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Showing 12 of 12 Multicolour cards
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Show rarities: U R M
+3 Until end of turn, Arlinn becomes a 2/2 Wolf creature with haste and menace that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
+2 Put two +1/+1 counters on Arlinn.
-4 Until end of turn, Arlinn becomes a 6/6 wolf berserker creature with menace and trample that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
+2 Put two +1/+1 counters on Arlinn.
-4 Until end of turn, Arlinn becomes a 6/6 wolf berserker creature with menace and trample that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
3
Chained Giant enters the battlefield with two defender counters on it.
, , Remove a counter from Chained Giant: Chained Giant fights another target creature you control. Activate this ability only when you could cast a sorcery.
: Chained Giant fights another target creature. Activate this ability only when you could cast a sorcery and only if there are no counters on Chained Giant.
, , Remove a counter from Chained Giant: Chained Giant fights another target creature you control. Activate this ability only when you could cast a sorcery.
: Chained Giant fights another target creature. Activate this ability only when you could cast a sorcery and only if there are no counters on Chained Giant.
4/3
Haste
Spells can't be cast on your turn if Crashing Shroudling entered the battlefield this turn.
Non-mana abilities can't be activated on your turn if Crashing Shroudling entered the battlefield this turn.
Spells can't be cast on your turn if Crashing Shroudling entered the battlefield this turn.
Non-mana abilities can't be activated on your turn if Crashing Shroudling entered the battlefield this turn.
4/3
Exile up to two target nontoken permanents, then return them to the battlefield under their owner's control. Creatures returned this way gain haste until end of turn.
: Target creature gains flying until end of turn.
Delirium — ,: Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.
Delirium — ,: Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.
3/3
Hypnotoad must be blocked if able.
When Hypnotoad becomes blocked by a creature, exchange control of Hypnotoad and up to one target creature that blocked it. (Remove those creatures from combat.)
When Hypnotoad becomes blocked by a creature, exchange control of Hypnotoad and up to one target creature that blocked it. (Remove those creatures from combat.)
4/3
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
If you cast Confounding Warcry from your hand, creatures can't attack this turn.
If you cast Confounding Warcry from exile, creatures can't block this turn
If you cast Confounding Warcry from your hand, creatures can't attack this turn.
If you cast Confounding Warcry from exile, creatures can't block this turn
: Add .
All spells and non-mana abilities cost an additional to cast and activate.
All spells and non-mana abilities cost an additional to cast and activate.
Until end of turn, target creature gets -2/-0, then double that creature's power.
Draw a card.
Draw a card.
Only the strong can benefit from it.
Affinity for basic lands.
Untap all creatures and land you control. After this main phase, there is an additional combat phase followed by an additional main phase.
Take an extra turn after this one.
Exile Second Summer.
Untap all creatures and land you control. After this main phase, there is an additional combat phase followed by an additional main phase.
Take an extra turn after this one.
Exile Second Summer.
First strike, vigilance, haste, lifelink, hexproof
4/4
Go to section: White (20) Blue (16) Black (14) Red (11) Green (12) Multicolour (12) Hybrid (1) Artifact (10) Land (3) Scheme (1)
Show rarities: U R M
Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Each player can't cast more than one spell each turn.
last 2019-12-18 14:52:50 by Jack V