Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Phoenix
Flying, haste
Flow{1}{r}, Discard a card: Return Firecloud Phoenix from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you’ve cast a noncreature spell this turn.
Hatched in nests of magic.
4/4
 U 
Creature – Human Soldier
Haste
When Bloodsun Zealot leaves the battlefield, it deals 1 damage to any target.
Avenge {b}{r} (Whenever another nontoken creature you control dies, you may pay {b}{r} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3/1
 U 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Choose one —
• Add four mana of any of the sacrificed creature's colors.
• Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield.
Entwine {r} (Choose both if you pay the entwine cost.)
 U 
Instant
Destroy target nonland permanent with converted mana cost less than or equal to the number of lands you control.
"The land will extinguish you, despoiler."
—Zarix, Marshbringer
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
2/2
 C 
Creature – Lizard Warlock
Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card.
Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Creature – Bird
Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn.
Its beautiful feathers are used as tool and inspiration.
2/2
 C 
Artifact
{t}: Add {w}, {b}, or {g}.
{w}{b}{g}, {t}, Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.
The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
 C 
Creature – Vampire Cleric
{2}{b}, Sacrifice Fasting Nightsoul: Each opponent loses 3 life and you gain 3 life.
"I don't think I can take it much more."
1/1
 C 
Creature – Elf Druid
When Keeper of Tozar enters the battlefield, you gain life equal to target creature’s power.
The Tozar forest is vast and mysterious, with clears where the sun shines over myriads of flowers.
2/1
 C 
Creature – Dinosaur
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
Plains
 
 B 
Basic Land – Plains

Firecloud Phoenix (rare)
Bloodsun Zealot (uncommon)
Macabre Ritual (uncommon)
Rot Away (uncommon)
Act of Treason (common)
Ursus Warmaster (common)
Saurian Darkcaster (common)
Lightkeeper (common)
Dread Renouncer (common)
Artist's Familiar (common)
Emblem of the Eclipse (common)
Fasting Nightsoul (common)
Keeper of Tozar (common)
Curious Seamaw (common)
Plains (basic)