Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever Captivating Lyre becomes attached to a permanent, exile target creature an opponent controls until Captivating Lyre becomes unattached from that permanent.
Equipped creature has "{1}, {t}: You may play cards exiled with Captivating Lyre until end of turn".
Equip {3}.
 U 
Artifact – Equipment
Equipped creature has flying and hexproof.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
 U 
Artifact – Equipment
Whenever you cast a noncreature spell, equipped creature gets +1/+0 until end of turn.
At the beginning of your end step, if equipped creature’s power is 4 or greater, sacrifice it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Instant
Counter target spell unless its controller pays {2}.
The rigid structure of the Kyzan Empire makes it very easy to detect unorthodox behaviours.
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Artifact – Equipment
Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
 C 
Creature – Dwarf Warrior
Aptitude ⁠— As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
 C 
Creature – Dinosaur
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
 C 
Instant
Flow — Gust of Mana costs {1} less if you’ve cast another noncreature spell this turn.
Counter target spell.
The mana that soaks Aurus can help... or hinder.
 C 
Creature – Human Rogue
When Looter of the Heri Desert enters the battlefield, if {u} was spent to cast it, draw a card, then discard a card.
"The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Artifact
{t}: Add {b}, {g}, or {u}.
{b}{g}{u}, {t}, Sacrifice Emblem of Growth: Scry 1, then draw a card.
Death begets life, just as creation begets destruction.
 C 
Creature – Bird
Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control.
As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
Island
 
 B 
Basic Land – Island

Captivating Lyre (rare)
Cloud Scepter (uncommon)
Wrathcloud Collector (uncommon)
Magistroi's Denial (uncommon)
Marsh Terror (common)
Dread Renouncer (common)
Feathered Bow (common)
Vendor Bodyguards (common)
Curious Seamaw (common)
Gust of Mana (common)
Looter of the Heri Desert (common)
Mistwaker (common)
Emblem of Growth (common)
Swan of the Great Lake (common)
Island (basic)