Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever Captivating Lyre becomes attached to a permanent, exile target creature an opponent controls until Captivating Lyre becomes unattached from that permanent.
Equipped creature has "{1}, {t}: You may play cards exiled with Captivating Lyre until end of turn".
Equip {3}.
 U 
Instant
Exile target creature or planeswalker. Its controller draws a card.
A present draped in silver and red is the last thing a criminal's relatives see of him in Kyzan.
 U 
Creature – Crocodile
Flash
Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand.
Revered as the ancestors of the saurians, the marsh crocodiles wait for hours for the perfect time to strike.
3/3
 U 
Creature – Bird Warrior
Flying, haste
When Crimson Cliff Liberator enters the battlefield, create a 1/1 red Warrior creature token with haste.
“Mercuro is a despot, a tumor that supplanted the heart of the Kyzan Empire. We will not stand idle while he still reigns.”
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Creature – Dinosaur
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
 C 
Creature – Lizard Cleric
Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
 C 
Creature – Vampire Cleric
{2}{b}, Sacrifice Fasting Nightsoul: Each opponent loses 3 life and you gain 3 life.
"I don't think I can take it much more."
1/1
 C 
Artifact
You may choose not to untap Forgotten Megalith during your untap step.
{1}, {t}: Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards.
 C 
Creature – Lizard Druid
{u}: Word of Change gets +1/-1 until end of turn.
"As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle
1/3
 C 
Artifact – Equipment
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Enchantment – Aura
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
Island
 
 B 
Basic Land – Island

Captivating Lyre (rare)
Curt Imprisonment (uncommon)
Rhinic Lurker (uncommon)
Crimson Cliff Liberator (uncommon)
Act of Treason (common)
Curious Seamaw (common)
Word of Decay (common)
Fasting Nightsoul (common)
Forgotten Megalith (common)
Word of Change (common)
Unyielding Gladius (common)
Lightkeeper (common)
Stratus Walk (common)
Call From Beyond (common)
Island (basic)