Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Elder Sanctum enters the battlefield, you may reveal a Swamp or black card from your hand. If you don't, Elder Sanctum enters the battlefield tapped.
: Add or .Harmony is frail without ambition.
By u/MarvelousRuin |
Equipped creature has +1/+1.
Whenever equipped creature attacks, other creatures you control get +1/+1 until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)The First Legion was lost when Orom fell. However, its sigil still command respect.
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance. The gentler the protected, the mightier the custodian.
2/2
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Equipped creature has flying and hexproof.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
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Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer 5/5
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![]() , , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.The Nordmarsh has kept out everything but hope.
0/3
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![]() : Dwarven Haris gets +1/+1 until end of turn.The discipline of the haris is legendary, but there's a reason no one talks about their rage.
2/2
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
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When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
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Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card. Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
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Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
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Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
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![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
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Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Liburnas are compact enough to soar through the Cloudsea undeterred by its currents with a minimal crew.
3/1
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Elder Sanctum
(rare)
First Legion's Plate
(uncommon)
Ursine Guardian
(uncommon)
Cloud Scepter
(uncommon)
Marsh Terror
(common)
Embodiment of Spring
(common)
Dwarven Haris
(common)
Emblem of the Fae
(common)
Mistwaker
(common)
Saurian Darkcaster
(common)
Sky Akrites
(common)
Dictum of Binding
(common)
Aldemann Sellsword
(common)
Cloud Liburna
(common)
Plains
(basic)
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