Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Cleric Artist
Haste
Whenever Dwarven Chanter attacks, you may attach any number of target Auras and/or Equipments you control to any number of target creatures.
The words that Amod spoke are revered and feared, and can only be spoken through song.
3/3
 U 
Creature – Dwarf Wizard
Aptitude ⁠— As long as Vitran Cloudweaver is enchanted or equipped, creatures you control get +1/+1 and gain flying.
“Look! I’m flying! You are flying!”
2/3
 U 
Creature – Goblin Wizard
When Coalfeet Goblin enters the battlefield, it deals 2 damage to you.
"Come, stain your feet and walk your destiny!"
2/1
Walk the Cinders
{r}
 
 U 
Instant – Adventure
Walk the Cinders deals 2 damage to target player or planeswalker. (Then exile this card. You may cast the creature later from exile.)
 U 
Sorcery
Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
"The Dark Light will come
banishing the echoes of doubt."
Children of the Eclipse
 C 
Instant
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
 C 
Creature – Human Soldier
First strike
Avenge {1}{w} (Whenever another nontoken creature you control dies, you may pay {1}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
The Legions of old Orom are no more, but their soldiers still fight for Kyzan.
1/1
 C 
Creature – Bat
Lifelink, flying
Some people say that the Nightsoul came to be when a witch cursed a human with the soul of a bloodsucker.
1/1
 C 
Creature – Dwarf Artist
Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Enthuse
{r}
 
 C 
Instant – Adventure
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Creature – Giant
Reach, trample
As difficult to stop as it is to ignore.
3/4
 C 
Artifact
{t}: Add {b}, {g}, or {u}.
{b}{g}{u}, {t}, Sacrifice Emblem of Growth: Scry 1, then draw a card.
Death begets life, just as creation begets destruction.
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
Mountain
 
 B 
Basic Land – Mountain

Dwarven Chanter (rare)
Vitran Cloudweaver (uncommon)
Coalfeet Goblin (uncommon)
Shine the Dark Light (uncommon)
Dictum of Binding (common)
Sworn Legionnaire (common)
Udarian Bloodsucker (common)
Vitran Improviser (common)
Pernicious Fae (common)
Wandering Colossus (common)
Emblem of Growth (common)
Lightkeeper (common)
Mistwaker (common)
Adventuring Gear (common)
Mountain (basic)