Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {u} or {b}.
Not even the saurians dare step into the toxic waters of the Nordmarsh, its oily surface promising a swift end.
 U 
Enchantment
Flash
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life.
In the shadow of thought
—Saurian expression meaning "to act when they don't expect it"
 U 
Creature – Human Soldier
Double strike
Whenever another creature you control with power 2 or less attacks, it gains double strike until end of turn.
"The strength was inside you all along."
1/2
 U 
Sorcery
Choose one —
• Tap up to two target permanents. They don't untap during their controller's next untap step.
• Discard a card at random, then draw two cards.
• Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Creature – Lizard Cleric
Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
 C 
Creature – Human Cleric
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Touch of Light
{1}{w}
 
Instant – Adventure
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Merfolk Wizard
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
 C 
Artifact Creature – Construct
{t}: Add one mana of any color.
Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
 C 
Creature – Elemental
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
 C 
Artifact – Equipment
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Giant
Reach, trample
As difficult to stop as it is to ignore.
3/4
 C 
Creature – Elemental
{1}{g}, {t}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The Nordmarsh has kept out everything but hope.
0/3
Swamp
 
 B 
Basic Land – Swamp

Darkslick Shores (rare)
Draining Trauma (uncommon)
People's Partisan (uncommon)
Umay Call (uncommon)
Call From Beyond (common)
Mistwaker (common)
Word of Decay (common)
Cloudqueen's Envoys (common)
Merfolk Clouddrifter (common)
Orom Ruinwalker (common)
Eager Tumbler (common)
Unyielding Gladius (common)
Wandering Colossus (common)
Embodiment of Spring (common)
Swamp (basic)