Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Tribe Council enters the battlefield, you may reveal an Island or blue card from your hand. If you don't, Tribe Council enters the battlefield tapped.
: Add or .Drive is savage without reason.
By u/MarvelousRuin |
You may cast Relentless Reject from your graveyard by sacrificing a nonland permanent in addition to paying its other costs.
Some inventions can't accept being discarded.
3/2
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Flying, vigilance
Whenever Umay Airship attacks, put a +1/+1 counter on target tapped creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
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Haste
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card. "Ok, here's the plan. I run up to him, hit him in the head, and then you get the satchel. Any questions?"
2/2
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Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Liburnas are compact enough to soar through the Cloudsea undeterred by its currents with a minimal crew.
3/1
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Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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You may choose not to untap Forgotten Megalith during your untap step.
, : Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
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Haste
Aptitude — As long as Enthusiastic Assistant is enchanted or equipped, it has menace. "He's alright. Just don't leave him alone with the dangerous stuff."
1/1
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: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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Tribe Council
(rare)
Relentless Reject
(uncommon)
Umay Airship
(uncommon)
Goblin Heistmaster
(uncommon)
Stratus Walk
(common)
Nordmarsh Scout
(common)
Saurian Ambusher
(common)
Cloud Liburna
(common)
Arik's Honor Guard
(common)
Forgotten Megalith
(common)
Enthusiastic Assistant
(common)
Word of Change
(common)
Vendor Bodyguards
(common)
Cascade of Thought
(common)
Mountain
(basic)
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or
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