Archenemy Schemes

Archenemy Schemes by jmgariepy

45 cards in Multiverse

1 with no rarity, 43 commons, 1 rare

45 scheme

78 comments total

A place to share your Schemes for Archenemy! See set comments for more details.

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The set creator would like to draw your attention to these comments:

On Archenemy Schemes (reply):

Archenemy Schemes is a compilation of user generated schemes and schemes from the Archenemy products. Feel free to print out the schemes as proxies for your own use, but, please, buy the Archenemy product. It is an excellent product from Wizards of the Coast, and we, as a multi-player community, should be telling Wizards that we would like more of these products in the future by giving them our money.

Feel free to start a new card and add your scheme to the pile. I might do some mild editing, but, if I do, it will be for grammatical purpose, or making sure your card works under the current Magic: the Gathering rules. If you don't want me to change anything for whatever reason, leave a comment and I'll respect that.

This thread is for serious submissions. If you have a scheme which is more of a joke than something that should be put in an Archenemy scheme deck, feel free to submit it to Silver Bordered and/or Joke Cards (If you don't, I'll probably move it there, myself).

As a guideline for power level, many people have compared Archenemy schemes to 6cc sorceries and instants. That's a good place to start, but make sure to use your best judgement. The original product, for example, never made a mass board sweeper that was as good as Wrath of God. There's probably a good reason for that.

Recently active cards: (all recent activity)

 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme.
9 comments
last 2021-05-14 00:19:54 by zzo38
Ongoing Scheme
When you would lose the game for having 0 or less life, instead gain 10 life and draw 3 cards. Then abandon this scheme.
4 comments
last 2017-08-23 18:31:17 by Alex
 R 
Scheme
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
 C 
Scheme – Persistant
Any player may be attacked.
The next player to remove another from the game shares victory with you.
Cancel this scheme at the end of a turn you take damage in.
Dance, dance for me, my puppets!
1 comment
2012-01-28 06:50:10 by jmgariepy
 C 
Scheme
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
1 comment
2012-01-28 07:11:34 by jmgariepy

Recent comments: (all recent activity)
On Your Feeble Struggles Are For Naught:

Anyways, duplicate supertypes (as well as duplicate types and duplicate subtypes) are redundant as far as I know.

(Although, nevertheless it would be better to fix it anyways.)

On Your Feeble Struggles Are For Naught:

Ha! Noo, I think that supertype line is just an accident. Probably a bug in the card creation logic: someone entered the type line as "Ongoing Scheme", my algorithm tried to move "Ongoing" into the supertypes instead, but it managed to add it to the supertypes but not remove it from the types. Iterate a few times maybe on the preview screen or something and it ends up looking rather silly :)

On Your Feeble Struggles Are For Naught:

Unless the type line implies that you have to abandon this scheme 5 times, i.e. there needs to be 5 turns with 4+ spells

On Your Feeble Struggles Are For Naught:

Mind you, the power level to compare this card to is I Delight In Your Convulsions. When playing against three players, the usual life lost there is 9 (plus 9 life gained.) This deals 3 more (in theory), the players (kind of) get to choose who takes the damage, there's no life gain, and the players can even just choose to not cast spells and continue the attack if that's the best option.

But, yeah. If the players can't get four spells to go off on one round, this one is gonna hurt.

On Your Feeble Struggles Are For Naught:

The name is indeed fantastic. The power level is a touch on the high side - at last 12 damage, unless you can win first seems kind of strong.

On Your Feeble Struggles Are For Naught:

I must have seen this before but I don't remember. I love the name! :)

On Your Feeble Struggles Are For Naught:
on 2021-05-11 07:14:55 by Rater x:

If this was 1 life it would be a nasty scheme. At 3 it's just too good. Combined with the one that limits enemies to 1 spell per round and you have a tough situation for any group.

On It's Not Over Yet:

Yeah, this should say "Your life total becomes [10/5/whatever]", but otherwise looks good.

On It's Not Over Yet:

Ditto. I made a "You don't lose the game" scheme myself, but I like this one's elegance.

Maybe it should set your life total to 10 (or a slightly lower number) rather than just gaining you 10 life to avoid e. g. gaining the life but still being below 0 and losing anyway.

Note replacement effects need to start with "if" rather than "when"/"whenever".

On It's Not Over Yet:

Nice and simple. I like it.

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