Random Dungeon Generator: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
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1 | 4 Way Intersection | White | Common | Corridor | The corridor splits in three direction: One across from you, one to the left, and one to the right. | 0 | ||||
2 | Branches Left | White | Common | Corridor | The Corridor continues straight and branches off to the left. | 0 | ||||
3 | Branches Right | White | Common | Corridor | The Corridor continues straight and branches off to the right. | 0 | ||||
4 | Continues Straight | White | Common | Corridor | The Corridor is rather long and continues straight. | 0 | ||||
5 | Continues Straight | White | Common | Corridor | The Corridor is rather long and continues straight. | 0 | ||||
6 | Corridor Bears Left | White | Common | Corridor | The Corridor continues onward at about a 45-degree angle to the left. | 0 | ||||
7 | Corridor Bears Right | White | Common | Corridor | The Corridor continues onward at about a 45-degree angle to the right. | 0 | ||||
8 | Corridor Leads Down | White | Common | Corridor | The Corridor begins to descend downward. | 0 | ||||
9 | Corridor Leads Up | White | Common | Corridor | The Corridor begins to ascend upwards. | 0 | ||||
10 | Crawlspace | White | Common | Corridor | You need to bend over to enter this Corridor. Draw another Corridor card. | 0 | ||||
11 | Dead End | White | Common | Corridor | The Corridor comes to a sudden stop. | 0 | ||||
12 | Door | White | Common | Corridor | The Corridor ends, and a door stands before you. Draw a Door or a Room card. | 0 | ||||
13 | Door on Left | White | Common | Corridor | A door is on your left, and the corridor continues straight. Draw a Door or a Room card. | 0 | ||||
14 | Door on Right | White | Common | Corridor | A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card. | 0 | ||||
15 | Door on Right and Left | White | Common | Corridor | A door is on your right and left and the corridor continues straight. Draw two Door and/or Room cards. | 0 | ||||
16 | Draw Two | White | Common | Corridor | Draw two Corridor cards. | 0 | ||||
17 | Dungeon Dressing | White | Common | Corridor | Draw a Dungeon Dressing card and another Corridor Card. | 0 | ||||
18 | Hole in the Ceiling | White | Common | Corridor | There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor. | 0 | ||||
19 | Hole in the ground | White | Common | Corridor | There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor. | 0 | ||||
20 | Oddity | White | Common | Corridor | Gee, that's weird. Draw an Oddity Card and another Corridor Card. | 0 | ||||
21 | Random Encounter | White | Common | Corridor | Draw a Random Encounter Card and another Corridor Card. | 0 | ||||
22 | Room | White | Common | Corridor | The Corridor opens into a Room. Draw a Room card. | 0 | ||||
23 | Room on Left | White | Common | Corridor | A room opens up on the left, and the corridor continues straight. Draw a Room card. | 0 | ||||
24 | Room on Left and Right | White | Common | Corridor | A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards. | 0 | ||||
25 | Room on Right | White | Common | Corridor | A room opens up on the right, and the corridor continues straight. Draw a Room card. | 0 | ||||
26 | Secret Door | White | Common | Corridor | Draw a Secret Door Card and another Corridor Card. | 0 | ||||
27 | Stairs | White | Common | Corridor | The Corridor ends in a set of Stairs. Draw a random Stairs card. | 0 | ||||
28 | T-Split | White | Common | Corridor | The Corridor ends in this direction, and continues to the right and the left. | 0 | ||||
29 | Three Doors | White | Common | Corridor | The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards. | 0 | ||||
30 | Three Rooms | White | Common | Corridor | The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards. | 0 | ||||
31 | Tiny Room | White | Common | Corridor | The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room. | 3 | on 02 Sep 2011 by Vitenka | |||
32 | Trap | White | Common | Corridor | Draw a Trap Card and another Corridor Card. | 0 | ||||
33 | Turns Left | White | Common | Corridor | The Corridor turns left. | 0 | ||||
34 | Turns Right | White | Common | Corridor | The corridor turns right. | 0 | ||||
