Lost Skies of Aurus: Virtual Booster
| Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Choose one —
• Tap up to two target permanents. They don't untap during their controller's next untap step. • Discard a card at random, then draw two cards. • Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. |
Target player reveals their hand. You may discard a card. If you do, that player discards all nonland cards that have the same converted mana cost as the discarded card. Each player loses life equal to the number of cards discarded this way.
|
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Exile target artifact or enchantment. • Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
When Avenger of the Lost West enters the battlefield from your graveyard, you may return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Avenge ![]() ![]() (Whenever another nontoken creature you control dies, you may pay ![]() ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/1
|
Counter target spell unless its controller pays
.The rigid structure of the Kyzan Empire makes it very easy to detect unorthodox behaviours.
|
|
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)An explorer’s essentials in a wild world.
|
Flow — Gust of Mana costs
less if you’ve cast another noncreature spell this turn.
Counter target spell. The mana that soaks Aurus can help... or hinder.
|
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
|
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
|
Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
|
|
Reach, trample
As difficult to stop as it is to ignore.
3/4
|
: Add , , or .
![]() ![]() , , Sacrifice Emblem of Alchemy: Scry 1, then draw a card.The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
|
Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
|
![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
|
|
Umay Call
(uncommon, foil)
Shared Lunacy
(rare)
Kyzan Call
(uncommon)
Avenger of the Lost West
(uncommon)
Magistroi's Denial
(uncommon)
Adventuring Gear
(common)
Gust of Mana
(common)
Eager Tumbler
(common)
Cascade of Thought
(common)
Vitran Improviser
(common)
Wandering Colossus
(common)
Emblem of Alchemy
(common)
Arik's Honor Guard
(common)
Aldemann Sellsword
(common)
Plains
(basic)





: Add