Random Dungeon Generator: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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The Corridor ends in this direction, and continues to the right and the left.
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There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
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There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor.
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This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
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The Corridor is rather long and continues straight.
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The Corridor ends, and a door stands before you. Draw a Door or a Room card.
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A room opens up on the left, and the corridor continues straight. Draw a Room card.
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This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
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This room is average sized. There are 1d3+3 exits leading out of this room.
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Triangular/Trapezoidal Room
(common, foil)
T-Split
(common)
Culvet
(common)
Hole in the ground
(common)
Room Feature
(common)
Huge Room. 2d6-2 other exit.
(common)
Continues Straight
(common)
Door
(common)
Room on Left
(common)
Thin Room
(common)
Medium Sized Room. 1d3+3 exits.
(common)