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Showing 13 of 13 Blue cards
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Show rarities: C U R M
Flying.
When Eternities Drifter dies, shuffle it into it's owners library and draw a card.
When Eternities Drifter dies, shuffle it into it's owners library and draw a card.
Upon it's death, life truly begun.
1/1
Creatures you control enter the battlefield tapped.
5/5
Wizards spells you cast can't be countered.
Whenever a Wizard enters the battlefield under your control, you may draw a card.
Whenever a Wizard enters the battlefield under your control, you may draw a card.
3/3
Spells your opponents cast that would target a Wizard you control cost more to cast.
1/3
Flash, Flying.
When Ice Dragon enters the battlefield, tap all other creatures. They don't untap for as long as you control Ice Dragon.
When Ice Dragon enters the battlefield, tap all other creatures. They don't untap for as long as you control Ice Dragon.
7/7
Target creature becomes the color and creature type of your choice until end of turn.
Draw a card.
Draw a card.
As an additional cost to cast Magical Mischief, tap X untapped Wizards you control.
Return X target creatures to their owner's hands.
Return X target creatures to their owner's hands.
Put all permanents on top of their owner's libraries in any order.
To make the earth stop is to prove you are greater than it.
When Servant of The Fates enters the battlefield, choose one:
• The Magician – Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
• The Fool – Tap target creature. It loses all abilities and has base power and toughness 1/1 until end of turn.
• The Hermit – Return target instant or sorcery card with converted mana cost 2 or less from your graveyard to your hand.
• The Magician – Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
• The Fool – Tap target creature. It loses all abilities and has base power and toughness 1/1 until end of turn.
• The Hermit – Return target instant or sorcery card with converted mana cost 2 or less from your graveyard to your hand.
1/2
Smart Thinking costs less to cast if you control a Wizard.
Draw two cards.
Draw two cards.
Draw a card for each Wizard you control.
As long as you control another Wizard, Young Prodigy has hexproof.
1/1
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Misc Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Take an extra turn after this one.