Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each noncreature, non-Vehicle artifact you control is a Vehicle with crew X and power and toughness X, where X is that artifact’s converted mana cost.
Whenever a Vehicle you control dies, Goblin Piloting deals 2 damage to target creature you control and each opponent. At the beginning of your end step, sacrifice all Vehicles that attacked this turn. |
Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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Flow — As long as you've cast a noncreature spell this turn, Elven Primalist has +2/+2 and trample.
Some Udarian elves have exiled themselves from the rest of civilization, looking for a deeper connection to the wilds.
2/2
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Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian. "Our vow is true. Our duty, eternal."
4/4
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: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flow — Gust of Mana costs
less if you’ve cast another noncreature spell this turn.
Counter target spell. The mana that soaks Aurus can help... or hinder.
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
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Flying
![]() , : Pernicious Fae deals 1 damage to any targetStings like a bee, but laughs a whole lot more.
1/1
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Scry 2.
Discard a card, then draw a card. No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
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Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card. Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
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Equipped creature has +1/+1 and reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
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Goblin Piloting
(rare)
Liese, Voice of Myth
(uncommon)
Elven Primalist
(uncommon)
Ardent Praetorian
(uncommon)
Word of Change
(common)
Unyielding Gladius
(common)
Gust of Mana
(common)
Emblem of the Eclipse
(common)
Word of Decay
(common)
Mighty Display
(common)
Pernicious Fae
(common)
Haruspicy
(common)
Saurian Darkcaster
(common)
Feathered Bow
(common)
Swamp
(basic)




: Word of Change gets +1/-1 until end of turn.
: Add