deals 1 damage to target player.

Level 3+. 3/1. When R Leveler Common dies, it deals 4 damage to target creature.
0
38 Resident Armory Red Uncommon 14{1}{2/r} Artifact – Fortification Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land has "{3}, {t}: This land deals 1 damage to any target."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
39 Shaman's First Spell Red Common 2{1}{r} Instant – Feat Shaman's First Spell deals 2 damage to any target.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590608426 on 27 May 2020 by amuseum
40 Warrior's First Task Red Common 2{1}{r} Instant – Feat Target creature gains haste and first strike until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590614846 on 27 May 2020 by amuseum
41 Archer's First Task Green Common 3{2}{g} Instant – Feat Archer's First Task deals 4 damage to target creature with flying.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590614926 on 27 May 2020 by amuseum
42 Centaur Crashing Green Uncommon 5{3}{g}{g} Sorcery – Feat Destroy target noncreature permanent.

Mana link — If a land or enchantment entered under your control since your last upkeep, exile that permanent instead.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590776055 on 29 May 2020 by amuseum
43 Devout Nymph Green Common 3{g}{2} Enchantment Creature – Nymph 3 3 Devout — Devout Nymph isn't a creature while your Devotion to green is less than 3.

Mana link — Whenever a friendly land or enchantment enters, up to one target creature gets +1/+1 until end of turn.
0
44 Druid's First Spell Green Common 2{1}{g} Instant – Feat Produce three mana in any combination of colors.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 1590608843 on 27 May 2020 by amuseum
45 Dryad Spring-Bringer Green Common 1{g} Enchantment Creature – Dryad Druid 1 2 When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "{t}: Produce one mana of any color.") 1 1594279631 on 09 Jul 2020 by amuseum
46 Elf Taming Green Uncommon 4{3}{g} Sorcery – Feat Create a 0/0 green Beast creature token with X +1/+1 counters on it, where X is your devotion to green.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 1590723924 on 29 May 2020 by amuseum
47 G Leveler Common Green Common 1{g} Enchantment Creature – Venturer 1 2 Level up {2} ({2}: This gets a level counter.)

Level 1+. 1/4. {t}: Produce {g}.

Level 4+. 1/6. {t}: Produce {g}{g}.
0
48 Leydancer Green Green Rare 3{g}{2} Legendary Enchantment creature 2 2 If Leydancer Green is in your opening hand or command zone, you may begin the game with it on the field.

{t}: Produce {g}.
0
49 Resident Shrine Green Uncommon 24{2}{2/g} Artifact – Fortification Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land has haste and "This creature gets +1/+1 for each permanent attached to it".

Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
50 Tapping Jellyfish Multicolour Rare 2{w}{u} Enchantment Creature – Jellyfish 2 2 Whenever Tapping Jellyfish taps or untaps, you may gain 1 life.

When Tapping Jellyfish enters, create a Tapomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{w/u}, {t}: Tap or untap target creature.")
0
51 Nymph Lobotomancer Multicolour Rare 3{1}{u}{b} Enchantment Creature – Nymph Rogue 2 2 At the beginning of each player’s draw step, that player draws an additional card.

When Nymph Lobotomancer enters, create a Lobotomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{u}{b}, {t}: Target player mills three cards.")
0
52 Hellion Seismonster Multicolour Rare 4{2}{b}{r} Enchantment Creature – Hellion 3 3 When Hellion Seismonster enters, create a Seismomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{b}{r}, {t}, Sacrifice a land: Destroy target nonbasic land.") 0
53 Centaur Stomper Multicolour Rare 5{3}{r}{g} Enchantment Creature – Centaur Warrior 3 3 Trample

When Centaur Stomper enters, create a Stompomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{x}{r}{g}, {t}: Target creature gets +X/+0 and gains trample until end of turn.")
0
54 Nymph Cultivator Multicolour Rare 6{4}{g}{w} Enchantment Creature – Nymph Farmer 6 4 Other creatures you control get +1/+1.

