Savage Unity
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Enchantment spells you cast cost 
less to cast.


0/2
0 comments
Create three 1/1 white Warrior creature tokens.
When The Ensouler enters the battlefield, creatures your opponents control become enchantments until The Ensouler leaves the battlefield. (They retain their abilities but lose all other types.)
5/7
When Twobrid annex enters the battlefield, draw a card.
Creatures can’t attack you or a planeswalker you control unless their controller pays
for each of those creatures.
Creatures can’t attack you or a planeswalker you control unless their controller pays

Play with the top card of your library revealed.
As long as the top card of your library is an Island, you may put it on the bottom of your library.
You may play the top card of your library without paying its mana cost.
As long as the top card of your library is an Island, you may put it on the bottom of your library.
You may play the top card of your library without paying its mana cost.
Tap an untapped Cleric you control: Target player puts the top card of their library into their graveyard.
1/3
Draw two cards, then sacrifice a permanent.
Target spell loses all abilities. (Permanents enter the battlefield without abilities, and instants and sorceries resolve to the graveyard with no effect.)
Target player puts the top card of his or her library into his or her graveyard.
Reclaim
(You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Reclaim

Warding Shimmer has hexproof as long as it's a creature.
Other enchantments you control have hexproof.
Coalesce as a Weird –
(
: Put a presence counter on this enchantment and it becomes a Weird creature in addition to its other types.)
Other enchantments you control have hexproof.
Coalesce as a Weird –




3/3
Whenever you cast a spell, if you didn't cast it from your hand, draw a card.
1/2
Illus. Story Spotlight 5/5
Revel (Whenever this creature deals damage, add
to your mana pool. This mana lasts until end of turn.)
Whenever Ammuz Flameblade blocks or becomes blocked by a creature, Ammuz Flameblade deals 1 damage to that creature.

Whenever Ammuz Flameblade blocks or becomes blocked by a creature, Ammuz Flameblade deals 1 damage to that creature.
2/1
Illus. Story Spotlight 3/5
2/1
Shock
Harmony — bolt
Harmony — bolt
Creatures you control have revel. (If a creature has multiple instances of revel, each triggers separately.)


: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery and only once each turn.



Warriors you control gain double strike until end of turn.
Flame Javelin deals 4 damage to any target.
Haste, Revel (Whenever this creature deals damage, add
to your mana pool. This mana lasts until end of turn.)

1/3
Put to the Torch deals 2 damage to each non-Warrior creature.
"Kill the stragglers, burn the fields, and sow the ashes with salt. Leave none alive who cannot wield a blade."
—Tibalt, to Azzak
—Tibalt, to Azzak
Revel (Whenever this creature deals damage, add
to your mana pool. This mana lasts until end of turn.)
, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.


4/4
Enchant Creature
Enchanted creature gets +2/+2 and has protection from Dinosaurs.
Enchanted creature gets +2/+2 and has protection from Dinosaurs.
Harmony --At the beginning of combat on your turn, you may have target simple creature get +2/+0 until end of turn.
2/1
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Create 2 monkeys.
Reclaim

(You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.)
Reclaim



Trample
3/2
Illus. Story Spotlight 4/5
Illus. Story Spotlight 1/5
Creatures you control get +4/+4 and gain trample until end of turn.
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target simple creature. (Creatures with no printed abilities are simple.)
Uru, the Soulspire enters the battlefield tapped.
As Uru enters the battlefield, choose a color, then sacrifice a permanent of the chosen color. If you don't, sacrifice Uru.
: Add two mana of the chosen color to your mana pool.
As Uru enters the battlefield, choose a color, then sacrifice a permanent of the chosen color. If you don't, sacrifice Uru.

+3:You may sacrifice a creature and/or an artifact. Draw a card, then draw an additional card for each permanent sacrificed this way.
-3: ??
??
-12:You get an emblem with "At the beginning of each end step, you may put a permanent card from a graveyard onto the battlefield."
-3: ??
??
-12:You get an emblem with "At the beginning of each end step, you may put a permanent card from a graveyard onto the battlefield."
7
Illus. Story Spotlight 2/5
Whenever Mimeoplasm, Everdevourer attacks, exile target creature an opponent controls and put a +1/+1 counter on Mimeoplasm. Mimeoplasm becomes a copy of that creature and gains this ability.
4/4
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
At the beginning of each upkeep, tap enchanted creature.
0/4
2/8
Players can't search libraries this turn.
Draw a card.
Draw a card.
4/2
2/4
Vigilance, haste
3/3
Flying
Attacking creatures you control get +2/+0.
Attacking creatures you control get +2/+0.
3/4
2/1
1/3
When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Harmony — Thunderscale Totem is a 4/4 Dinosaur artifact creature as long as you control a simple creature.
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Savage Unity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Details Test |