Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Vampire Sarcomancer enters, create a Sarcomancy Aura token with enchant land and attach it to target land. (Enchanted land has "
, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.")
When Vampire Sarcomancer enters, create a 1/3 black Zombie creature token. 3/5
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Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "
: Produce ", then attach this to it.)
Fortified land gets +1/+0 for each land card in your graveyard and has " , : Target player mills two cards".
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Exile the top X cards of your library, where X is your devotion to red. Until end of turn, you may play cards exiled this way.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
Aurafy
![]() ![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +0/+3 and has lifelink and "Whenever equipped creature is dealt damage, you may scry 1." Equip ![]() ![]() ![]() |
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When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "
: Produce one mana of any color.")1/2
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Shaman's First Spell deals 2 damage to any target.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
(Mole Mound isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Level up
( : This gets a level counter.)
Level 1+. 2/2. Flying Level 3+. 4/4. 1/1
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Spell effect.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter")
or Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
(
: Produce .)
Gifted Plains enters tapped unless you control an artifact or enchantment. When Gifted Plains enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+0 and has menace. Equip ![]() |
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Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.
Mana link — Whenever a friendly land or enchantment enters, target player mills three cards. 2/2
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Target creature gets -1/-1 until end of turn.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
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Sorcerous,
, , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter. |
Vampire Sarcomancer
(rare)
Resident Fracker
(uncommon)
Goblin Intoxicating
(uncommon)
Aurafy Shield
(uncommon)
Dryad Spring-Bringer
(common)
Shaman's First Spell
(common)
Mole Mound
(common)
Dryad Arbor*
(common)
W/U Leveler Common
(common)
Template: Feat
(common)
Gifted Plains
(common)
Aurafy Scarab
(common)
Devout Illusion
(common)
Assassin's First Task
(common)
Island
(basic)
Gift
(token)


, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.")
", then attach this to it.)
(

Land Creature – Mountain Mole
Land Creature – Forest Dryad