When Nymph Cultivator enters, create a Genomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{4}, {t}: Create a 1/1 green Saproling creature token.")
0
55 Vampire Sarcomancer Multicolour Rare 4{2}{w}{b} Enchantment Creature – Vampire Cleric 3 5 When Vampire Sarcomancer enters, create a Sarcomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{t}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.")

When Vampire Sarcomancer enters, create a 1/3 black Zombie creature token.
0
56 Zombie Necrolich Multicolour Rare 2{b}{g} Enchantment Creature – Zombie Cleric 3 1 Haste

Zombie Necrolich can't block.

When Zombie Necrolich enters, create a Necromancy Aura token with enchant land and attach it to target land. (Enchanted land has "{3}{b}{g}, {t}: Return target creature card from your graveyard to the field.)"
0
57 Siren Sealord Multicolour Rare 2{u}{r} Enchantment Creature – Siren Pirate 1 3 Flash

When Siren Sealord enters, create a Piratamancy Aura token with enchant land and attach it to target land. (Enchanted land has "{u}{r}, {t}: Draw a card, then discard a card.")
0
58 Minotaur Mazerunner Multicolour Rare 3{1}{r}{w} Enchantment Creature – Minotaur 2 3 Vigilance

When Minotaur Mazerunner enters, create a Mazeomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{4}, {t}: Remove target attacking or blocking creature from combat.")
0
59 WUB God Multicolour Mythic 4{1}{w}{u}{b} Legendary Enchantment Creature – God 5 7 Indestructible

WUB God isn't a creature while your Devotion to white, blue, and black is less than nine.

Whenever a creature enters under your control, you draw a card and gain 1 life.

Whenever a creature an opponent control dies, its controller discards a card and loses 1 life.
0
60 Gravvel, Bringer of Upheaval Multicolour Mythic 4{1}{u}{b}{r} Legendary Planeswalker – Gravvel 4 +2 Each player mills two cards. You draw a card.

-1 You may sacrifice a land or exile a land card from a graveyard. If you do, Gravvel, Bringer of Upheaval deals 3 damage to any target.

-12 Destroy all other permanents. Each player discards all cards and draws seven cards.
1 1590532337 on 26 May 2020 by amuseum
61 UBR God Multicolour Mythic 4{1}{u}{b}{r} Legendary Enchantment Creature – God 4 7 Indestructible

UBR God isn't a creature while your Devotion to blue, black, and red is less than nine.

{r}: Target creature gains haste until end of turn.

{1}{u}: Target creature gains flying until end of turn.

{2}{b}: Target creature gains lifelink until end of turn.

{1}: Target creature gets +1/-1 or -1/+1 until end of turn.
0
62 BRG God Multicolour Mythic 4{1}{b}{r}{g} Legendary Enchantment Creature – God 5 5 Indestructible

BRG God isn't a creature while your Devotion to black, red, and green is less than nine.

{2}{b}{r}{g}: Double or half target creature's power and toughness, rounded down, until end of turn.
0
63 RGW God Multicolour Mythic 3{r}{g}{w} Legendary Enchantment Creature – God 6 6 Indestructible

RGW God isn't a creature while your Devotion to red, green, and white is less than nine.

You may cast creature spells as though they had flash.

At the beginning of combat, draw two cards and create a Gift token.

At end of combat, if you didn't cast a spell during this combat phase, discard two cards and gain 2 life.
0
64 GWU God Multicolour Mythic 5{2}{g}{w}{u} Legendary Enchantment Creature – God 8 5 Indestructible

GWU God isn't a creature while your Devotion to green, white, and blue is less than nine.

When a permanent enters under your control, you gain life equal to its converted mana cost plus 1.

When you gain life, look at the top X cards of your library, where X is the amount of life gained. Reveal up to one permanent card among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0
65 RWB God Multicolour Mythic 4{1}{r}{w}{b} Legendary Enchantment Creature – God 7 4 Indestructible

RWB God isn't a creature while your Devotion to red, white, and black is less than nine.

Attacking creatures you control get +X/+0 and attacking creatures your opponents control get -X/-0, where X is the number of Honor counters on RWB God.

