Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Zombie Necrolich can't block. When Zombie Necrolich enters, create a Necromancy Aura token with enchant land and attach it to target land. (Enchanted land has " ![]() ![]() , : Return target creature card from your graveyard to the field.)"3/1
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Aurafy
![]() ![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +0/+3 and has lifelink and "Whenever equipped creature is dealt damage, you may scry 1." Equip ![]() ![]() ![]() |
~ enters tapped unless you pay its mana cost.
( : Produce or .) |
Flying
When Archon Vitamancer enters, create a Vitamancy Aura token with enchant land and attach it to target land. (Enchanted land has "Whenever this land becomes tapped, you may gain 1 life.") 4/4
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Soldier's First Task deals 3 damage to target attacking or blocking creature.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Target creature gets -1/-1 until end of turn.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Devout — Devout Nymph isn't a creature while your Devotion to green is less than 3.
Mana link — Whenever a friendly land or enchantment enters, up to one target creature gets +1/+1 until end of turn. 3/3
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Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.
Mana link — Whenever a friendly land or enchantment enters, target player mills three cards. 2/2
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(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Target creature gains haste and first strike until end of turn.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+1 and has vigilance. Equip ![]() |
Level up
( : This gets a level counter.)
Level 1+. 3/1. Menace Level 3+. 5/3. 2/1
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(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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(
: Produce .)
Gifted Island enters tapped unless you control an artifact or enchantment. When Gifted Island enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
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Sorcerous,
, , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter. |
Zombie Necrolich
(rare)
Aurafy Shield
(uncommon)
Card119074
(uncommon)
Archon Vitamancer
(uncommon)
Soldier's First Task
(common)
Assassin's First Task
(common)
Devout Nymph
(common)
Devout Illusion
(common)
Turtle Beach
(common)
Warrior's First Task
(common)
Aurafy Sight
(common)
B/R Leveler Common
(common)
Dryad Arbor*
(common)
Gifted Island
(common)
Swamp
(basic)
Gift
(token)


: Return target creature card from your graveyard to the field.)"



Land – Swamp Forest

Land Creature – Island Turtle
Land Creature – Forest Dryad