Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures and enchantments. Players can't cast spells until the end of your next turn. Exile Wrathcloud.
Raw mana sweeping away life and magic alike.
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Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card. A long time ago, Zarix formed a bond with Aurus itself. Now, he has sensed true danger for the first time since then.
Story Spotlight 2 |
Haste
Avenge ![]() ![]() (Whenever another nontoken creature you control dies, you may pay ![]() ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)The people of Giallia still fear the sound of their gilded hooves.
4/3
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Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
"The Dark Light will come
banishing the echoes of doubt." —Children of the Eclipse |
Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
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Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
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You may choose not to untap Forgotten Megalith during your untap step.
, : Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Lifelink, flying
Some people say that the Nightsoul came to be when a witch cursed a human with the soul of a bloodsucker.
1/1
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Flash
When Lightkeeper enters the battlefield, tap target creature. , , Sacrifice Lightkeeper: Draw a card."Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn |
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
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Reach, trample
As difficult to stop as it is to ignore.
3/4
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Wrathcloud
(rare)
Nature's Vigil
(uncommon)
Imperial Cavalry
(uncommon)
Shine the Dark Light
(uncommon)
Arik's Honor Guard
(common)
Sky Akrites
(common)
Vitran Improviser
(common)
Forgotten Megalith
(common)
Mind Threads
(common)
Village Sage
(common)
Udarian Bloodsucker
(common)
Lightkeeper
(common)
Charging Lancer
(common)
Wandering Colossus
(common)
Mountain
(basic)






: Scry 1. Activate this ability only any time you could cast a sorcery.