Dawnmount

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Mechanics | Skeleton

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 U 
Creature – Egg
At the beginning of your upkeep, if this creature has mutated, put a +1/+1 counter on it.
0/3
 C 
Instant
Exile target enchantment. Encastle 1 (Put one fortify counter[s] on target Castle)
 C 
Creature – Dragon
Flying
{1}{w}: Dawnherald Dragon gets +1/+1 until end of turn. Use this ability only any time you could play a sorcery.
3/5
 C 
Creature – Human Artificer
Vigilance
When Diligent Blacksmith enters the battlefield, Encastle 2 (Put two fortify counter[s] on target Castle)
1/1
 U 
Sorcery
Kicker {1}{w}{w}
Create a 2/2 white Octopus Bird creature token with flying. If this spell was kicked, create three instead.
Encastle 2 (Put two fortify counter[s] on target Castle)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has vigilance and +X/+0, where X is the number of fortify counters on Castles you control.
 C 
Creature – Dog
Whenever a creature mutates, draw a card
The unexpected animals that one finds around Dawnmount just make for more interesting hunting
2/2
 C 
Creature – Bird
Flying
Whenever Messenger Dove attacks, Scry 1
1/1
 C 
Creature – Horse
When Noble Stallion attacks, if it attacked with a Human creature, it gains Lifelink until end of turn
1/2
 C 
Sorcery
Encastle 3 (Put three fortify counter[s] on target Castle)
 C 
Creature – Octopus Chicken
Vigilance, protection from black
3/3
 U 
Artifact – Equipment
Equip {w}
If equipped creature is white, it gets +1/+0
Equipped creature gains Lifelink and "Whenever you gain life, draw a card"
 C 
Creature – Human Knight
First Strike, Lifelink
Whenever Sunrise Knight deals combat damage to a player, you may pay {w} to Encastle 1 (Put one fortify counter[s] on target Castle)
1/1
 U 
Enchantment – Castle
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – White creatures you control get +1/+1
7 – {t}: Add {w}{w}
9 – {1}{w}, {t}: Target white creature you control gains indestructible until end of turn
 C 
Enchantment – Castle
[1] – {w}, {t}: Target creature you control gains Lifelink until end of turn
[2]- Creatures you control get +1/+1 until end of turn (This ability triggers once Sunset Garrison reaches 2 fortify counters)
[4] – {w}{w}, {t}: Create a 1/1 white Human Soldier Creature Token
 C 
Creature – Human Warrior
Flash
Kicker {1}{w}
As Timely Rescuer enters the battlefield, if it was kicked, regenerate target creature.
1/1
 U 
Sorcery
Reveal cards from the bottom of your library until you reveal a Castle. Put it into your hand and return the rest of the cards to the bottom of your library in a random order.
 U 
Creature – Human Wizard Soldier
When Battlemage Defender enters the battlefield, target creature gets -1/-0 until end of turn
Castles you control have hexproof
3/3
 C 
Instant
Tap or untap target permanent. Scry 1
An experienced frost mage can control their ice with remarkable precision
 C 
Creature – Human Wizard
{u}, {t}: Tap target creature an opponent controls
1/1
 U 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, Encastle 1 (Put one fortify counter[s] on target Castle)
1/2
 C 
Creature – Serpent
Islandwalk
5/5
 C 
Sorcery
Encastle 3 (Put three fortify counter[s] on target Castle)
 C 
Enchantment – Aura
Enchant Permanent
When Mage’s Timetrap enters the battlefield, Encastle 1 (Put one fortify counter[s] on target Castle)
Enchanted permanent is tapped and cannot use activated abilities
 C 
Instant
Counter target spell unless its controller removes three counters from any number of permanents. You may pick one of the permanents.
 C 
Sorcery
Return up to 5 creatures without Mutate to their owners' hands.
