Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Aptitude — As long as Vitran Cloudweaver is enchanted or equipped, creatures you control get +1/+1 and gain flying.
“Look! I’m flying! You are flying!”
2/3
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Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or .A strange metallic gleam is visible where water meets the Cloudsea, with the sun shining through mist and mana.
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Choose one —
• Return up to two target creature cards from your graveyard to your hand. • Put a +1/+1 counter on up to one target creature. You may play an additional land this turn. • Return target nonland permanent to its owner's hand. |
Flash
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life. In the shadow of thought
—Saurian expression meaning "to act when they don't expect it" |
Choose one —
• Target creature gets +4/+4 and gains trample until end of turn. • Scry 4, then draw a card. • Tamis Call deals 4 damage to any target. |
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/2
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When Looter of the Heri Desert enters the battlefield, if
was spent to cast it, draw a card, then discard a card."The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
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Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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![]() , Sacrifice Fasting Nightsoul: Each opponent loses 3 life and you gain 3 life."I don't think I can take it much more."
1/1
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When Flora Ritualist dies, create a 2/2 green Plant creature token.
There is a belief among Udarian elves that their souls will become part of the forest once they die. Some of them make sure it happens.
3/2
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Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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Vitran Cloudweaver
(uncommon, foil)
Seachrome Coast
(rare)
Doine Call
(uncommon)
Draining Trauma
(uncommon)
Tamis Call
(uncommon)
Nordmarsh Scout
(common)
Zesarean Sentry
(common)
Looter of the Heri Desert
(common)
Emblem of the Fae
(common)
Mind Threads
(common)
Fasting Nightsoul
(common)
Flora Ritualist
(common)
Charging Lancer
(common)
Saurian Ambusher
(common)
Mountain
(basic)


: Add
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