Therrodinkar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment Artifact
If Leyline of the Manascape is in your opening hand, you may begin the game with it on the field.

Each Plains you control has mana cost {w}.

Each Island you control has mana cost {u}.

Each Swamp you control has mana cost {b}.

Each Mountain you control has mana cost {r}.

Each Forest you control has mana cost {g}.
 U 
Sorcery – Feat
Destroy target noncreature permanent.

Mana link — If a land or enchantment entered under your control since your last upkeep, exile that permanent instead.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 U 
Enchantment Artifact – Equipment
Aurafy {3}{b}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +3/+0 and has "When this creature dies, return it to its owner's hand."

Equip {2/b}{2/b}{2/b}
 C 
Enchantment Creature – Essence
Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.

Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life.
2/2
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 3/1. Menace

Level 3+. 5/3.
2/1
 C 
Enchantment Creature – Dryad Druid
When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "{t}: Produce one mana of any color.")
1/2
 C 
Enchantment Artifact – Equipment
Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
 C 
Enchantment Creature – Illusion
Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player mills three cards.
2/2
 C 
Land – Mountain
({t}: Produce {r}.)

Gifted Mountain enters tapped unless you control an artifact or enchantment.

When Gifted Mountain enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Land Creature – Desert Sand
(Sand Scape isn't a spell and it's affected by summoning sickness.)

{t}: Produce {c}.
1/1
 C 
Instant – Feat
Target creature gains haste and first strike until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Sorcery – Feat
Target player discards a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Enchantment Artifact
Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
Island
 
 B 
Basic Land – Island
 T 
Token Enchantment Artifact – Globe
{t}, Sacrifice this permanent: Scry 2.

Leyline of the Manascape (rare)
Centaur Crashing (uncommon)
Darksteel Revolution (uncommon)
Aurafy Claw (uncommon)
Devout Essence (common)
B/R Leveler Common (common)
Dryad Spring-Bringer (common)
Aurafy Scarab (common)
Devout Illusion (common)
Gifted Mountain (common)
Sand Scape (common)
Warrior's First Task (common)
Warlock's First Spell (common)
Token test (common)
Island (basic)
Globe (token)