Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {u} or {b}.
Not even the saurians dare step into the toxic waters of the Nordmarsh, its oily surface promising a swift end.
 U 
Creature – Faerie Wizard
Flying
Flow{2}{u}: Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.
The curious minds of the fae need constant stimuli.
1/2
 U 
Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
 U 
Creature – Human Warrior
When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Creature – Devil
When Spawn of Golguthar dies, it deals 2 damage to target player.
They lack the ordered mind of their father, making up for it in pure cruelty.
1/1
 C 
Enchantment – Aura
Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
 C 
Creature – Elemental
Flying
When Cloudwyrm enters the battlefield, draw a card.
"I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea
5/5
 C 
Creature – Human Soldier
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/2
 C 
Creature – Orc Scout
Menace
Orcs have an interesting concept of stealth.
1/1
Embrace the Night
{1}{b}
 
 C 
Sorcery – Adventure
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Artifact
{t}: Add {r}, {w}, or {b}.
{r}{w}{b}, {t}, Sacrifice Emblem of the Crown: Scry 1, then draw a card.
The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
 C 
Creature – Human Soldier
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska
1/2
 C 
Instant
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
Island
 
 B 
Basic Land – Island

Darkslick Shores (rare)
Inquisitive Pixie (uncommon)
Testudo Formation (uncommon)
Menhir Keeper (uncommon)
Pernicious Fae (common)
Spawn of Golguthar (common)
Grip of the Lawmage (common)
Cloudwyrm (common)
Zesarean Sentry (common)
Nordmarsh Scout (common)
Mistwaker (common)
Emblem of the Crown (common)
Charging Lancer (common)
Mighty Display (common)
Island (basic)