Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Ooze
When Cursed Blood enters the battlefield, you lose 2 life.
Avenge {b} (Whenever another nontoken creature you control dies, you may pay {b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
It is said that blood spilled by vampires is still cursed, wandering with their same thirst.
2/2
 
 M 
Legendary Planeswalker – Zarix
+1: Each player discards a card. If you discard a land card this way, you may return it from your graveyard to the battlefield tapped.
-2: Create a 2/2 green and black Lizard creature token with deathtouch.
-6: Zarix, Marshbringer deals damage to any target equal to the number of lands you control and you gain that much life.
4
 U 
Legendary Creature – Elf Druid
Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
 U 
Creature – Faerie Warlock
Flying
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.)
"Ooh, that's a new one!"
1/3
 U 
Artifact
{1}, Sacrifice a creature: Choose one —
• Each player gains 2 life.
• Each player loses 2 life.
• Each player draws a card.
When blood touches the polished stone, its dark and powerful aura is revealed.
 C 
Creature – Vampire Cleric
{2}{b}, Sacrifice Fasting Nightsoul: Each opponent loses 3 life and you gain 3 life.
"I don't think I can take it much more."
1/1
 C 
Creature – Human Druid
He doesn't really know what could happen if one were to drink it all in one go.
1/2
Potion of Strength
{1}{g}
 
 C 
Instant – Adventure
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Creature – Giant
Reach, trample
As difficult to stop as it is to ignore.
3/4
 C 
Creature – Human Assassin
Deathtouch
Avenge {b}{b} (Whenever another nontoken creature you control dies, you may pay {b}{b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
The best way to silence dissenters is to make them not exist.
1/1
 C 
Instant
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
A jump in the river of the mind.
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Artifact
{t}: Add {g}, {u}, or {r}.
{g}{u}{r}, {t}, Sacrifice Emblem of the Fae: Scry 1, then draw a card.
Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
 C 
Artifact
{t}: Add {u}, {r}, or {w}.
{u}{r}{w}, {t}, Sacrifice Emblem of Alchemy: Scry 1, then draw a card.
The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
Forest
 
 B 
Basic Land – Forest

Cursed Blood (uncommon, foil)
Zarix, Marshbringer (mythic)
Liese, Voice of Myth (uncommon)
Dreamtaster (uncommon)
Altar of Forgotten Rites (uncommon)
Fasting Nightsoul (common)
Village Sage (common)
Act of Treason (common)
Wandering Colossus (common)
Kyzan Silencer (common)
Cascade of Thought (common)
Lightkeeper (common)
Emblem of the Fae (common)
Emblem of Alchemy (common)
Forest (basic)