Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 C 
Corridor
The Corridor opens into a Room. Draw a Room card.
 
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
The Corridor is rather long and continues straight.
 C 
Corridor
The Corridor comes to a sudden stop.
 C 
Room
This room is small, and has no other exit.
 
 C 
Corridor
Gee, that's weird. Draw an Oddity Card and another Corridor Card.
 
 C 
Room
There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
 C 
Oddity
There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.
 
 C 
Corridor
The Corridor opens into a Room. Draw a Room card.
 C 
Room
Roll a 1d8:
1: This room has no other exits.
2-4: This room has one to three other exit.
5-6: This room is hexagonal and has 6 exits total.
7-8: This room is octagonal and has 8 exits total.
Pit
 
 C 
Room
There's a large hole in the floor. Draw another Room card.
 C 
Corridor
The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.

Room (common, foil)
Continues Straight (common)
Dead End (common)
Small Room. No other exit. (common)
Oddity (common)
Culvet (common)
Speaking Tube (common)
Room (common)
Hexagonal/Octagonal Room (common)
Pit (common)
Three Rooms (common)