Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {b} or {r}.
When the plane shattered, the Cloudsea wasn't the only consequence. There are still ash covered scars where the earth weeped magma.
 U 
Instant
Destroy target nonland permanent with converted mana cost less than or equal to the number of lands you control.
"The land will extinguish you, despoiler."
—Zarix, Marshbringer
 U 
Enchantment
Flash
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life.
In the shadow of thought
—Saurian expression meaning "to act when they don't expect it"
 U 
Sorcery – Human Cleric
Vigilance
If Umay, Vingon and Kyzan people have something in common, is the intensity of their beliefs.
2/1
Apostatize
{1}{w}
 
 U 
Instant – Adventure
Destroy target noncreature artifact or noncreature enchantment.(Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Human Druid
He doesn't really know what could happen if one were to drink it all in one go.
1/2
Potion of Strength
{1}{g}
 
 C 
Instant – Adventure
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Sorcery
Target player mills four cards.
Draw a card.
Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1
 C 
Creature – Merfolk Wizard
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
 C 
Artifact
{t}: Add {w}, {b}, or {g}.
{w}{b}{g}, {t}, Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.
The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
 C 
Creature – Elemental
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
 C 
Creature – Orc Scout
Menace
Orcs have an interesting concept of stealth.
1/1
Embrace the Night
{1}{b}
 
 C 
Sorcery – Adventure
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Artifact – Equipment
Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
 C 
Creature – Bird Soldier
Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
 C 
Creature – Lizard Warlock
Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card.
Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
Forest
 
 B 
Basic Land – Forest

Blackcleave Cliffs (rare)
Rot Away (uncommon)
Draining Trauma (uncommon)
Insistent Preacher (uncommon)
Village Sage (common)
Dissociative Fugue (common)
Merfolk Clouddrifter (common)
Emblem of the Eclipse (common)
Eager Tumbler (common)
Nordmarsh Scout (common)
Feathered Bow (common)
Adventuring Gear (common)
Sky Akrites (common)
Saurian Darkcaster (common)
Forest (basic)