Random Dungeon Generator: Virtual Booster

Random Dungeon Generator: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Huh?
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Corridor
The Corridor continues onward at about a 45-degree angle to the left.
 C 
Corridor
A room opens up on the left, and the corridor continues straight. Draw a Room card.
 
 C 
Room
Draw a Stair card and another Room card.
 C 
Room
This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
 C 
Corridor
Draw a Random Encounter Card and another Corridor Card.
 C 
Room
This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
 C 
Corridor
There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor.
 
 C 
Room
This room has a number of metal bars running from the ceiling to the ground. Draw another Room card.
 C 
Oddity
There's a set of tracks here, and a cart set on it. The cart rolls smoothly on the tracks down the corridor/through the room. Is this for moving heavy items back and forth, or for personal transport?
 C 
Corridor
The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
 
 C 
Corridor
The Corridor ends in this direction, and continues to the right and the left.
 
 C 
Corridor
The Corridor opens into a Room. Draw a Room card.
 C 
Oddity
There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card.
 C 
Corridor
The Corridor is rather long and continues straight.
 C 
Corridor
The Corridor is rather long and continues straight.

Corridor Bears Left (common)
Room on Left (common)
Stairs (common)
Triangular/Trapezoidal Room (common)
Random Encounter (common)
Huge Room. 2d6-2 other exit. (common)
Hole in the ground (common)
Dungeon (common)
Track Cart (common)
Three Doors (common)
T-Split (common)
Room (common)
Door in Floor/Ceiling (common)
Continues Straight (common)
Continues Straight (common)