Lost Skies of Aurus: Virtual Booster

Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {u}.
A strange metallic gleam is visible where water meets the Cloudsea, with the sun shining through mist and mana.
 U 
Creature – Goblin Rogue
Haste
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card.
"Ok, here's the plan. I run up to him, hit him in the head, and then you get the satchel. Any questions?"
2/2
 U 
Sorcery
Choose one —
• Target creature gets +4/+4 and gains trample until end of turn.
• Scry 4, then draw a card.
• Tamis Call deals 4 damage to any target.
 U 
Creature – Dwarf Wizard
Aptitude ⁠— As long as Vitran Cloudweaver is enchanted or equipped, creatures you control get +1/+1 and gain flying.
“Look! I’m flying! You are flying!”
2/3
 C 
Creature – Elf Warlock
When Flora Ritualist dies, create a 2/2 green Plant creature token.
There is a belief among Udarian elves that their souls will become part of the forest once they die. Some of them make sure it happens.
3/2
 C 
Instant
Counter target permanent spell.
When you really dislike crowded spaces.
 C 
Artifact – Equipment
Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
 C 
Creature – Bear Cleric
When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
 C 
Artifact
{t}: Add {g}, {u}, or {r}.
{g}{u}{r}, {t}, Sacrifice Emblem of the Fae: Scry 1, then draw a card.
Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
 C 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
2/2
 C 
Sorcery
Target player mills four cards.
Draw a card.
Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1
 C 
Instant
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
Mountain
 
 B 
Basic Land – Mountain

Seachrome Coast (rare)
Goblin Heistmaster (uncommon)
Tamis Call (uncommon)
Vitran Cloudweaver (uncommon)
Flora Ritualist (common)
Sublimate (common)
Feathered Bow (common)
Goldclaw Cleric (common)
Emblem of the Fae (common)
Adventuring Gear (common)
Call From Beyond (common)
Ursus Warmaster (common)
Dissociative Fugue (common)
Mighty Display (common)
Mountain (basic)