Anydria Storage: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Fading Grayfolk Colourless Common 2{1}{c} Creature – Merfolk 2 2 Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.) 1 1506207410 on 23 Sep 2017 by Link
2 Grayfolk Elder Colourless Common 1{c} Creature – Merfolk Nomad 1 1 Other Merfolk creatures you control get +1/+0. 2 1506191887 on 23 Sep 2017 by Link
3 Living Sandstorm Colourless Uncommon 6{6} Creature – Sand Elemental 5 5 Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Trample
9 1378549037 on 07 Sep 2013 by Alex
4 Muted Dreams Colourless Uncommon 1{c} Sorcery Choose one —
• Draw two cards, then put a card from your hand on the bottom of your library.
• Return target creature or planeswalker to its owner's hand.
• Create a Desert token. (It's a land with {t}: Produce {c}.")
If you control a colorless creature, you may choose two instead.
0
5 Requests for Aid Colourless None 0 Request This is where I'll discuss things I would like help on with the Anydria block. I may also create separate cards to discuss individual issues. 4 1410482799 on 12 Sep 2014 by Link
6 Rippling Hours Colourless Common 2{1}{c} Sorcery Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
1 1506457715 on 26 Sep 2017 by Link
7 Set One Submissions Colourless None 0 3 1410483262 on 12 Sep 2014 by Link
8 Suggestions Colourless None 0 A place to discuss your opinions on and suggestions for Anydria and the Anydria block (Bubbles, Blossom, and Buttercup). 8 1393627151 on 28 Feb 2014 by Link
9 Twist of Fate Colourless Uncommon 2{1}{c} Instant Put target spell into its owner's library third from the top. That player draws a card. 5 1574179048 on 19 Nov 2019 by continuumg
10 Unending Watch Colourless Uncommon 2{1}{c} Enchantment Colorless creatures you control have vigilance.
Spells and abilities your opponents control can't cause permanents you control to become tapped.
0
11 Withering Sands Colourless Uncommon 1{c} Instant Target player creates a Desert token, then Withering Sands deals 2 damage to that player or to up to one target permanent that player controls for each Desert that player controls. 1 1588876147 on 07 May 2020 by Link
12 Ara, Hope Unfound White Mythic 1{w} Planeswalker – Ara 1 +1 Until your next turn, Ara, Hope Unfound becomes a legendary 2/2 white Human creature.
-2 You may put a creature card with converted mana cost 2 or less from your hand onto the battlefield.
-4 Search your library for up to four creature cards that share a name, reveal them, and put them into your hand. Shuffle your library.
13 1378849363 on 10 Sep 2013 by Patrik Andersson
13 Ashanaël, the Grandmaster White Mythic 5{3}{w}{w} Legendary Creature – Archon 5 5 Flying, Protection from Sphinxes
Archon spells you cast cost {2} less to cast.
Whenever an Archon arrives under your control, you may exile target nonland permanent with {c} or {u} in its mana cost or text box.
3 1678762922 on 14 Mar 2023 by Link
14 Basri, Desperate Guide White Mythic 4{2}{w}{w} Legendary Planeswalker – Basri 4 Counters on permanents you control and permanents you control with counters on them have ward {1}.
+1 Put a +1/+1 counter on target creature or land.
+1 Scry 1. If you attacked with two or more creatures this turn, draw a card.
-5 You gain an emblem with "Counters on noncreature permanents you control are also 1/1 Sand creatures. They benefit from the effects of their counter type."
0
15 Battle Preparations White Uncommon 0 Instant Battle Preparations deals 1 damage to each attacking creature.
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
0
16 Cleric of Sunwall White Rare 2{w}{w} Creature – Human Cleric 0 3 As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you.
4 1340940963 on 29 Jun 2012 by Link
17 Cloud Spirit White None 2{1}{w} Creature – Spirit 1 2 Focus (You may choose not to untap this during your untap step.)
Whenever you focus Cloud Spirit, you gain 2 life.
0
18 Cloudfall White Rare 5{3}{w}{w} Sorcery Foretell {2}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Destroy all creatures.
4 1367780034 on 05 May 2013 by Vitenka
19 Deform White Uncommon 2{c}{w} Instant Exile target nonland permanent. That permanent's owner may put a permanent card with converted mana cost 1 or less from their hand or graveyard onto the battlefield. 1 1678375239 on 09 Mar 2023 by Link
20 Delay White Uncommon 3{1}{w}{w} Enchantment Flash
When Delay arrives, exile target spell which has no targets until Delay leaves the battlefield.
1 1574115064 on 18 Nov 2019 by Link
21 Delirious Wanderer White Common 1{w} Creature – Nomad 1 1 [Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
2 1575104245 on 30 Nov 2019 by SecretInfiltrator
22 Desert Owl White Common 1{w} Creature – Bird 1 1 Flying
When Desert Owl arrives, scry 2.
0
23 Dream Wave White Common 1{w} Sorcery Tap target permanent.
Draw a card.
1 1340098023 on 19 Jun 2012 by Alex
24 Dust White Uncommon 2{1}{w} Instant Exile target tapped creature. Its controller creates a Desert token. (It's a land with "{t}: Produce {c}.") 0
25 Eforl's Court Judge White Rare 3{1}{w}{w} Creature – Human Advisor 2 3 Vigilance
Creatures you control can't be the target of red spells.
0
26 Eforl's Court Sentinel White Rare 2{w}{w} Creature – Human Soldier 2 2 Eforl's Court Sentinel and other soldier creatures your control have vigilance.
Survivor— At the beginning of each end step, if Eforl's Court Sentinel was dealt damage this turn, put a 1/1 white Soldier creature token onto the battlefield.
0
27 Eforl's Retributor White Uncommon 3{1}{w}{w} Creature – Human Knight 3 2 React— Whenever Eforl's Retributor becomes blocked, the defending player can't cast spells this turn. 0
28 Faltering Gleam White Common 2{1}{w} Instant Put target spell on top of its owner's library unless that player pays {2}. 1 1506205171 on 23 Sep 2017 by Link
29 Floundering Sand Kite White Uncommon 1{w} Creature – Sand Spirit 2 2 Flying
Floundering Sand Kite doesn't untap during your untap step.
0
30 Heat Exhaustion White Uncommon 5{4}{w} Enchantment Heat Exhaustion costs {1} less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays {1}.
0
31 Icebind White Uncommon 3{1}{w}{w} Enchantment Flash
When Icebind enters the battlefield, exile target spell.
When Icebind leaves the battlefield, the owner of the exiled card may cast that card without paying its mana cost.
6 1329030000 on 12 Feb 2012 by Link
32 Introspective Pacifist White Common 2{1}{w} Creature – Human Monk 0 4 Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
1 1463171016 on 13 May 2016 by Link
33 Law of the Silver Moon White Uncommon 2{w}{w} Enchantment As Law of the Silver Moon enters the battlefield, name a card.
If a source with the chosen name would deal damage to you, you gain that much life instead.
0
34 Lightfeather Hawk White Common 1{w} Creature – Bird 1 1 Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
0
35 Mission White Uncommon 3{2}{w} Enchantment At the beginning of each other player's upkeep, you and that player may each tap an untapped creature you control. Each player that taps a creature this way draws a card, then you gain 1 life for each creature tapped this way. 0
36 Monk of the Ninth Eye White Rare 3{2}{w} Creature – Kithkin Monk 2 2 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on each creature you control with meditate.
1 1454123373 on 30 Jan 2016 by Link
37 Naodes Eforl, Lawmaker White Rare 3{1}{w}{w} Legendary Creature – Human Advisor 2 3 Vigilance
As Naodes Eforl, Lawmaker enters the battlefield, name a nonland card.
{w}{w}, {t}: Name a nonland card.
Cards named with Naodes Eforl cost {1} more to cast.
