Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player’s draw step, that player draws an additional card.
When Nymph Lobotomancer enters, create a Lobotomancy Aura token with enchant land and attach it to target land. (Enchanted land has " ![]() ![]() , : Target player mills three cards.")2/2
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Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "
: Produce ", then attach this to it.)
Fortified land gets +0/+2 and has vigilance and " , : You gain 2 life".
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
~ enters tapped unless you pay its mana cost.
( : Produce or .) |
~ enters tapped unless you pay its mana cost.
( : Produce or .) |
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Devout — Devout Nymph isn't a creature while your Devotion to green is less than 3.
Mana link — Whenever a friendly land or enchantment enters, up to one target creature gets +1/+1 until end of turn. 3/3
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(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Target player discards a card.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
Spell effect.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter")
or Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
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(
: Produce .)
Gifted Island enters tapped unless you control an artifact or enchantment. When Gifted Island enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+0 and has menace. Equip ![]() |
Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.
Mana link — Whenever a friendly land or enchantment enters, target player mills three cards. 2/2
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(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Level up
( : This gets a level counter.)
Level 1+. 3/1. Menace Level 3+. 5/3. 2/1
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Devout — Devout Elemental isn't a creature while your Devotion to red is less than 3.
Mana link — Whenever a friendly land or enchantment enters, [imagine 1]. 3/2
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: Produce .1/1
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Nymph Lobotomancer
(rare)
Resident Steeple
(uncommon)
Card119076
(uncommon)
Card119067
(uncommon)
Devout Nymph
(common)
Turtle Beach
(common)
Warlock's First Spell
(common)
Template: Feat
(common)
Gifted Island
(common)
Aurafy Scarab
(common)
Devout Illusion
(common)
Dryad Arbor*
(common)
B/R Leveler Common
(common)
Devout Elemental
(common)
Forest
(basic)
Terraformer
(token)


: Target player mills three cards.")
", then attach this to it.)
,
Land – Forest Island
or
Land – Plains Island
or
Land Creature – Island Turtle
Land Creature – Forest Dryad
