Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Merchant Argos enters the battlefield, attacks, or blocks, you gain 2 life and each player draws a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/4
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When Cursed Blood enters the battlefield, you lose 2 life.
Avenge (Whenever another nontoken creature you control dies, you may pay and exile it. If you do, return this creature to the battlefield from your graveyard.)It is said that blood spilled by vampires is still cursed, wandering with their same thirst.
2/2
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Vingon Shieldbreaker has a might counter on it, creatures you control have trample. Armed with maces and pickaxes, they shatter shields and wills alike.
3/3
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Flying, vigilance
Whenever Umay Airship attacks, put a +1/+1 counter on target tapped creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
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Deathtouch
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)The best way to silence dissenters is to make them not exist.
1/1
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Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control. As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
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Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield. Enchanted creature gets +1/+1 and has vigilance. |
: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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![]() , , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.The Nordmarsh has kept out everything but hope.
0/3
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: Add .
, : Add two mana of different colors.The currents of the Cloudsea create pools of magic that all airships try to avoid.
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Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
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When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
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Aptitude — As long as Trespass Artist is enchanted or equipped, whenever it attacks, target attacking creature you control can't be blocked this turn.
Some dwarves interpret the teachings of Amod in peculiar ways.
2/2
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Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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Merchant Argos
(rare)
Cursed Blood
(uncommon)
Vingon Shieldbreaker
(uncommon)
Umay Airship
(uncommon)
Kyzan Silencer
(common)
Swan of the Great Lake
(common)
Grip of the Lawmage
(common)
Word of Change
(common)
Embodiment of Spring
(common)
Mana Nimbus
(common)
Flickering Everember
(common)
Curious Seamaw
(common)
Trespass Artist
(common)
Arik's Honor Guard
(common)
Mountain
(basic)



: Word of Change gets +1/-1 until end of turn.
, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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