Rockman Beyond: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
At the beginning of your upkeep, choose one at random — • Tango fights another creature of an opponent’s choice. • Tango gains deathtouch until end of turn. • Destroy a random nonland permanent with mana value 3 or less. When an Aura leaves the battlefield, scry 1. 3/1
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Enchant Creature
Enchanted Creature has " , remove any number of counter from this creature: For every two counters removed this way, deal 1 damage to any target. If that target is a creature and has any counters on them, move them to this creature."(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/2 blue and black Robot Villain creature token named Shade Man with flying and "When a creature attacks a Stage named Shade Castle Ruins, Goad that creature." When this battle is defeated, it's owner creates an Energy Capsule token. 2
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Enchant Creature
Enchanted Creature has Training and " remove a counter from this creature, discard a card: This creature deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature." When this battle is defeated, it's owner creates an Energy Capsule token. 2
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Enchant Creature
Enchanted Creature has Wither. At the beginning of your end step, put a charge counter on Enchanted Creature if you haven't attacked this turn. At the beginning of your upkeep, put a charge counter on Enchanted Creature for each charge counter on Enchanted Creature. When Pharoh Wave Protocol attacks, remove all counters from enchanted creature. Pharoh Wave Protocol deals 1 damage to target creature for each counter removed this way. (As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white and black Robot Villain creature token named Pharoh Man with "Whenenever a creature attacks a Stage named The Rust Desert, Pharoh Man deals 1 damage to that creature.” When this battle is defeated, it's owner creates an Energy Capsule token. 2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Enchant creature
Enchanted creature gets +1/+1. Whenever this creature attacks, you may tap or untap target creature. Enchant creature
Enchanted creature gets +1/+1. Whenever enchanted creature attacks one of your opponents, its controller draws a card. |
Tango, Forgetful Feline
(rare)
Noise Crush Protocol
(uncommon)
Hadouken Protocol
(uncommon)
Pharoh Wave Protocol
(uncommon)
Plains
(basic)
Tactician // Infiltrator
(token)



, remove any number of counter from this creature: For every two counters removed this way, deal 1 damage to any target. If that target is a creature and has any counters on them, move them to this creature."

remove a counter from this creature, discard a card: This creature deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.