6 1368086496 on 09 May 2013 by Vitenka
38 Oath-Given, the Binding Knight White Rare 5{4}{w} Creature – Giant Knight Wizard 3 5 Vigilance
Whenever Oath-Given, the Binding Knight arrives or activates an ability, create a white Key artifact token with "Tap X keys you control: You or a permanent you control gains protection from everything with converted mana cost X until end of turn. X can't be 0."
{2}{w}, {t}: Return target creature card with base power or toughness 1 or less from your graveyard to the battlefield.
1 1687638470 on 24 Jun 2023 by Link
39 Owl of Forgotten Dreams White Uncommon 2{1}{w} Creature – Bird 1 1 Flying
Whenever Owl of Forgotten Dreams attacks, scry X, where X is Owl of Forgotten Dreams's power. (To scry X, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order. )
0
40 Quash Compulsions White Uncommon 1{w} Instant As an additional cost to cast Quash Compulsions, close your gate or pay {2}.
Exile target noncreature spell unless its controller pays {2}.
0
41 Rhox Peacekeeper White Uncommon 4{3}{w} Creature – Rhino Monk 3 3 When Rhox Peacekeeper enters the battlefield, target permanent doesn't untap during its controller's next untap step. 0
42 Seek Community White Uncommon 1{w} Sorcery Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order. 0
43 Seeker of Civilization White Common 1{w} Creature – Human Cleric 1 1 When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.) 1 1366077674 on 16 Apr 2013 by Link
44 Shrouded Oppressor White Rare 4{2}{w}{w} Creature – Sand Spirit 3 3 Flying
When Shrouded Oppressor arrives, tap target creature an opponent controls. That creature doesn't untap during untap steps for as long as you control Shrouded Oppressor.
2 1573585183 on 12 Nov 2019 by continuumg
45 Shulei White None 1{w} Discussion 1 1430196688 on 28 Apr 2015 by Link
46 Shulein Lawmage White Rare 3{1}{w}{w} Creature 0 3 If Shulein Lawmage is in your opening hand, you may begin the game with it on the battlefield. If you do, name a card.
Defender
As Shulein Lawmage enters the battlefield, name a card.
You have protection from the chosen name.
8 1422296610 on 26 Jan 2015 by Link
47 Silent Watcher White Common 1{w} Creature – Human Monk 1 1 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
26 1433440214 on 04 Jun 2015 by Link
48 Squadron Commander White Rare 3{1}{w}{w} Creature – Human Knight 3 3 Persist
React— Whenever Squadron Commander becomes blocked, search your library for a card named Squadron Commander and put it onto the battlefield. Then shuffle your library.
0
49 Stern Auditor White Uncommon 1{w} Creature – Kithkin Noble Advisor 1 1 Lifelink
{r}, {t}: Turn target face-down exiled card face up. If you turned a permanent card face up this way, create a [Knight]. Otherwise, Stern Auditor deals 2 damage to each opponent.
0
50 Stormwing Pegasus White Uncommon 2{1}{w} Creature – Pegasus 1 2 Flying
Sacrifice Stormwing Pegasus: Counter target noncreature spell unless its controller pays {1}.
0
51 Sunwall Healer White Uncommon 2{w}{w} Creature – Cat Cleric 1 2 Protection from Red
{t}: Target player gains 1 life.
1 1355424474 on 13 Dec 2012 by Link
52 Sunwing Dove White Uncommon 3{2}{w} Creature – Bird 1 2 Flying
Tapped creatures you control with flying may attack and block as though they were untapped.
0
53 Veto White Common 3{2}{w} Instant Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
2 1574114688 on 18 Nov 2019 by continuumg
54 Visa Application White Common 2{1}{w} Sorcery Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

0
55 Wall of Sand White Common 2{1}{w} Creature – Sand Wall 1 3 Defender, persist 0
56 White Uncommon Scry Theme White Uncommon 3{2}{w} Creature – Kithkin Monk 2 2 Whenever you scry, untap target creature you control.
{t}: Target player gains 1 life.
3 1601076428 on 25 Sep 2020 by Link
57 Windburst White Common 3{2}{w} Instant Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
4 1339879900 on 16 Jun 2012 by Link
58 Wings of Sand White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
0
59 Writ of Dawn White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has lifelink.
Enchantment creature has protection from creatures without lifelink.
0
60 Aether Influx Blue Common 4{2}{u}{u} Instant Counter target spell.
Foretell {u}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
0
61 Contingency Document Blue Uncommon 1{u} Sorcery Foretell {u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If Contingency Document was prepared, is has flash.
Choose one —
• Scry 2.
• Scry 1, then draw a card.
• Counter target noncreature spell.
0
62 Deluge Elemental Blue Common 2{1}{u} Creature – Elemental 2 1 Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
0
63 Echron, Reality Auteur Blue Mythic 4{2}{c}{u} Legendary Planeswalker – Echron 4 Activated abilities of tapped permanents can't be activated and triggered abilities of tapped permanents don't trigger.
+1 Tap target permanent. Draw a card.
0 Untap target permanent. Scry 2.
-2 Trigger each triggered ability of target untapped permanent.
3 1572364059 on 29 Oct 2019 by continuumg
64 Great Upwelling Blue Rare 2{u}{u} Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
For each player, return four target creatures that player controls to their owner's hands.
8 1368140460 on 09 May 2013 by dude1818
65 Mists of Clarity Blue Common 1{u} Creature – Elemental 0 2 Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0
66 Rain of Thoughts Blue Common 1{u} Instant Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card.
1 1394555162 on 11 Mar 2014 by Vitenka
67 Tamiyo Blue Mythic 4{3}{u} Planeswalker – Tamiyo 2 +2 Look at the top three cards of your library and put them back in any order.
-1 Target player reveals his or her hand. Draw a card for each land card revealed this way.
-8 You gain an emblem with "Players play with the top cards of their libraries revealed" and " You may play the top card of each player's library."

3 1393307363 on 25 Feb 2014 by Link
68 Tamiyo, Planar Scholar Blue Mythic 4{2}{u}{u} Planeswalker – Tamiyo 3 +1 Until your next turn, whenever target permanent an opponent owns becomes tapped, draw up to two cards.
-1 Until your next turn, whenever target opponent casts a spell, you may draw a card.
-6 You gain an emblem with "Play with the top two cards of your library revealed" and "You may play the top two cards of your library."
3 1412891041 on 09 Oct 2014 by Link
69 The Role of Blue Blue None 0 Discussion A place to discuss what blue's absence means. 10 1340042096 on 18 Jun 2012 by Link
70 Water Column Blue Common 2{1}{u} Sorcery Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
15 1394584033 on 12 Mar 2014 by jmgariepy
71 Attended Prince Black Common 2{1}{b} Creature – Merfolk Noble 1 1 Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1 1600925667 on 24 Sep 2020 by Link
72 Contingency Black Uncommon 2{b}{b} Instant Search your library for a card that shares a card type with target spell, reveal it, and put it into your hand. Then shuffle your library.
Foretell {b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
0
73 Crumple Black Common 2{1}{b} Sorcery Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
4 1355222679 on 11 Dec 2012 by Vitenka
74 Dark Coercion Black Rare 3{2}{b} Enchantment – Aura Enchant creature
At the beginning of each end step, enchanted creature's controller may have you draw a card. If that player doesn't, sacrifice Dark Coercion and you gain control of enchanted creature.
2 1571002187 on 13 Oct 2019 by continuumg
75 Derakand Black None 1{b} Discussion 1 1430196441 on 28 Apr 2015 by Link
76 Derakandi Noble Black Uncommon 2{1}{b} Creature – Merfolk Assassin 1 2 Intimidate
When Derakandi Noble enters the battlefield, target player sacrifices a Merfolk.
