Random Dungeon Generator: Virtual Booster
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Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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This room is average sized. There are 1d3 other exits leading out of this room.
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The Corridor comes to a sudden stop.
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There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
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There's a large hole in the floor. Draw another Room card.
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This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
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Draw a Trap Card and another Corridor Card.
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Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
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Draw a Dungeon Dressing card and another Corridor Card.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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The Corridor continues straight and branches off to the left.
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A room opens up on the left, and the corridor continues straight. Draw a Room card.
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Medium Sized Room. 1d3 other exits.
(common)
Dead End
(common)
Culvet
(common)
Pit
(common)
Thin Room
(common)
Trap
(common)
Oil Trough
(common)
Dungeon Dressing
(common)
Three Rooms
(common)
Branches Left
(common)
Room on Left
(common)