Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or .Not even the saurians dare step into the toxic waters of the Nordmarsh, its oily surface promising a swift end.
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Flying
Flow — ![]() : Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.The curious minds of the fae need constant stimuli.
1/2
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Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
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When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
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Flying
![]() , : Pernicious Fae deals 1 damage to any targetStings like a bee, but laughs a whole lot more.
1/1
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When Spawn of Golguthar dies, it deals 2 damage to target player.
They lack the ordered mind of their father, making up for it in pure cruelty.
1/1
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Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield. Enchanted creature gets +1/+1 and has vigilance. |
Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
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When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/2
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Crown: Scry 1, then draw a card.The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
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Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
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Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
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Darkslick Shores
(rare)
Inquisitive Pixie
(uncommon)
Testudo Formation
(uncommon)
Menhir Keeper
(uncommon)
Pernicious Fae
(common)
Spawn of Golguthar
(common)
Grip of the Lawmage
(common)
Cloudwyrm
(common)
Zesarean Sentry
(common)
Nordmarsh Scout
(common)
Mistwaker
(common)
Emblem of the Crown
(common)
Charging Lancer
(common)
Mighty Display
(common)
Island
(basic)
: Add
or
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