Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top three cards of your library. You may put any number of land cards exiled this way onto the battlefield tapped. You may play nonland cards exiled this way until the end of your next turn.
To succeed, pioneers need wisdom and the boldness to ignore it.
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Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card. A long time ago, Zarix formed a bond with Aurus itself. Now, he has sensed true danger for the first time since then.
Story Spotlight 2 |
Flying
![]() : Dragonraft gets +2/+0 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Kiranos is a great source of inspiration for umay artificers.
3/2
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Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Exile target artifact or enchantment. • Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
When Remnant's Heart enters the battlefield, create a Treasure token. (It's an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
, : Add two mana of any color.There are remnants that, deep down, still store some of the Cataclysm's power.
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Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
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Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer 5/5
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Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
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Target player mills four cards.
Draw a card. Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1 |
: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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Trailblaze
(rare)
Nature's Vigil
(uncommon)
Dragonraft
(uncommon)
Kyzan Call
(uncommon)
Remnant's Heart
(common)
Arik's Honor Guard
(common)
Cascade of Thought
(common)
Saurian Ambusher
(common)
Stratus Walk
(common)
Charging Lancer
(common)
Marsh Terror
(common)
Mighty Display
(common)
Dissociative Fugue
(common)
Word of Change
(common)
Forest
(basic)





, Sacrifice this artifact: Add one mana of any color.”)
