Therrodinkar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery – Feat
Search your library for an Aura, Equipment, or Fortification card with converted mana cost X or less and put it onto the field, where X is your devotion to white. Then shuffle your library.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 
 R 
Enchantment Creature – Nymph Rogue
At the beginning of each player’s draw step, that player draws an additional card.

When Nymph Lobotomancer enters, create a Lobotomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{u}{b}, {t}: Target player mills three cards.")
2/2
 U 
Enchantment Artifact – Equipment
Aurafy {2}{u}{u} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has vigilance and "{2}{u}{u}, {t}: Counter target spell unless its controller pays {x}, where X equals this creature's power."

Equip {2}{2/u}
 U 
Colour indicator WG Land – Forest Plains
~ enters tapped unless you pay its mana cost.

({t}: Produce {g} or {w}.)
 C 
Colour indicator G Land Creature – Forest Dryad
(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {g}.”)
1/1
 C 
Enchantment Creature – Dryad Druid
When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "{t}: Produce one mana of any color.")
1/2
 C 
Enchantment Creature – Essence
Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.

Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life.
2/2
 C 
Land – Swamp
({t}: Produce {b}.)

Gifted Swamp enters tapped unless you control an artifact or enchantment.

When Gifted Swamp enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Instant – Feat
Draw a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 C 
Colour indicator R Land Creature – Mountain Mole
(Mole Mound isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {r}.”)
1/1
 C 
Enchantment Artifact – Equipment
Aurafy {1}{g} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has trample.

Equip {2}
 C 
Instant – Feat
Archer's First Task deals 4 damage to target creature with flying.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Enchantment Creature – Horror
Devout — Devout Horror isn't a creature while your Devotion to black is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player loses 1 life.
2/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Enchantment Artifact – Globe
{t}, Sacrifice this permanent: Scry 2.

Kor Salvaging (uncommon, foil)
Nymph Lobotomancer (rare)
Aurafy Staff (uncommon)
Age of Terraformers (uncommon)
Card119071 (uncommon)
Dryad Arbor* (common)
Dryad Spring-Bringer (common)
Devout Essence (common)
Gifted Swamp (common)
Wizard's First Spell (common)
Mole Mound (common)
Aurafy Boots (common)
Archer's First Task (common)
Devout Horror (common)
Swamp (basic)
Globe (token)