Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Thermal Bath enters the battlefield, you may reveal a Mountain or red card from your hand. If you don't, Thermal Bath enters the battlefield tapped.
: Add or .Progress is trite without passion.
By u/MarvelousRuin |
Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
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Lush Mangrove enters the battlefield tapped.
: Add , , or .There is a long debated question shared among nearly all Udarian societies: Does the marsh follow the Doine, or is it the other way around?
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Choose one —
• Creatures you control get +1/+1 and gain lifelink and vigilance until end of turn. • Destroy target creature with power 3 or less. • Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Flow — Gust of Mana costs
less if you’ve cast another noncreature spell this turn.
Counter target spell. The mana that soaks Aurus can help... or hinder.
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When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/2
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Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
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: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.The marsh is where roads go to die.
2/2
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Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card. Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
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Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
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: Add one mana of any color.Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
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Thermal Bath
(rare)
Testudo Formation
(uncommon)
Lush Mangrove
(uncommon)
Vingon Call
(uncommon)
Gust of Mana
(common)
Zesarean Sentry
(common)
Flickering Everember
(common)
Word of Change
(common)
Mind Threads
(common)
Dread Renouncer
(common)
Saurian Darkcaster
(common)
Arik's Honor Guard
(common)
Charging Lancer
(common)
Orom Ruinwalker
(common)
Mountain
(basic)
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