Random Dungeon Generator: Virtual Booster

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Huh?
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
Draw two Corridor cards.
 
 C 
Corridor
The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle.
 
 C 
Corridor
The Corridor opens into a Room. Draw a Room card.
 
 C 
Room
There's a body of water in this room. Draw another Room card.
 C 
Room
This room is huge, and the ceiling is vaulted. There are 1d8 other exits leading out of this room.
 C 
Corridor
The Corridor comes to a sudden stop.
 C 
Corridor
The Corridor is rather long and continues straight.
 C 
Room
Roll a 1d8:
1: This room has no other exits.
2-4: This room has one to three other exit.
5-6: This room is hexagonal and has 6 exits total.
7-8: This room is octagonal and has 8 exits total.
 C 
Corridor
Draw a Secret Door Card and another Corridor Card.
 C 
Room
This room is small. There are 1d3 other exits leading out of this room.
 C 
Oddity
There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.

Draw Two (common)
Y-Split (common)
Room (common)
Pool (common)
Large Room. 1d8 other exits. (common)
Dead End (common)
Continues Straight (common)
Hexagonal/Octagonal Room (common)
Secret Door (common)
Small Room. 1d3 other exits. (common)
Speaking Tube (common)