Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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This room is average sized. There are 1d3 other exits leading out of this room.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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The corridor splits in three direction: One across from you, one to the left, and one to the right.
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A door is on your left, and the corridor continues straight. Draw a Door or a Room card.
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A room opens up on the right, and the corridor continues straight. Draw a Room card.
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There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
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There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.
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The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
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There's a body of water in this room. Draw another Room card.
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This room is oddly shaped. It has 1d6-1 other exits.
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There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
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This room is small, and has no other exit.
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Medium Sized Room. 1d3 other exits.
(common, foil)
4 Way Intersection
(common)
Door on Left
(common)
Room on Right
(common)
Hole in the Ceiling
(common)
Speaking Tube
(common)
Three Doors
(common)
Pool
(common)
Irregular Room
(common)
Culvet
(common)
Small Room. No other exit.
(common)