Various Fandoms
Various Fandoms by Sorrow
115 cards in Multiverse
26 with no rarity, 14 commons, 26 uncommons,
33 rares, 16 mythics
2 colourless, 12 white, 14 blue, 15 black, 13 red,
13 green, 35 multicolour, 1 hybrid, 7 artifact, 3 land
170 comments total
Just cards based off of stuff I like. Most of them are intended to be overpowered and are created for laughs and as a remedy to bordeom
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| Mechanics |
Recently active cards: (all recent activity)
Defender
: Put a +1/+1 counter on target creature you control. If a creature with no counters on it gained one or more counters this way, draw a card.
: Put a +1/+1 counter on target creature you control. If a creature with no counters on it gained one or more counters this way, draw a card.Yellowjackets
0/3
Whenever the ability of a creature an opponent control’s triggers, Mari, Pit Girl deals 1 damage to that creature. A creature dealt damage this way loses all non-keyword abilities until end of turn.
When Mari dies, all nonbasic lands are Wastes until your next turn’s upkeep.
When Mari dies, all nonbasic lands are Wastes until your next turn’s upkeep.
3/2
Haste, ward
Whenever Travis, the Grieving attacks, you may reveal the top card of your library. If a creature or land card is revealed this way, you may add it to your hand.
Whenever Travis, the Grieving attacks, you may reveal the top card of your library. If a creature or land card is revealed this way, you may add it to your hand.
3/3
Partners with Shipman, Stressed Survivor
Ward
Whenever Jackie, Queen of Nothing is put into your graveyard from the battlefield, you may destroy up to one target noncreature permanent.
Ward
Whenever Jackie, Queen of Nothing is put into your graveyard from the battlefield, you may destroy up to one target noncreature permanent.
1/1
Partners with Shauna, Taking the World

,
: Gain 1 life for each creature you control. Until end of turn, creatures you control get +0/+2 until end of turn.

,
: Gain 1 life for each creature you control. Until end of turn, creatures you control get +0/+2 until end of turn.2/3
Partners with Jackie, Queen of Nothing
Menace
At the beginning of your endstep, a random opponent discards a card. If they can't that player loses 3 life instead.
Menace
At the beginning of your endstep, a random opponent discards a card. If they can't that player loses 3 life instead.
3/3
Partners with Callie Sadecki
Menace
Discard a card at random: Destroy a random creature or planeswalker you don't control. If a creature or planeswalker card was discarded this way way, put a +1/+1 counter on Shauna, Taking the World. Activate this ability only once each turn, when you could cast a sorcery.
Menace
Discard a card at random: Destroy a random creature or planeswalker you don't control. If a creature or planeswalker card was discarded this way way, put a +1/+1 counter on Shauna, Taking the World. Activate this ability only once each turn, when you could cast a sorcery.
4/6
Recent comments: (all recent activity)
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See Travis, the Grieving. Temporary Blood Moon variant upon death is to represent going into winter. The trigger hate is Mari’s sharp tongue.
See Coach Ben.
Considered expanding white draw to counters for commander. I realize this would be damaging to the color pie. I decided to make this card
as it felt more like his character than 
.
See Shipman, Stressed Survivor.
No, the card isn't named Callie in the deck, so the partner tutor ability won't work
Jackie and Callie will be a modal double-faced card.
I did have worries about how modal dfc partnering would work. Could Callie Sadecki be even better tutored out because she’s the back face?
I was designing with the intention of Yellowjackets Cmcommander sets. Admittedly this could do some serious deck thinning in 60 card. I probably need to either increase Teen Shauna’s mana value or lower her toughness.
This is an MDFC that can partner with two other cards? That seems like vastly too much modality. And just with the tutoring, they can start chaining front to back
See Lottie, The First to Hear. I decided to make Shauna monoblack. I knew that I needed to pair Shauna with Jackie, so I would have to figure out the back face of that card. I chose Callie since Shauna views Callie as having similarities to Jackie. This seemed preferential to some kind of enchantment representing Shauna's mental state.
See Misty, Lonely Outcast. Designed as a commander. Lottie honestly doesn't feel like her story has been connected each season, like something is dropped or added. It made it hard to decide on how to determine Lottie's colors. I opted to just put scry 1 as a cantrip onto the abilities to flavor her potential future sight or hallucinations without having to opt into blue on both sides of the card. Teen Lottie (due to the Wilderness or herself) was far more aggressive than her Adult Lottie. I dropped red and replace it white, to represent Lottie's attempted healing journey. WWB felt like it could be a woman who either has prophetic visions and/or is mentally unstable, but either way is someone who has material abundance and is searching for healing while battling against a fervent spiritual devotion to something dark.
Adult Lottie's ability was designed first because it was easier to figure out adult Lottie. The lifefain reflecting her cult and how she blends grift and healing. Despite all of these things, Lottie can't seem to lavish herself with is friends, so the treasures Lottie makes can't be spent for creatures or planeswalkers.
Teen Lottie has iconic kills in seasons one and three: the bear and Edwin. While we'll see where the trajectory that Edwin's death was part of will take the characters, the survivors had had something when they been wanting of food after the bear at least for a little bit. I mechanically opted for plain old life rather than a Food token.
Original name for BR Misty was "Misty, Diligent Friend." I felt "Citizen Detective" being part of Misty's name was too hard to pass on for appeal. This card was designed as a commander.
Misty, Lonely Outcast is teen Misty and Misty, Citizen Detective is her adult character.
Backface's typeline is terrible. Detective and Citizens are both creature types, so using that name I had to make that the type line. Originally it was going to be Human Cleric, choosing cleric to represent a nurse.
I chose to split Misty between UB and UR on the sides and opted the card to exist as a modal double-faced card. I may consider making separate adult cards and teen cards in the future, but I currently prefer this way to represent the characters who survived the Wilderness.
Teen Misty's knowledge and trivial were one of her biggest strengths. I chose the surveil ability to reflect that. The discard and life loss is Misty's destruction of the black box and how that affected the girls, Coach, and Travis.
Adult Misty uses clue tokens to play up her citizen detective hobby. That payoff for clue tokens is Misty destroying artifacts or hurting creatures. The artifact destruction is in reference to Misty messing with Natalie's card and the -2/-2 is inspired by Misty dealing with Jessica.