Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Elastomer-Lung Chimera enters with a +1/+1 counter and a vigilance counter.
When Elastomer-Lung Chimera dies, you may move all counters from Elastomer-Lung Chimera onto target creature. 2/2
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Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +2/+2. When Aurafy Sickle enters, you mill up to four cards. Put up to one land card milled this way onto the field taped. , : Return Aurafy Sickle to its owner's hand. Activate only if Aurafy Sickle is attached to a creature.
Equip ![]() ![]() ![]() |
Aurafy
![]() ![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +3/+0 and has "When this creature dies, return it to its owner's hand." Equip ![]() ![]() ![]() |
Counter target spell unless its controller pays
, where X is your devotion to blue.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
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Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+1 and has vigilance. Equip ![]() |
(Porcupine Fields isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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(
: Produce .)
Gifted Swamp enters tapped unless you control an artifact or enchantment. When Gifted Swamp enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Level up
( : This gets a level counter.)
Level 1+. 3/2. Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.) Level 3+. 5/3. 2/1
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Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.
Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life. 2/2
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Target creature gains haste and first strike until end of turn.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Tap or untap target creature.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Archer's First Task deals 4 damage to target creature with flying.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Devout — Devout Horror isn't a creature while your Devotion to black is less than 3.
Mana link — Whenever a friendly land or enchantment enters, target player loses 1 life. 2/3
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Sorcerous,
, , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter. |
Elastomer-Lung Chimera
(rare)
Aurafy Sickle
(uncommon)
Aurafy Claw
(uncommon)
Merfolk Puzzling
(uncommon)
Aurafy Sight
(common)
Porcupine Fields
(common)
Gifted Swamp
(common)
U/B Leveler Common
(common)
Devout Essence
(common)
Warrior's First Task
(common)
Rogue's First Task
(common)
Dryad Arbor*
(common)
Archer's First Task
(common)
Devout Horror
(common)
Island
(basic)
Gift
(token)

(You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
,
: Return Aurafy Sickle to its owner's hand. Activate only if Aurafy Sickle is attached to a creature.




, where X is your devotion to blue.
(You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Land Creature – Plains Porcupine
Land Creature – Forest Dryad