Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Noncreature spells you cast cost
less to cast.
You can't cast noncreature spells during your turn and you may cast noncreature spells as though they had flash. ![]() , Sacrifice Thoughtstorm: Draw two cards. |
Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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When Coalfeet Goblin enters the battlefield, it deals 2 damage to you.
"Come, stain your feet and walk your destiny!"
2/1
Walk the Cinders deals 2 damage to target player or planeswalker. (Then exile this card. You may cast the creature later from exile.)
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Giallian Breacher has a might counter on it, whenever it attacks, it gets +2/+0 and gains trample and menace until end of turn. When a battle reaches a stalemate, the Vingon Kin brings out the breachers.
4/3
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Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
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Target player mills four cards.
Draw a card. Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1 |
Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
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Reach, trample
As difficult to stop as it is to ignore.
3/4
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Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control. 2/2
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
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Thoughtstorm
(rare)
Liese, Voice of Myth
(uncommon)
Coalfeet Goblin
(uncommon)
Giallian Breacher
(uncommon)
Dictum of Binding
(common)
Dissociative Fugue
(common)
Nordmarsh Scout
(common)
Emblem of the Eclipse
(common)
Wandering Colossus
(common)
Flickering Everember
(common)
Ursus Warmaster
(common)
Village Sage
(common)
Stratus Walk
(common)
Curious Seamaw
(common)
Swamp
(basic)

less to cast.



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