Random Dungeon Generator: Virtual Booster

[-] [+]
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 
 C 
Room
This room has an elevated floor inside the room. Draw another Room card.
 C 
Corridor
You need to bend over to enter this Corridor. Draw another Corridor card.
 C 
Corridor
The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
 C 
Corridor
The corridor splits in three direction: One across from you, one to the left, and one to the right.
 C 
Room
This room is small. There are 1d3 other exits leading out of this room.
 C 
Corridor
Draw a Random Encounter Card and another Corridor Card.
 C 
Room
This room is oddly shaped. It has 1d6-1 other exits.
 C 
Room
This room is huge, and the ceiling is vaulted. There are 1d8 other exits leading out of this room.
 C 
Oddity
Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
 C 
Corridor
A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.
 C 
Corridor
The corridor turns right.

Podium (common)
Crawlspace (common)
Three Rooms (common)
4 Way Intersection (common)
Small Room. 1d3 other exits. (common)
Random Encounter (common)
Irregular Room (common)
Large Room. 1d8 other exits. (common)
Oil Trough (common)
Door on Right (common)
Turns Right (common)