 C 
Creature – Octopus Chicken
Mutate {1}{u}
Islandwalk
Whenever a creature you control mutates, scry 1
"There is much to be learnt from nature"
1/2
 C 
Sorcery
Draw a card. Encastle 1 (Put one fortify counter[s] on target Castle)
”Vidmir’s archives are massive. Parts of them I’ve never been to, others are so delicate that they need refurbishment”
 C 
Creature
Mutate {1}{u} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Hexproof
2/2
 U 
Enchantment – Castle
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Blue creatures you control get +1/+1
7 – {t}: Add {u}{u}
9 – {1}{u}, {t}: Scry 2, then draw a card
 C 
Enchantment – Castle
[1] – {t}: Draw a card
[2] – Scry 1 (This ability triggers once Spellstone Archive reaches 2 fortify counters)
[4] – {u}, {t}: Scry 2
 C 
Instant
Counter target spell. Encastle 2 (Put two fortify counter[s] on target Castle)
 U 
Artifact – Equipment
Equip {u}
If equipped creature is blue, it gets +0/+1
Equipped creature gains Hexproof and "{u}, {t}: Tap target creature an opponent controls until the beginning of that player's upkeep"
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has +1/+0 for each creature card in your graveyard and deathtouch
 M 
Legendary Creature – Human Noble
Menace, Ward {2}
When Count Angvar enters the battlefield, search your library for a Castle and put it into play. Then shuffle your library.
Whenever you would lose life, Encastle X, where X is the number of life you lost.
Whenever you Encastle, create a 1/1 black Human Soldier Creature Token.
3/2
 C 
Instant
Choose 1:
- Return target creature that died this turn from your graveyard to the battlefield
- Return target black creature from the graveyard to the battlefield
 C 
Sorcery
Encastle 3 (Put three fortify counter[s] on target Castle)
 C 
Creature – Dragon
Mutate {2}{b}{b}{b}
Flying, Deathtouch
Whenever this creature mutates, deal 1 damage to target player
3/5
 C 
Creature – Human Rogue
Kicker {b}
Skulk
When Duskling Spy enters the battlefield, if it was kicked, you may draw a card.
1/1
 U 
Sorcery
Kicker – pay 2 life
Discard a card. Return target creature card from your graveyard to your hand.
If this spell was kicked, Encastle 1 (Put one fortify counter[s] on target Castle)
 U 
Creature – Bat
When Duskmire Courier enters the battlefield, you lose 1 life.
2/2
 C 
Creature – Beast
Mutate {1}{b} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Menace
3/2
 U 
Legendary Creature – Human Wizard
Whenever you lose life, choose one (damage causes loss of life):
- Put a -1/-1 counter on target creature
- Encastle 1
{b}{b}, {t}, pay 1 life: Discard a card, then draw a card
2/3
 U 
Creature – Human Knight
Menace
When Nightfall Courser enters the battlefield, deal X damage to any source, where X is the amount of life you lost this turn.
4/3
 U 
Enchantment – Castle
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Black creatures you control get +1/+1
7 – {t}: Add {b}{b}
9 – {2}{b}, {t}: Nightfall Outpost deals 3 damage to target nonblack source
 C 
Sorcery
Target player discards 2 cards. Choose one of those cards. You gain life equal to its converted mana cost.
{b}{b}
 
 C 
Creature
Swampwalk
{b}{b}, {t}: Encastle 1 (Put one fortify counter[s] on target Castle)
{t}: Remove 1 mana of any colour from target opponent's mana pool
1/1
 C 
Enchantment – Castle
[1] – {b}, {t}: Remove one mana from target player’s mana pool. Add one of the same mana to your mana pool.
[2] – Destroy target creature an opponent controls (This ability triggers once Raider’s Fortress reaches 2 fortify counters)
[4] – {b}{b},{t}: Creatures you control gain Menace until end of turn
 C 
Creature – Horse
Haste, Swampwalk
2/4
 U 
Creature – Elemental
Whenever you lose life, Riftshadow Leecher gets +1/+1 until end of turn (damage causes loss of life)
4/3
 C 
Instant
Destroy target nonblack creature. Scry 2.
 U 
Artifact – Equipment
Equip {b}
If equipped creature is black, it gets +1/+0
Equipped creature gains Menace, Deathtouch and "Whenever you lose life, target opponent discards a card"
 C 
Creature – Human Soldier
Menace
”Hah! You, beat me? No. I have trained alongside the best knights in Duskmire.”
2/1
 U 
Instant
Kicker – pay 2 life
Destroy target creature. If this spell was kicked, draw a card.
 C 
Instant
Acid Splash deals 2 damage to target creature. If you control an Octopus, deal 1 additional damage to that creature. Then, if that creature was an artifact, destroy it.
An octochicken squirts acid as a squid does ink
– From Studies in Fauna, Vidmir Library
 U 
Instant
Deal 2 damage to any target. If you control a Legendary creature, deal 1 damage to any target.