0
77 Desiccated Husk Black Uncommon 2{b}{b} Creature – Zombie 2 2 Desiccated Husk enters the battlefield tapped.
Persist
React — Whenever Desiccated Husk becomes blocked, remove a -1/-1 counter from Desiccated Husk.
0
78 Dirty Rat Black Common 1{b} Creature – Rat 1 1 React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random. 0
79 Drain of Fluids Black Uncommon 5{3}{b}{b} Sorcery Destroy target creature.
Hydrate — If {u} was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
0
80 Embalmed Iconoclast Black None 2{1}{b} Creature – Zombie 2 1 Embalmed Iconoclast can't block.
Foretell {b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
You may prepare Embalmed Iconoclast from your graveyard.
When you cast Embalmed Iconoclast, if it was prepared, each opponent loses 2 life and you gain 1 life.
6 1565842510 on 15 Aug 2019 by Deleted
81 Escorted Prince Black Common 1{b} Creature – Merfolk Noble 0 1 When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying. 0
82 Graveslide Black Uncommon 2{1}{b} Instant The next time one or more creatures would arrive this turn, put them into their owner's graveyard instead. 1 1574307088 on 21 Nov 2019 by Link
83 Illusion of Immortality Black Uncommon 4{3}{b} Instant Create two [Figment]s, then return target non-Illusion creature card from your graveyard to the battlefield until you control no Illusions. 0
84 Invitation to Darkness Black Uncommon 3{1}{b}{b} Instant If a creature would enter the battlefield this turn, put it into its owner's graveyard instead. 17 1367992622 on 08 May 2013 by Link
85 Lance of Shadow Black Common 3{1}{b}{b} Instant Destroy target nonblack creature.
Foretell {b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
0
86 Mind Attrition Black Common 3{1}{b}{b} Sorcery Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
1 1368419756 on 13 May 2013 by Link
87 Moonshadow Sphinx Black Rare 4{2}{b}{b} Creature – Sphinx 3 3 Flying
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Moonshadow Sphinx gets +2/+2.
Whenever your gate closes, put a -1/-1 counter on Moonshadow Sphinx and draw two cards.
0
88 Needlefin Merfolk Black Uncommon 3{1}{b}{b} Creature – Merfolk Shaman 1 3 {t}: Counter target creature spell unless its controller pays 2 life. 4 1398943079 on 01 May 2014 by Alex
89 Noteholder Demon Black Rare 4{2}{b}{b} Creature – Demon 3 3 Flying, persist
Focus (You may choose not to untap this during your untap step.)
React—Whenever Noteholder Demon becomes blocked, you may put two -1/-1 counters on target creature.
0
90 Oura Vélyn, Thrice Betrayed Black Rare 4{3}{b} Legendary Creature – Azra Wizard 3 2 Flying, deathtouch, lifelink
When Oura Vélyn, Thrice Betrayed arrives or becomes the target of a spell or ability, create a black Key artifact token with "Tap X untapped Keys you control: Each player loses X life. X can't be 0."
1 1687639672 on 24 Jun 2023 by Link
91 Ravenous Vulture Black Common 5{4}{b} Creature – Bird 3 3 Ravenous Vulture costs {1} less to cast for each creature that died this turn. 0
92 Reaction Demon Black Mythic 4{b}{b}{b}{b} Creature – Demon 5 5 Flying
React— Whenever Reaction Demon becomes blocked, you may return target creature card from your graveyard to the battlefield tapped and attacking. (That creature is unblocked.)
1 1378129936 on 02 Sep 2013 by Alex
93 Scorchwood Robber Black Uncommon 2{b}{b} Creature – Human Rogue 1 2 Protection from green
{t}: Remove a counter from target permanent.
0
94 Scrolls of the Lost Black Uncommon 2{1}{b} Enchantment Whenever you cast a colorless spell, you may pay 1 life. If you do, draw a card.
{2}{b}, Sacrifice Scrolls of the Lost: Search your library for a colorless card, reveal it, and put it into your hand. Shuffle your library.
0
95 The Shakes Black Common 1{b} Enchantment – Aura Plague Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
6 1678159927 on 07 Mar 2023 by Link
96 Venomancer Black Uncommon 2{b}{b} Creature – Snake Wizard 1 3 Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life. 0
97 Whispering Wanderer Black Common 3{2}{b} Creature – Merfolk Wraith 1 1 Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer. 3 1685547395 on 31 May 2023 by dude1818
98 Womb Wither Black Common 3{1}{b}{b} Instant Counter target nonblack creature spell. 16 1339880545 on 16 Jun 2012 by Link
99 Years Lost Black Mythic 5{3}{b}{b} Sorcery Target player skips his or her next turn. 9 1358123753 on 14 Jan 2013 by Link
100 Arrow Volley Red Common 1{r} Sorcery Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
0
101 Battlefield Scholar Red Uncommon 2{r}{r} Creature – Goblin Soldier 2 1 Whenever a creature attacking or blocking causes an ability to trigger, you may exile the top card of your library. If you do, you may play that card this turn. 5 1421470686 on 17 Jan 2015 by Link
102 Burning Inspiration Red Rare 5{3}{r}{r} Sorcery Foretell {2}{r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player discards his or her hand and draws seven cards.
3 1367807986 on 06 May 2013 by jmgariepy
103 Burning Volley Red Common 2{1}{r} Sorcery Sift {r} ({3}, Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
Burning Volley deals 3 damage to any target.
1 1687666065 on 25 Jun 2023 by Link
104 Burning-Heart Meditant Red Uncommon 2{1}{r} Creature – Efreet Monk 2 1 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Burning-Heart Meditant has haste.
As long as your gate is open, Burning-Heart Meditant gets +2/+1.
3 1433454840 on 04 Jun 2015 by Link
105 Chaotic Allegiance Red Uncommon 3{2}{r} Enchantment – Aura Enchant creature
At the beginning of each player's upkeep, that player gains control of enchanted creature.
8 1340076051 on 19 Jun 2012 by Link
106 Chasm Guard Red Uncommon 2{r}{r} Creature – Viashino Archer 1 2 Protection from white
{t}: Chasm Guard deals 1 damage to target player.
0
107 Desert Haze Red Common 1{r} Instant Return target creature you don't control to its owner's hand. 0
108 Desperate Search Red Common 1{r} Sorcery Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order. 2 1398932424 on 01 May 2014 by Vitenka
109 Expansive Tide Red Common 2{1}{r} Sorcery Create three Deserts. Sacrifice them at the end if your main phase. 1 1572372248 on 29 Oct 2019 by Link
110 Fate or Folly Red Rare 3{2}{r} Sorcery Reveal the top six cards of your library. Put each instant and/or sorcery card revealed this way into your hand unless an opponent has Fate or Folly deal 2 damage to him or her for each of them. Put the remaining cards on the bottom of your library in a random order. 0
111 Firesurge Elemental Red Mythic 3{1}{r}{r} Creature – Elemental 2 1 Double strike
React— Whenever Firesurge Elemental becomes blocked, you may cast one of your prepared cards without paying its prepare cost.
0
112 Flame-Petal Shaman Red Common 2{r}{r} Creature – Treefolk Shaman 2 2 When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.) 0
113 Flameheart Viashino Red Uncommon 1{r} Creature – Viashino 1 1 Whenever an opponent casts a spell or activates a nonmana ability, Flameheart Viashino gets +2/+0 until end of turn. 2 1366394928 on 19 Apr 2013 by Alex
114 Flaming Blade Red Uncommon 1{x}{r} Instant Target creature gets +X/+0 and gains first strike until end of turn. 6 1393589561 on 28 Feb 2014 by Alex
115 Forgotten Phoenix Red Uncommon 3{2}{r} Creature – Phoenix 2 2 Flying
Whenever you cast a noncreature spell, you may reminisce about Forgotten Phoenix. If you do, it deals 2 damage to any target. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
116 Huntsman's Guide Red Common 1{r} Creature – Elf Shaman 1 1 Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card. 1 1421966949 on 22 Jan 2015 by Link
117 Hyper Beam Red Rare 3{x}{r}{r}{r} Sorcery Hyper Beam deals X damage to target creature and X damage to that creature's controller.
