Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each noncreature, non-Vehicle artifact you control is a Vehicle with crew X and power and toughness X, where X is that artifact’s converted mana cost.
Whenever a Vehicle you control dies, Goblin Piloting deals 2 damage to target creature you control and each opponent. At the beginning of your end step, sacrifice all Vehicles that attacked this turn. |
Enchant creature
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn". To be chosen among a hundred other soldiers is an honor and a responsibility.
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Haste
Avenge ![]() ![]() (Whenever another nontoken creature you control dies, you may pay ![]() ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)The people of Giallia still fear the sound of their gilded hooves.
4/3
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Equipped creature has flying and hexproof.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
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Target creature gains deathtouch until end of turn.
Draw a card. The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
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When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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: Add .
, : Add two mana of different colors.The currents of the Cloudsea create pools of magic that all airships try to avoid.
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Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control. As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
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Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer 5/5
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Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
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![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
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Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
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Goblin Piloting
(rare)
Kentarchia's Chosen
(uncommon)
Imperial Cavalry
(uncommon)
Cloud Scepter
(uncommon)
Toxic Touch
(common)
Mistwaker
(common)
Cascade of Thought
(common)
Mana Nimbus
(common)
Arik's Honor Guard
(common)
Swan of the Great Lake
(common)
Marsh Terror
(common)
Sky Akrites
(common)
Aldemann Sellsword
(common)
Eager Tumbler
(common)
Swamp
(basic)


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