Therrodinkar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Chimera
Obsidian-Claw Chimera enters with a +1/+1 counter and a first strike counter.

When Obsidian-Claw Chimera dies, you may move all counters from Obsidian-Claw Chimera onto target creature.
2/2
 U 
Sorcery – Feat
Vampire Feeding deals X damage to any target and you gain X life, where X is your devotion to black.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 U 
Instant – Feat
Destroy target creature.

Mana link — If a land or enchantment entered under your control since your last upkeep, exile that creature instead.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 U 
Colour indicator BG Land – Swamp Forest
~ enters tapped unless you pay its mana cost.

({t}: Produce {b} or {g}.)
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 3/2. Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)

Level 3+. 5/3.
2/1
 C 
Instant – Feat
Soldier's First Task deals 3 damage to target attacking or blocking creature.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Enchantment Creature – Elemental
Devout — Devout Elemental isn't a creature while your Devotion to red is less than 3.

Mana link — Whenever a friendly land or enchantment enters, [imagine 1].
3/2
 C 
Enchantment Artifact – Equipment
Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
 C 
Enchantment Creature – Illusion
Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player mills three cards.
2/2
 C 
Colour indicator U Land Creature – Island Turtle
(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {u}.”)
1/1
 C 
Sorcery – Feat
Target player discards a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Land – Swamp
({t}: Produce {b}.)

Gifted Swamp enters tapped unless you control an artifact or enchantment.

When Gifted Swamp enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Instant – Feat
Produce three mana in any combination of colors.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Colour indicator G Land Creature – Forest Dryad
(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {g}.”)
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Enchantment Artifact – Gift
Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter.

Obsidian-Claw Chimera (rare)
Vampire Feeding (uncommon)
Gorgon Gazing (uncommon)
Card119074 (uncommon)
U/B Leveler Common (common)
Soldier's First Task (common)
Devout Elemental (common)
Aurafy Scarab (common)
Devout Illusion (common)
Turtle Beach (common)
Warlock's First Spell (common)
Gifted Swamp (common)
Druid's First Spell (common)
Dryad Arbor* (common)
Forest (basic)
Gift (token)