Savage Unity: Recent Activity
Savage Unity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Details Test |
Recent updates to Savage Unity: (Generated at 2025-05-01 04:00:33)
Savage Unity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Details Test |
Recent updates to Savage Unity: (Generated at 2025-05-01 04:00:33)
Wow. "Cast your entire deck".
While cmc9 is allowed to be such a win; usually they at least have a turns delay before kicking in, to give opponents at least a chance to do something about it.
Maybe not that exciting as rare, but I think this might be too strong at 2cmc uncommon
Hmm; this is "Oh, you're on 10 life? Machine gun time!" and you can do it from six mana; and there's not even any warning.
On the plus side; it's nonland only. And if they have a healing salve, you just lost.
... And this doesn't actually make any sense, because the mana you get from the damage just cancels out the cost of the ability. Just removing the mana cost means this would have to go to a higher cmc, but could play with activate only N times per turn with no activation cost or just a repeatable trigger to sac things for damage.
--CF
Vanilla is one of the themes of the block/plane, yeah. I think this is the only U card that will do anything related to it though.
--CF
mana cost to UU as discussed above, and trying new reminder text
Same as in set 1 of the block, but I've added them to the mechanics page now that there are more cards here in set 2.
--CF
Yeah, I was going to compare this with Negate and suggest
as well.
This still needs to interact well with a major theme in the set to be worth including.
What's revel do? It's not on the mechanics page.
Numbers very tentative.
--CF