 C 
Creature – Octopus Bird
Mutate {r}{r}{r} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Haste, Trample
Whenever this creature mutates, it gets +1/+0 until end of turn
3/4
 C 
Sorcery
Encastle 3 (Put three fortify counter[s] on target Castle)
 U 
Creature – Dragon
Flying, Skulk
Whenever a source you control would deal damage to any target, it deals that much damage plus 1 to that target instead.
3/4
 C 
Creature – Octopus Bird Child
Mutate {r}
Haste
Whenever this creature mutates, you may pay {u/r}. If you do, scry 1.
1/1
 C 
Creature – Human Warrior
Menace
3/2
 U 
Enchantment – Castle
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Red creatures you control get +1/+1
7 – {t}: Add {r}{r}
9 – {2}{r}, {t}: Red creatures you control get Haste and Trample until end of turn
 U 
Creature – Human Knight
If you control a dragon, Maelstrom Skyknight has Flying
2/1
 C 
Enchantment – Castle
[1] – {r}, {t}: Target creature you control gains First Strike until end of turn
[2] – Deal 2 damage to any target (This ability triggers once Magesteel Armoury reaches 2 fortify counters)
[4] – {r}{r}, {t}: Target creature you control gains Double Strike until end of turn
 C 
Sorcery
Create 3 1/1 red Human Warrior creature tokens
 C 
Creature – Dragon
Mutate {r}{r}{r}
Flying
Whenever a creature mutates, deal two damage to it, then deal two damage to target creature an opponent controls
They don't distinguish between friend and foe
4/3
 C 
Creature – Dragon Child
Reach
{t}: Deal 1 damage to any source.
1/1
 U 
Creature – Human Warrior
You may exert Raging Northling as it attacks. If you do, it gets +3/+1 until end of turn. (An exerted creature won't untap during your next untap step)
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has +X/+0, where X is the number of fortify counters on Castles you control
 U 
Sorcery
Cast this spell only if you control a creature.
Create a 4/4 red Dragon Creature Token with Flying
 U 
Artifact – Equipment
Equip {r}
If equipped creature is red, it gets +1/+0
Equipped creature has Trample and "Whenever this creature deals combat damage to a player, draw a card"
 C 
Creature – Bird
Flying, First Strike
2/1
 C 
Instant
Tide of Octochickens deals 3 damage to each creature. Create a 1/1 red Octopus Bird creature Token.
 C 
Instant
Choose one:
- Trebuchet Volley deals 2 damage to each creature
- Remove 2 fortify counters from target Castle
 C 
Creature – Human Wizard
{t}: Add {g}
{t}, Sacrifice Arbourmage: Target creature gets hexproof until end of turn
0/1
 C 
Creature – Cat Beast
Mutate {2}{g}{g}
Forestwalk
Whenever a Cat you control mutates, you gain 1 life
4/4
 U 
Sorcery
Put a 4/4 green Cat Beast Token Creature onto the battlefield. You may then tap two creatures to put a 1/1 green Cat Beast Token Creature onto the battlefield.
 C 
Creature – Dragon
Gentle Forest-Dragon enters the battlefield tapped and does not untap during your untap step.
Whenever a creature you control mutates, untap Gentle Forest-Dragon. Then put a +1/+1 counter on that creature.
5/7
 U 
Creature – Elk
Mutate {g} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Trample
{2}, {t}, Sacrifice this creature: You gain 3 life.
Sometimes, you have to adapt to survive
1/1
 C 
Creature – Cat
Vigilance
Whenever a creature you control mutates, you gain 2 life
2/1
 C 
Enchantment – Castle
[1] – {g}, {t}: Target creature gains Trample until end of turn
[2] – Create a 1/1 green Cat Beast creature token (This ability triggers once Leafshadow Stables reaches 2 fortify counters)
[4] – {g}{g}, {t}: Put a +1/+1 counter on target Cat you control
 C 
Instant
Kicker {w/g}
Destroy target artifact or enchantment. Then, if this spell was kicked, populate.
Come not between the arbourmage and the logger
- Sylphspire saying
 C 
Creature – Elk
Whenever a creature you control mutates, Mighty Elk gains Trample until end of turn
3/4
{1}{g}{g}
 
 C 
Sorcery
Search your library for one basic land and one non-basic land. Put the basic land onto the battlefield tapped, and the non-basic land into your hand, then shuffle.
"Onward!" cried Sir Alice, "To adventure and to lands unmapped!"
 C 
Sorcery
Encastle 3 (Put three fortify counter[s] on target Castle)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+2 and Haste
 U 
Creature – Fairy
Flying
When Springtide Sylph enters the battlefield, populate
"Sylphs. They breed like rabbits."
