Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Portal (Play with the top card of your library revealed.)
: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.2/2
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
![]() , , Close your gate: Create a 1/1 blue Elemental creature token. If this is not the first time you've activated the ability this turn, draw a card.2/2
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Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has " : Add to your mana pool" and loses all other types and abilities.) |
Persist
Focus (You may choose not to untap this during your untap step.) Whenever you focus Walking Cactus, you may remove a -1/-1 counter from it. 2/3
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Whenever Sunwarden attacks, you gain 1 life.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)1/3
Tapped creatures you control have hexproof.
2/4
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When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life. [Spread]
Illus. MidJourney
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Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip ![]() |
Response
(You may cast this for if an opponent cast a spell this turn.)3/2
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When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Foretell
(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead. |
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand. |
Other Merfolk creatures you control get +1/+0.
1/1
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Caravan Nurturer
(rare)
Leafling Summoner
(uncommon)
Sylvan Rebirth
(uncommon)
Walking Cactus
(uncommon)
Sunwarden // Rainwarden
(common)
Flame-Petal Shaman
(common)
Turn to Earth
(common)
The Vapors
(common)
Robe of Midnight
(common)
Scar Claw Elder
(common)
Nature's Muse
(common)
Arrow Volley
(common)
Water Column
(common)
Grayfolk Elder
(common)
Mountain
(basic)


: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.
(
,
, Close your gate: Create a 1/1 blue Elemental creature token. If this is not the first time you've activated the ability this turn, draw a card.
Creature – Human Nomad
