Rockman Beyond
| Rockman Beyond: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 4 of 4 Blue cards
Go to section: White (5) Blue (4) Black (5) Green (6) Multicolour (25) Split (2)
Show rarities: U R
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
Whenever a player not protecting Dr. Wily's Castle casts a spell, unless that player pays
the protecting player may draw a card.
Whenever a player not protecting Dr. Wily's Castle casts a spell, unless that player pays
the protecting player may draw a card.11
You get an emblem with:
"At the beginning of your upkeep, exile cards from the top of your library until you have exiled cards with total mana value 11 or greater and put Credit counters on them. Then you may cast any number of instant and sorcery cards from exile with Credit counters on them without paying their mana cost. You may only cast spells you own from Exile."
"At the beginning of your upkeep, exile cards from the top of your library until you have exiled cards with total mana value 11 or greater and put Credit counters on them. Then you may cast any number of instant and sorcery cards from exile with Credit counters on them without paying their mana cost. You may only cast spells you own from Exile."
Enchant Creature
14
Enchant Creature
At the beginning of each combat, for each counter on enchanted creature add another counter of that type.
, remove any number of counters from enchanted creature: Enchanted creature deals 1 damage to target creature. Repeat this process for each counter removed this way.
At the beginning of each combat, for each counter on enchanted creature add another counter of that type.
, remove any number of counters from enchanted creature: Enchanted creature deals 1 damage to target creature. Repeat this process for each counter removed this way.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 blue and green Robot Villain creature token named Aqua Man with "Prevent all combat damage that would be dealt to Stages named Submerged Laboratory by creatures with flying."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 2/2 blue and green Robot Villain creature token named Aqua Man with "Prevent all combat damage that would be dealt to Stages named Submerged Laboratory by creatures with flying."
When this battle is defeated, it's owner creates an Energy Capsule token.
8
Go to section: White (5) Blue (4) Black (5) Green (6) Multicolour (25) Split (2)
Show rarities: U R
| Rockman Beyond: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |




Enchanted Creature has "
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white and blue Robot Villain creature token named Chill Man with "Whenever a creature attacks stages named Frozen Factory, this creature deals 2 damage to it."
When this battle is defeated, it's owner creates an Energy Capsule token.