Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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You need to bend over to enter this Corridor. Draw another Corridor card.
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Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
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Draw a Stair card and another Room card.
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There's a body of water in this room. Draw another Room card.
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A door is on your left, and the corridor continues straight. Draw a Door or a Room card.
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There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.
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Draw a Trap Card and another Corridor Card.
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The Corridor continues straight and branches off to the left.
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This room is average sized. There are 1d3 other exits leading out of this room.
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Gee, that's weird. Draw an Oddity Card and another Corridor Card.
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Crawlspace
(common)
Hexagonal/Octagonal Room
(common)
Three Doors
(common)
Stairs
(common)
Pool
(common)
Door on Left
(common)
Speaking Tube
(common)
Trap
(common)
Branches Left
(common)
Medium Sized Room. 1d3 other exits.
(common)
Oddity
(common)