Convergence

Convergence by dude1818

46 cards in Multiverse

14 commons, 14 uncommons, 13 rares, 5 mythics

4 white, 2 blue, 1 red, 3 green,
17 multicolour, 7 artifact, 12 land

57 comments total

Five planeswalkers converge on Valkri. Their goal: complete control of the plane and its mana.

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Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge

The plane of Valkri: a desolate place, covered in deserts, volcanoes, glaciers, salt flats, craters, and acidic waters. In addition to the inhospitable climate, Valkri is home to a volatile form of mana, known as the Turbulence. The Turbulence lends itself to highly unstable but powerful spells, corrupting the mages who cast them. For the most part, planeswalkers try to avoid Valkri, because the Turbulence interferes with their magic and their planeswalking.

Valkri is for the most part barren, populated primarily by sturdy lichens and shrubs. The Turbulence creates violent spell storms and elementals, further discouraging visitors to the plane. Planeswalkers on Valkri must not only fight the inhospitable climate, but must also avoid being attacked by their own spells.

Recently, the Turbulence has begun crystallizing into more potent forms. These concentrated areas of mana have changed Valkri from a plane best avoided to one of great interest to planeswalkers. Five planeswalkers have come to Valkri in order to battle for control of the plane and the Turbulence. The victor will gain a powerful resource in his or her conquests throughout the multiverse.

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Recently active cards: (all recent activity)

 U 
Land
{t}: Add {c}.
{1}, {t}, Sacrifice Expanding Warfields: Search your library for a Plains, Swamp, or Mountain card and put it onto the battlefield. Then shuffle.
 U 
Land
{t}: Add {c}.
{1}, {t}, Sacrifice Expanding Nature: Search your library for a Swamp, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle.
 U 
Land
{t}: Add {c}.
{1}, {t}, Sacrifice Expanding _: Search your library for a Forest, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle.
 U 
Land
{t}: Add {c}.
{1}, {t}, Sacrifice Expanding Aether: Search your library for a Island, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle.
6 comments
last 2012-05-04 14:52:03 by Alex
 U 
Land
{t}: Add {c}.
{1}, {t}, Sacrifice Expanding _: Search your library for a Mountain, Plains, or Island card and put it onto the battlefield tapped. Then shuffle.

Recent comments: (all recent activity)
On Reclaim the Wilderness:

Feels more like Disenchant and Crumble had a love-child :)

Perfectly sensible card to exist, though the gold-cost does make it a bit niche, when you often want something like this to be side-board-splashable as a 'just in case' precaution.

On Flanking Maneuvers:

This is Ride Down in enchantment form, basically.

On Flanking Maneuvers:

This seems functionally identical to "creatures you control have trample". A little worse, actually, seeing how as an ehchantment that did nothing but give your dudes trample would be borderline at best in limited and unplayable in constructed.

On Flanking Maneuvers:

Suggest you also have all unblocked creatures have flanking.

On Silcraw, Fury-Mage:

It wasn't. I was trying create an ability that worked well with ripple.

Both +1/+1 counters and trample are more green than red, so should this be {r}{g}{g} rather than {r}{r}{g}?

On Silcraw, Fury-Mage:

Was this inspired by Night-blooming Orchid?

On Dreampod:
On Dreampod:

Planechase reference, right?

On Growing Power:

Name is sadly taken by the much more boring card Overgrowth.

On Archdruidess Tysonia:

You don't, but I highly expect that to begin happening in the future. There are only so many minor non-targeted abilities.

(All recent activity)
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