Various Fandoms: Virtual Booster

Various Fandoms: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{u}{r}{w}
 
 R 
Legendary Creature – Shadow
Partners with Emilico

Whenever an opponent casts a spell during your turn, gain control of target creature with a power of 2 or less until end of turn, untap that creature, and it gains haste, unless an opponent has you investigate instead.
1/4
 U 
Instant
Deal 3 damage to target creature or player. If this spell targets a creature with logia that creature loses invulnerability until end of turn.
 U 
Sorcery
As an additional cost to cast, Guilty Cross discard a card.
Exile target permanent. If a land was exiled this way, you lose 3 life.
 U 
Artifact – Equipment
Equipped creatures loses all abilities gained from fruit auras attached to it.

Equip: {2}
You may equip Seastone Shackles to creatures you don't control.
 C 
Enchantment – Aura
At the beginning of each combat phase, before attackers are declared, tap enchanted creature.

If enchanted creature would deal damage through any means its controller sacrifices it instead.
 C 
Creature – Human
When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."

Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
We all think Pit Girl is Mari, right?
0/3
 C 
Sorcery
Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn.
• Gain 3 life.
 C 
Sorcery
Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
 C 
Creature – Skeleton
When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
{u}
 
 C 
Creature – Hypello
If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
 C 
Creature – Bird
Flying
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
2/3
 C 
Artifact Creature – Human
New Person gains +1/+1 during the combat step.
If New Person taps during the combat phase, New Person does not untap during its controller's next untap step.
4/4
{2}{b}
 
 C 
Creature – Demon
At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
 C 
Legendary Enchantment – Fruit Aura
Creatures may only have one fruit aura attached to them at a time.
Enchanted creature has reach.
{g}{g}: Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn.
Island
 
 B 
Basic Land – Island

Kate (rare)
Seastone Bullet (uncommon)
Guilty Cross (uncommon)
Seastone Shackles (uncommon)
Ludovico Technique (common)
Pit Girl (common)
Shed Blood my Beautiful Friends (common)
Telekinetic Tackle (common)
Vic Rattlehead (common)
Hypello (common)
Albatross (common)
New Person (common)
Demon (common)
Gomu Gomu no Mi (common)
Island (basic)