Multiverse Design Challenge: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Enchantment
All creatures have lifelink.
Whenever a creature deals damage, its controller draws an equal number of cards.
Legendary Creatue – Human
{t}: Target player sacrifices a creature they control. That player then puts two Weird token creatures on the battlefield with power and toughness equal to half of the sacrificed creature's power, rounded down. Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. The first player who payed the most life gains control of these two Weirds.
2/2
{1}{w/b}{w/b}
 
 R 
Sorcery
Put X +1/+1 counters on target creature, where X is the amount of combat damage that creature dealt this turn.

Fuse
Fortune
{2}{w/b}{w/b}{w/b}
 
 R 
Sorcery
Target players loses X life and you gain X life, where X is the number of +1/+1 counters on creatures you control.
 C 
Unit – Dinosaur
Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.)
Galaxies finest pilots.
4/3
 R 
Planeswalker – Rosheen
+1: Add {r}{g} to your mana pool.
-2: Return target sorcery card from your graveyard to your hand.
-6: Add {20} to your mana pool. This mana doesn't empty from your mana pool as steps and phases end.
4
 C 
Creature – Evotan
Whenever Lunging Evotan blocks or becomes blocked by a non-Evotan creature, Lunging Evotan gains first strike until end of turn.
2/2
 R 
Sorcery
Choose one – target creature gets +X/+X until end of turn; or Charm of Unbound Might deals X damage to each creature with flying; or put an X/X green ooze creature token onto the battlefield.
Ire
{4}{r}
 
Creature – Incarnation
Whenever you're dealt damage by a source an opponent controls, you may deal 4 damage to target creature or player.
4/4
 R 
Enchantment
Isolation Shield enters the battlefield with three shield counters on it.
{x}, Remove a shield counter from Isolation Shield: X target creatures can't attack this turn.
Creature – Spider
Flash
When Leaping Spider enters the battlefield, it gains flying until end of turn.
2/4
Instant
Put a fate counter on target creature. (If damage would be dealt to it, instead remove a fate counter from it. When the last is removed, destroy it.)
Destroy target creature with a fate counter on.
 R 
Artifact
Equip {0}
When Lucky Charm enters the battlefield, draw a card.
Creatures equipped by Lucky Charm cannot be chosen at random.
"If that rabbit is so lucky, how come you're punching me in the face?"
-Traditional Goblin Taunt
Sorcery
Choose one:
- Create a 4/4 green baloth token. It can't block.
- Create a 2/2 black zombie token.
- Return up to two target creature cards from your graveyard to your hand.
Creature – Construct
Mount {2} ({2}: Attach or unattach a creature to this as a sorcery. Mounted creatures are attacking if this is attacking, and blocking or blocked by a creature if this is. Combat damage must be assigned to this before mounted creatures.)
Any number of creatures can mount Armoured Train.
2/4
Creature – Phelddagrif
When Phelddagrif Calf enters the battlefield, an opponent puts a 1/1 green hippo creature token onto the battlefield.
3/3
 T 
Token Artifact – Tombstone
When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.

In Bloom (mythic)
King Suleiman #2 (none)
Fame // Fortune (rare)
Xeroc Processate (common)
Rosheen, Vagrant (rare)
Lunging Evotan (common)
Charm of Unbound Might (rare)
Ire (none)
Isolation Shield (rare)
Leaping Spider (none)
Judged by Gods (none)
Lucky Charm (rare)
Harak's Charm (none)
Armoured Train (none)
Phelddagrif Calf (none)
Tombstone (token)