At the beginning of the end step, if a creature died this turn, put an Honor counter on RWB God.
0
66 GUR God Multicolour Mythic 3{g}{u}{r} Legendary Enchantment Creature – God 6 6 Indestructible

GUR God isn't a creature while your Devotion to green, blue, and red is less than nine.

{1}{g}{u}{r}: GUR God deals damage to any target equal to your devotion to red. You gain life equal to your devotion to green. Scry equal to your devotion to blue.
0
67 WBG God Multicolour Mythic 3{w}{b}{g} Legendary Enchantment Creature – God 6 6 Indestructible

WBG God isn't a creature while your Devotion to white, black, and green is less than nine.

{1}{w}, Exile an enchantment or artifact card from a graveyard: Create a Globe token.

{1}{b}, Exile a creature card from a graveyard: Create a Gift token.

{1}{g}, Exile a land card from a graveyard: Create a Terraformer token.
0
68 Eleutaxis, God of Balance Multicolour Mythic 5{2}{u}{r}{w} Legendary Enchantment Creature – God 6 9 Indestructible

Eleutaxis, God of Balance isn't a creature while your Devotion to blue, red, and white is less than nine.

At the beginning of your upkeep, choose Freedom or Order.

• Freedom — Until end of turn, creatures you control gain haste, flying, and vigilance. Create a Gift token.

• Order — Until your next turn, creatures can’t attack you or permanents you control unless their controller pays {2} for each of those creatures. Create a Globe token.
0
69 BGU God Multicolour Mythic 6{3}{b}{g}{u} Legendary Enchantment Creature – God 8 8 Indestructible

BGU God isn't a creature while your Devotion to black, green, and blue is less than nine.

{2}{b}{g}{u}: Until end of turn, target creature has base power and toughness X/X, where X is your Devotion to black, green, and blue.
0
70 Resident Planar Shield Multicolour Mythic 20{2/w}{2/u}{2/b}{2/r}{2/g} Artifact – Fortification Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land gets +5/+5 and has haste, indestructible, hexproof, lifelink, vigilance, and "{t}: Produce three mana in any combination of colors".

Fortify {5} ({5}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
1 1711144432 on 22 Mar 2024 by Mister Johnson
71 Card119067 Hybrid Uncommon 3{w/u} Land – Plains Island ~ enters tapped unless you pay its mana cost.

({t}: Produce {w} or {u}.)
2 1590091553 on 21 May 2020 by amuseum
72 W/U Leveler Common Hybrid Common 3{w/u} Enchantment Creature – Venturer 1 1 Level up {2} ({2}: This gets a level counter.)

Level 1+. 2/2. Flying

Level 3+. 4/4.
0
73 Card119068 Hybrid Uncommon 3{u/b} Land – Island Swamp ~ enters tapped unless you pay its mana cost.

({t}: Produce {u} or {b}.)
0
74 U/B Leveler Common Hybrid Common 4{1}{u/b} Enchantment Creature – Venturer 2 1 Level up {2} ({2}: This gets a level counter.)

Level 1+. 3/2. Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)

Level 3+. 5/3.
0
75 B/R Leveler Common Hybrid Common 4{1}{b/r} Enchantment Creature – Venturer 2 1 Level up {2} ({2}: This gets a level counter.)

Level 1+. 3/1. Menace

Level 3+. 5/3.
0
76 Card119069 Hybrid Uncommon 3{b/r} Land – Swamp Mountain ~ enters tapped unless you pay its mana cost.

({t}: Produce {b} or {r}.)
0
77 Card119070 Hybrid Uncommon 3{r/g} Land – Mountain Forest ~ enters tapped unless you pay its mana cost.

({t}: Produce {r} or {g}.)
0
78 R/G Leveler Common Hybrid Common 3{r/g} Enchantment Creature – Venturer 1 1 Level up {2} ({2}: This gets a level counter.)

Level 1+. 2/1. Haste

Level 2+. 4/2.
0
79 Card119071 Hybrid Uncommon 3{g/w} Land – Forest Plains ~ enters tapped unless you pay its mana cost.

({t}: Produce {g} or {w}.)
0
80 G/W Leveler Common Hybrid Common 3{g/w} Enchantment Creature – Venturer 1 2 Level up {2} ({2}: This gets a level counter.)

