Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Noble
Vigilance
At the beginning of your upkeep, take control of target creature with power 3 or less until end of turn. Untap it. It gains haste until end of turn.
{t}, Sacrifice a creature: Impero Mercuro gains indestructible until end of turn.
The word of Mercuro is law, as cruel or reckless as it may be.
3/3
 U 
Creature – Crocodile
Flash
Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand.
Revered as the ancestors of the saurians, the marsh crocodiles wait for hours for the perfect time to strike.
3/3
 U 
Sorcery
Choose one —
• Target creature gets +4/+4 and gains trample until end of turn.
• Scry 4, then draw a card.
• Tamis Call deals 4 damage to any target.
 U 
Legendary Creature – Elf Druid
Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
 C 
Creature – Ox
Landfall — Whenever a land enters the battlefield under your control, Vinefur Bison gets +1/+1 until end of turn.
The orcs and ursi of Udar share their reverence for the bison, a symbol of strength, perseverance, and stubbornness.
4/4
 C 
Creature – Human Cleric
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Touch of Light
{1}{w}
 
Instant – Adventure
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
 C 
Instant
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
A jump in the river of the mind.
 C 
Creature – Elemental
{1}{g}, {t}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The Nordmarsh has kept out everything but hope.
0/3
 C 
Artifact
{t}: Add {g}, {u}, or {r}.
{g}{u}{r}, {t}, Sacrifice Emblem of the Fae: Scry 1, then draw a card.
Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Creature – Goblin Artificer
Haste
Aptitude ⁠— As long as Enthusiastic Assistant is enchanted or equipped, it has menace.
"He's alright. Just don't leave him alone with the dangerous stuff."
1/1
 C 
Creature – Lizard Warlock
Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card.
Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
Plains
 
 B 
Basic Land – Plains

Impero Mercuro (mythic)
Rhinic Lurker (uncommon)
Tamis Call (uncommon)
Liese, Voice of Myth (uncommon)
Vinefur Bison (common)
Cloudqueen's Envoys (common)
Cascade of Thought (common)
Embodiment of Spring (common)
Emblem of the Fae (common)
Adventuring Gear (common)
Marsh Terror (common)
Pernicious Fae (common)
Enthusiastic Assistant (common)
Saurian Darkcaster (common)
Plains (basic)