Random Dungeon Generator: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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This room is average sized. There are 1d3+3 exits leading out of this room.
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The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
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This room features multiple different levels or decks of varying heights. Draw another Room card.
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A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.
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There's a body of water in this room. Draw another Room card.
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The Corridor continues straight and branches off to the left.
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This room is oddly shaped. It has 1d6-1 other exits.
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The Corridor begins to ascend upwards.
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Draw a Random Encounter Card and another Corridor Card.
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There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card.
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Draw a Trap Card and another Corridor Card.
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Medium Sized Room. 1d3+3 exits.
(common)
Three Doors
(common)
Uneven Levels
(common)
Door on Right
(common)
Pool
(common)
Branches Left
(common)
Irregular Room
(common)
Corridor Leads Up
(common)
Random Encounter
(common)
Door in Floor/Ceiling
(common)
Trap
(common)