Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Cloudsea enters the battlefield tapped unless you control an enchantment.
: Add one mana of any color.
, : Create a token that’s a copy of target enchantment you control. The Cloudsea’s owner shuffles The Cloudsea into their library.Mana, vapor, and dust twisting in the void left when an old grudge shattered a plane.
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Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian. "Our vow is true. Our duty, eternal."
4/4
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When Avenger of the Lost West enters the battlefield from your graveyard, you may return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Avenge ![]() ![]() (Whenever another nontoken creature you control dies, you may pay ![]() ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/1
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Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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![]() , Sacrifice Fasting Nightsoul: Each opponent loses 3 life and you gain 3 life."I don't think I can take it much more."
1/1
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
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: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.The marsh is where roads go to die.
2/2
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: Add .
, : Add two mana of different colors.The currents of the Cloudsea create pools of magic that all airships try to avoid.
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Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of Alchemy: Scry 1, then draw a card.The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
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The Cloudsea
(rare)
Ardent Praetorian
(uncommon)
Avenger of the Lost West
(uncommon)
Liese, Voice of Myth
(uncommon)
Fasting Nightsoul
(common)
Nordmarsh Scout
(common)
Sky Akrites
(common)
Word of Change
(common)
Saurian Ambusher
(common)
Cascade of Thought
(common)
Dread Renouncer
(common)
Mana Nimbus
(common)
Vitran Improviser
(common)
Emblem of Alchemy
(common)
Forest
(basic)
: Add one mana of any color.
, 



: Word of Change gets +1/-1 until end of turn.

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