Therrodinkar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{r}{g}{w}
 
 M 
Legendary Enchantment Creature – God
Indestructible

RGW God isn't a creature while your Devotion to red, green, and white is less than nine.

You may cast creature spells as though they had flash.

At the beginning of combat, draw two cards and create a Gift token.

At end of combat, if you didn't cast a spell during this combat phase, discard two cards and gain 2 life.
6/6
 U 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land gets +0/+2 and has vigilance and "{3}, {t}: You gain 2 life".

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Colour indicator WB Land – Plains Swamp
~ enters tapped unless you pay its mana cost.

({t}: Produce {w} or {b}.)
 C 
Enchantment Artifact – Equipment
Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
 C 
Land Creature – Desert Sand
(Sand Scape isn't a spell and it's affected by summoning sickness.)

{t}: Produce {c}.
1/1
 C 
Instant – Feat
Soldier's First Task deals 3 damage to target attacking or blocking creature.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Instant – Feat
Shaman's First Spell deals 2 damage to any target.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Land – Forest
({t}: Produce {g}.)

Gifted Forest enters tapped unless you control an artifact or enchantment.

When Gifted Forest enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 3/1. Menace

Level 3+. 5/3.
2/1
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 1/4. {t}: Produce {g}.

Level 4+. 1/6. {t}: Produce {g}{g}.
1/2
 C 
Enchantment Creature – Illusion
Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player mills three cards.
2/2
 C 
Colour indicator R Land Creature – Mountain Mole
(Mole Mound isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {r}.”)
1/1
 C 
Enchantment Creature – Horror
Devout — Devout Horror isn't a creature while your Devotion to black is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player loses 1 life.
2/3
Forest
 
 B 
Basic Land – Forest
 T 
Token Enchantment Artifact – Globe
{t}, Sacrifice this permanent: Scry 2.

RGW God (mythic)
Resident Steeple (uncommon)
Card119072 (uncommon)
Godhood Seeker (uncommon)
Aurafy Scarab (common)
Sand Scape (common)
Soldier's First Task (common)
Shaman's First Spell (common)
Gifted Forest (common)
B/R Leveler Common (common)
G Leveler Common (common)
Devout Illusion (common)
Mole Mound (common)
Devout Horror (common)
Forest (basic)
Globe (token)