Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If Leydancer Black is in your opening hand or command zone, you may begin the game with it on the field.
When Leydancer Black enters, target player discards a card. 2/1
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When Vampire Psychomancer enters, create a Psychomancy Aura token with enchant land and attach it to target land. (Enchanted land has "
![]() ![]() , : Target player discards a card. Activate as sorcery.")3/3
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Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "
: Produce ", then attach this to it.)
Fortified land gets +1/+0 for each land card in your graveyard and has " , : Target player mills two cards".
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
~ enters tapped unless you pay its mana cost.
( : Produce or .) |
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(Sand Scape isn't a spell and it's affected by summoning sickness.)
: Produce .1/1
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Level up
( : This gets a level counter.)
Level 1+. 2/1. When R Leveler Common dies, it deals 1 damage to target player. Level 3+. 3/1. When R Leveler Common dies, it deals 4 damage to target creature. 1/1
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(
: Produce .)
Gifted Forest enters tapped unless you control an artifact or enchantment. When Gifted Forest enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Devout — Devout Horror isn't a creature while your Devotion to black is less than 3.
Mana link — Whenever a friendly land or enchantment enters, target player loses 1 life. 2/3
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Devout — Devout Nymph isn't a creature while your Devotion to green is less than 3.
Mana link — Whenever a friendly land or enchantment enters, up to one target creature gets +1/+1 until end of turn. 3/3
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(
: Produce .)
Gifted Swamp enters tapped unless you control an artifact or enchantment. When Gifted Swamp enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Level up
( : This gets a level counter.)
Level 1+. 1/2. : Tap target creature.
Level 2+. 2/2. : Untap target creature.1/1
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Level up
( : This gets a level counter.)
Level 1+. 3/2. Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.) Level 3+. 5/3. 2/1
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Level up
( : This gets a level counter.)
Level 1+. 2/4. Defender Level 3+. 3/5. Indestructible 2/1
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Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+1 and has trample. Equip ![]() |
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: Produce .1/1
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Leydancer Black
(rare)
Vampire Psychomancer
(uncommon)
Resident Fracker
(uncommon)
Card119075
(uncommon)
Sand Scape
(common)
R Leveler Common
(common)
Gifted Forest
(common)
Devout Horror
(common)
Devout Nymph
(common)
Gifted Swamp
(common)
U Leveler Common
(common)
U/B Leveler Common
(common)
W Leveler Common
(common)
Aurafy Boots
(common)
Mountain
(basic)
Terraformer
(token)


: Target player discards a card. Activate as sorcery.")
", then attach this to it.)
(
Land – Mountain Plains
or
.)
(
.)