Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shadowy Hideout isn't a creature while your Devotion to blue and black is less than five.
Shadowy Hideout enters tapped. Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.) : Produce or .4/2
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Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "
: Produce ", then attach this to it.)
Fortified land gets +1/+0 for each land card in your graveyard and has " , : Target player mills two cards".
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
~ enters tapped unless you pay its mana cost.
( : Produce or .) |
Flying
When Archon Vitamancer enters, create a Vitamancy Aura token with enchant land and attach it to target land. (Enchanted land has "Whenever this land becomes tapped, you may gain 1 life.") 4/4
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(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Draw a card.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
Level up
( : This gets a level counter.)
Level 1+. 3/2. Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.) Level 3+. 5/3. 2/1
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Target creature gets -1/-1 until end of turn.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
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When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "
: Produce one mana of any color.")1/2
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Level up
( : This gets a level counter.)
Level 1+. 2/4. Defender Level 3+. 3/5. Indestructible 2/1
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(
: Produce .)
Gifted Forest enters tapped unless you control an artifact or enchantment. When Gifted Forest enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Shaman's First Spell deals 2 damage to any target.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
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Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature has first strike and haste. Equip ![]() |
(
: Produce .)
Gifted Mountain enters tapped unless you control an artifact or enchantment. When Gifted Mountain enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
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, Sacrifice this permanent: Scry 2. |
Shadowy Hideout
(rare)
Resident Fracker
(uncommon)
Card119074
(uncommon)
Archon Vitamancer
(uncommon)
Turtle Beach
(common)
Wizard's First Spell
(common)
U/B Leveler Common
(common)
Assassin's First Task
(common)
Dryad Spring-Bringer
(common)
W Leveler Common
(common)
Gifted Forest
(common)
Shaman's First Spell
(common)
Aurafy Gloves
(common)
Gifted Mountain
(common)
Forest
(basic)
Globe
(token)
: Produce
or
.
", then attach this to it.)
(
Land – Swamp Forest
.)

Land Creature – Island Turtle
