Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player’s draw step, that player draws an additional card.
When Nymph Lobotomancer enters, create a Lobotomancy Aura token with enchant land and attach it to target land. (Enchanted land has " ![]() ![]() , : Target player mills three cards.")2/2
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When Vampire Psychomancer enters, create a Psychomancy Aura token with enchant land and attach it to target land. (Enchanted land has "
![]() ![]() , : Target player discards a card. Activate as sorcery.")3/3
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Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "
: Produce ", then attach this to it.)
Fortified land gets +0/+2 and has vigilance and " , : You gain 2 life".
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature has first strike and haste. Equip ![]() |
(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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(
: Produce .)
Gifted Plains enters tapped unless you control an artifact or enchantment. When Gifted Plains enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Level up
( : This gets a level counter.)
Level 1+. 2/1. When R Leveler Common dies, it deals 1 damage to target player. Level 3+. 3/1. When R Leveler Common dies, it deals 4 damage to target creature. 1/1
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Level up
( : This gets a level counter.)
Level 1+. 4/1. When B Leveler Common dies, you lose 2 life. Level 3+. 6/1. When B Leveler Common dies, return it to the field tapped. 2/1
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Tap or untap target creature.
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Level up
( : This gets a level counter.)
Level 1+. 1/3. Vigilance Level 3+. 3/5. 1/2
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(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.
Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life. 2/2
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When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "
: Produce one mana of any color.")1/2
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, Sacrifice this permanent: Scry 2. |
Nymph Lobotomancer
(rare)
Darksteel Revolution
(uncommon)
Vampire Psychomancer
(uncommon)
Resident Steeple
(uncommon)
Aurafy Gloves
(common)
Dryad Arbor*
(common)
Gifted Plains
(common)
R Leveler Common
(common)
B Leveler Common
(common)
Rogue's First Task
(common)
G/W Leveler Common
(common)
Turtle Beach
(common)
Devout Essence
(common)
Dryad Spring-Bringer
(common)
Forest
(basic)
Globe
(token)


: Target player mills three cards.")

", then attach this to it.)
,
(You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Land Creature – Forest Dryad
.”)
.)
Land Creature – Island Turtle