Lost Skies of Aurus: Virtual Booster

Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/2
 
 M 
Legendary Planeswalker – Iva
+1: Exile up to one target creature you control, then return it to the battlefield under its owner's control.
-2: Deal 2 damage to any target. You gain 2 life.
-6: Exile all other nonland permanents. Each player loses life equal to the number of permanents they controlled exiled this way.
3
 U 
Creature – Dwarf Wizard
Aptitude ⁠— As long as Thoreg Spellblade is enchanted or equipped, it has hexproof.
The Thoreg, or blue dwarves, travel between oases and Umay cities, sharing knowledge and protection.
1/2
 U 
Creature – Human Soldier
When Avenger of the Lost West enters the battlefield from your graveyard, you may return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Avenge {2}{w}{w} (Whenever another nontoken creature you control dies, you may pay {2}{w}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/1
 U 
Enchantment
Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card.
A long time ago, Zarix formed a bond with Aurus itself. Now, he has sensed true danger for the first time since then.
Story Spotlight 2
 C 
Artifact
{t}: Add {u}, {r}, or {w}.
{u}{r}{w}, {t}, Sacrifice Emblem of Alchemy: Scry 1, then draw a card.
The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
 C 
Instant
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
 C 
Creature – Elemental
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Creature – Human Soldier
First strike
Avenge {1}{w} (Whenever another nontoken creature you control dies, you may pay {1}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
The Legions of old Orom are no more, but their soldiers still fight for Kyzan.
1/1
 C 
Creature – Human Rogue
When Looter of the Heri Desert enters the battlefield, if {u} was spent to cast it, draw a card, then discard a card.
"The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
 C 
Creature – Elemental
{1}{g}, {t}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The Nordmarsh has kept out everything but hope.
0/3
 C 
Creature – Dwarf Rogue Artist
Aptitude ⁠— As long as Trespass Artist is enchanted or equipped, whenever it attacks, target attacking creature you control can't be blocked this turn.
Some dwarves interpret the teachings of Amod in peculiar ways.
2/2
 C 
Creature – Orc Scout
Menace
Orcs have an interesting concept of stealth.
1/1
Embrace the Night
{1}{b}
 
 C 
Sorcery – Adventure
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
Plains
 
 B 
Basic Land – Plains

Zesarean Sentry (common, foil)
Iva, the Griever (mythic)
Thoreg Spellblade (uncommon)
Avenger of the Lost West (uncommon)
Nature's Vigil (uncommon)
Emblem of Alchemy (common)
Dictum of Binding (common)
Eager Tumbler (common)
Mistwaker (common)
Sworn Legionnaire (common)
Looter of the Heri Desert (common)
Embodiment of Spring (common)
Trespass Artist (common)
Nordmarsh Scout (common)
Plains (basic)