Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
At the beginning of your combat phase, you may pay ![]() . If you do, target creature you control gets +1/+1 and gains vigilance and indestructible until end of turn.As her rage subsided, her bitterness grew.
3/4
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As an additional cost to cast this spell, sacrifice a creature.
Choose one — • Add four mana of any of the sacrificed creature's colors. • Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield. Entwine (Choose both if you pay the entwine cost.) |
Flying
Flow — ![]() : Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.The curious minds of the fae need constant stimuli.
1/2
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Whenever you cast a noncreature spell, equipped creature gets +1/+0 until end of turn.
At the beginning of your end step, if equipped creature’s power is 4 or greater, sacrifice it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Liburnas are compact enough to soar through the Cloudsea undeterred by its currents with a minimal crew.
3/1
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When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
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Flow — Gust of Mana costs
less if you’ve cast another noncreature spell this turn.
Counter target spell. The mana that soaks Aurus can help... or hinder.
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Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
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![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
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, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.The marsh is where roads go to die.
2/2
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Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control. As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
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Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
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You may choose not to untap Forgotten Megalith during your untap step.
, : Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
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Saskia, the Rancorous
(rare)
Macabre Ritual
(uncommon)
Inquisitive Pixie
(uncommon)
Wrathcloud Collector
(uncommon)
Cloud Liburna
(common)
Mistwaker
(common)
Gust of Mana
(common)
Vitran Improviser
(common)
Aldemann Sellsword
(common)
Dread Renouncer
(common)
Swan of the Great Lake
(common)
Sky Akrites
(common)
Forgotten Megalith
(common)
Dictum of Binding
(common)
Forest
(basic)



(Choose both if you pay the entwine cost.)


: Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.
: Scry 1. Activate this ability only any time you could cast a sorcery.