-Aaron, Slyphglade herder
1/1
 U 
Enchantment – Castle
Castle
3 – Green creatures you control get +1/+1
7 – {t}: {g}{g}
9 – {1}{g}, {t}: Green creatures you control have forestwalk and trample until end of turn
 U 
Artifact – Equipment
Equip {g}
If equipped creature is green, it has +0/+1
Equipped creature gets Forestwalk and "{t}: Add {g}{g}"
 C 
Creature – Boar
Trample
3/4
 C 
Creature
Forestwalk
Whenever a Forest enters the battlefield under your control, Encastle 1 (Put one fortify counter[s] on target Castle)
1/3
 U 
Creature – Dragon Elder
Mutate {2}{g}{g}{g}
Flying
Creature spells you cast cost {g} less to mutate.
Whenever a creature you control mutates, put X +1/+1 counters on it, where X is the number of times it mutated this turn.
5/6
 U 
Sorcery
Prevent all damage that would be dealt to you this turn
 U 
Creature – Octopus Bird
Mutate {2}{g}{g}{g} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Wildfloods Giant can block up to 7 additional creatures
If you control a Plains, Wildfloods Giant has +1/+1
6/6
 U 
Creature – Horse
Protection from red
{w/u}: Encastle 1 (Put one fortify counter[s] on target Castle)
2/2
1 comment
2026-07-12 14:35:01 by Emma-Joveson
 U 
Instant
Counter target spell unless its controller mills X cards. Encastle 1 (Put one fortify counter[s] on target Castle)
1 comment
2026-07-19 07:13:44 by Emma-Joveson
 U 
Sorcery
Create a 1/1 white Human Wizard Creature Token. If you control a creature with power 2 or greater, it enters the battlefield with a +1/+1 counter. Then scry 1.
1 comment
2026-07-11 15:39:42 by Emma-Joveson
 C 
Creature – Raccoon Artificer
Flying, Flash
When Sky Panda Architect enters the battlefield, Encastle 1 (Put one fortify counter[s] on target Castle)
1/2
1 comment
2026-06-26 17:41:57 by Emma-Joveson
 U 
Creature – Human Wizard
When Spellstone Architect enters the battlefield, Encastle 3 (Put three fortify counter[s] on target Castle)
{2}{u}{u}, {t}: Encastle 1
Whenever a source other than Spellstone Architect would casue you to Encastle, Encastle 1 (Put one fortify counter[s] on target Castle)
1/1
1 comment
2026-06-30 14:28:24 by Emma-Joveson
 U 
Enchantment
Creatures you control are blue in addition to their other colours
When Deadly Snowstorm enters the battlefield, tap target creature. It remains tapped as long as you control Deadly Snowstorm
1 comment
2026-07-17 12:13:11 by Emma-Joveson
 U 
Sorcery
Take X fortify counters from target Castle and move them to another target Castle
1 comment
2026-07-12 14:30:00 by Emma-Joveson
 C 
Sorcery
Draw a card. You may reveal it. Discard a card. If the card you discarded had a higher mana value that the card you drew, Encastle 1 (Put one fortify counter[s] on target Castle)
1 comment
2026-06-26 17:30:15 by Emma-Joveson
 U 
Creature – Human Wizard
{1}: put a charge counter on Sappermage
Remove a charge counter from Sappermage: Add one mana of any colour to your mana pool
Other multicolour creatures you control have +1/+1 and multicolour landwalk
1/2
1 comment
2026-07-01 14:45:11 by Emma-Joveson
 U 
Creature – Elemental
Deathtouch
Sappermage's Ultimatum's power and toughness are each equal to the number of multicolour creatures you control.
*/*
1 comment
2026-07-19 07:17:56 by Emma-Joveson
 U 
Sorcery
Destroy target creature. If it was blue, draw a card.
1 comment
2026-07-19 17:12:45 by Emma-Joveson
 U 
Legendary Creature – Human Wizard
{b}{r}: Deal 1 damage to target creature. If that creature dies as a result, deal 1 damage to its controller.
1/2
1 comment
2026-07-19 17:08:47 by Emma-Joveson
 U 
Creature – Human Wizard
Whenever a creature is put into a graveyard, exile the top card of your library. You may cast it until end of turn.
