Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Level up
( : This gets a level counter.)
Level 1+. 2/1. Haste Level 2+. 4/2. 1/1
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When Vampire Sarcomancer enters, create a Sarcomancy Aura token with enchant land and attach it to target land. (Enchanted land has "
, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.")
When Vampire Sarcomancer enters, create a 1/3 black Zombie creature token. 3/5
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When Vampire Psychomancer enters, create a Psychomancy Aura token with enchant land and attach it to target land. (Enchanted land has "
![]() ![]() , : Target player discards a card. Activate as sorcery.")3/3
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Destroy target creature.
Mana link — If a land or enchantment entered under your control since your last upkeep, exile that creature instead. Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
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~ enters tapped unless you pay its mana cost.
( : Produce or .) |
When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "
: Produce one mana of any color.")1/2
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Level up
( : This gets a level counter.)
Level 1+. 4/1. When B Leveler Common dies, you lose 2 life. Level 3+. 6/1. When B Leveler Common dies, return it to the field tapped. 2/1
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Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+1 and has trample. Equip ![]() |
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Devout — Devout Nymph isn't a creature while your Devotion to green is less than 3.
Mana link — Whenever a friendly land or enchantment enters, up to one target creature gets +1/+1 until end of turn. 3/3
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(
: Produce .)
Gifted Plains enters tapped unless you control an artifact or enchantment. When Gifted Plains enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.
Mana link — Whenever a friendly land or enchantment enters, target player mills three cards. 2/2
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(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Create a Globe token (A colorless enchantment artifact with "
, Sacrifice this permanent: Scry 2").
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Level up
( : This gets a level counter.)
Level 1+. 2/4. Defender Level 3+. 3/5. Indestructible 2/1
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Sorcerous,
, , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter. |
R/G Leveler Common
(common, foil)
Vampire Sarcomancer
(rare)
Vampire Psychomancer
(uncommon)
Gorgon Gazing
(uncommon)
Card119069
(uncommon)
Dryad Spring-Bringer
(common)
B Leveler Common
(common)
Aurafy Boots
(common)
Devout Nymph
(common)
Gifted Plains
(common)
Devout Illusion
(common)
Turtle Beach
(common)
Token test
(common)
W Leveler Common
(common)
Island
(basic)
Gift
(token)
(
, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.")

Land – Swamp Mountain
.)
(
Land Creature – Island Turtle