Armageddon: Virtual Booster

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Background | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Enchantment – Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
"Is that a tank embedded in that tree?"
 C 
Artifact Creature – Construct
When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
 C 
Artifact
Flare Thrower enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
 B 
Basic Land – Mountain
 R 
Artifact Creature – Construct
Trample
Sacrifice an artifact: Steel-Crusher Colossus gains hexproof until end of turn.
Whenever Steel-Crusher Colossus deals combat damage to a player, you may search your library for up to that many artifact cards and put them into your graveyard. If you do, shuffle your library.
Exile ten artifact cards from your graveyard: Return Steel-Crusher Colossus from your graveyard to the battlefield tapped.
10/10
 U 
Sorcery
Creatures you control get +2/+2, flying and vigilance until end of turn.
The soldiers took to the skies, and the enemy lines broke.
 R 
Artifact Creature – Golem
Defender, trample
Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power.
{4}{g}{w}: Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control.
0/4
 C 
Creature – Human Artificer
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
 U 
Creature – Human Wizard
{r}: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery.
The best death a flamedancer can hope for is to go out in a blaze of glory.
1/1
 R 
Creature – Human Wizard
{r}: Creatures you control get +1/+0 until end of turn.
{1}{r}, {t}, Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature.
1/1
 R 
Sorcery
Destroy all creatures that are any color other than white. (A white and red creature will be destroyed, but a colorless creature will not.)
"Everyone in this land has the right to freedom of speech and conscience... so long as their beliefs fall within certain boundaries."
 C 
Instant
If you control a gold counter, you may tap target creature.
Draw a card.
Just take the money and pretend we never met.
 U 
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put three 2/2 green Bear creature tokens onto the battlefield.
 M 
Creature – Angel
Flying, vigilance
When Seraph of Judgment enters the battlefield, each opponent sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one.
Blood-stained hands wither under his righteous gaze.
2/5
 C 
Creature – Human Shaman
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1

Snaring Roots (uncommon)
Head Taker (common)
Flare Thrower (common)
Mountain (basic)
Steel-Crusher Colossus (rare)
Angelwing Charge (uncommon)
Stonecarved Sentinel (rare)
Scrapheap Armorer (common)
Performance Flamedancer (uncommon)
Apostle of Flame (rare)
Lethal Exclusion (rare)
Intentional Carelessness (common)
Pack of Bears (uncommon)
Seraph of Judgment (mythic)
Lifeforce Shaman (common)