2/1
1 comment
2026-07-19 17:04:39 by Emma-Joveson
 C 
Creature – Wolf
Haste, Menace
When Ridgefur Pack dies, create two red 1/1 Wolf 1/1 Creature Tokens
2/3
1 comment
2026-06-27 13:51:28 by Emma-Joveson
 U 
Legendary Creature – Cat Beast
Trample
If you control a Legendary Human Creature, Glorfy-Worfy, Noble Steed has double strike.
Other cats you control have +1/+1.
4/4
1 comment
2026-07-04 16:08:43 by Emma-Joveson
 U 
Creature – Human Warrior
Trample
Whenever a creature with power 5 or greater enters the battlefield under your control, you gain 1 life.
Whenever a creature with Trample enters the battlefield under your control, target opponent loses 1 life.
6/4
1 comment
2026-07-02 17:53:28 by Emma-Joveson
 C 
Creature – Boar
Trample
5/3
5 comments
last 2026-07-17 12:05:07 by Emma-Joveson
 U 
Enchantment
Green creatures you control have Trample and +0/+1
Red creatures you control have haste and +1/+0
1 comment
2026-07-17 12:09:45 by Emma-Joveson
 U 
Creature – Beast
Mutate {r}{g}
Whenever this creature mutates, choose one:
- Deal 1 damage to target creature
- This creature gets +1/+1 until end of turn
3/3
1 comment
2026-07-15 21:05:54 by SecretInfiltrator
 U 
Creature – Octopus Chicken
Mutate {3}{g}{w} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Whenever this creature mutates, create a 2/2 green Octopus Chicken Child Creature Token
3/5
1 comment
2026-07-11 15:25:47 by Emma-Joveson
 U 
Enchantment – Castle
Castle
[1] – {t}: Add {w} or {g}
[4] – {w/g}{w/g}: Token creatures you control have +1/+1 until end of turn
[5] – Populate twice (This ability triggers once Gracefields Granary reaches 5 fortify counters)
1 comment
2026-06-30 15:50:43 by Emma-Joveson
 C 
Creature – Human
{t}: Untap target land you control
1/2
1 comment
2026-06-26 16:21:17 by Emma-Joveson
 M 
Legendary Creature – Human Noble
Skulk
When Lady Alice, Friend of Octochickens enters the battlefield, Encastle 3
Whenever Lady Alice attacks with one or more non-human creatures, create a 3/2 green Octopus Bird Creature Token with Trample for each attacking creature
1/2
1 comment
2026-06-11 17:50:25 by Emma-Joveson
 U 
Sorcery
Create a 2/2 green Horse Token Creature and a 1/1 white Human Soldier Token Creature, then populate
"Muster your troops, General. The raiders are out again."
- Countess Olivia
1 comment
2026-06-30 15:54:54 by Emma-Joveson
 U 
Legendary Creature – Human Shapeshifter
Lifelink
{b}: Transform Carabel, Lady in Waiting
2/1
Carabel, Sly Werecat
 
 U 
Colour indicator WB Legendary Creature – Cat Shapeshifter
When this card transforms into Carabel, Sly Werecat, you gain 1 life.
Carabel is unblockable as long it is attacking alone.
{w}: Transform Carabel
2/2
1 comment
2026-07-08 18:54:55 by Emma-Joveson
 C 
Creature – Human Rogue
Lifelink
Whenever you gain life, Scry 1
1/1
1 comment
2026-06-27 13:55:55 by Emma-Joveson
 U 
Enchantment
Whenever you gain life, target opponent loses that much life. Whenever an opponent loses life, you may pay {w} to put a +1/+1 counter on target creature
{w}{b}: You gain 1 life.
1 comment
2026-07-04 13:28:16 by Emma-Joveson
 U 
Sorcery
Choose one:
- Create an X/X white Human Soldier Creature Token, where X is the amount of life you gained this turn
- Create an X/X black Dragon Creature Token, where X is the amount of life target opponent lost this turn
1 comment
2026-07-07 18:52:14 by Emma-Joveson
 U 
Creature – Human Child
Lifelink
Whenever you gain life, Isabella, Octochicken Foundling gets +1/+1 until end of turn
1/1
1 comment
2026-07-18 12:56:48 by Emma-Joveson
 U 
Legendary Creature – Dragon
Mutate {2}{b}{g}
Flying
Angvar's Steed's power and toughness are each equal to the number of creature cards in your graveyard.
When Angvar's Steed enters the battlefield, gain X life, where X is the number of instants and sorceries in your graveyard.
