Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Elder Sanctum enters the battlefield, you may reveal a Swamp or black card from your hand. If you don't, Elder Sanctum enters the battlefield tapped.
: Add or .Harmony is frail without ambition.
By u/MarvelousRuin |
Kemic Fire can't be countered.
Kemic Fire deals 4 damage to target creature. If it's a Vehicle, exile it instead. Calinios tied magic and alchemy together in a terrible concoction.
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Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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Whenever a creature enters the battlefield from your graveyard, Burning Revenge deals 1 damage to each opponent.
Grief and pain are some of the best pyromantic catalyzers.
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Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
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Equipped creature has +1/+1 and reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
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Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
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When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
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When Keeper of Tozar enters the battlefield, you gain life equal to target creature’s power.
The Tozar forest is vast and mysterious, with clears where the sun shines over myriads of flowers.
2/1
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Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
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Elder Sanctum
(rare)
Kemic Fire
(uncommon)
Liese, Voice of Myth
(uncommon)
Burning Revenge
(uncommon)
Vendor Bodyguards
(common)
Feathered Bow
(common)
Cloudwyrm
(common)
Emblem of the Fae
(common)
Mistwaker
(common)
Nordmarsh Scout
(common)
Curious Seamaw
(common)
Keeper of Tozar
(common)
Mind Threads
(common)
Eager Tumbler
(common)
Plains
(basic)
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