Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player’s draw step, that player draws an additional card.
When Nymph Lobotomancer enters, create a Lobotomancy Aura token with enchant land and attach it to target land. (Enchanted land has " ![]() ![]() , : Target player mills three cards.")2/2
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Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "
: Produce ", then attach this to it.)
Fortified land has " : Produce ![]() . Spend this mana only to cast artifact spells or activate abilities of artifacts" and " , , Sacrifice this land: Draw a card".
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Destroy target noncreature permanent.
Mana link — If a land or enchantment entered under your control since your last upkeep, exile that permanent instead. Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
All creatures target player controls attack this turn if able.
Mana link — If a land or enchantment entered since your last upkeep, those creatures get -3/-0 until end of turn. Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
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Target creature gains haste and first strike until end of turn.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.
Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life. 2/2
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Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+1 and has trample. Equip ![]() |
Devout — Devout Horror isn't a creature while your Devotion to black is less than 3.
Mana link — Whenever a friendly land or enchantment enters, target player loses 1 life. 2/3
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Devout — Devout Nymph isn't a creature while your Devotion to green is less than 3.
Mana link — Whenever a friendly land or enchantment enters, up to one target creature gets +1/+1 until end of turn. 3/3
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(
: Produce .)
Gifted Plains enters tapped unless you control an artifact or enchantment. When Gifted Plains enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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(Porcupine Fields isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Draw a card.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
Level up
( : This gets a level counter.)
Level 1+. 3/2. Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.) Level 3+. 5/3. 2/1
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: Produce .1/1
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Nymph Lobotomancer
(rare)
Resident Foundry
(uncommon)
Centaur Crashing
(uncommon)
Siren Calling
(uncommon)
Warrior's First Task
(common)
Devout Essence
(common)
Aurafy Boots
(common)
Devout Horror
(common)
Devout Nymph
(common)
Gifted Plains
(common)
Dryad Arbor*
(common)
Porcupine Fields
(common)
Wizard's First Spell
(common)
U/B Leveler Common
(common)
Forest
(basic)
Terraformer
(token)


: Target player mills three cards.")
", then attach this to it.)
, 

Land Creature – Forest Dryad
Land Creature – Plains Porcupine