Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Aptitude — As long as Trespass Artist is enchanted or equipped, whenever it attacks, target attacking creature you control can't be blocked this turn.
Some dwarves interpret the teachings of Amod in peculiar ways.
2/2
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Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
: Add or .In Katma, autumn brings with it the Coppercast, a time where the leaves that cover the valley turn crimson red.
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Haste
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card. "Ok, here's the plan. I run up to him, hit him in the head, and then you get the satchel. Any questions?"
2/2
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Whenever you draw a card, you may put a +1/+1 counter on another target creature you control.
The Great Lake acts as temple, library, and forum for the people of Udar.
3/4
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When Silt Nurturer dies, choose one —
• Put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. "Sometimes, the land needs just a little nudge."
2/2
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Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
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Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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: Add .
, : Add two mana of different colors.The currents of the Cloudsea create pools of magic that all airships try to avoid.
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Reach, trample
As difficult to stop as it is to ignore.
3/4
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When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
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Equipped creature has +1/+1 and reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
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Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
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Trespass Artist
(common, foil)
Copperline Gorge
(rare)
Goblin Heistmaster
(uncommon)
Sage of the Great Lake
(uncommon)
Silt Nurturer
(uncommon)
Eager Tumbler
(common)
Stratus Walk
(common)
Doine Brineweaver
(common)
Cascade of Thought
(common)
Mana Nimbus
(common)
Wandering Colossus
(common)
Curious Seamaw
(common)
Feathered Bow
(common)
Flickering Everember
(common)
Plains
(basic)


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