Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge {3}{r}{w} (Whenever another nontoken creature you control dies, you may pay {3}{r}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3/3
 U 
Creature – Ooze
When Cursed Blood enters the battlefield, you lose 2 life.
Avenge {b} (Whenever another nontoken creature you control dies, you may pay {b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
It is said that blood spilled by vampires is still cursed, wandering with their same thirst.
2/2
 U 
Creature – Goblin Wizard
When Coalfeet Goblin enters the battlefield, it deals 2 damage to you.
"Come, stain your feet and walk your destiny!"
2/1
Walk the Cinders
{r}
 
 U 
Instant – Adventure
Walk the Cinders deals 2 damage to target player or planeswalker. (Then exile this card. You may cast the creature later from exile.)
 U 
Enchantment – Aura
Flash
Enchant creature
When Cloudforce enters the battlefield, you and permanents you control gain hexproof until end of turn.
Enchanted creature gets +1/+1 and has vigilance.
 C 
Creature – Dinosaur
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
 C 
Enchantment – Aura
Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
 C 
Creature – Human Druid
He doesn't really know what could happen if one were to drink it all in one go.
1/2
Potion of Strength
{1}{g}
 
 C 
Instant – Adventure
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Instant
Flow — Gust of Mana costs {1} less if you’ve cast another noncreature spell this turn.
Counter target spell.
The mana that soaks Aurus can help... or hinder.
 C 
Creature – Dwarf Warrior
Aptitude ⁠— As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
 C 
Creature – Goblin Artificer
Haste
Aptitude ⁠— As long as Enthusiastic Assistant is enchanted or equipped, it has menace.
"He's alright. Just don't leave him alone with the dangerous stuff."
1/1
 C 
Creature – Human Warrior
{1}{w}: Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.
The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
 C 
Artifact
{t}: Add {w}, {b}, or {g}.
{w}{b}{g}, {t}, Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.
The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
Mountain
 
 B 
Basic Land – Mountain

Pyreheart Angel (rare)
Cursed Blood (uncommon)
Coalfeet Goblin (uncommon)
Cloudforce (uncommon)
Curious Seamaw (common)
Call From Beyond (common)
Grip of the Lawmage (common)
Village Sage (common)
Dread Renouncer (common)
Gust of Mana (common)
Vendor Bodyguards (common)
Enthusiastic Assistant (common)
Aldemann Sellsword (common)
Emblem of the Eclipse (common)
Mountain (basic)