Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Counter target spell as long as it shares a complete word in its name with a permanent on the battlefield.
Add the words "End the turn." to the text of target instant.
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Whenever Dangerlands Ranger attacks or blocks, you may search your library for a land card, put it into your graveyard, then shuffle your library.
2/2
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: Add to your mana pool.
, : Target creature gains your choice of flying, first strike, vigilance, haste, menace, deathtouch, or trample until end of turn. |
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking unblocked.)
You may count blocked creatures as unblocked for the purpose of activating Moonlit Savior's ninjutsu ability. 2/2
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Abbey Monk gets +1/+2.
2/2
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When Kasimir, Lone Wolf enters the battlefield, put a Legendary 2/2 white Wolf creature token with First Strike named Cub onto the battlefield.
5/3
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Destroy target creature.
Drain Dry costs less to cast for each vampire you control. |
The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type.
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Stunning Fist (: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)
2/2
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Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn. Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you. Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you. 5/5
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Mayrant Schooner has +1/+0 for each creature you control with toughness 2 or less.
It's the little things that matter, dearie.
0/1
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Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it. |
When Goblin Digger enters the battlefield, dig 3 for a Treasure card with converted mana cost 3 or less. (Look at the top 3 cards of your library. You may reveal a Treasure card from among them with converted mana cost 3 or less, put it onto the hand and the rest onto the bottom of your library.)
1/1
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At the beginning of your upkeep, reveal the top card of your library. If it's a card, transform Delver of Basically Anything. (Otherwise, the nearest judge issues you a penalty.)
1/1
Flying
"A 1/1 for 1 seems on par. We don't actually have to test it, do we?" – WotC employee
3/2
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Pun Intentional // React Shun
(rare)
Dangerlands Ranger
(uncommon)
Radioactive Goo
(uncommon)
Moonlit Savior
(uncommon)
Abbey Monk
(common)
Kasimir, Lone Wolf
(common)
Drain Dry
(common)
Challenge # 031
(common)
Iron-Palm Adept
(common)
Giant Prick
(common)
Mayrant Schooner
(common)
I Take Your Future For My Own
(common)
Goblin Digger
(common)
Delver of Basically Anything
(common)
Challenge # 018
(basic)
Rune
(token)