Therrodinkar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Colour indicator W Land Creature – Plains Porcupine
(Porcupine Fields isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {w}.”)
1/1
 
 R 
Enchantment Creature – Minotaur
Vigilance

When Minotaur Mazerunner enters, create a Mazeomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{4}, {t}: Remove target attacking or blocking creature from combat.")
2/3
 U 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land has "{3}, {t}: This land deals 1 damage to any target."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment Artifact – Equipment
Aurafy {1}{w}{w} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +0/+3 and has lifelink and "Whenever equipped creature is dealt damage, you may scry 1."

Equip {1}{2/w}{2/w}
 U 
Enchantment Artifact – Equipment
Aurafy {2}{r} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has escort and "When this creature dies, it deals 1 damage to target player."

Equip {1}{2/r}
 C 
Land – Forest
({t}: Produce {g}.)

Gifted Forest enters tapped unless you control an artifact or enchantment.

When Gifted Forest enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Enchantment Artifact – Equipment
Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
 C 
Colour indicator U Land Creature – Island Turtle
(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {u}.”)
1/1
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 2/1. Haste

Level 2+. 4/2.
1/1
 C 
Instant – Feat
Shaman's First Spell deals 2 damage to any target.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Sorcery – Feat
Target player discards a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Enchantment Creature – Venturer
Level up {3} ({3}: This gets a level counter.)

Level 1+. 2/4. Defender

Level 3+. 3/5. Indestructible
2/1
 C 
Enchantment Creature – Venturer
Level up {3} ({3}: This gets a level counter.)

Level 1+. 1/2. {t}: Tap target creature.

Level 2+. 2/2. {t}: Untap target creature.
1/1
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 1/4. {t}: Produce {g}.

Level 4+. 1/6. {t}: Produce {g}{g}.
1/2
Forest
 
 B 
Basic Land – Forest
 T 
Enchantment Artifact – Gift
Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter.

Porcupine Fields (common, foil)
Minotaur Mazerunner (rare)
Resident Armory (uncommon)
Aurafy Shield (uncommon)
Aurafy Hammer (uncommon)
Gifted Forest (common)
Aurafy Scarab (common)
Turtle Beach (common)
R/G Leveler Common (common)
Shaman's First Spell (common)
Warlock's First Spell (common)
W Leveler Common (common)
U Leveler Common (common)
G Leveler Common (common)
Forest (basic)
Gift (token)