Lost Skies of Aurus: Virtual Booster

Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a 2/2 green Wolf creature token.
II – You may sacrifice a creature. If you do, put three +1/+1 counters on target creature you control.
III – Search your library and/or graveyard for a land card, put it onto the battlefield, then shuffle your library.
 U 
Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
 U 
Enchantment
Whenever a creature enters the battlefield from your graveyard, Burning Revenge deals 1 damage to each opponent.
Grief and pain are some of the best pyromantic catalyzers.
 U 
Artifact – Vehicle
Flying, vigilance
Whenever Umay Airship attacks, put a +1/+1 counter on target tapped creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 C 
Instant
Flow — Gust of Mana costs {1} less if you’ve cast another noncreature spell this turn.
Counter target spell.
The mana that soaks Aurus can help... or hinder.
 C 
Creature – Bear Cleric
When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
 C 
Creature – Bird
Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn.
Its beautiful feathers are used as tool and inspiration.
2/2
 C 
Creature – Human Soldier
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/2
 C 
Creature – Human Soldier
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska
1/2
 C 
Creature – Human Cleric
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Touch of Light
{1}{w}
 
Instant – Adventure
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Human Assassin
Deathtouch
Avenge {b}{b} (Whenever another nontoken creature you control dies, you may pay {b}{b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
The best way to silence dissenters is to make them not exist.
1/1
 C 
Creature – Merfolk Wizard
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Artifact
{t}: Add {b}, {g}, or {u}.
{b}{g}{u}, {t}, Sacrifice Emblem of Growth: Scry 1, then draw a card.
Death begets life, just as creation begets destruction.
Forest
 
 B 
Basic Land – Forest

The Founding of Orom (rare)
Testudo Formation (uncommon)
Burning Revenge (uncommon)
Umay Airship (uncommon)
Gust of Mana (common)
Goldclaw Cleric (common)
Artist's Familiar (common)
Zesarean Sentry (common)
Charging Lancer (common)
Cloudqueen's Envoys (common)
Kyzan Silencer (common)
Merfolk Clouddrifter (common)
Act of Treason (common)
Emblem of Growth (common)
Forest (basic)