Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As Lit Ballroom enters the battlefield, you may reveal a Plains or white card from your hand. If you don't, Lit Ballroom enters the battlefield tapped.
{t}: Add {b} or {r}.
Celebration is vain without tradition.
By u/MarvelousRuin
 U 
Sorcery
Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
"The Dark Light will come
banishing the echoes of doubt."
—Children of the Eclipse
 U 
Instant
Counter target spell unless its controller pays {2}.
The rigid structure of the Kyzan Empire makes it very easy to detect unorthodox behaviours.
 U 
Creature – Faerie Wizard
Flying
Flow — {2}{u}: Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.
The curious minds of the fae need constant stimuli.
1/2
 C 
Sorcery
Target player mills four cards.
Draw a card.
Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1
 C 
Artifact – Vehicle
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Liburnas are compact enough to soar through the Cloudsea undeterred by its currents with a minimal crew.
3/1
 C 
Creature – Dwarf Artist
Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Enthuse
{r}
 
 C 
Instant – Adventure
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Lizard Rogue
Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Human Cleric
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Touch of Light
{1}{w}
 
Instant – Adventure
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Artifact – Equipment
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
 C 
Artifact Creature – Construct
{t}: Add one mana of any color.
Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
Swamp
 
 B 
Basic Land – Swamp

Lit Ballroom (rare)
Shine the Dark Light (uncommon)
Magistroi's Denial (uncommon)
Inquisitive Pixie (uncommon)
Dissociative Fugue (common)
Cloud Liburna (common)
Vitran Improviser (common)
Saurian Ambusher (common)
Marsh Terror (common)
Cloudqueen's Envoys (common)
Mistwaker (common)
Unyielding Gladius (common)
Stratus Walk (common)
Orom Ruinwalker (common)
Swamp (basic)