Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall — Whenever a land enters the battlefield under your control, Vinefur Bison gets +1/+1 until end of turn.
The orcs and ursi of Udar share their reverence for the bison, a symbol of strength, perseverance, and stubbornness.
4/4
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Whenever Captivating Lyre becomes attached to a permanent, exile target creature an opponent controls until Captivating Lyre becomes unattached from that permanent.
Equipped creature has " , : You may play cards exiled with Captivating Lyre until end of turn".
Equip . |
Flash
Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand. Revered as the ancestors of the saurians, the marsh crocodiles wait for hours for the perfect time to strike.
3/3
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Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
"The Dark Light will come
banishing the echoes of doubt." —Children of the Eclipse |
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Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
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![]() : Target creature can't block Federatus Outrider this turn.The federati are soldiers and warriors recruited from outside the empire, molded and trained to be part of its army.
2/2
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Flying
![]() , : Pernicious Fae deals 1 damage to any targetStings like a bee, but laughs a whole lot more.
1/1
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Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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You may choose not to untap Forgotten Megalith during your untap step.
, : Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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Vinefur Bison
(common, foil)
Captivating Lyre
(rare)
Rhinic Lurker
(uncommon)
Liese, Voice of Myth
(uncommon)
Shine the Dark Light
(uncommon)
Charging Lancer
(common)
Federatus Outrider
(common)
Pernicious Fae
(common)
Unyielding Gladius
(common)
Mind Threads
(common)
Forgotten Megalith
(common)
Goldclaw Cleric
(common)
Village Sage
(common)
Word of Decay
(common)
Swamp
(basic)




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: You may play cards exiled with Captivating Lyre until end of turn".
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