Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental
{1}{g}, {t}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The Nordmarsh has kept out everything but hope.
0/3
 
 R 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Target opponent exiles a creature with power 2 or less they control.
II – Creatures you control get +1/+1 and gain menace until end of turn.
III – Exile target land.
 U 
Sorcery
Choose one —
• Tap up to two target permanents. They don't untap during their controller's next untap step.
• Discard a card at random, then draw two cards.
• Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Legendary Creature – Elf Druid
Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
 U 
Instant
Choose one —
• Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
• Counter target spell with converted mana cost less than or equal to the number of cards in your hand.
 C 
Instant
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Dwarf Warrior
Aptitude ⁠— As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
 C 
Land
{t}: Add {c}.
{2}, {t}: Add two mana of different colors.
The currents of the Cloudsea create pools of magic that all airships try to avoid.
 C 
Creature – Bear Druid
Whenever Thornwielder deals combat damage to a player, you may pay {1}{b}. If you do, that player loses 2 life and you gain 2 life.
The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
 C 
Creature – Bird
Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn.
Its beautiful feathers are used as tool and inspiration.
2/2
 C 
Creature – Merfolk Wizard
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
Plains
 
 B 
Basic Land – Plains

Embodiment of Spring (common, foil)
The Third Puron War (rare)
Umay Call (uncommon)
Liese, Voice of Myth (uncommon)
Doubtless Drive (uncommon)
Dictum of Binding (common)
Call From Beyond (common)
Marsh Terror (common)
Vendor Bodyguards (common)
Mana Nimbus (common)
Thornwielder (common)
Artist's Familiar (common)
Merfolk Clouddrifter (common)
Pernicious Fae (common)
Plains (basic)