Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Mill four cards.
II – Return target creature or land card from your graveyard to your hand.
III – Return target instant or sorcery card from your graveyard to your hand.
 U 
Creature – Bear Cleric
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead.
"In the shadow of the Eclipse, my hand will be your salvation."
2/2
 U 
Creature – Dwarf Wizard
Aptitude ⁠— As long as Thoreg Spellblade is enchanted or equipped, it has hexproof.
The Thoreg, or blue dwarves, travel between oases and Umay cities, sharing knowledge and protection.
1/2
 U 
Artifact – Equipment
Equipped creature has flying and hexproof.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
 C 
Creature – Orc Scout
Menace
Orcs have an interesting concept of stealth.
1/1
Embrace the Night
{1}{b}
 
 C 
Sorcery – Adventure
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Human Rogue
When Looter of the Heri Desert enters the battlefield, if {u} was spent to cast it, draw a card, then discard a card.
"The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
 C 
Creature – Human Warrior
{1}{w}: Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.
The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Creature – Bear Druid
Whenever Thornwielder deals combat damage to a player, you may pay {1}{b}. If you do, that player loses 2 life and you gain 2 life.
The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
 C 
Enchantment
When Essence of Loyalty enters the battlefield, put a +1/+1 counter on each creature you control.
{1}{w}, Sacrifice Essence of Loyalty: Put a +1/+1 counter on each creature you control.
"Stand together! We are one!"
—Imperial battle cry.
 C 
Enchantment – Aura
Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
 C 
Artifact
When Remnant's Heart enters the battlefield, create a Treasure token. (It's an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
{1}, {t}: Add two mana of any color.
There are remnants that, deep down, still store some of the Cataclysm's power.
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
Swamp
 
 B 
Basic Land – Swamp

The New Udar (rare)
Eclipse Healer (uncommon)
Thoreg Spellblade (uncommon)
Cloud Scepter (uncommon)
Nordmarsh Scout (common)
Looter of the Heri Desert (common)
Adventuring Gear (common)
Aldemann Sellsword (common)
Lightkeeper (common)
Thornwielder (common)
Essence of Loyalty (common)
Grip of the Lawmage (common)
Remnant's Heart (common)
Call From Beyond (common)
Swamp (basic)