Foretell {x}{r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
0
118 Line Walker Red Common 1{r} Creature – Human Nomad 1 1 Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1 1506545056 on 27 Sep 2017 by Link
119 Lost Remembrancer Red Mythic 4{2}{r}{r} Creature – Sphinx 4 4 Flying
As an additional cost to attack with Lost Remembrancer, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about an instant or sorcery card, copy that card. You may cast that copy this turn.
0
120 Monk of the Ardent Eye Red Common 1{r} Creature – Efreet Monk 1 1 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
0
121 Natar, Daring Archivist Red Rare 3{2}{r} Legendary Creature – Kithkin Wizard 2 3 Haste
Whenever Natar, Daring Archivist arrives or attacks, create a red Key artifact token with "Tap X untapped Keys you control: Target player mills X cards. You may play one of those cards this turn. X can't be 0."
0
122 Phase Shift Red Rare 2{r}{r} Instant Exile target spell. Return that card to its owner's hand at the beginning of his or her next upkeep. 5 1393615921 on 28 Feb 2014 by Link
123 React Enabler Red Uncommon 1{r} Creature – Sand Elemental 1 2 {3}{r}: Target creature blocks this turn if able. 5 1378186908 on 03 Sep 2013 by Link
124 Resync Red Rare 2{r}{r} Instant The owner of target instant or sorcery spell shuffles it into his or her library, then reveals the top card of his or her library. If it's an instant or sorcery card, he or she casts it without paying its mana cost. 17 1337749000 on 23 May 2012 by Link
125 Roar Red Common 1{r} Instant Return target blocking creature to its owner's hand. 0
126 Rockfall Elemental Red Uncommon 2{1}{r} Creature – Elemental 1 1 When Rockfall Elemental enters the battlefield, it deals 1 damage to each other creature. 0
127 Sand Burst Red Common 2{1}{r} Instant Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
0
128 Sand Scour Red Common 2{1}{r} Sorcery Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
4 1368389936 on 12 May 2013 by jmgariepy
129 Sandstorm Mystic Red Uncommon 4{2}{r}{r} Creature – Viashino Mystic 2 3 Haste
{u}, {t}, Discard a card with sift: Draw two cards.
1 1398921673 on 01 May 2014 by Link
130 Scar Claw Elder Red Common 3{2}{r} Creature – Viashino 3 2 Response {r} (You may cast this for {r} if an opponent cast a spell this turn.) 0
131 Seared Visions Red Rare 5{3}{r}{r} Instant Target player draws cards equal to the amount of damage dealt to him or her this turn, then discards that many cards. 0
132 Steam Explosion Red None 3{x}{1}{r}{r} Sorcery Steam Explosion deals X damage to target creature for each Island you control.
Cascade
3 1368596182 on 15 May 2013 by dude1818
133 Sundry Preparations Red Uncommon 2{c}{r} Sorcery Look at the top two cards of each player's library. Exile one of those cards face down, then put the rest into their owners' graveyards. You may play the exiled card this turn. When you cast it, it costs {2} less to cast. 1 1678380905 on 09 Mar 2023 by Link
134 Sunspark Red Uncommon 2{r}{r} Creature – Elemental 3 1 Haste
Sunspark can't be blocked except by creatures with haste.
0
135 Survivor Red Common 3{2}{r} Creature – Human Barbarian 2 2 Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor. 0
136 Vhat Chasm Red None 1{r} Discussion 2 1430196293 on 28 Apr 2015 by Link
137 Visions in the Flame Red Common 1{r} Sorcery Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand. 2 1394442005 on 10 Mar 2014 by Alex
138 Well-Drilling Red Uncommon 1{r} Instant As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add {u}{u}{u} to your mana pool. Spells cast using that mana can't be countered.
0
139 Allfather's Will Green Uncommon 3{1}{g}{g} Instant Counter target noncreature spell unless its controller sacrifices an enchantment. 4 1339880634 on 16 Jun 2012 by Link
140 Ash of Reincarnation Green Rare 4{2}{g}{g} Creature – Treefolk Shaman 3 4 When Ash of Reincarnation dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in any order. 3 1405609868 on 17 Jul 2014 by Link
141 Awakening Surge Green Common 1{g} Instant Untap target permanent.
Draw a card.
0
142 Barkwriter Green Uncommon 2{g}{g} Creature – Treefolk Shaman 0 4 Defender
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card.
0
143 Cactus Threader Green Uncommon 1{g} Creature – Spider 0 2 Reach
{t}: Add {u} to your mana pool.
2 1339880364 on 16 Jun 2012 by Link
144 Divining Circle Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Hydrate — If you spent {u} to cast this, scry 3.
0
145 Dowse Green Common 1{g} Sorcery Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library. 5 1355242411 on 11 Dec 2012 by Link
146 Floral Burst Green None 1{g} Instant Target creature gets +2/+2 until end of turn. If Floral Burst was prepared, that creature gets +4/+4 until end of turn instead.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
1 1394218645 on 07 Mar 2014 by Link
147 Flowering Ooze Green Rare 3{g}{g}{g} Creature – Ooze Plant 1 1 Flowering Ooze is indestructible.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control.
0
148 Focused Treespeaker Green Common 1{g} Creature – Human Shaman 1 1 Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it.
2 1393631402 on 28 Feb 2014 by Alex
149 Greenseeking Green Common 2{1}{g} Sorcery Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.) 0
150 Harmonize Green Uncommon 4{2}{g}{g} Sorcery Draw three cards. 1 1339879606 on 16 Jun 2012 by Link
151 Heart of Renewal Green Rare 1{g} Creature – Elemental 1 1 {t}: Add {c} to your mana pool.
You may have Heart of Renewal enter the battlefield as a copy of any land on the battlefield. If you do, it enters the battlefield tapped.
0
152 Leaf Vortex Green Common 2{1}{g} Instant Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn. 4 1355718307 on 17 Dec 2012 by Link
153 Memories of the Past Green Uncommon 2{1}{g} Sorcery Reminisce, then reminisce again. (To reminisce, put a card from your graveyard on the bottom of your library.)
Draw a card for each land card and each creature card you reminisced about this turn.
1 1506823648 on 01 Oct 2017 by Link
154 Mulchleaf Treefolk Green Common 2{1}{g} Creature – Treefolk Shaman 1 2 {t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
0
155 Nature's Muse Green Common 4{3}{g} Creature – Elf Shaman 2 2 When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control. 2 1410763768 on 15 Sep 2014 by Vitenka
156 Needle Sower Green Uncommon 2{g}{g} Creature – Treefolk Druid 1 2 Protection from black
{t}: Put a counter on target permanent of a type already there.
8 1355325894 on 12 Dec 2012 by Link
157 Needle Strike Green Rare 1{g} Instant Counter target activated or triggered ability from a noncreature source. 1 1340046766 on 18 Jun 2012 by Link
158 Nostalgic Burst Green Common 2{1}{g} Instant You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
2 1516088716 on 16 Jan 2018 by SecretInfiltrator
159 Obscuring Mist Green Common 1{g} Instant Spells and permanents can't be targeted this turn. 0
160 Parched Shapesponge Green Rare 3{1}{g}{g} Creature – Sponge Shapeshifter 3 3 Trample
Hydrate — If {u} was spent to cast Parched Shapesponge, you may have it enter the battlefield as a copy of any creature on the battlefield.
