Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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Vigilance
When Bearer of Doom enters the battlefield, it fights up to one target creature you don’t control. If a creature an opponent controls would die this turn, exile it instead. "The Eclipse is upon us, and only the strong will stand its shadow!"
4/5
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When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
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Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian. "Our vow is true. Our duty, eternal."
4/4
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Enchant creature
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn". To be chosen among a hundred other soldiers is an honor and a responsibility.
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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![]() , Sacrifice Fasting Nightsoul: Each opponent loses 3 life and you gain 3 life."I don't think I can take it much more."
1/1
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Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control. As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
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Scry 2.
Discard a card, then draw a card. No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
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Flash
When Lightkeeper enters the battlefield, tap target creature. , , Sacrifice Lightkeeper: Draw a card."Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn |
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You may choose not to untap Forgotten Megalith during your untap step.
, : Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control. 2/2
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![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
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Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
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Word of Decay
(common, foil)
Bearer of Doom
(rare)
Menhir Keeper
(uncommon)
Ardent Praetorian
(uncommon)
Kentarchia's Chosen
(uncommon)
Word of Decay
(common)
Fasting Nightsoul
(common)
Swan of the Great Lake
(common)
Haruspicy
(common)
Lightkeeper
(common)
Forgotten Megalith
(common)
Ursus Warmaster
(common)
Aldemann Sellsword
(common)
Vitran Improviser
(common)
Island
(basic)




, Sacrifice Lightkeeper: Draw a card.