Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Cleric Artist
Haste
Whenever Dwarven Chanter attacks, you may attach any number of target Auras and/or Equipments you control to any number of target creatures.
The words that Amod spoke are revered and feared, and can only be spoken through song.
3/3
 U 
Creature – Goblin Wizard
When Coalfeet Goblin enters the battlefield, it deals 2 damage to you.
"Come, stain your feet and walk your destiny!"
2/1
Walk the Cinders
{r}
 
 U 
Instant – Adventure
Walk the Cinders deals 2 damage to target player or planeswalker. (Then exile this card. You may cast the creature later from exile.)
 U 
Creature – Goblin Rogue
Haste
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card.
"Ok, here's the plan. I run up to him, hit him in the head, and then you get the satchel. Any questions?"
2/2
 U 
Creature – Merfolk Shaman
Flash
Flow — When River Wakener enters the battlefield, if you cast a noncreature spell this turn, add {g}{u}{r}. Use this mana only to cast noncreature spells.
"Give, and nature will give back."
3/2
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Artifact – Equipment
Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
 C 
Creature – Bird
Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn.
Its beautiful feathers are used as tool and inspiration.
2/2
 C 
Artifact
You may choose not to untap Forgotten Megalith during your untap step.
{1}, {t}: Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards.
 C 
Instant
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
 C 
Creature – Merfolk Wizard
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
 C 
Sorcery
Target player mills four cards.
Draw a card.
Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
 C 
Creature – Dwarf Warrior
{2}{w}: Dwarven Haris gets +1/+1 until end of turn.
The discipline of the haris is legendary, but there's a reason no one talks about their rage.
2/2
 C 
Creature – Bird Soldier
Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
Forest
 
 B 
Basic Land – Forest

Dwarven Chanter (rare)
Coalfeet Goblin (uncommon)
Goblin Heistmaster (uncommon)
River Wakener (uncommon)
Marsh Terror (common)
Feathered Bow (common)
Artist's Familiar (common)
Forgotten Megalith (common)
Mighty Display (common)
Merfolk Clouddrifter (common)
Dissociative Fugue (common)
Adventuring Gear (common)
Dwarven Haris (common)
Sky Akrites (common)
Forest (basic)