Lost Skies of Aurus
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Showing 23 of 23 Blue cards
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Show rarities: C U R M
Equipped creature has flying and hexproof.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
Flying
When Cloudwyrm enters the battlefield, draw a card.
When Cloudwyrm enters the battlefield, draw a card.
"I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea
—Unknown, Tales from the Cloudsea
5/5
Target player mills four cards.
Draw a card.
Draw a card.
Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1
Story Spotlight 1
Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
Flying
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.)
"Ooh, that's a new one!"
1/3



The Nordmarsh has kept out everything but hope.
0/3
Flow — Gust of Mana costs
less if you’ve cast another noncreature spell this turn.
Counter target spell.

Counter target spell.
The mana that soaks Aurus can help... or hinder.
Flying
Flow —
: Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.
Flow —


The curious minds of the fae need constant stimuli.
1/2
The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Flash
When Lightkeeper enters the battlefield, tap target creature.
,
, Sacrifice Lightkeeper: Draw a card.
When Lightkeeper enters the battlefield, tap target creature.


"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
— Aldith Rainsworn
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Return target nonland permanent to its owner's hand.
Return target nonland permanent to its owner's hand.
The smaller remnants are fragile, leading uncaring explorers to a long fall.
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2.
Flow — If you've cast a noncreature spell this turn, scry 2.
"You just have to pull them in the right way."
Flying

,
: Pernicious Fae deals 1 damage to any target



Stings like a bee, but laughs a whole lot more.
1/1
Whenever equipped creature deals damage to an opponent, put a knowledge counter on Stolen Scrolls.
At the beginning of your end step, you may remove a knowledge counter from Stolen Scrolls. If you do, draw a card.
Equip Rogue
Equip
At the beginning of your end step, you may remove a knowledge counter from Stolen Scrolls. If you do, draw a card.
Equip Rogue

Equip

Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Counter target permanent spell.
When you really dislike crowded spaces.
+1: Draw a card. If you control three or more artifacts, instead draw two cards, then discard a card.
-3: You may put an artifact card with converted mana cost 5 or less from your hand onto the battlefield.
-7: Return up to three artifact cards from your graveyard to the battlefield. Then, if you control thirteen or more artifacts, you win the game.
-3: You may put an artifact card with converted mana cost 5 or less from your hand onto the battlefield.
-7: Return up to three artifact cards from your graveyard to the battlefield. Then, if you control thirteen or more artifacts, you win the game.
5
Aptitude — As long as Thoreg Spellblade is enchanted or equipped, it has hexproof.
The Thoreg, or blue dwarves, travel between oases and Umay cities, sharing knowledge and protection.
1/2
Noncreature spells you cast cost
less to cast.
You can't cast noncreature spells during your turn and you may cast noncreature spells as though they had flash.

, Sacrifice Thoughtstorm: Draw two cards.

You can't cast noncreature spells during your turn and you may cast noncreature spells as though they had flash.


Flying
Whenever you cast a noncreature spell, you may pay
. If you do, target creature gets +X/+X and flying until end of turn, where X is that spell's converted mana cost.
Whenever you cast a noncreature spell, you may pay


"Up and up you go!"
2/3
Aptitude — As long as Trespass Artist is enchanted or equipped, whenever it attacks, target attacking creature you control can't be blocked this turn.
Some dwarves interpret the teachings of Amod in peculiar ways.
2/2
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Show rarities: C U R M
Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
Draw two cards.
last 2020-05-21 21:49:02 by FlyingDingo