Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top three cards of your library. You may put any number of land cards exiled this way onto the battlefield tapped. You may play nonland cards exiled this way until the end of your next turn.
To succeed, pioneers need wisdom and the boldness to ignore it.
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Choose one —
• Creatures you control get +1/+1 and gain lifelink and vigilance until end of turn. • Destroy target creature with power 3 or less. • Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Choose one —
• Return up to two target creature cards from your graveyard to your hand. • Put a +1/+1 counter on up to one target creature. You may play an additional land this turn. • Return target nonland permanent to its owner's hand. |
Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card. A long time ago, Zarix formed a bond with Aurus itself. Now, he has sensed true danger for the first time since then.
Story Spotlight 2 |
Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn. Its beautiful feathers are used as tool and inspiration.
2/2
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When Flora Ritualist dies, create a 2/2 green Plant creature token.
There is a belief among Udarian elves that their souls will become part of the forest once they die. Some of them make sure it happens.
3/2
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The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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: Add one mana of any color.Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
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![]() : Target creature can't block Federatus Outrider this turn.The federati are soldiers and warriors recruited from outside the empire, molded and trained to be part of its army.
2/2
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Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
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When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/2
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Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)An explorer’s essentials in a wild world.
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Trailblaze
(rare)
Vingon Call
(uncommon)
Doine Call
(uncommon)
Nature's Vigil
(uncommon)
Artist's Familiar
(common)
Flora Ritualist
(common)
Keeper of the Diombhan
(common)
Orom Ruinwalker
(common)
Federatus Outrider
(common)
Merfolk Clouddrifter
(common)
Village Sage
(common)
Flickering Everember
(common)
Zesarean Sentry
(common)
Adventuring Gear
(common)
Mountain
(basic)






: Add one mana of any color.