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Showing 18 of 18 Green cards
Go to section: White (10) Blue (7) Black (9) Red (13) Green (18) Artifact (9)
Show rarities: C U R


They are the closest to Gaea, drawing power from her very essence itself.
1/1
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Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish
-- Llanowar runes, transcribed from elvish
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Target creature gets +X/+X and "you may have this creature assign its combat damage divided as you choose among defending player and any number of creatures that player controls" until end of turn, where X is its power.
Target creature gets +X/+X and "you may have this creature assign its combat damage divided as you choose among defending player and any number of creatures that player controls" until end of turn, where X is its power.
Flying; hexproof (This creature can't be blocked, except by creatures with flying or reach. This creature can't be the target of spells or abilities.)
: Add one mana of any color too your mana pool.

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Where the swamps of Wrenna seep into Llanowar, Gaea's healers learn of new plagues from necromancers.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Channel, pay X life.
Add X mana in any combination of colors to your mana pool.
As an additional cost to cast Channel, pay X life.
Add X mana in any combination of colors to your mana pool.

The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card.
Draw a card.
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
Other Elf creatures you control get +1/+1 and have trample.
They channel the spirit of Gaea, boosting the strength and morale of her defenders.
2/2
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
3/3


Where the trees of Llanowar give way to sweeping grasslands of Benalia, Gaea's warriors learn from the knights of the Order of Serra.
3/1
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
Enchanted creature gets +2/+2 and has trample.
+2/+2


Where the Great Sea washes up on the beaches of Llanowar, Gaea's couriers confer with the merfolk empire.
3/2
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4


Where the trees of Llanowar run up against the mountains of Hurloon, Gaea's merchants trade with the mountainous kingdom of the dwarves.
2/3
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Show rarities: C U R
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