Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever Fervent Warpriest attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield tapped and attacking. "Let the gold touch your body and mend you. Let the silver touch your soul and lift you."
2/2
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Haste
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card. "Ok, here's the plan. I run up to him, hit him in the head, and then you get the satchel. Any questions?"
2/2
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Flow — As long as you've cast a noncreature spell this turn, Elven Primalist has +2/+2 and trample.
Some Udarian elves have exiled themselves from the rest of civilization, looking for a deeper connection to the wilds.
2/2
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Exile target creature or planeswalker. Its controller draws a card.
A present draped in silver and red is the last thing a criminal's relatives see of him in Kyzan.
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Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card. Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
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Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer 5/5
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Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
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When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
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Target player mills four cards.
Draw a card. Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1 |
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
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Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
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You may choose not to untap Forgotten Megalith during your untap step.
, : Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
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Fervent Warpriest
(rare)
Goblin Heistmaster
(uncommon)
Elven Primalist
(uncommon)
Curt Imprisonment
(uncommon)
Mind Threads
(common)
Saurian Darkcaster
(common)
Act of Treason
(common)
Marsh Terror
(common)
Sky Akrites
(common)
Mistwaker
(common)
Dissociative Fugue
(common)
Curious Seamaw
(common)
Dictum of Binding
(common)
Forgotten Megalith
(common)
Forest
(basic)







: Scry 1. Activate this ability only any time you could cast a sorcery.