Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: You may play an additional land this turn. When you do, you gain 3 life.
-2: Return target land or creature card from your graveyard to your hand. -9: Distribute a number of +1/+1 counters equal to the number of lands you control among any number of target creatures. They gain trample, lifelink and menace until end of turn. 3
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Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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Choose one —
• Creatures you control get +1/+1 and gain lifelink and vigilance until end of turn. • Destroy target creature with power 3 or less. • Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Flying
Flow — ![]() : Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.The curious minds of the fae need constant stimuli.
1/2
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Flash
When Lightkeeper enters the battlefield, tap target creature. , , Sacrifice Lightkeeper: Draw a card."Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn |
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When Kyzan Strategos enters the battlefield, you may sacrifice a creature. If you do, other creatures you control get +1/+1 and have first strike until end of turn.
"I regret every time I had to make an example of a soldier, but I know every single one was for the betterment of the Empire."
3/2
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![]() , , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.The Nordmarsh has kept out everything but hope.
0/3
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)An explorer’s essentials in a wild world.
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Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
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Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield. Enchanted creature gets +1/+1 and has vigilance. |
Equipped creature has +1/+1 and reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
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You may choose not to untap Forgotten Megalith during your untap step.
, : Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
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Zarix Returned
(mythic)
Liese, Voice of Myth
(uncommon)
Vingon Call
(uncommon)
Inquisitive Pixie
(uncommon)
Lightkeeper
(common)
Kyzan Strategos
(common)
Embodiment of Spring
(common)
Word of Decay
(common)
Adventuring Gear
(common)
Vitran Improviser
(common)
Grip of the Lawmage
(common)
Feathered Bow
(common)
Forgotten Megalith
(common)
Call From Beyond
(common)
Mountain
(basic)





, Sacrifice Lightkeeper: Draw a card.