Savage Unity: Virtual Booster
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Mechanics | Details Test |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trample
3/2
|
Revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. 4/4
|
2/1
|
Vigilance, haste
3/3
|
Draw two cards, then sacrifice a permanent.
|
2/8
|
Harmony --At the beginning of combat on your turn, you may have target simple creature get +2/+0 until end of turn.
2/1
|
Trample
3/2
|
Haste, Revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
1/3
|
1/3
|
0/4
|
Enchant Creature
Enchanted creature gets +2/+2 and has protection from Dinosaurs. |
2/4
|
2/1
|
|
Garruk's Companion
(common, foil)
Revelmaw
(rare)
Wandering Warrior
(uncommon)
Juvenile Cerodon
(uncommon)
Perilous Research
(uncommon)
Rotting Scuttler
(common)
Vanilla deacon
(common)
Garruk's Companion
(common)
Hasty Reveler
(common)
CA01
(common)
Yoked Hatchling
(common)
Scalekiller's Sigil
(common)
Dune Grizzly
(common)
Card75528
(common)
Forest
(basic)