Random Dungeon Generator

Random Dungeon Generator by jmgariepy

66 cards in Multiverse

66 commons

35 white, 25 blue, 5 multicolour, 1 land

11 comments total

An Analog deck for randomly generated dungeons for fantasy role-playing games.

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Huh?

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 C 
Corridor
The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room.
3 comments
last 2011-09-02 11:52:16 by jmgariepy
 C 
Corridor
You need to bend over to enter this Corridor. Draw another Corridor card.
 C 
Room
You have to bend over to get into this room. Draw another Room card.
 
 C 
Room
Draw a Stair card and another Room card.
 
 C 
Room
That's Weird. Draw an Oddity card, and another Room card.

Recent comments: (all recent activity)
On Random Dungeon Generator:

Thanks NymphadoraTonks! You remind me that I really should get back to work on this. Too many projects, and not enough follow through. Lately, I've been working on making random encounter tables for 5th edition. I'll make sure to link to "The Forest: Levels CR 1/4 to 10" when I'm done. When I get done with that, maybe I'll take a critical eye to this. It deserves better than 'stuck in the bottom drawer' status.

On Random Dungeon Generator:

This is fantastic.

On Tiny Room:

Originally, this was under "Rooms", but there was some really weird things that could happen in a room, that shouldn't happen in a 5'x5' space. How many tiny podiums would people end up with before it wasn't funny anymore?

On Tiny Room:

Now, don't get trapped in the tiny room...

On Tiny Room:

YAY! -2 doors!

On Random Dungeon Generator:

Ah, I may need to port this over to generators later. But for now, the point is to make a bunch of cards, maybe get some people to comment on them, and to print them up for play at the table. I don't like using computers while Dungeon Mastering... it kind of takes away from the charm of rolling dice and flipping cards. And tactical things that you can share with other players makes for more interesting general conversation, than something hidden behind your screen.

On Random Dungeon Generator:

This is a great idea! I would have never thought of it.

On Random Dungeon Generator:

This might lend itself slightly better to the ToothyWiki Generators such as the Tabloid Headline Generator, the Arts Essay Generator, my Magic Card Generator and so on. You're welcome to use Multiverse for it if you'd rather, of course.

On Random Dungeon Generator:

I plan on adding treasure, trap and maybe monster/random encounter cards, but not immediately. They might be in a separate card set altogether; I'll have to see how appropriate that feels. In theory, I want a person to be able to print the card set and use it without getting a pile of treasure the players don't need taking up multiple pages. That and Treasure / Traps and Monsters have a tendency to care about what roleplaying system you are using, but the dungeon proper is often neutral to this.

At first, I thought this project might be overwhelming, but it seems more like something that can be used practically in a very short amount of time, but can never be tweaked enough. That's fine... in fact, that would be an interesting twist that would contrast what Magic normally does: A single set that slowly increases over time... but in a balanced sort of way. Drafting that set would get weirder and weirder as time went on.

On Random Dungeon Generator:

What an amazing idea. I love it!
I too was a fan of the random dungeon generator in the old 1st Ed AD&D DMG. If I was DMing and the players went somewhere I hadn't started/finished fleshing out I would use it to complete the dungeon on-the-fly.
So besides Oddity, Corridor, Room & Door cards/decks (using the different colours to denote different decks is a good idea), I am guessing there will be trap cards, treasure cards, etc???

Edit: Have you thought about different size/shape corridors? or would that be left up to individual users?

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