*/*
1 comment
2026-06-30 18:03:59 by Emma-Joveson
 U 
Sorcery
Reveal cards from the top of your library until you reveal a Castle. Put the Castle into your hand and the rest of the cards into your graveyard.
1 comment
2026-06-30 18:01:16 by Emma-Joveson
 U 
Creature – Octopus Chicken
When Darkling Behemoth enters the battlefield, deal 1 damage to each of up to 3 target creatures. You may return a creature card from your graveyard to play.
8/8
1 comment
2026-07-11 15:29:43 by Emma-Joveson
 M 
Instant
Return X creatures from your graveyard to play
"Now, the armies of the dead shall be mine!"
-Count Angvar
1 comment
2026-06-30 17:56:58 by Emma-Joveson
 C 
Creature – Wolf
When Scavenging Ridgefur enters the battlefield, you may exile target card from your graveyard. If you do, put a +1/+1 counter on Scavenging Ridgefur.
2/1
1 comment
2026-06-27 13:57:46 by Emma-Joveson
 U 
Enchantment
Multicolour creatures you control have +1/+1 for each of their colours and Trample
{u}{g}{g}: Great Alliance becomes an X/X Enchantment Creature – Elemental Spirit that is all colours until end of turn, where X is the number of multicolour creatures you control.
1 comment
2026-06-30 14:18:27 by Emma-Joveson
 C 
Creature – Human Wizard
Creature spells you cast cost {g} less to mutate (this does not reduce generic mana costs)
Whenever a creature you control mutates, scry 1
1/1
1 comment
2026-06-16 16:28:27 by Emma-Joveson
 C 
Instant
Target creature gets +3/+0 until end of turn. Encastle 2 (Put two fortify counter[s] on target Castle)
1 comment
2026-06-26 16:18:37 by Emma-Joveson
 U 
Creature – Octopus Bird
Flying
Whenever you cast an instant or sorcery, choose one:
- Draw a card
- Deal 2 damage to any target
1/3
1 comment
2026-07-08 18:21:29 by Emma-Joveson
 U 
Artifact
When Vidmiran Training Dome enters the battlefield, you may cast an instant or sorcery from your hand for free
{u}{r}: Copy target instant or sorcery
Whenever you cast an instant or sorcery, you may add or remove a +1/+1 counter to/from target creature
1 comment
2026-06-30 14:33:37 by Emma-Joveson
 U 
Legendary Creature – Human Wizard
Vigilance, Lifelink
{r}, {t}: Deal 1 damage to each of up to two target creatures.
1/2
1 comment
2026-07-11 15:34:50 by Emma-Joveson
 U 
Creature – Human Artificer Wizard
When Magesteel Armourer enters the battlefield, you may cast an equipment from your hand for free and attach it to Magesteel Armourer
Equipment you control costs {1} less to equip
{t}: Attach target equipment to target creature you control
2/2
1 comment
2026-06-29 14:12:58 by Emma-Joveson
 M 
Legendary Creature – Human Knight
First Strike, Vigilance, Protection from black
When Sir Alice Onward, Knight Errant enters the battlefield, Encastle 2.
Whenever Sir Alice Onward deals combat damage to a player, create a 1/1 white Human Soldier Creature token with First Strike
3/2
1 comment
2026-06-09 16:21:31 by Emma-Joveson
 C 
Creature – Human
First Strike
2/2
1 comment
2026-06-26 16:31:37 by Emma-Joveson
 U 
Artifact
{x}, {t}: Remove X counters of any one kind from target nonland permanent
 C 
Artifact
Dragon Feather enters the battlefield tapped
{t}: Add {c}
{1}, {t}: Add two mana of any colour among Dragons you control. Spend this mana only to cast Dragon spells.
 C 
Artifact
{t}, sacrifice Light Orb: Creatures you control get +1/+1 until end of turn
 C 
Artifact – Equipment
Equip {1}
Whenever you play an instant or sorcery spell, equipped creature gains +1/+0 until end of turn
 C 
Artifact Creature – Construct
Defender
Spellstone Guardian enters the battlefield with three +1/+1 counters on it
Remove a +1/+1 counter from Spellstone Guardian: Encastle 1 (Put one fortify counter[s] on target Castle)
0/1
 U 
Artifact – Equipment
Equipped creature has +1/+1 and double strike.
Equip {2}
 C 
Artifact – Equipment
Equip {2}
Equipped creature has +1/+0 and "{t}: Add one mana of any of this creature's colours"

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