3 1506250589 on 24 Sep 2017 by SecretInfiltrator
161 Pathfinder's Grace Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
0
162 Pensive Elder Green Uncommon 2{1}{g} Creature – Treefolk 1 3 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
0
163 Qezarade, Flower of the Archive Green Rare 2{1}{g} Legendary Creature – Dryad Wizard 1 4 Ward {c} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {c}.)
When Qezarade, Flower of the Archive arrives or dies, create a green Key artifact token with "Tap X untapped Keys you control: Target creature gets +X/+X until end of turn. X can't be 0."
1 1687636993 on 24 Jun 2023 by Link
164 Rampant Expansion Green Common 2{1}{g} Sorcery Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
1 1572367859 on 29 Oct 2019 by Link
165 Reclamation Initiative Green None 3{2}{g} Enchantment When Reclamation Initiative arrives, create two tapped Desert tokens. (The are colorless lands with "{t}: Produce {c}.")
Land tokens you control have "{t}, Sacrifice this: Search you library for a basic land card and put it onto the battlefield tapped, then shuffle your library."
5 1589402601 on 13 May 2020 by Izaac
166 Sandcaller Green Uncommon 2{1}{g} Creature – Elf Druid 1 1 {t}: Add {c} to your mana pool for each Desert your control. 0
167 Sapling Cultivator Green Uncommon 2{g}{g} Creature – Treefolk 2 3 Basic lands you control are Forests in addition to their other types. 0
168 Scorchwood Defender Green Uncommon 2{g}{g} Creature – Cat Warrior 2 2 Flash
Response {g} (You may cast this for {g} if an opponent cast a spell this turn.)
2 1393631220 on 28 Feb 2014 by Alex
169 Scorchwood Elder Green Rare 6{4}{g}{g} Creature – Treefolk Shaman 0 7 When Scorchwood Elder enters the battlefield, put a token onto the battlefield that's a copy of target non-Treefolk creature, except that token is a green Treefolk in addition to its other colors and types. 3 1341040576 on 30 Jun 2012 by Alex
170 Scorchwood Elf Green Rare 3{1}{g}{g} Creature – Elf 2 1 Forestwalk
Whenever Scorchwood Elf deals combat damage to a player, you may draw that many cards.
0
171 Scorchwood Silencer Green Rare 2{g}{g} Creature – Treefolk Druid 1 3 As Scorchwood Silencer enters the battlefield, choose target permanent.
Activated abilities of the chosen permanent can't be activated unless they're mana abilities.
3 1366042888 on 15 Apr 2013 by Link
172 Scorchwood Tracker Green Uncommon 2{g}{g} Creature – Elf Scout 2 2 Track — Whenever a source you control deals noncombat damage, you may pay {1}. If you do, put a 2/2 green Wolf creature token onto the battlefield. 1 1421966782 on 22 Jan 2015 by Link
173 Scorchwood Treefolk Green None 1{g} Discussion 1 1430195923 on 28 Apr 2015 by Link
174 Seek the Path Green Common 2{1}{g} Sorcery Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library. 1 1339880209 on 16 Jun 2012 by Link
175 Seeping Wolf Green Uncommon 2{1}{g} Creature – Beast 1 1 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Seeping Wolf has deathtouch.
As long as your gate is open, Seeping Wolf gets +2/+2 and has trample.
1 1433440943 on 04 Jun 2015 by Link
176 Shift the Bonds Green Uncommon 2{g}{g} Instant Counter target noncreature spell. That spell's controller untaps all lands he or she controls. 1 1355547896 on 15 Dec 2012 by Link
177 Spirit Grasp Green Common 2{1}{g} Enchantment – Aura Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
7 1340098106 on 19 Jun 2012 by Alex
178 Spreading Trees Green Common 2{1}{g} Enchantment – Aura Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
1 1393811685 on 03 Mar 2014 by Link
179 Sturdy Treefolk Green Uncommon 2{g}{g} Creature – Treefolk 2 2 Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters. 0
180 Summer Seeding Green Common 2{g}{g} Instant Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
0
181 Sydin, Heart of the Wastes Green Mythic 3{g}{g}{g} Creature – Sand Spirit 3 3 Trample, hexproof
Whenever Sydin, Heart of the Wastes deals combat damage to a player, put that many colorless Desert land tokens with "{t}: Add {1} to your mana pool" onto the battlefield.
0
182 Sylvan Rebirth Green Uncommon 3{2}{g} Enchantment – Aura Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
11 1393869489 on 03 Mar 2014 by Link
183 Tamiyo's Discovery Green Uncommon 3{2}{g} Sorcery Tamiyo's Discovery costs {2} less to cast if you control a Tamiyo planeswalker.
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library. If that card was legendary, draw a card.
1 1506265055 on 24 Sep 2017 by Link
184 Territorial Bear Green Common 2{1}{g} Creature – Bear 2 2 Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield. 2 1368342827 on 12 May 2013 by Vitenka
185 The Warp in the West Green Rare 4{2}{g}{g} Sorcery Untap all permanents you control, then draw a card.
You may play an additional land this turn.
2 1399394654 on 06 May 2014 by Alex
186 Turn to Earth Green Common 2{g}{g} Sorcery Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
5 1368423129 on 13 May 2013 by dude1818
187 Visions of a Growing World Green Rare 4{3}{g} Enchantment At the beginning of your upkeep, for each permanent you control with a counter on it, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 0
188 Vitalilty Spores Green Common 2{g}{g} Instant Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
0
189 Walking Cactus Green Uncommon 2{g}{g} Creature – Treefolk 2 3 Persist
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Walking Cactus, you may remove a -1/-1 counter from it.
5 1377856444 on 30 Aug 2013 by Alex
190 Wellwatcher Green Uncommon 2{g}{g} Creature – Treefolk Druid 1 3 Vigilance
{t}: Add {u} to your mana pool.
0
191 Woodland Meditant Green Uncommon 2{1}{g} Creature – Elf Monk 2 2 Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant.
As long as your gate is open, Woodland Meditant can attack as though it didn't have defender.
1 1433458796 on 04 Jun 2015 by Link
192 Demon of the Breach Multicolour Mythic 5{3}{u}{b} Creature – Demon 5 5 Flying
Portal (Play with the top card of your library revealed.)
You may cast Demon of the Breach from the top of your library by sacrificing a creature with gate in addition to paying its other costs.
2 1410158540 on 08 Sep 2014 by Vitenka
193 Cailarin Multicolour None 2{b}{r} Discussion 2 1430196502 on 28 Apr 2015 by Link
194 Fighting Elf Multicolour Uncommon 3{1}{r}{g} Creature – Elf Hunter 3 3 {r}{g}, {t}: Fighting Elf fights target attacking or blocking creature. 0
195 Scorchwood Elves Multicolour None 2{r}{g} Discussion 2 1430195852 on 28 Apr 2015 by Link
196 Tanara Multicolour None 2{g}{w} Discussion 1 1430195618 on 28 Apr 2015 by Link
197 Tanaran Educator Multicolour Uncommon 3{1}{g}{w} Creature – Treefolk Cleric 2 4 Whenever you gain life, you may pay {2}. If you do, draw a card. 0
198 Kira Multicolour None 2{w}{b} Discussion 2 1430196588 on 28 Apr 2015 by Link
199 Kiran Doctor Multicolour Uncommon 3{1}{w}{b} Creature – Vampire 2 2 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{2}, {t}, Remove a counter from a creature you control: Put a -1/-1 counter on target creature.
0
200 Kiora Atua Multicolour Mythic 3{1}{g}{u} Planeswalker – Kiora 2 Whenever a land enters the battlefield under your control, put a loyalty counter on Kiora Atua.
+1 The next time target permanent becomes tapped his turn, untap it.
-10 Search your library for any number of creatures with total converted mana cost 15 or less and put them onto the battlefield. Then shuffle your library.
