Magic R: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
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![]() ![]() Where the trees of Llanowar run up against the mountains of Hurloon, Gaea's merchants trade with the mountainous kingdom of the dwarves.
2/3
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Each other Merfolk creature you control gets +1/+1.
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Destroy target nonblack creature.
None but the darkest and most twisted of souls can survive in dread Marit Lage's presence.
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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![]() The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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![]() ![]() They are the closest to Gaea, drawing power from her very essence itself.
1/1
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
Mox Ruby
(rare)
Volcanic Emissary
(uncommon)
Lord of Atlantis
(uncommon)
Wither
(uncommon)
Primal Might
(common)
*Naturalize
(common)
Durkwood Druid
(common)
Goblin Hedge Wizard
(common)
Spirit of the Woods
(common)
Craw Wurm
(common)
Merfolk Scholar
(common)
*Elvish Mystic
(common)
*Shock
(common)
*Shambling Goblin
(common)
Exorcize
(common)