Magic 20XX: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Exile target creature. Its controller draws two cards, then discards a card.
If you can do it, then why do it?
- Gertrude Stein
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature gains First Strike and gets +1/+0.
 U 
Enchantment
Hellbent{2}: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
{6}{g}
 
 C 
Instant
Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn.
 R 
Creature – Sphinx
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
“Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself.”
—Sachir, Akoum Expeditionary House
5/5
 R 
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Some roads are paved with bad intentions.
 C 
Creature – Unicorn Scout
Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand.
2/3
 U 
Creature – Shade
Defender
{b}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
0/1
 U 
Creature – Horror
When you cast a creature spell, sacrifice Skittering Horror.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
-Ayn Rand
4/3
 C 
Sorcery
Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
 U 
Artifact Creature – Golem
Whenever another creature with power 1 or less comes into play under your control, put a +1/+1 counter on all creatures you control.
“Error 001: The system rejects your hypothesis. Charity sees the need, not the cause.”
1/5
{3}{u}
 
 U 
Creature – Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
“The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.”
—Scroll of Beginnings
2/2
 C 
Creature – Human Knight
First strike
{1}{w}: Capashen Knight gets +1/+0 until end of turn.
1/1
 U 
Land
{t}: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.
{1}, {t}: Add {1}{g} to your mana pool.
 U 
Land
{t}: Sacrifice a permanent you control.
{1}, {t}: Add {1}{r} to your mana pool.

Disillusionment (uncommon)
Exhalambation (common)
Idle Thoughts (uncommon)
Pounce (common)
Sphinx of Jwar Isle (rare)
Veiled Crocodile (rare)
Unicorn Pactmaker (common)
Slithering Shade (uncommon)
Skittering Horror (uncommon)
Spread of Wisdom (common)
Golem Enthusiast (uncommon)
Wonder (uncommon)
Capashen Knight (common)
Mystic Grove (uncommon)
Sacrificial Altar (uncommon)