Savage Unity: Virtual Booster

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Mechanics | Details Test
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Beast
Trample
3/2
 
 R 
Creature – Dinosaur
Revel (Whenever this creature deals damage, add {c} to your mana pool. This mana lasts until end of turn.)
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
4/4
 U 
Creature – Human Warrior
2/1
 U 
Creature – Dinosaur
Vigilance, haste
3/3
 U 
Instant
Draw two cards, then sacrifice a permanent.
 C 
Creature – Zombie Crab
2/8
 C 
Creature – Human Shaman
Harmony --At the beginning of combat on your turn, you may have target simple creature get +2/+0 until end of turn.
2/1
 C 
Creature – Beast
Trample
3/2
 C 
Creature – Viashino Warrior Shaman
Haste, Revel (Whenever this creature deals damage, add {c} to your mana pool. This mana lasts until end of turn.)
1/3
{2}
 
 C 
Artifact Creature
1/3
 C 
Creature – Merfolk Cleric
0/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 and has protection from Dinosaurs.
 C 
Creature – Zombie Plant
2/4
 C 
Creature – Viashino Warrior
2/1
Forest
 
 B 
Basic Land – Forest

Garruk's Companion (common, foil)
Revelmaw (rare)
Wandering Warrior (uncommon)
Juvenile Cerodon (uncommon)
Perilous Research (uncommon)
Rotting Scuttler (common)
Vanilla deacon (common)
Garruk's Companion (common)
Hasty Reveler (common)
CA01 (common)
Yoked Hatchling (common)
Scalekiller's Sigil (common)
Dune Grizzly (common)
Card75528 (common)
Forest (basic)