Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Whenever Mantle of the Silent One enters the battlefield or enchanted creature attacks, exile all cards in target player's graveyard.
Enchanted creature gets +X/+X, where X is the number of creature cards exiled by Mantle of the Silent One.
 U 
Sorcery
Choose one —
• Return up to two target creature cards from your graveyard to your hand.
• Put a +1/+1 counter on up to one target creature. You may play an additional land this turn.
• Return target nonland permanent to its owner's hand.
 U 
Sorcery
Choose one —
• Tap up to two target permanents. They don't untap during their controller's next untap step.
• Discard a card at random, then draw two cards.
• Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card’s converted mana cost. If you don’t, you may play that card until end of turn.
Attending an Umay workshop is always shocking.
 C 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
2/2
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Instant
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
 C 
Instant
Scry 2.
Discard a card, then draw a card.
No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
 C 
Artifact
When Remnant's Heart enters the battlefield, create a Treasure token. (It's an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
{1}, {t}: Add two mana of any color.
There are remnants that, deep down, still store some of the Cataclysm's power.
 C 
Creature – Human Cleric
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Touch of Light
{1}{w}
 
Instant – Adventure
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Bear Cleric
When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
 C 
Creature – Bird
Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control.
As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
Swamp
 
 B 
Basic Land – Swamp

Mantle of the Silent One (rare)
Doine Call (uncommon)
Umay Call (uncommon)
Spark of Creativity (uncommon)
Ursus Warmaster (common)
Dread Renouncer (common)
Lightkeeper (common)
Mighty Display (common)
Haruspicy (common)
Remnant's Heart (common)
Cloudqueen's Envoys (common)
Goldclaw Cleric (common)
Swan of the Great Lake (common)
Marsh Terror (common)
Swamp (basic)