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Mechanics |
Showing 14 of 14 Blue cards
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Show rarities: N C U R M
Whenever Blizzard Lizard deals damage to a creature, tap that creature. Creatures tapped this way don't untap during their controller's next untap step.
3/3
+3: Reveal the top three cards of your library. Put one into your hand and send the other two to your graveyard.
-5: Exile an instant from your hand. Until the beginning of your next upkeep all instants you cast become a copy of the exiled instant.
-9: Redo the previous opponent's turn as if you had been in control of that player's actions.
-5: Exile an instant from your hand. Until the beginning of your next upkeep all instants you cast become a copy of the exiled instant.
-9: Redo the previous opponent's turn as if you had been in control of that player's actions.
3
Target opponent gains control of target permanent you control.
Draw two cards.
Draw two cards.
Reveal the top three cards of your library. Put a wizard revealed this way into your hand, and the rest on the bottom on your library at random.
Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order.
Yellowjackets

2/2


2/2
Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay
to have enchanted creature lose indestructible UEOT.)

: Tap target permanent. That permanent doesn't untap during its controller's next untap step.
Whenever a source deals damage to enchanted creature, that source's controller may pay



If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
Enchanted creature gains "
: gain control of target blue creature."

Stand (You may pair this stand with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed).
Name a card,
: Target player reveals their hand. If they revealed a card sharing a name with the card you named, put that card on the top or bottom of its owner's library, then draw a card.
Name a card,

Restart the game. You and target opponent control each other's turns.
Whenever an opponent casts a spell, you may cast a spell of the same name from your hand as if it had flash. If you do, that spell gains "Counter target spell that shares a name with this spell."
Go to section: Colourless (2) White (11) Blue (14) Black (14) Red (12) Green (12) Multicolour (32) Hybrid (1) Artifact (7) Land (3)
Show rarities: N C U R M
Various Fandoms: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
2011-12-15 10:52:43 by Sorrow