Lost Skies of Aurus: Virtual Booster
| Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
|
Each creature card in your graveyard has avenge until end of turn. The avenge cost is equal to its mana cost. (Whenever a creature you control dies, you may activate an avenge ability and exile it. If you do, return the avenging creature to the battlefield from your graveyard.)
At the beginning of the next end step, exile all cards from your graveyard. |
Choose one —
• Distribute two +1/+1 counters among one or two target creatures. • Gain life equal to the amount of +1/+1 counters on creatures you control. Entwine (Choose both if you pay the entwine cost.) |
When Silt Nurturer dies, choose one —
• Put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. "Sometimes, the land needs just a little nudge."
2/2
|
Whenever you draw a card, you may put a +1/+1 counter on another target creature you control.
The Great Lake acts as temple, library, and forum for the people of Udar.
3/4
|
|
Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
|
: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
|
Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
|
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
|
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
|
|
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
|
![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
|
Landfall — Whenever a land enters the battlefield under your control, Vinefur Bison gets +1/+1 until end of turn.
The orcs and ursi of Udar share their reverence for the bison, a symbol of strength, perseverance, and stubbornness.
4/4
|
Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
|
|
Mistwaker
(common, foil)
Reckless Retribution
(rare)
Wild Nourishment
(uncommon)
Silt Nurturer
(uncommon)
Sage of the Great Lake
(uncommon)
Word of Decay
(common)
Emblem of the Fae
(common)
Sky Akrites
(common)
Call From Beyond
(common)
Dictum of Binding
(common)
Mistwaker
(common)
Aldemann Sellsword
(common)
Vinefur Bison
(common)
Doine Brineweaver
(common)
Forest
(basic)






: Add