Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Masked Peri costs less to cast, where X is the total converted mana cost of spells you control.
Flying, lifelink When Masked Peri enters the battlefield, return target spell you control to its owner's hand. 5/5
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance. The gentler the protected, the mightier the custodian.
2/2
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Equipped creature has flying and hexproof.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
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Counter target spell unless its controller pays
.The rigid structure of the Kyzan Empire makes it very easy to detect unorthodox behaviours.
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When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
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When Keeper of Tozar enters the battlefield, you gain life equal to target creature’s power.
The Tozar forest is vast and mysterious, with clears where the sun shines over myriads of flowers.
2/1
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First strike
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)The Legions of old Orom are no more, but their soldiers still fight for Kyzan.
1/1
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card. 3/3
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Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
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Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
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Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)An explorer’s essentials in a wild world.
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Masked Peri
(rare)
Ursine Guardian
(uncommon)
Cloud Scepter
(uncommon)
Magistroi's Denial
(uncommon)
Goldclaw Cleric
(common)
Keeper of Tozar
(common)
Sworn Legionnaire
(common)
Vingon Raider
(common)
Vitran Improviser
(common)
Cascade of Thought
(common)
Emblem of the Eclipse
(common)
Stratus Walk
(common)
Cloudqueen's Envoys
(common)
Adventuring Gear
(common)
Forest
(basic)



less to cast, where X is the total converted mana cost of spells you control.


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