Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge {3}{r}{w} (Whenever another nontoken creature you control dies, you may pay {3}{r}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3/3
 U 
Artifact – Equipment
Equipped creature has flying and hexproof.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
 U 
Creature – Bear Cleric
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead.
"In the shadow of the Eclipse, my hand will be your salvation."
2/2
 U 
Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
 C 
Instant
Scry 2.
Discard a card, then draw a card.
No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
 C 
Artifact
You may choose not to untap Forgotten Megalith during your untap step.
{1}, {t}: Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards.
 C 
Creature – Human Soldier
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/2
 C 
Creature – Lizard Wizard
Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
 C 
Creature – Elemental
Flickering Everember attacks each turn if able.
Avenge {2}{r} (Whenever another nontoken creature you control dies, you may pay {2}{r} and exile it. If you do, return this creature to the battlefield from your graveyard.)
Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
 C 
Creature – Human Assassin
Deathtouch
Avenge {b}{b} (Whenever another nontoken creature you control dies, you may pay {b}{b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
The best way to silence dissenters is to make them not exist.
1/1
 C 
Creature – Human Warrior
{1}{w}: Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.
The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
 C 
Creature – Bird
Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn.
Its beautiful feathers are used as tool and inspiration.
2/2
 C 
Creature – Bird Soldier
Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino.
4/2
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
Island
 
 B 
Basic Land – Island

Pyreheart Angel (rare)
Cloud Scepter (uncommon)
Eclipse Healer (uncommon)
Testudo Formation (uncommon)
Haruspicy (common)
Forgotten Megalith (common)
Zesarean Sentry (common)
Doine Brineweaver (common)
Flickering Everember (common)
Kyzan Silencer (common)
Aldemann Sellsword (common)
Artist's Familiar (common)
Arik's Honor Guard (common)
Mistwaker (common)
Island (basic)