Lost Skies of Aurus: Virtual Booster
| Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Captivating Lyre becomes attached to a permanent, exile target creature an opponent controls until Captivating Lyre becomes unattached from that permanent.
Equipped creature has " , : You may play cards exiled with Captivating Lyre until end of turn".
Equip . |
When Silt Nurturer dies, choose one —
• Put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. "Sometimes, the land needs just a little nudge."
2/2
|
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance. The gentler the protected, the mightier the custodian.
2/2
|
When Truesight Orb enters the battlefield, scry 2, then mill a card.
, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.One way or another, what it shows will happen.
|
Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
|
|
Flow — Gust of Mana costs
less if you’ve cast another noncreature spell this turn.
Counter target spell. The mana that soaks Aurus can help... or hinder.
|
: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
|
Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
|
Scry 2.
Discard a card, then draw a card. No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
|
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control. 2/2
|
|
Haste
Aptitude — As long as Enthusiastic Assistant is enchanted or equipped, it has menace. "He's alright. Just don't leave him alone with the dangerous stuff."
1/1
|
: Add , , or .
![]() ![]() , , Sacrifice Emblem of Growth: Scry 1, then draw a card.Death begets life, just as creation begets destruction.
|
Lifelink, flying
Some people say that the Nightsoul came to be when a witch cursed a human with the soul of a bloodsucker.
1/1
|
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
|
|
Captivating Lyre
(rare)
Silt Nurturer
(uncommon)
Ursine Guardian
(uncommon)
Truesight Orb
(uncommon)
Arik's Honor Guard
(common)
Gust of Mana
(common)
Word of Change
(common)
Saurian Ambusher
(common)
Haruspicy
(common)
Ursus Warmaster
(common)
Enthusiastic Assistant
(common)
Emblem of Growth
(common)
Udarian Bloodsucker
(common)
Merfolk Clouddrifter
(common)
Mountain
(basic)


,
: You may play cards exiled with Captivating Lyre until end of turn".
.