Lost Skies of Aurus: Virtual Booster
| Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flash
When Lightkeeper enters the battlefield, tap target creature. , , Sacrifice Lightkeeper: Draw a card."Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn |
Each creature card in your graveyard has avenge until end of turn. The avenge cost is equal to its mana cost. (Whenever a creature you control dies, you may activate an avenge ability and exile it. If you do, return the avenging creature to the battlefield from your graveyard.)
At the beginning of the next end step, exile all cards from your graveyard. |
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance. The gentler the protected, the mightier the custodian.
2/2
|
Choose one —
• Creatures you control get +1/+1 and gain lifelink and vigilance until end of turn. • Destroy target creature with power 3 or less. • Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Flow — As long as you've cast a noncreature spell this turn, Elven Primalist has +2/+2 and trample.
Some Udarian elves have exiled themselves from the rest of civilization, looking for a deeper connection to the wilds.
2/2
|
|
Equipped creature has +1/+1 and reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
|
Whenever Thornwielder deals combat damage to a player, you may pay
![]() . If you do, that player loses 2 life and you gain 2 life.The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
|
Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
|
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
|
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
|
: Add , , or .
![]() ![]() , , Sacrifice Emblem of Alchemy: Scry 1, then draw a card.The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
|
Deathtouch
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)The best way to silence dissenters is to make them not exist.
1/1
|
When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
|
Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
|
|
Lightkeeper
(common, foil)
Reckless Retribution
(rare)
Ursine Guardian
(uncommon)
Vingon Call
(uncommon)
Elven Primalist
(uncommon)
Feathered Bow
(common)
Thornwielder
(common)
Cloudwyrm
(common)
Eager Tumbler
(common)
Charging Lancer
(common)
Emblem of Alchemy
(common)
Kyzan Silencer
(common)
Goldclaw Cleric
(common)
Vendor Bodyguards
(common)
Plains
(basic)
,
, Sacrifice Lightkeeper: Draw a card.




