Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
![]() : Each player mills a card. Put a +1/+1 counter on Snida, Emperor's Bane for each land card put into a graveyard this way.The only Emperor to ever die in battle was felled by her spear.
4/4
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Flash
Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand. Revered as the ancestors of the saurians, the marsh crocodiles wait for hours for the perfect time to strike.
3/3
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When Avenger of the Lost West enters the battlefield from your graveyard, you may return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Avenge ![]() ![]() (Whenever another nontoken creature you control dies, you may pay ![]() ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/1
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Enchant creature
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn". To be chosen among a hundred other soldiers is an honor and a responsibility.
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When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
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Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
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Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield. Enchanted creature gets +1/+1 and has vigilance. |
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)An explorer’s essentials in a wild world.
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card. 3/3
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The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Counter target permanent spell.
When you really dislike crowded spaces.
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Reach, trample
As difficult to stop as it is to ignore.
3/4
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
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Snida, Emperor's Bane
(rare)
Rhinic Lurker
(uncommon)
Avenger of the Lost West
(uncommon)
Kentarchia's Chosen
(uncommon)
Goldclaw Cleric
(common)
Act of Treason
(common)
Sky Akrites
(common)
Grip of the Lawmage
(common)
Adventuring Gear
(common)
Vingon Raider
(common)
Keeper of the Diombhan
(common)
Sublimate
(common)
Wandering Colossus
(common)
Emblem of the Fae
(common)
Mountain
(basic)





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