Level 1+. 1/3. Vigilance

Level 3+. 3/5.
0
81 Card119072 Hybrid Uncommon 3{w/b} Land – Plains Swamp ~ enters tapped unless you pay its mana cost.

({t}: Produce {w} or {b}.)
0
82 Card119074 Hybrid Uncommon 3{b/g} Land – Swamp Forest ~ enters tapped unless you pay its mana cost.

({t}: Produce {b} or {g}.)
0
83 Card119076 Hybrid Uncommon 3{g/u} Land – Forest Island ~ enters tapped unless you pay its mana cost.

({t}: Produce {g} or {u}.)
0
84 Card119073 Hybrid Uncommon 3{u/r} Land – Island Mountain ~ enters tapped unless you pay its mana cost.

({t}: Produce {u} or {r}.)
0
85 Card119075 Hybrid Uncommon 3{r/w} Land – Mountain Plains ~ enters tapped unless you pay its mana cost.

({t}: Produce {r} or {w}.)
0
86 Aluminium-Airfoil Chimera Artifact Rare 4{4} Artifact Creature – Chimera 2 2 Aluminium-Airfoil Chimera enters with a +1/+1 counter and a flying counter.

When Aluminium-Airfoil Chimera dies, you may move all counters from Aluminium-Airfoil Chimera onto target creature.
1 1650801541 on 24 Apr 2022 by amuseum
87 Aurafy Boots Artifact Common 2{2} Enchantment Artifact – Equipment Aurafy {1}{g} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has trample.

Equip {2}
0
88 Aurafy Claw Artifact Uncommon 4{4} Enchantment Artifact – Equipment Aurafy {3}{b}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +3/+0 and has "When this creature dies, return it to its owner's hand."

Equip {2/b}{2/b}{2/b}
0
89 Aurafy Gloves Artifact Common 2{2} Enchantment Artifact – Equipment Aurafy {1}{r} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature has first strike and haste.

Equip {2}
0
90 Aurafy Hammer Artifact Uncommon 3{3} Enchantment Artifact – Equipment Aurafy {2}{r} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has escort and "When this creature dies, it deals 1 damage to target player."

Equip {1}{2/r}
0
91 Aurafy Scarab Artifact Common 2{2} Enchantment Artifact – Equipment Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
0
92 Aurafy Shield Artifact Uncommon 4{4} Enchantment Artifact – Equipment Aurafy {1}{w}{w} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +0/+3 and has lifelink and "Whenever equipped creature is dealt damage, you may scry 1."

Equip {1}{2/w}{2/w}
0
93 Aurafy Sickle Artifact Uncommon 4{4} Enchantment Artifact – Equipment Aurafy {2}{g} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +2/+2.

When Aurafy Sickle enters, you mill up to four cards. Put up to one land card milled this way onto the field taped.

{1}, {t}: Return Aurafy Sickle to its owner's hand. Activate only if Aurafy Sickle is attached to a creature.

Equip {1}{2/g}{2/g}
0
94 Aurafy Sight Artifact Common 2{2} Enchantment Artifact – Equipment Aurafy {1}{w} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has vigilance.

Equip {2}
0
95 Aurafy Staff Artifact Uncommon 3{3} Enchantment Artifact – Equipment Aurafy {2}{u}{u} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has vigilance and "{2}{u}{u}, {t}: Counter target spell unless its controller pays {x}, where X equals this creature's power."

Equip {2}{2/u}
0
96 Aurafy Sunburst Artifact Rare 5{5} Enchantment Artifact – Equipment Aurafy — {w}{u}{b}{r}{g} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Sunburst

Equipped creature gets +1/+1 for each charge counter on Aurafy Sunburst.

Equipped creature has indestructible.

Equip {4}
0
97 Aurafy Wings Artifact Common 2{2} Enchantment Artifact – Equipment Aurafy {1}{u} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has flying.

Equip {2}
0
98 Darksteel Garrison* Artifact Rare 2{2} Artifact – Fortification Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
99 Elastomer-Lung Chimera Artifact Rare 4{4} Artifact Creature – Chimera 2 2 Elastomer-Lung Chimera enters with a +1/+1 counter and a vigilance counter.

