Archenemy Schemes: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 A Display of My Dark Power Scheme Common 0 Scheme When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. 1 1328249038 on 03 Feb 2012 by jmgariepy
2 A Song of Death and Ice Scheme Common 0 Scheme When you set this scheme into motion, you may pay any amount of life. If you do, exile that many cards from the top of your library and set them aside face down. Put those card into your hand at the beginning of your next end step. 1 1335337948 on 25 Apr 2012 by jmgariepy
3 All Shall Smolder In My Wake Scheme Common 0 Scheme When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. 1 1328249110 on 03 Feb 2012 by jmgariepy
4 All in Good Time Scheme Common 0 Sceme When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. 1 1328249013 on 03 Feb 2012 by jmgariepy
5 Approach My Molten Realm Scheme Common 0 When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. 1 1328249165 on 03 Feb 2012 by jmgariepy
6 Behold My Superior Plans Scheme Rare 0 Scheme When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries. 0
7 Behold the Power of Destruction Scheme Common 0 Scheme When you set this scheme in motion, destroy all nonland permanents target opponent controls. 6 1328249234 on 03 Feb 2012 by jmgariepy
8 Can you escape my Hall of Mirrors? Scheme Common 0 Scheme For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen. 0
9 Choose Your Champion Scheme Common 0 Scheme When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you or the chosen player can cast spells or attack with creatures. 1 1328420194 on 05 Feb 2012 by jmgariepy
10 Dance, Pathetic Marionette Scheme Common 0 Scheme When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. 2 1328420252 on 05 Feb 2012 by jmgariepy
11 Divide and Conquer Scheme Common 0 Scheme – Persistant Any player may be attacked.
The next player to remove another from the game shares victory with you.
Cancel this scheme at the end of a turn you take damage in.
1 1327733410 on 28 Jan 2012 by jmgariepy
12 Embrace My Diabolical Vision Scheme Common 0 Scheme When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. 1 1328420411 on 05 Feb 2012 by jmgariepy
13 Every Hope Shall Vanish Scheme Common 0 Scheme When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. 1 1328420464 on 05 Feb 2012 by jmgariepy
14 Every Last Vestige Shall Rot Scheme Common 0 Scheme When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library. 1 1328420536 on 05 Feb 2012 by jmgariepy
15 Evil Comes to Fruition Scheme Common 0 Scheme When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. 1 1328420582 on 05 Feb 2012 by jmgariepy
16 Feed the Machine Scheme Common 0 Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. 1 1328850664 on 10 Feb 2012 by jmgariepy
17 Have I Shattered Your Precious Expectations? Scheme Common 0 Scheme Until the beginning of your next turn, If an opponent would add {w} to their mana pool, they instead add {r}; If {u}, instead {g}, if {b} instead {w}, if {r} instead {u} and if {g} instead {b}. 8 1330578421 on 01 Mar 2012 by jmgariepy
18 I Bask in Your Silent Awe Scheme Common 0 Ongoing Ongoing Ongoing Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
1 1328850747 on 10 Feb 2012 by jmgariepy
19 I Call on the Ancient Magics Scheme Common 0 Scheme When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. 1 1328850813 on 10 Feb 2012 by jmgariepy
20 I Delight in Your Convulsions Scheme Common 0 Scheme When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. 1 1328850872 on 10 Feb 2012 by jmgariepy
21 I Know All, I See All Scheme Common 0 Ongoing Ongoing Ongoing Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
1 1328850929 on 10 Feb 2012 by jmgariepy
22 Ignite the Cloneforge! Scheme Common 0 Scheme When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. 1 1330577186 on 01 Mar 2012 by jmgariepy
23 Imprison This Insolent Wretch Scheme Common 0 Ongoing Ongoing Ongoing Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during his or her untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
1 1330577275 on 01 Mar 2012 by jmgariepy
24 Into the Earthen Maw Scheme Common 0 Scheme When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. 1 1330577381 on 01 Mar 2012 by jmgariepy
25 Introductions Are in Order Scheme Common 0 Scheme When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. 1 1330577679 on 01 Mar 2012 by jmgariepy
26 It's Not Over Yet Scheme None 0 Ongoing Scheme When you would lose the game for having 0 or less life, instead gain 10 life and draw 3 cards. Then abandon this scheme. 4 1450084450 on 14 Dec 2015 by joekinguyr
27 Know Naught but Fire Scheme Common 0 Scheme When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. 1 1330577753 on 01 Mar 2012 by jmgariepy
28 Let's Make Things Interesting Scheme Common 0 Scheme Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player.
3-4 Gain control of one of that player's permanents.
