Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Target opponent exiles a creature with power 2 or less they control.
II – Creatures you control get +1/+1 and gain menace until end of turn.
III – Exile target land.
 U 
Artifact
When Truesight Orb enters the battlefield, scry 2, then mill a card.
{t}, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.
One way or another, what it shows will happen.
 U 
Artifact – Equipment
Equipped creature has flying and hexproof.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
 U 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Vingon Shieldbreaker has a might counter on it, creatures you control have trample.
Armed with maces and pickaxes, they shatter shields and wills alike.
3/3
 C 
Creature – Human Soldier
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/2
 C 
Instant
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
A jump in the river of the mind.
 C 
Creature – Human Druid
He doesn't really know what could happen if one were to drink it all in one go.
1/2
Potion of Strength
{1}{g}
 
 C 
Instant – Adventure
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Creature – Human Cleric
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Touch of Light
{1}{w}
 
Instant – Adventure
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
 C 
Instant
Target creature gains deathtouch until end of turn.
Draw a card.
The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
 C 
Instant
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
 C 
Land
{t}: Add {c}.
{2}, {t}: Add two mana of different colors.
The currents of the Cloudsea create pools of magic that all airships try to avoid.
 C 
Creature – Lizard Warlock
Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card.
Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
Swamp
 
 B 
Basic Land – Swamp

The Third Puron War (rare)
Truesight Orb (uncommon)
Cloud Scepter (uncommon)
Vingon Shieldbreaker (uncommon)
Zesarean Sentry (common)
Cascade of Thought (common)
Village Sage (common)
Pernicious Fae (common)
Cloudqueen's Envoys (common)
Toxic Touch (common)
Mighty Display (common)
Mana Nimbus (common)
Saurian Darkcaster (common)
Marsh Terror (common)
Swamp (basic)