When Elastomer-Lung Chimera dies, you may move all counters from Elastomer-Lung Chimera onto target creature.
1 1650801777 on 24 Apr 2022 by amuseum
100 Golem Replicator Artifact Uncommon 5{5} Artifact Creature – Golem Artificer 3 4 When Golem Replicator enters, create a Golemancy Aura token with enchant artifact or land and attach it to target artifact or land. (Enchanted permanent has "{4}: This permanent becomes a 3/4 Golem artifact creature, retaining its other types, until end of turn.") 0
101 Leyline of the Manascape Artifact Rare 5{5} Legendary Enchantment Artifact If Leyline of the Manascape is in your opening hand, you may begin the game with it on the field.

Each Plains you control has mana cost {w}.

Each Island you control has mana cost {u}.

Each Swamp you control has mana cost {b}.

Each Mountain you control has mana cost {r}.

Each Forest you control has mana cost {g}.
1 1591578497 on 08 Jun 2020 by amuseum
102 Obsidian-Claw Chimera Artifact Rare 4{4} Artifact Creature – Chimera 2 2 Obsidian-Claw Chimera enters with a +1/+1 counter and a first strike counter.

When Obsidian-Claw Chimera dies, you may move all counters from Obsidian-Claw Chimera onto target creature.
1 1650800153 on 24 Apr 2022 by amuseum
103 Pano-Morph Chimera Artifact Mythic 6{6} Artifact Creature – Chimera 0 0 Pano-Morph Chimera enters with three +1/+1 counters, a double strike counter, an impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it) counter, and a predation (when this defeats a creature, this gets a +1/+1 counter) counter.

When Pano-Morph Chimera dies, you may move all counters from Pano-Morph Chimera onto target creature.
2 1650867913 on 25 Apr 2022 by amuseum
104 Porcelain-Teeth Chimera Artifact Rare 4{4} Artifact Creature – Chimera 2 2 Porcelain-Teeth Chimera enters with a +1/+1 counter and a lifelink counter.

When Porcelain-Teeth Chimera dies, you may move all counters from Porcelain-Teeth Chimera onto target creature.
1 1650802305 on 24 Apr 2022 by amuseum
105 Titanium-Leg Chimera Artifact Rare 4{4} Artifact Creature – Chimera 2 2 Titanium-Leg Chimera enters with a +1/+1 counter and a trample counter.

When Titanium-Leg Chimera dies, you may move all counters from Titanium-Leg Chimera onto target creature.
1 1650802033 on 24 Apr 2022 by amuseum
106 Token test Artifact Common 0 Enchantment Artifact Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
0
107 Aerial Arena Land Rare 0 Land Creature – Terraformer 3 4 Aerial Arena isn't a creature while your Devotion to white and blue is less than five.

Aerial Arena enters tapped.

Flying

{t}: Produce {w} or {u}.
1 1590041400 on 21 May 2020 by amuseum
108 Autoplots Combine Land Uncommon 0 Land Creature – Terraformer * * Autoplots Combine's power and toughness are each equal to the number of land creatures you control.

{t}: Produce {c}.
0
109 Bloodseeped Cemetery Land Rare 0 Land Creature – Terraformer 2 3 Bloodseeped Cemetery isn't a creature while your Devotion to white and black is less than five.

Bloodseeped Cemetery enters tapped.

Lifelink

{t}: Produce {w} or {b}.
0
110 Borderland Garrison Land Rare 0 Land Creature – Terraformer 3 2 Borderland Garrison isn't a creature while your Devotion to red and white is less than five.

Borderland Garrison enters tapped.

First strike

{t}: Produce {r} or {w}.
0
111 Dryad Arbor* Land Common 0 Land Creature – Forest Dryad 1 1 (Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {g}.”) 0
112 Expeditious Firecamp Land Rare 0 Land Creature – Terraformer 3 3 Expeditious Firecamp isn't a creature while your Devotion to red and green is less than five.

