Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {r} or {g}.
In Katma, autumn brings with it the Coppercast, a time where the leaves that cover the valley turn crimson red.
 U 
Land
Lush Mangrove enters the battlefield tapped.
{t}: Add {b}, {g}, or {u}.
There is a long debated question shared among nearly all Udarian societies: Does the marsh follow the Doine, or is it the other way around?
 U 
Creature – Crocodile
Flash
Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand.
Revered as the ancestors of the saurians, the marsh crocodiles wait for hours for the perfect time to strike.
3/3
 U 
Artifact
{1}, Sacrifice a creature: Choose one —
• Each player gains 2 life.
• Each player loses 2 life.
• Each player draws a card.
When blood touches the polished stone, its dark and powerful aura is revealed.
 C 
Creature – Ox
Landfall — Whenever a land enters the battlefield under your control, Vinefur Bison gets +1/+1 until end of turn.
The orcs and ursi of Udar share their reverence for the bison, a symbol of strength, perseverance, and stubbornness.
4/4
 C 
Creature – Bird
Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control.
As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Creature – Human Cleric
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Touch of Light
{1}{w}
 
Instant – Adventure
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
 C 
Instant
Scry 2.
Discard a card, then draw a card.
No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
 C 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
2/2
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Land
{t}: Add {c}.
{2}, {t}: Add two mana of different colors.
The currents of the Cloudsea create pools of magic that all airships try to avoid.
 C 
Creature – Human Assassin
Deathtouch
Avenge {b}{b} (Whenever another nontoken creature you control dies, you may pay {b}{b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
The best way to silence dissenters is to make them not exist.
1/1
Swamp
 
 B 
Basic Land – Swamp

Copperline Gorge (rare)
Lush Mangrove (uncommon)
Rhinic Lurker (uncommon)
Altar of Forgotten Rites (uncommon)
Vinefur Bison (common)
Swan of the Great Lake (common)
Act of Treason (common)
Lightkeeper (common)
Cloudqueen's Envoys (common)
Haruspicy (common)
Ursus Warmaster (common)
Dread Renouncer (common)
Mana Nimbus (common)
Kyzan Silencer (common)
Swamp (basic)