Magic R
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Mechanics |
Showing 10 of 10 White cards
Go to section: White (10) Blue (7) Black (9) Red (13) Green (18) Artifact (9)
Show rarities: C U R
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Blaze of Glory, sacrifice a creature.
Destroy all attacking creatures.
As an additional cost to cast Blaze of Glory, sacrifice a creature.
Destroy all attacking creatures.
Lifelink, vigilance (Damage dealt by this creature also causes you to gain that much life. Attacking doesn't cause this to tap.)

,
: Search your library for a card with mythic, reveal it, and put it into your hand. Then, shuffle your library.



1/3
Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus
-- Barrian, Bishop of the Holy Nimbus
Greatleaf Paladin gets +1/+1 as long as you control a Forest.

: Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)


2/2
Other Soldier creatures you control get +1/+1 and have first strike. (They deal damage before creatures without first strike.)
The Order of Serra boasts the most skilled tacticians on Dominaria. Without them, their armies would crumble.
2/2
Flying, vigilance (This creature can't be blocked, except by creatures with flying or reach. Attacking doesn't cause this creature to tap.)
Whenever Serra Angel attacks, you may tap target creature.
Whenever Serra Angel attacks, you may tap target creature.
The impure wither in the presence of the divine.
4/4
Exile target attacking or blocking creature. Its controller gains life equal to that creature's power.
When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain
-- Trostvald, Knight-Captain
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight.
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight.
2/2
Go to section: White (10) Blue (7) Black (9) Red (13) Green (18) Artifact (9)
Show rarities: C U R
Magic R: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice artifacts, creatures, and enchantments the same way.