Misc Cards: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant
Sacrifice a land: put a +1/+1 counter on Creepvine. It gains hexproof until end of turn.
When Creepvine dies, add an amount of mana to your mana pool equal to it's power.
1/1
 U 
Sorcery
As an additional cost to cast Magical Mischief, tap X untapped Wizards you control.
Return X target creatures to their owner's hands.
 U 
Instant
Kicker – {w}{w}
Exile target creature, then return that creature to the battlefield under it's owners control.
If Cast To The Clouds was kicked, exile that creature instead.
 U 
Creature – Human Advisor
Flash
When King's Researcher enters the battlefield, look at the top five cards of your library.
Even rulers need an extra pair of eyes.
1/1
 
 
No more commons
 C 
Artifact Creature – Construct
Wizard's Servant has +1/+1 as long as you control a Wizard.
2/2
 
 
No more commons
 C 
Sorcery
Smart Thinking costs {2} less to cast if you control a Wizard.
Draw two cards.
 
 
No more commons
 
 
No more commons
 C 
Sorcery
As an additional cost to cast Rise From The Stones, sacrifice two lands.
Create a 4/4 red and green Elemental creature token.
 C 
Sorcery
Target player draws a card.
Target player discards a card.
For a skilled mind-mage, it can be quite easy to pick and choose what someone thinks. You can even take some of their thoughts for yourself!
 C 
Creature – Human Wizard
As long as you control another Wizard, Young Prodigy has hexproof.
1/1
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Elemental
4/4

Creepvine (rare)
Magical Mischief (uncommon)
Cast To The Clouds (uncommon)
King's Researcher (uncommon)
Wizard's Servant (common)
Smart Thinking (common)
Rise From The Stones (common)
Telepathic Trickery (common)
Young Prodigy (common)
Swamp (basic)
Elemental (token)