Random Dungeon Generator: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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The Corridor continues onward at about a 45-degree angle to the right.
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This room seems rather round. It has 1d6-2 other exits.
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This room features multiple different levels or decks of varying heights. Draw another Room card.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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Gee, that's weird. Draw an Oddity Card and another Corridor Card.
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There's a set of tracks here, and a cart set on it. The cart rolls smoothly on the tracks down the corridor/through the room. Is this for moving heavy items back and forth, or for personal transport?
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The Corridor continues straight and branches off to the right.
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This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
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This room slopes upward from where the players are standing. Draw another Room card.
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This is your average sized room. There are no other exits.
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A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.
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Corridor Bears Right
(common)
Circular Room
(common)
Uneven Levels
(common)
Three Rooms
(common)
Oddity
(common)
Track Cart
(common)
Branches Right
(common)
Huge Room. 2d6-2 other exit.
(common)
Slopes Up
(common)
Medium Sized Room. No other exit.
(common)
Door on Right
(common)