Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
At the beginning of your upkeep, take control of target creature with power 3 or less until end of turn. Untap it. It gains haste until end of turn. , Sacrifice a creature: Impero Mercuro gains indestructible until end of turn.The word of Mercuro is law, as cruel or reckless as it may be.
3/3
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead. "In the shadow of the Eclipse, my hand will be your salvation."
2/2
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When Coalfeet Goblin enters the battlefield, it deals 2 damage to you.
"Come, stain your feet and walk your destiny!"
2/1
Walk the Cinders deals 2 damage to target player or planeswalker. (Then exile this card. You may cast the creature later from exile.)
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Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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Equipped creature has +1/+1 and reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of Alchemy: Scry 1, then draw a card.The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
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Counter target permanent spell.
When you really dislike crowded spaces.
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
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Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
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Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
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Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control. As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
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Impero Mercuro
(mythic)
Eclipse Healer
(uncommon)
Coalfeet Goblin
(uncommon)
Liese, Voice of Myth
(uncommon)
Feathered Bow
(common)
Emblem of the Fae
(common)
Emblem of Alchemy
(common)
Sublimate
(common)
Word of Decay
(common)
Goldclaw Cleric
(common)
Unyielding Gladius
(common)
Doine Brineweaver
(common)
Eager Tumbler
(common)
Swan of the Great Lake
(common)
Mountain
(basic)


, Sacrifice a creature: Impero Mercuro gains indestructible until end of turn.
, or
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