5-6 That player discards four cards, then draws one.
4 1330843703 on 04 Mar 2012 by jmgariepy
29 Look Skyward and Despair Scheme Common 0 Scheme When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. 1 1330842865 on 04 Mar 2012 by jmgariepy
30 Look out behind you! Scheme Common 0 Scheme When you put this scheme in motion, deal 3 damage to each of up to three target creatures or players. 1 1327734656 on 28 Jan 2012 by jmgariepy
31 May Civilization Collapse Scheme Common 0 Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. 1 1330842840 on 04 Mar 2012 by jmgariepy
32 Mortal Flesh Is Weak Scheme Common 0 Scheme When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. 1 1330842962 on 04 Mar 2012 by jmgariepy
33 My Crushing Masterstroke Scheme Common 0 Scheme When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. 1 1330843042 on 04 Mar 2012 by jmgariepy
34 My Genius Knows No Bounds Scheme Common 0 Scheme When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. 1 1330843140 on 04 Mar 2012 by jmgariepy
35 My Mind Is an Empty Vessel Scheme Common 0 Ongoing Ongoing Ongoing Ongoing Scheme (an ongoing scheme remains face up until it's abandoned.)
Whenever you play a card, draw a card.
At the beginning of the end step, if each player cast a spell, abandon this scheme.
1 1335338642 on 25 Apr 2012 by jmgariepy
36 Oh, no. I Insist. After You... Scheme Common 0 Scheme On the turn you set this scheme into motion, you may activate any number of Planeswalkers you control two additional times this turn.
At the beginning of your next end of turn step, if you do not control a Planeswalker, draw two cards.
2 1335337628 on 25 Apr 2012 by jmgariepy
37 Ooh. You Don't Look So Good. Scheme Common 0 Ongoing Ongoing Ongoing Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.)
At the beginning of each opponent's upkeep, that player must tap one third of their permanents, rounded up.
At the beginning of each end step, if you were attacked by three or more creatures, abandon this scheme.
1 1335339208 on 25 Apr 2012 by jmgariepy
38 Power From The Aether Scheme Common 0 Scheme When you set this scheme in motion, add five mana in any combination of colours to your mana pool. 1 1327819919 on 29 Jan 2012 by jmgariepy
39 Reap the Rewards Scheme Common 0 Scheme Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme. 1 1327819496 on 29 Jan 2012 by jmgariepy
40 Supreme Confidence Scheme Common 0 Ongoing Ongoing Ongoing Ongoing Ongoing Scheme Creatures you control have protection from everything.
When you're dealt combat damage, abandon this scheme.
1 1327733597 on 28 Jan 2012 by jmgariepy
41 Take you down with me Scheme Common 0 Scheme When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life. 1 1327733531 on 28 Jan 2012 by jmgariepy
42 That Is The Sound Of Inevitability Scheme Common 0 Ongoing Ongoing Ongoing Ongoing Ongoing Scheme When this scheme is set in motion, choose an opponent.
At the beginning of your upkeep, put a destiny counter on That Is The Sound Of Inevitability.
When That Is The Sound Of Inevitability has 5 destiny counters on it, chosen opponent loses the game. Abandon this scheme.
3 1327819889 on 29 Jan 2012 by jmgariepy
43 The Dead Shall Serve Scheme Common 0 Scheme When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. 1 1328420307 on 05 Feb 2012 by jmgariepy
44 Your Feeble Struggles Are For Naught Scheme Common 0 Ongoing Ongoing Ongoing Ongoing Ongoing Scheme Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme.
9 1327819952 on 29 Jan 2012 by jmgariepy
45 Éminence grise Scheme Common 0 Scheme When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player. 1 1327734694 on 28 Jan 2012 by jmgariepy
Archenemy Schemes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity