Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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This room is small, and has no other exit.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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This room slopes upward from where the players are standing. Draw another Room card.
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The Corridor continues straight and branches off to the left.
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Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
A room opens up on the right, and the corridor continues straight. Draw a Room card.
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The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room.
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This room has an elevated floor inside the room. Draw another Room card.
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This room seems rather round. It has 1d6-2 other exits.
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The Corridor comes to a sudden stop.
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There's a set of tracks here, and a cart set on it. The cart rolls smoothly on the tracks down the corridor/through the room. Is this for moving heavy items back and forth, or for personal transport?
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There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor.
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Small Room. No other exit.
(common, foil)
Slopes Up
(common)
Branches Left
(common)
Hexagonal/Octagonal Room
(common)
Room on Right
(common)
Tiny Room
(common)
Podium
(common)
Circular Room
(common)
Dead End
(common)
Track Cart
(common)
Hole in the ground
(common)