Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Dwarf Artificer
When Head-Alchemist Mahir enters the battlefield, look at the top five cards of your library. You may reveal any number of Aura and/or Equipment cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Aura and Equipment spells you cast cost {1} less to cast.
2/3
 U 
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card’s converted mana cost. If you don’t, you may play that card until end of turn.
Attending an Umay workshop is always shocking.
 U 
Enchantment – Aura
Flash
Enchant creature
When Cloudforce enters the battlefield, you and permanents you control gain hexproof until end of turn.
Enchanted creature gets +1/+1 and has vigilance.
 U 
Artifact
When Truesight Orb enters the battlefield, scry 2, then mill a card.
{t}, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.
One way or another, what it shows will happen.
 C 
Creature – Lizard Rogue
Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
 C 
Creature – Elemental
Flying
When Cloudwyrm enters the battlefield, draw a card.
"I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea
5/5
 C 
Instant
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Artifact
You may choose not to untap Forgotten Megalith during your untap step.
{1}, {t}: Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards.
 C 
Creature – Human Soldier
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska
1/2
 C 
Creature – Dwarf Warrior
Aptitude ⁠— As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
 C 
Creature – Orc Scout
Menace
Orcs have an interesting concept of stealth.
1/1
Embrace the Night
{1}{b}
 
 C 
Sorcery – Adventure
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Instant
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
 C 
Creature – Human Rogue
When Looter of the Heri Desert enters the battlefield, if {u} was spent to cast it, draw a card, then discard a card.
"The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
Plains
 
 B 
Basic Land – Plains

Head-Alchemist Mahir (mythic)
Spark of Creativity (uncommon)
Cloudforce (uncommon)
Truesight Orb (uncommon)
Saurian Ambusher (common)
Cloudwyrm (common)
Mighty Display (common)
Pernicious Fae (common)
Forgotten Megalith (common)
Charging Lancer (common)
Vendor Bodyguards (common)
Nordmarsh Scout (common)
Dictum of Binding (common)
Looter of the Heri Desert (common)
Plains (basic)