Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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+1: Exile up to one target creature you control, then return it to the battlefield under its owner's control.
-2: Deal 2 damage to any target. You gain 2 life. -6: Exile all other nonland permanents. Each player loses life equal to the number of permanents they controlled exiled this way. 3
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Flying
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.) "Ooh, that's a new one!"
1/3
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When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
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As an additional cost to cast this spell, sacrifice a creature.
Choose one — • Add four mana of any of the sacrificed creature's colors. • Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield. Entwine (Choose both if you pay the entwine cost.) |
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Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flow — Gust of Mana costs
less if you’ve cast another noncreature spell this turn.
Counter target spell. The mana that soaks Aurus can help... or hinder.
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Reach, trample
As difficult to stop as it is to ignore.
3/4
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Deathtouch
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)The best way to silence dissenters is to make them not exist.
1/1
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When Kyzan Strategos enters the battlefield, you may sacrifice a creature. If you do, other creatures you control get +1/+1 and have first strike until end of turn.
"I regret every time I had to make an example of a soldier, but I know every single one was for the betterment of the Empire."
3/2
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Haste
Aptitude — As long as Enthusiastic Assistant is enchanted or equipped, it has menace. "He's alright. Just don't leave him alone with the dangerous stuff."
1/1
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The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
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Target creature gains deathtouch until end of turn.
Draw a card. The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
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Word of Decay
(common, foil)
Iva, the Griever
(mythic)
Dreamtaster
(uncommon)
Menhir Keeper
(uncommon)
Macabre Ritual
(uncommon)
Unyielding Gladius
(common)
Gust of Mana
(common)
Wandering Colossus
(common)
Kyzan Silencer
(common)
Kyzan Strategos
(common)
Enthusiastic Assistant
(common)
Cloudqueen's Envoys
(common)
Toxic Touch
(common)
Emblem of the Eclipse
(common)
Plains
(basic)





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