Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 
 M 
Legendary Creature – Lizard Druid
Whenever Ulik of the Rebirth or another nontoken creature or land enters the battlefield under your control, draw a card.
Whenever Ulik of the Rebirth or another nontoken creature or land is put into your graveyard from anywhere, put a +1/+1 counter on target creature you control.
3/3
 U 
Sorcery
Choose one —
• Distribute two +1/+1 counters among one or two target creatures.
• Gain life equal to the amount of +1/+1 counters on creatures you control.
Entwine {w} (Choose both if you pay the entwine cost.)
 U 
Land
Fierce Torrent enters the battlefield tapped.
{t}: Add {g}, {u}, or {r}.
The fleeting nature of the torrents make them sacred to the Tamis, who treat their fury or lack thereof as omens.
 U 
Artifact
When Truesight Orb enters the battlefield, scry 2, then mill a card.
{t}, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.
One way or another, what it shows will happen.
 C 
Artifact
{t}: Add {w}, {b}, or {g}.
{w}{b}{g}, {t}, Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.
The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
 C 
Creature – Dinosaur
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
 C 
Creature – Bear Druid
Whenever Thornwielder deals combat damage to a player, you may pay {1}{b}. If you do, that player loses 2 life and you gain 2 life.
The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
 C 
Creature – Human Soldier
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/2
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Artifact – Equipment
Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Creature – Lizard Rogue
Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
 C 
Creature – Elemental
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
Plains
 
 B 
Basic Land – Plains

Act of Treason (common, foil)
Ulik of the Rebirth (mythic)
Wild Nourishment (uncommon)
Fierce Torrent (uncommon)
Truesight Orb (uncommon)
Emblem of the Eclipse (common)
Curious Seamaw (common)
Thornwielder (common)
Zesarean Sentry (common)
Lightkeeper (common)
Feathered Bow (common)
Dread Renouncer (common)
Saurian Ambusher (common)
Eager Tumbler (common)
Plains (basic)