Therrodinkar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Minotaur
Vigilance

When Minotaur Mazerunner enters, create a Mazeomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{4}, {t}: Remove target attacking or blocking creature from combat.")
2/3
 U 
Colour indicator WR Land – Mountain Plains
~ enters tapped unless you pay its mana cost.

({t}: Produce {r} or {w}.)
 U 
Artifact Creature – Golem Artificer
When Golem Replicator enters, create a Golemancy Aura token with enchant artifact or land and attach it to target artifact or land. (Enchanted permanent has "{4}: This permanent becomes a 3/4 Golem artifact creature, retaining its other types, until end of turn.")
3/4
 C 
Instant – Feat
Produce three mana in any combination of colors.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Enchantment Creature – Essence
Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.

Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life.
2/2
 C 
Sorcery – Feat
Target player discards a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Colour indicator U Land Creature – Island Turtle
(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {u}.”)
1/1
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 3/1. Menace

Level 3+. 5/3.
2/1
 C 
Enchantment Artifact – Equipment
Aurafy {1}{u} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has flying.

Equip {2}
 C 
Land – Swamp
({t}: Produce {b}.)

Gifted Swamp enters tapped unless you control an artifact or enchantment.

When Gifted Swamp enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Enchantment Creature – Illusion
Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player mills three cards.
2/2
 C 
Enchantment Artifact – Equipment
Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
 C 
Enchantment Creature – Elemental
Devout — Devout Elemental isn't a creature while your Devotion to red is less than 3.

Mana link — Whenever a friendly land or enchantment enters, [imagine 1].
3/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Enchantment Artifact – Globe
{t}, Sacrifice this permanent: Scry 2.

Minotaur Mazerunner (rare)
Card119075 (uncommon)
Golem Replicator (uncommon)
Godhood Seeker (uncommon)
Druid's First Spell (common)
Devout Essence (common)
Warlock's First Spell (common)
Turtle Beach (common)
B/R Leveler Common (common)
Aurafy Wings (common)
Gifted Swamp (common)
Devout Illusion (common)
Aurafy Scarab (common)
Devout Elemental (common)
Mountain (basic)
Globe (token)