Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a noncreature spell, you may pay ![]() . If you do, target creature gets +X/+X and flying until end of turn, where X is that spell's converted mana cost."Up and up you go!"
2/3
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When Avenger of the Lost West enters the battlefield from your graveyard, you may return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Avenge ![]() ![]() (Whenever another nontoken creature you control dies, you may pay ![]() ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/1
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Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
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, Sacrifice a creature: Choose one —
• Each player gains 2 life. • Each player loses 2 life. • Each player draws a card. When blood touches the polished stone, its dark and powerful aura is revealed.
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card. 3/3
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Target creature gains deathtouch until end of turn.
Draw a card. The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
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Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield. Enchanted creature gets +1/+1 and has vigilance. |
: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
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Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
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: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Tinelle Stargazer
(rare)
Avenger of the Lost West
(uncommon)
Testudo Formation
(uncommon)
Altar of Forgotten Rites
(uncommon)
Vingon Raider
(common)
Toxic Touch
(common)
Grip of the Lawmage
(common)
Emblem of the Fae
(common)
Cloudwyrm
(common)
Word of Change
(common)
Mind Threads
(common)
Flickering Everember
(common)
Saurian Ambusher
(common)
Unyielding Gladius
(common)
Island
(basic)




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