Random Dungeon Generator: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card.
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This room has a number of metal bars running from the ceiling to the ground. Draw another Room card.
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This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
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This room slopes down from where the players are standing. Draw another Room card.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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Draw a Trap Card and another Corridor Card.
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The Corridor continues straight and branches off to the left.
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This room is average sized. There are 1d3 other exits leading out of this room.
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The Corridor continues onward at about a 45-degree angle to the right.
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Draw a Random Encounter Card and another Corridor Card.
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A door is on your left, and the corridor continues straight. Draw a Door or a Room card.
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Door in Floor/Ceiling
(common)
Dungeon
(common)
Triangular/Trapezoidal Room
(common)
Slopes Down
(common)
Three Rooms
(common)
Trap
(common)
Branches Left
(common)
Medium Sized Room. 1d3 other exits.
(common)
Corridor Bears Right
(common)
Random Encounter
(common)
Door on Left
(common)