Therrodinkar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If Leydancer White is in your opening hand or command zone, you may begin the game with it on the field.
When Leydancer White enters, you gain 5 life. 1/4
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Exile the top X cards of your library, where X is your devotion to red. Until end of turn, you may play cards exiled this way.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
When Vampire Psychomancer enters, create a Psychomancy Aura token with enchant land and attach it to target land. (Enchanted land has "
![]() ![]() , : Target player discards a card. Activate as sorcery.")3/3
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Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "
: Produce ", then attach this to it.)
Fortified land has " : Produce ![]() . Spend this mana only to cast artifact spells or activate abilities of artifacts" and " , , Sacrifice this land: Draw a card".
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Draw a card.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
(Sponge Bog isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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(Mole Mound isn't a spell, it's affected by summoning sickness, and it has “
: Produce .”)1/1
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Level up
( : This gets a level counter.)
Level 1+. 3/1. Menace Level 3+. 5/3. 2/1
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When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "
: Produce one mana of any color.")1/2
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Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.
Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life. 2/2
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Aurafy
![]() (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+0 and has menace. Equip ![]() |
Shaman's First Spell deals 2 damage to any target.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
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Create a Globe token (A colorless enchantment artifact with "
, Sacrifice this permanent: Scry 2").
Create a Gift token (A colorless enchantment artifact with "Sorcerous, , , Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter"). |
Target player discards a card.
Create a Globe token (A colorless enchantment artifact with " , Sacrifice this permanent: Scry 2"). |
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, Sacrifice this permanent: Scry 2. |
Leydancer White
(rare)
Goblin Intoxicating
(uncommon)
Vampire Psychomancer
(uncommon)
Resident Foundry
(uncommon)
Wizard's First Spell
(common)
Sponge Bog
(common)
Mole Mound
(common)
B/R Leveler Common
(common)
Dryad Spring-Bringer
(common)
Devout Essence
(common)
Aurafy Scarab
(common)
Shaman's First Spell
(common)
Token test
(common)
Warlock's First Spell
(common)
Forest
(basic)
Globe
(token)


, Sacrifice this permanent: Scry 2").
", then attach this to it.)
Land Creature – Swamp Sponge
Land Creature – Mountain Mole