Haste

{t}: Produce {r} or {g}.
0
113 Forbidding Precipice Land Rare 0 Land Creature – Terraformer 4 2 Forbidding Precipice isn't a creature while your Devotion to black and red is less than five.

Forbidding Precipice enters tapped.

Menace

{t}: Produce {b} or {r}.
0
114 Gifted Forest Land Common 0 Land – Forest ({t}: Produce {g}.)

Gifted Forest enters tapped unless you control an artifact or enchantment.

When Gifted Forest enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
0
115 Gifted Island Land Common 0 Land – Island ({t}: Produce {u}.)

Gifted Island enters tapped unless you control an artifact or enchantment.

When Gifted Island enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
0
116 Gifted Mountain Land Common 0 Land – Mountain ({t}: Produce {r}.)

Gifted Mountain enters tapped unless you control an artifact or enchantment.

When Gifted Mountain enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
0
117 Gifted Plains Land Common 0 Land – Plains ({t}: Produce {w}.)

Gifted Plains enters tapped unless you control an artifact or enchantment.

When Gifted Plains enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
0
118 Gifted Swamp Land Common 0 Land – Swamp ({t}: Produce {b}.)

Gifted Swamp enters tapped unless you control an artifact or enchantment.

When Gifted Swamp enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
0
119 Mirror Falls Land Rare 0 Land Creature – Terraformer 2 4 Mirror Falls isn't a creature while your Devotion to blue and red is less than five.

Mirror Falls enters tapped.

[Mimicry]

{t}: Produce {u} or {r}.
0
120 Mole Mound Land Common 0 Land Creature – Mountain Mole 1 1 (Mole Mound isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {r}.”) 0
121 Petrifying Forest Land Rare 0 Land Creature – Terraformer 3 3 Petrifying Forest isn't a creature while your Devotion to black and green is less than five.

Petrifying Forest enters tapped.

Deathtouch

{t}: Produce {b} or {g}.
0
122 Piercing Reefs Land Rare 0 Land Creature – Terraformer 5 3 Piercing Reefs isn't a creature while your Devotion to green and blue is less than five.

Piercing Reefs enters tapped.

Trample

{t}: Produce {g} or {u}.
0
123 Planar Core Land Mythic 0 Land Creature – Terraformer 0 0 Sunburst (This permanent enters with a +1/+1 or charge counter on it for each color of mana spent to play it.)

{3}{w}{u}{b}{r}{g}: Monstrosity 5 (If this permanent isn't monstrous, it gets five +1/+1 counters and becomes monstrous.)

{t}, Remove a +1/+1 counter from Planar Core: Produce one mana of any color.
2 1590090683 on 21 May 2020 by amuseum
124 Porcupine Fields Land Common 0 Land Creature – Plains Porcupine 1 1 (Porcupine Fields isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {w}.”) 0
125 Sand Scape Land Common 0 Land Creature – Desert Sand 1 1 (Sand Scape isn't a spell and it's affected by summoning sickness.)

{t}: Produce {c}.
0
126 Shadowy Hideout Land Rare 0 Land Creature – Terraformer 4 2 Shadowy Hideout isn't a creature while your Devotion to blue and black is less than five.

Shadowy Hideout enters tapped.

Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)

{t}: Produce {u} or {b}.
0
127 Sponge Bog Land Common 0 Land Creature – Swamp Sponge 1 1 (Sponge Bog isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {b}.”) 3 1590422857 on 25 May 2020 by Link
128 Turtle Beach Land Common 0 Land Creature – Island Turtle 1 1 (Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {u}.”) 0
129 Watchful Treehouse Land Rare 0 Land Creature – Terraformer 3 3 Watchful Treehouse isn't a creature while your Devotion to green and white is less than five.

Watchful Treehouse enters tapped.

Vigilance

{t}: Produce {g} or {w}.
1 1590186140 on 22 May 2020 by Link
130 Gift token Artifact Token 0 Enchantment Artifact – Gift Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter. 0
131 Globe token Artifact Token 0 Token Enchantment Artifact – Globe {t}, Sacrifice this permanent: Scry 2. 0
132 Terraformer token Land Token 0 Land Creature – Terraformer 1 1 {t}: Produce {c}. 0
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