Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
You need to bend over to enter this Corridor. Draw another Corridor card.
 C 
Room
Roll a 1d8:
1: This room has no other exits.
2-4: This room has one to three other exit.
5-6: This room is hexagonal and has 6 exits total.
7-8: This room is octagonal and has 8 exits total.
 C 
Corridor
The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
 
 C 
Room
Draw a Stair card and another Room card.
 
 C 
Room
There's a body of water in this room. Draw another Room card.
 C 
Corridor
A door is on your left, and the corridor continues straight. Draw a Door or a Room card.
 C 
Oddity
There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.
 
 C 
Corridor
Draw a Trap Card and another Corridor Card.
 C 
Corridor
The Corridor continues straight and branches off to the left.
 C 
Room
This room is average sized. There are 1d3 other exits leading out of this room.
 
 C 
Corridor
Gee, that's weird. Draw an Oddity Card and another Corridor Card.

Crawlspace (common)
Hexagonal/Octagonal Room (common)
Three Doors (common)
Stairs (common)
Pool (common)
Door on Left (common)
Speaking Tube (common)
Trap (common)
Branches Left (common)
Medium Sized Room. 1d3 other exits. (common)
Oddity (common)