Convergence: Mechanics

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Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge

Fortify: PARAM1: Attach to target land you control. Fortify only as a sorcery. Used on 3 cards: Military Outpost, Aethereal Rift, Guarded Wetland

Fortify represents the invading planeswalkers taking over new lands on Valla.

Flanking: Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn. Used on 4 cards: Cavalry Master, General Dethbar, Dark Knight, Military Outpost, Direkon's Mount

Flanking is the {w}{b}{r} mechanic. It represents the ruthlessness and military training of its army.

Ripple: When you cast this spell, you may reveal the top PARAM1 cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library. Used on 2 cards: Burst of Strength, Aethereal Rift

Ripple is the {u}{r}{g} mechanic. It represents the æther-infused nature of its spells.

Resilient: Whenever this creature is dealt damage, put a +1/+1 counter on it. Used on 2 cards: Territorial Bear, Guarded Wetland

Resilient is the {b}{g}{w} mechanic. It represents the growing spirit of its forces.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".