Random Dungeon Generator: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
The Corridor continues onward at about a 45-degree angle to the right.
 C 
Room
This room seems rather round. It has 1d6-2 other exits.
 C 
Room
This room features multiple different levels or decks of varying heights. Draw another Room card.
 C 
Corridor
The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
 
 C 
Corridor
Gee, that's weird. Draw an Oddity Card and another Corridor Card.
 C 
Oddity
There's a set of tracks here, and a cart set on it. The cart rolls smoothly on the tracks down the corridor/through the room. Is this for moving heavy items back and forth, or for personal transport?
 C 
Corridor
The Corridor continues straight and branches off to the right.
 C 
Room
This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
 C 
Room
This room slopes upward from where the players are standing. Draw another Room card.
 C 
Room
This is your average sized room. There are no other exits.
 C 
Corridor
A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.

Corridor Bears Right (common)
Circular Room (common)
Uneven Levels (common)
Three Rooms (common)
Oddity (common)
Track Cart (common)
Branches Right (common)
Huge Room. 2d6-2 other exit. (common)
Slopes Up (common)
Medium Sized Room. No other exit. (common)
Door on Right (common)