5 1355805859 on 18 Dec 2012 by Link
201 Ayalli's Introspector Multicolour Uncommon 3{1}{r}{w} Creature – Human Nomad 2 3 Lifelink
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Ayalli's Introspector deals 2 damage to each opponent.
0
202 Wellwind Tern Multicolour Uncommon 2{w/u}{u/b} Creature – Bird 2 2 Flash, flying
When Wellwind Tern arrives, return a creature you own with power 2 or less to your hand. Then, if Wellwind Tern is on the battlefield, draw a card.
1 1601957651 on 06 Oct 2020 by Link
203 Ō, the Binder Multicolour Mythic 4{1}{w}{u}{b} Legendary Planeswalker – Ō 5 +2 Until the end of your next turn, target permanent loses all types, colors, and abilities.
-3 Draw a card for each colorless nonland permanent target player controls.
-9 Lands target player controls lose all subtypes and abilities. They gain "{t}: Add {c}{c} to your mana pool."
1 1506192738 on 23 Sep 2017 by Link
204 Ripples of the Upwelling Multicolour Uncommon 3{1}{u/b}{u/r} Enchantment When Ripples of the Upwelling arrives, create two 1/1 blue Elemental creature tokens.
Whenever a player casts a noncreature spell, create a 1/1 blue Elemental creature token.
1 1601958121 on 06 Oct 2020 by Link
205 Leafling Summoner Multicolour Uncommon 2{g/u}{w/u} Creature – Treefolk Shaman 2 2 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{g/w}{u}, {q}, Close your gate: Create a 1/1 blue Elemental creature token. If this is not the first time you've activated the ability this turn, draw a card.
3 1602213676 on 09 Oct 2020 by Link
206 Learned Wanderer Multicolour Uncommon 2{w/u}{u/r} Creature – Human Nomad 2 2 Prepare abilities you activate cost {1} less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana. 1 1600997539 on 25 Sep 2020 by Link
207 Anydria's Nomads Multicolour None 4{b}{r}{g}{w} Discussion 1 1430195515 on 28 Apr 2015 by Link
208 Ciorae, the Roaming Font Multicolour Mythic 5{w}{c}{b}{r}{g} Legendary Creature – Centaur Bard Nomad 4 4 Active, ward {c}{c}
When Ciorae, the Roaming Font's ward cost is paid, target player exiles a card from their hand face down.
{1}, {t}: Turn target face-down exiled card or the top card of target library face up. If that card is black, surveil 3. If it's red, you may play that card until the end of your next turn. If it's green, create a Desert token. If it's white, create a 2/2 white Archon Figment creature token with flying. Otherwise, draw the bottom card of your library.
3 1681232319 on 11 Apr 2023 by Link
209 Obstinance Multicolour Mythic 4{b}{r}{g}{w} Creature – Incarnation 4 4 If you would draw a card, you may instead choose one — You gain 4 life; or each opponent loses 4 life; or Obstinance deals 4 damage to target creature; or shuffle up to four target cards from graveyards into their owner's libraries. 7 1394741651 on 13 Mar 2014 by Link
210 Caravan Nurturer Hybrid Rare 3{1}{u/w}{u/w} Creature – Kithkin Nomad 2 2 Portal (Play with the top card of your library revealed.)
{t}: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.
4 1413408368 on 15 Oct 2014 by dude1818
211 Clever Outfitter Hybrid Uncommon 2{1}{w/u} Creature – Human Wizard 1 2 Portal (Play with the top card of your library revealed.)
{t}: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.
0
212 Cloudform Liege Hybrid Mythic 4{1}{w/u}{w/u}{w/u} Creature – Angel 3 3 Flying
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Other creatures you control with flying get +1/+1.
1 1601342143 on 29 Sep 2020 by Link
213 Mistborn Owl Hybrid None 1{w/u} Creature – Bird 1 1 Flying
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is white, Mistborn Owl gets +0/+2.
As long as the top card of your library is blue, Mistborn Owl untaps during each player's untap step.
0
214 Smug Predictor Hybrid Uncommon 3{1}{w/u}{w/u} Creature – Sphinx 2 2 Flying
Portal (Play with the top card of your library revealed.)
As Smug Predictor enters the battlefield, name a nonbasic card.
As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof.
0
215 Upwelling Fog Hybrid Rare 3{1}{w/u}{w/u} Enchantment Portal (Play with the top card of your library revealed.)
Spells you cast that share a type with the top card of your library cost {1} less to cast.
Spells your opponents cast that share a type with the top card of your library cost {1} more to cast.
0
216 Shade Skipper Hybrid Uncommon 1{u/b} Creature – Horror 1 1 Portal (Play with the top card of your library revealed.)
{t}, Draw a card: Put Shade Skipper on top of your library.
2 1410168274 on 08 Sep 2014 by Alex
217 Artistic Fervor Hybrid Uncommon 2{1}{b/r} Enchantment Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control. 1 1572404194 on 30 Oct 2019 by Link
218 Raucous Trumpeting Hybrid Uncommon 2{1}{b/r} Enchantment Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn.
1 1572383123 on 29 Oct 2019 by Link
219 Forgone Horizons Hybrid Mythic 3{g}{g/w}{w} Sorcery Target player takes an extra turn after this one. That player skips all main phases and combat phases of that turn. 2 1687373330 on 21 Jun 2023 by dude1818
220 Teneph, Master of Soul Hybrid Rare 6{4}{g/w}{g/w} Legendary Creature – Archon 5 5 Flying
Archons you control have vigilance.
Whenever you attack with one or more Archons, you may open or close your gate.
Whenever you open your gate, put a +1/+1 counter on each creature you control.
1 1678788049 on 14 Mar 2023 by Link
221 Norezon, Master of Body Hybrid Rare 6{4}{b/w}{b/w} Legendary Creature – Archon 5 5 Flying
Archons you control have lifelink.
Whenever an Archon you control leaves the battlefield, you may return target non-Archon creature card from your graveyard to your hand.
2 1678788705 on 14 Mar 2023 by Link
222 Beholder of the Forgotten Hybrid Uncommon 1{b/g} Creature – Elf Shaman 1 1 When Beholder of the Forgotten arrives, put the top four cards of your library into your graveyard, then reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever a creature card leaves your graveyard, put a +1/+1 counter on Beholder of the Forgotten.
0
223 Envious Cactid Hybrid Uncommon 3{1}{g/b}{g/b} Creature – Treefolk Shaman 2 2 Deathtouch
At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, draw a card. Otherwise, put a +1/+1 counter on target creature.
1 1601010917 on 25 Sep 2020 by Link
224 GB Archetype Key Uncommon Hybrid None 1{g/b} 1 1601011056 on 25 Sep 2020 by Link
225 Proper Fertilization Hybrid Uncommon 3{2}{g/b} Enchantment Whenever you sacrifice a permanent, draw a card.
{1}{g/b}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
1 1601011769 on 25 Sep 2020 by Link
226 Venomous Succulent Hybrid Uncommon 1{b/g} Creature – Plant 1 1 Deathtouch
Whenever a player sacrifices a permanent, you gain 1 life.
1 1572927163 on 05 Nov 2019 by Link
227 Anxious Explorer Hybrid Common 2{1}{g/u} Creature – Elf Scout 1 1 Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
2 1430055016 on 26 Apr 2015 by Circeus
228 Djinn of Possibilities Hybrid Rare 4{2}{g/u}{g/u} Creature – Djinn 3 3 Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card, Djinn of Possibilities has all activated abilities of that card.
0
229 Formtaker Ooze Hybrid Rare 3{g/u}{g/u}{g/u} Creature – Ooze Shapeshifter 0 0 Formtaker Ooze enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
You may have Formtaker Ooze enter the battlefield as a copy of any creature on the battlefield if {u} was spent to cast it.
