Therrodinkar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment Creature
If Leydancer Red is in your opening hand or command zone, you may begin the game with it on the field.

{t}: Leydancer Red deals 1 damage to target player.
1/1
 U 
Instant – Feat
Counter target spell unless its controller pays {x}, where X is your devotion to blue.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 U 
Instant – Feat
All creatures defending player controls block target attacking creature this turn if able.

Mana link — If a land or enchantment entered under your control since your last upkeep, that attacking creature gets +3/+0 until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Enchantment Creature – Venturer
Level up {3} ({3}: This gets a level counter.)

Level 1+. 2/4. Defender

Level 3+. 3/5. Indestructible
2/1
 C 
Instant – Feat
Gain 3 life.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 2/1. Haste

Level 2+. 4/2.
1/1
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 1/4. {t}: Produce {g}.

Level 4+. 1/6. {t}: Produce {g}{g}.
1/2
 C 
Enchantment Creature – Elemental
Devout — Devout Elemental isn't a creature while your Devotion to red is less than 3.

Mana link — Whenever a friendly land or enchantment enters, [imagine 1].
3/2
 C 
Enchantment Artifact – Equipment
Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
 C 
Colour indicator W Land Creature – Plains Porcupine
(Porcupine Fields isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {w}.”)
1/1
 C 
Land – Swamp
({t}: Produce {b}.)

Gifted Swamp enters tapped unless you control an artifact or enchantment.

When Gifted Swamp enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Enchantment Creature – Venturer
Level up {3} ({3}: This gets a level counter.)

Level 1+. 4/1. When B Leveler Common dies, you lose 2 life.

Level 3+. 6/1. When B Leveler Common dies, return it to the field tapped.
2/1
 C 
Land – Forest
({t}: Produce {g}.)

Gifted Forest enters tapped unless you control an artifact or enchantment.

When Gifted Forest enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
Plains
 
 B 
Basic Land – Plains
 T 
Enchantment Artifact – Gift
Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter.

Leydancer Red (rare)
Merfolk Puzzling (uncommon)
Darksteel Revolution (uncommon)
Minotaur Mazing (uncommon)
W Leveler Common (common)
Cleric's First Spell (common)
R/G Leveler Common (common)
G Leveler Common (common)
Devout Elemental (common)
Aurafy Scarab (common)
Porcupine Fields (common)
Gifted Swamp (common)
B Leveler Common (common)
Gifted Forest (common)
Plains (basic)
Gift (token)