Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge {3}{r}{w} (Whenever another nontoken creature you control dies, you may pay {3}{r}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3/3
 U 
Sorcery
Choose one —
• Return up to two target creature cards from your graveyard to your hand.
• Put a +1/+1 counter on up to one target creature. You may play an additional land this turn.
• Return target nonland permanent to its owner's hand.
 U 
Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
 U 
Creature – Dwarf Wizard
Aptitude ⁠— As long as Vitran Cloudweaver is enchanted or equipped, creatures you control get +1/+1 and gain flying.
“Look! I’m flying! You are flying!”
2/3
 C 
Instant
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Creature – Human Soldier
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/2
 C 
Creature – Dinosaur
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Elemental
{1}{g}, {t}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The Nordmarsh has kept out everything but hope.
0/3
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Artifact
{t}: Add {g}, {u}, or {r}.
{g}{u}{r}, {t}, Sacrifice Emblem of the Fae: Scry 1, then draw a card.
Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
 C 
Creature – Elf Druid
When Keeper of Tozar enters the battlefield, you gain life equal to target creature’s power.
The Tozar forest is vast and mysterious, with clears where the sun shines over myriads of flowers.
2/1
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
Plains
 
 B 
Basic Land – Plains

Pyreheart Angel (rare)
Doine Call (uncommon)
Testudo Formation (uncommon)
Vitran Cloudweaver (uncommon)
Dictum of Binding (common)
Mistwaker (common)
Zesarean Sentry (common)
Curious Seamaw (common)
Marsh Terror (common)
Embodiment of Spring (common)
Act of Treason (common)
Emblem of the Fae (common)
Keeper of Tozar (common)
Dread Renouncer (common)
Plains (basic)