0
230 Mistborn Fey Hybrid Uncommon 1{u/g} Creature – Faerie 1 1 Portal (Play with the top card of your library revealed.)
As long as the top card of your library is green, Mistborn Fey gets +1/+1.
As long as the top card of your library is blue, Mistborn Fey has flying.
0
231 Mystic Etchings Hybrid Rare 4{2}{g/u}{g/u} Creature – Wall 0 5 Portal (Play with the top card of your library revealed.)
Once per turn, you may play the top card of your library.
0
232 Reflections of What May Be Hybrid Mythic 2{1}{g/u} Enchantment Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card with converted mana cost less than the number of lands you control, Reflections of What May Be is a copy of that card, except it has gate and this ability.
0
233 Square Up Hybrid None 1{g/u} Instant Target creature has base power and toughness 3/3 until end of turn. 4 1571169873 on 15 Oct 2019 by Link
234 Mist-Scarred Viashino Hybrid Common 2{r/u}{r/u} Creature – Viashino Warrior 3 1 Portal (Play with the top card of your library revealed.)
Sacrifice Mist-Scarred Viashino: Exile the top card of your library. You may play that card this turn.
0
235 Mistborn Flames Hybrid Uncommon 2{1}{u/r} Creature – Elemental 1 1 Portal (Play with the top card of your library revealed.)
As long as the top card of your library is blue, Mistborn Flames can't be blocked.
As long as the top card of your library is red, Mistborn Flames gets +2/+0.
0
236 Mists of Change Hybrid Uncommon 1{r/u} Creature – Elemental 1 1 Portal (Play with the top card of your library revealed.)
{r/u}, {t}: Shuffle the top four cards of your library.
2 1413187579 on 13 Oct 2014 by Alex
237 Peruse Hybrid Common 1{r/u} Sorcery Scry 2, then exile the top card of your library. You may play that card this turn. 1 1570909809 on 12 Oct 2019 by Link
238 Soulfire Liege Hybrid Mythic 3{r/u}{r/u}{r/u} Creature – Drake 3 3 Flying
Other blue creatures you control get +1/+1.
Other red creates you control get +1/+1.
Whenever a blue or red source you control deals damage to a player, exile the top card of that player's library. You may play that card this turn.
0
239 Steam Droplet Hybrid Common 1{u/r} Creature – Elemental 1 1 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) 0
240 Whimsy Sphinx Hybrid Mythic 4{2}{u/r}{u/r} Creature – Sphinx 4 3 Flying
Portal (Play with the top card of your library revealed.)
Whenever Whimsy Sphinx attacks, you may exchange the top card of your library with the bottom card.
React — Whenever Whimsy Sphinx becomes blocked, you may play the top card of your library without paying its mana cost.
1 1430066922 on 26 Apr 2015 by dude1818
241 Censer of Revelation // The World in the Smoke Split Common 2 {2} Artifact // Land {t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.) // {q}: Add one mana of any color. Activate this ability only once each turn.
0
242 Coven Mother // Coven's Grove Split Rare 2 {1}{g} Creature – Dryad Witch // Land 0 3 Unveil — Tap two untapped creatures you control
{t}: Produce one mana of any color. // Creature spells you cast cost {1} less to cast.
1 1680100984 on 29 Mar 2023 by Link
243 Eisana Treeheart // Oath, Eisana's Warden Split Rare 3 {1}{g}{w} Legendary Creature – Elf Druid // Legendary Creature – Treefolk 2 // 4 2 // 4 Vigilance
{t}: Create a 1/1 green Elf creature token.
Unveil {g/w}{g/w} (You may tap this counterclockwise if you pay {g/w}{g/w} as you tap it.) // Lifelink, reach
Tapped creatures you control can block as though they were untapped.
1 1680145080 on 30 Mar 2023 by Link
244 Nervous Father // Brave Protector Split Uncommon 1 {w} Creature – Human Citizen // Creature – Human Warrior 1 // 3 1 // 1 If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.) // First strike 1 1680218397 on 30 Mar 2023 by Link
245 Resting Ironshell // Hunting Ironshell Split Common 1 {u} Creature – Crab // Creature – Crab 1 // 4 4 // 1 Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.) 1 1680144668 on 30 Mar 2023 by Link
246 Scouting Wolf // Wolf Pack Split Common 1 {g} Creature – Wolf // Creature – Wolf 1 // 3 1 // 3 Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.) // Trample 0
247 Twisted Archipelago // Twisted Image Split Rare 0 Land – Island Mountain // Creature – Weird 4 3 Twisted Archipelago arrives tapped.
Unveil {1}{u}{r} (You may tap this counterclockwise if you pay {1}{u}{r} as you tap it.) // Tapped creatures you control can attack as though they were untapped.
10 1680184976 on 30 Mar 2023 by Link
248 Waterveil Falls // Waterveil Mists Split Uncommon 0 Land // Enchantment – Aura Waterveil Falls arrives tapped.
{t}: Produce {u}.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.) // Enchant creature
As you unveil Waterveil Mists, attach it to a creature you control.
Enchanted creature has hexproof.
3 1680122631 on 29 Mar 2023 by Link
249 Woodland Canal // Forester's Lodge Split Rare 0 Land – Forest Island // Artifact – Fortification Woodland Canal arrives tapped
Unveil — Exile two cards from your hand face down until the beginning of your next turn. (You may tap this counterclockwise if you pay — Exile two cards from your hand face down until the beginning of your next turn. as you tap it.) // Fortify {0} ({0}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortified land has active. (It untaps during each player's untap step.)
1 1680466693 on 02 Apr 2023 by Link
250 Ancient Hieroglyphs Artifact Uncommon 3{3} Artifact Ancient Hieroglyphs enters the battlefield with three charge counters on it.
{t}, Remove a charge counter from Ancient Hieroglyphs: Add one mana of any color to your mana pool. If there are no charge counters on Ancient Hieroglyphs, sacrifice it and draw a card.
1 1393565877 on 28 Feb 2014 by Link
251 Bottle of Sand Artifact Uncommon 2{2} Artifact {1}, {t}, Sacrifice Bottle of Sand: Search your library for a Desert card and put it onto the battlefield tapped. Then shuffle your library. 0
252 Curious Remnants Artifact Common 3{3} Artifact {t}: Produce {c}.
{t}, Reminisce : Produce one mana of any color.
1 1600967297 on 24 Sep 2020 by Link
253 Drywater Well Artifact Uncommon 3{3} Artifact When Drywater Well enters the battlefield, draw a card.
{t}: Add one mana of any color to your mana pool.
6 1393453854 on 26 Feb 2014 by Link
254 Lens of the Lost Artifact Uncommon 1{1} Artifact {1}, {t}, Put a charge counter on Lens of the Lost: Look at the top card of your library. You may put that card on the bottom of your library.
{q}, Remove four charge counters from Lens of the Lost: Draw a card.
0
255 Polished Sunstone Artifact Uncommon 2{2} Artifact {t}: Produce {c}{c}{c}. You can't spent this mana to cast spells. 0
256 Robe of Dawn Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
1 1405396126 on 15 Jul 2014 by Link
257 Robe of Dusk Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
1 1394424364 on 10 Mar 2014 by Link
258 Robe of Midday Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
0
259 Robe of Midnight Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
1 1394424152 on 10 Mar 2014 by Link
260 Survival Kit Artifact Uncommon 0 Artifact Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{t}, Sacrifice Survival Kit: You gain 2 life. If you have no cards in hand, draw a card.
0
261 Vial of Ash Artifact Common 2{2} Artifact {t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player. 1 1405396322 on 15 Jul 2014 by Link
262 Vial of Bones Artifact Common 2{2} Artifact {t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. 1 1405396257 on 15 Jul 2014 by Link
263 Vial of Leaves Artifact Common 2{2} Artifact {t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it. 1 1405396426 on 15 Jul 2014 by Link
264 Vial of Sand Artifact None 3{3} Artifact {t}: Produce {c}.
When Vial of Sand leaves the battlefield, create a Desert token. (It's a land with "{t}: Produce {c}."
