Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top three cards of your library. You may put any number of land cards exiled this way onto the battlefield tapped. You may play nonland cards exiled this way until the end of your next turn.
To succeed, pioneers need wisdom and the boldness to ignore it.
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Choose one —
• Target creature gets +4/+4 and gains trample until end of turn. • Scry 4, then draw a card. • Tamis Call deals 4 damage to any target. |
Flying
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.) "Ooh, that's a new one!"
1/3
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Destroy target nonland permanent with converted mana cost less than or equal to the number of lands you control.
"The land will extinguish you, despoiler."
—Zarix, Marshbringer |
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)An explorer’s essentials in a wild world.
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![]() , Sacrifice Fasting Nightsoul: Each opponent loses 3 life and you gain 3 life."I don't think I can take it much more."
1/1
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Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
![]() , , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.The Nordmarsh has kept out everything but hope.
0/3
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control. 2/2
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Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
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Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of Growth: Scry 1, then draw a card.Death begets life, just as creation begets destruction.
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Trailblaze
(rare)
Tamis Call
(uncommon)
Dreamtaster
(uncommon)
Rot Away
(uncommon)
Adventuring Gear
(common)
Fasting Nightsoul
(common)
Stratus Walk
(common)
Embodiment of Spring
(common)
Word of Decay
(common)
Ursus Warmaster
(common)
Call From Beyond
(common)
Flickering Everember
(common)
Emblem of Growth
(common)
Village Sage
(common)
Swamp
(basic)





, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.