35 | Y-Split | White | Common | Corridor | The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle. | 0 | ||||
36 | Circular Room | Blue | Common | Room | This room seems rather round. It has 1d6-2 other exits. | 0 | ||||
37 | Crawlspace | Blue | Common | Room | You have to bend over to get into this room. Draw another Room card. | 0 | ||||
38 | Culvet | Blue | Common | Room | There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card. | 0 | ||||
39 | Dungeon | Blue | Common | Room | This room has a number of metal bars running from the ceiling to the ground. Draw another Room card. | 0 | ||||
40 | Hexagonal/Octagonal Room | Blue | Common | Room |
Roll a 1d8:
1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. |
0 | ||||
41 | Huge Room. 2d6-2 other exit. | Blue | Common | Room | This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits. | 0 | ||||
42 | Irregular Room | Blue | Common | Room | This room is oddly shaped. It has 1d6-1 other exits. | 0 | ||||
43 | Large Room. 1d8 other exits. | Blue | Common | Room | This room is huge, and the ceiling is vaulted. There are 1d8 other exits leading out of this room. | 0 | ||||
44 | Large Room. No other exits. | Blue | Common | Room | This is a large room with a vaulted ceiling. There are no other exits. | 0 | ||||
45 | Medium Sized Room. 1d3 other exits. | Blue | Common | Room | This room is average sized. There are 1d3 other exits leading out of this room. | 0 | ||||
46 | Medium Sized Room. 1d3 other exits. | Blue | Common | Room | This room is average sized. There are 1d3 other exits leading out of this room. | 0 | ||||
47 | Medium Sized Room. 1d3+3 exits. | Blue | Common | Room | This room is average sized. There are 1d3+3 exits leading out of this room. | 0 | ||||
48 | Medium Sized Room. No other exit. | Blue | Common | Room | This is your average sized room. There are no other exits. | 0 | ||||
49 | Oddity | Blue | Common | Room | That's Weird. Draw an Oddity card, and another Room card. | 0 | ||||
50 | Pit | Blue | Common | Room | There's a large hole in the floor. Draw another Room card. | 0 | ||||
51 | Podium | Blue | Common | Room | This room has an elevated floor inside the room. Draw another Room card. | 0 | ||||
52 | Pool | Blue | Common | Room | There's a body of water in this room. Draw another Room card. | 0 | ||||
53 | Slopes Down | Blue | Common | Room | This room slopes down from where the players are standing. Draw another Room card. | 0 | ||||
54 | Slopes Up | Blue | Common | Room | This room slopes upward from where the players are standing. Draw another Room card. | 0 | ||||
55 | Small Room. 1d3 other exits. | Blue | Common | Room | This room is small. There are 1d3 other exits leading out of this room. | 0 | ||||
56 | Small Room. No other exit. | Blue | Common | Room | This room is small, and has no other exit. | 0 | ||||
57 | Stairs | Blue | Common | Room | Draw a Stair card and another Room card. | 0 | ||||
58 | Thin Room | Blue | Common | Room | This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits. | 0 | ||||
59 | Triangular/Trapezoidal Room | Blue | Common | Room | This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits. | 0 | ||||
60 | Uneven Levels | Blue | Common | Room | This room features multiple different levels or decks of varying heights. Draw another Room card. | 0 | ||||
61 | Door in Floor/Ceiling | Multicolour | Common | Oddity | There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card. | 0 | ||||
62 | Lights Up | Multicolour | Common | Oddity | When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room? | 0 | ||||
63 | Oil Trough | Multicolour | Common | Oddity | Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room. | 0 | ||||
64 | Speaking Tube | Multicolour | Common | Oddity | There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out. | 0 | ||||
65 | Track Cart | Multicolour | Common | Oddity | There's a set of tracks here, and a cart set on it. The cart rolls smoothly on the tracks down the corridor/through the room. Is this for moving heavy items back and forth, or for personal transport? | 0 | ||||
66 | Room Feature | Land | Common | Room Feature | 0 |
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