Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Draw two Corridor cards.
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The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle.
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The Corridor opens into a Room. Draw a Room card.
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There's a body of water in this room. Draw another Room card.
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This room is huge, and the ceiling is vaulted. There are 1d8 other exits leading out of this room.
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The Corridor comes to a sudden stop.
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The Corridor is rather long and continues straight.
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Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
Draw a Secret Door Card and another Corridor Card.
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This room is small. There are 1d3 other exits leading out of this room.
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There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.
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Draw Two
(common)
Y-Split
(common)
Room
(common)
Pool
(common)
Large Room. 1d8 other exits.
(common)
Dead End
(common)
Continues Straight
(common)
Hexagonal/Octagonal Room
(common)
Secret Door
(common)
Small Room. 1d3 other exits.
(common)
Speaking Tube
(common)