Random Dungeon Generator: Virtual Booster
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Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
The Corridor opens into a Room. Draw a Room card.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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The Corridor is rather long and continues straight.
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The Corridor comes to a sudden stop.
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This room is small, and has no other exit.
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Gee, that's weird. Draw an Oddity Card and another Corridor Card.
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There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
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There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.
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The Corridor opens into a Room. Draw a Room card.
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Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
There's a large hole in the floor. Draw another Room card.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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Room
(common, foil)
Continues Straight
(common)
Dead End
(common)
Small Room. No other exit.
(common)
Oddity
(common)
Culvet
(common)
Speaking Tube
(common)
Room
(common)
Hexagonal/Octagonal Room
(common)
Pit
(common)
Three Rooms
(common)