0
265 Vial of Silk Artifact Common 2{2} Artifact {t}: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life. 1 1405396371 on 15 Jul 2014 by Link
266 Ayurian Oasis Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
{1}{w}, {t}: Put target enchantment card from your graveyard on top of your library.
0
267 Bubbling Bore Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{q}, Sacrifice Bubbling Bore: Search your library for an Island card and put it onto the battlefield tapped. Activate this ability only if you spent mana produced by Bubbling Bore this turn.
5 1366955083 on 26 Apr 2013 by Link
268 Crystalline Spires Land Rare 0 Land – Desert As Crystalline Spires arrives, you may reminisce . If you do, choose a color. If you don't, Crystalline Spires arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c} or {w}.
{t}: Produce one mana of the chosen color.
15 1572358670 on 29 Oct 2019 by Link
269 Dissolving Borders Land Uncommon 0 Land – Desert When Dissolving Borders arrives, if an opponent controls at least two more lands than you, create a tapped Desert token. (It's a colorless land with "{t}: Produce {c}.)
{t}: Produce {c}.
1 1593628241 on 01 Jul 2020 by Link
270 Dunes of Deception Land Uncommon 0 Land – Desert {t}: Add {c} to your mana pool.
{4}, {t}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared.
2 1409986474 on 06 Sep 2014 by Alex
271 Dusty Fairgrounds Land Rare 0 Land – Desert Foretell (During your turn, you may pay {2} and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.
{t}: Produce {c}, {g}, or {w}.
0
272 Encroaching Barchan Land Rare 0 Land – Desert {t}: Produce {c}.
{2}{c}: Put a +1/+1 counter on Encroaching Barchan. It becomes a 0/0 Elemental creature with vigilance and hexproof until end of turn. It's still a Desert land.
0
273 Enoth, the Woken Expanse Land Mythic 0 Legendary Land Planeswalker – Desert Enoth 2 As long as Enoth, the Woken Expanse is tapped, it isn't a planeswalker.
{t}: Produce [{c}].
+1 Scry 1.
-3 Tap or untap target permanent.
0
274 Eternal Horizon Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
{2}{w}, {t}: Put Eternal Horizon and target attacking creature on the bottom of their owner's libraries.
0
275 Expansive Border Land Rare 0 Land – Desert Expansive Border arrives tapped unless you control a non-Desert land.
As Expansive Border arrives, choose a color.
{t}: Produce {c}, {w}, or one mana of the chosen color.
1 1600980186 on 24 Sep 2020 by Link
276 Forgotten Glade Land Rare 0 Land – Desert As Forgotten Glade arrives, you may reminisce . If you don't, Forgotten Glade arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c}, {g}, or {w}.
3 1572355015 on 29 Oct 2019 by Link
277 Mono-Blue "Dual" Land Land None 0 Land Mono-Blue "Dual" Land enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{t}: If you control an Island, draw a card, then put a card from your hand on top of your library. Otherwise, add {u} to your mana pool.
0
278 Neglected Monument Land Rare 0 Land As Neglected Monument arrives, you may reminisce . If you don't, Neglected Monument arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Add {c}, {w}, or {b} to your mana pool.
0
279 Nostalgic Field Land Rare 0 Land – Desert Nostalgic Field arrives tapped.
{t}: Produce {c} or {w}.
{t}, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)
3 1572444457 on 30 Oct 2019 by Link
280 Nostalgic Pasture Land Rare 0 Land – Desert As Nostalgic Pasture arrives, you may reminisce . If you do, Nostalgic Pasture arrives with a memory counter on it. If you don't, Nostalgic Pasture arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c} or {w}.
{t}: Produce one mana of any color. Activate this ability only if Nostalgic Pasture has a memory counter on it.
1 1572444013 on 30 Oct 2019 by Link
281 Place of Contemplation Land Rare 0 Land Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{t}: Add {c} to your mana pool.
{t}, Close your gate: Add {c}{c} to your mana pool.
0
282 River of Lava Land Rare 0 Land River of Lava enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}{r}, Sacrifice River of Lava: Destroy target land.
2 1395354265 on 20 Mar 2014 by Vitenka
283 Rockfall Chasm Land Uncommon 0 Land Rockfall Chasm enters the battlefield tapped with two charge counters on it.
{t}: Add {r} to your mana pool.
{t}, Remove a charge counter from Rockfall Chasm: Target creature with power 2 or less can't be blocked this turn.
1 1368060620 on 09 May 2013 by Link
284 Rootwoven Path Land Uncommon 0 Land Rootwoven Path enters the battlefield tapped with two charge counters on it.
{t}: Add {g} to your mana pool.
{t}, Remove a charge counter from Rootwoven Path: Untap another target permanent.
8 1368156071 on 10 May 2013 by Link
285 Rotting Fens Land Uncommon 0 Land Rotting Fens enters the battlefield tapped with two charge counters on it.
{t}: Add {b} to your mana pool.
{t}, Remove a charge counter from Rotting Fens: Each player that was dealt damage this turn loses 1 life.
0
286 Sandy Domain Land None 0 Land – Desert Sift (You may reveal this card as you draw it. If you do, exchange it with the next card in your library.)
{t}: Produce {c}.
1 1600968834 on 24 Sep 2020 by Link
287 Shimmering Sands Land Rare 0 Land – Desert Shimmering Sands arrives tapped unless you reveal a monocolored card from your hand.
{t}: Produce {w} or {c}.
{t}: If you revealed a card as Shimmering Sands arrived, produce one mana of that card's color.
2 1572354627 on 29 Oct 2019 by Link
288 Telemn, the Final Grove Land Rare 0 Legendary Land {t}: Add {c} to your mana pool.
At the beginning of each upkeep, target land becomes a Forest until end of turn.
0
289 UB Dual Land Land Uncommon 0 Land UB Dual Land enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: If you control an Island, you may put the top card of your library into your graveyard. Otherwise, add {u} to your mana pool.
2 1366436348 on 20 Apr 2013 by Link
290 UG Dual Land Land Uncommon 0 Land UG Dual Land enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add {u} to your mana pool.
11 1366436516 on 20 Apr 2013 by Link
291 UR Dual Land Land Uncommon 0 Land UR Dual Land enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: If you control an Island, instant spells cost {1} less to cast this turn. Otherwise, add {u} to your mana pool.
1 1366436731 on 20 Apr 2013 by Link
292 Urau v2 Land Mythic 0 Legendary Land Activated abilities of lands you control have "Add {u}" in addition to their other effects. This doesn't apply to mana abilities.
{t}: Scry 1.
0
293 Urau, Upwelling's Heart Land Mythic 0 Legendary Land Each land is an Island in addition to its other types. 1 1395188443 on 19 Mar 2014 by Link
294 WU Dual Land Uncommon 0 Land WU Dual enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: If you control an Island, look at the top card of each library. Otherwise, add {u} to your mana pool.
0
295 Window to the Upwelling Land Rare 0 Land Portal (Play with the top card of your library revealed.)
{t}: Add {c} to your mana pool
{1}, {t}: For each color of the card on top of your library, add one mana of that color to your mana pool.
0
296 Windswept Wastes Land Uncommon 0 Land – Desert {t}: Add {c} to your mana pool.
{1}, {t}, Sacrifice Windswept Wastes: Search your library for a Desert card and put it onto the battlefield.
0
297 Zadarran Pits Land Rare 0 Land Zadarran Pits enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2}{b}, {t}: Each opponent loses 1 life for each land you control named Zadarran Pits.
0
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