Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player reveals their hand. You may discard a card. If you do, that player discards all nonland cards that have the same converted mana cost as the discarded card. Each player loses life equal to the number of cards discarded this way.
 U 
Creature – Elf Shaman
Flow — As long as you've cast a noncreature spell this turn, Elven Primalist has +2/+2 and trample.
Some Udarian elves have exiled themselves from the rest of civilization, looking for a deeper connection to the wilds.
2/2
 U 
Creature – Bear Cleric
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead.
"In the shadow of the Eclipse, my hand will be your salvation."
2/2
 U 
Land
Gloomy Meadow enters the battlefield tapped.
{t}: Add {w}, {b}, or {g}.
The tense calm felt when passing through Vingon territory is similar to being in the presence of one of their own.
 C 
Creature – Lizard Warlock
Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card.
Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Creature – Merfolk Wizard
The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Master the Marsh
{u}
 
 C 
Instant – Adventure
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Artifact
{t}: Add {b}, {g}, or {u}.
{b}{g}{u}, {t}, Sacrifice Emblem of Growth: Scry 1, then draw a card.
Death begets life, just as creation begets destruction.
 C 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
2/2
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Bear Cleric
When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
 C 
Enchantment
When Essence of Loyalty enters the battlefield, put a +1/+1 counter on each creature you control.
{1}{w}, Sacrifice Essence of Loyalty: Put a +1/+1 counter on each creature you control.
"Stand together! We are one!"
—Imperial battle cry.
 C 
Creature – Dinosaur
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
Island
 
 B 
Basic Land – Island

Shared Lunacy (rare)
Elven Primalist (uncommon)
Eclipse Healer (uncommon)
Gloomy Meadow (uncommon)
Saurian Darkcaster (common)
Pernicious Fae (common)
Keeper of the Diombhan (common)
Emblem of Growth (common)
Ursus Warmaster (common)
Marsh Terror (common)
Goldclaw Cleric (common)
Essence of Loyalty (common)
Curious Seamaw (common)
Act of Treason (common)
Island (basic)