Random Dungeon Generator: Virtual Booster
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| Huh? |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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This room seems rather round. It has 1d6-2 other exits.
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A room opens up on the left, and the corridor continues straight. Draw a Room card.
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The Corridor ends in this direction, and continues to the right and the left.
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Draw a Stair card and another Room card.
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The corridor splits in three direction: One across from you, one to the left, and one to the right.
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There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
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Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
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You need to bend over to enter this Corridor. Draw another Corridor card.
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This is your average sized room. There are no other exits.
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A door is on your left, and the corridor continues straight. Draw a Door or a Room card.
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That's Weird. Draw an Oddity card, and another Room card.
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Circular Room
(common)
Room on Left
(common)
T-Split
(common)
Stairs
(common)
4 Way Intersection
(common)
Culvet
(common)
Oil Trough
(common)
Crawlspace
(common)
Medium Sized Room. No other exit.
(common)
Door on Left
(common)
Oddity
(common)