Rockman Beyond

Rockman Beyond by Moraff

48 cards in Multiverse

22 uncommons, 22 rares, 1 mythic, 3 tokens

1 token artifact, 5 white, 4 blue, 5 black,
6 green, 25 multicolour, 2 split

5 comments total

Rockman Commander Deck

Rockman Beyond: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

This card set is meant to be a custom gift for a friend. It will be 100 cards in total, with multiple options for commander. It is meant to be a top down design, and flavor will more often than not edge out balance.

The primary build will be Enchantress / Auras matter, leveraging the Role mechanic from Eldraine to mimic / mirror the system in Megaman swapping weapons.

Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Artifact Enchantment – Aura Role
Enchant Creature

Creatures you control without counters on them have "{t}: Add one mana of any of this creature’s colors."

At the beginning of your end step, if all of your creatures are tapped, transform Videoman Battle Chip.
Videoman.EXE
{3}{b}{g}
 
 R 
Enchantment Creature – Saga Robot
I — Create a creature that's a copy of target creature card in a graveyard.
II — Videoman.EXE gains first strike.
III — Videoman.EXE gains double strike. At the beginning of the end step, exile Videoman.EXE, then return it to the battlefield transformed under its owner’s control.
Videoman.EXE can’t have non-lore counters put on them.
3/3
 R 
Artifact Enchantment – Aura Role
Enchant Creature

Enchanted creature has Wither.

Creatures with -1/-1 counters on them cannot attack you or permanents you own.

At the end of your turn, transform Drillman Battle Chip if no creatures have a -1/-1 counter on them.
Drillman.EXE
{b}{b}{u}{u}
 
 R 
Enchantment Creature – Saga Robot
I — Put -1/-1 counter on target creature.
II — Put a -1/-1 counter on up to three target creatures.
III — For each player, destroy a permanent of that player's choice with a counter on it. Exile Drillman.EXE, then return it to the battlefield transformed under its owner’s control.
5/5
 R 
Artifact Enchantment – Aura Role
Enchant Creature

Enchanted creature has "{t}: This creature deals damage equal to it's power to each creature with a mana value equal to the number of counters on it. Transform ThunderMan Battle Chip."
ThunderMan.EXE
{2}{g}{w}
 
 R 
Enchantment Creature – Saga Robot
I — ThunderMan.EXE deals 3 damage to target creature.
II — ThunderMan.EXE deals 3 damage to target creature.
III — ThunderMan.EXE deals 3 damage to target creature. Exile Iceman.EXE, then return it to the battlefield transformed under its owner’s control.
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
4/2
 U 
Artifact Enchantment – Aura Role
Enchant Creature
Bio Laboratory
{b}{b}
 
 U 
Artifact Battle – Stage
14
 U 
Artifact Enchantment – Aura Role
Enchant Creature
Deep Sea Dam
{u}{u}
 
 U 
Artifact Battle – Stage
13

Recent comments: (all recent activity)
On Servbot:
On Energy Capsule:

Hrm. That does add some interesting choices. Though concerns regarding finality counter interaction have already been brought up with local testing.

On Energy Capsule:

i would suggest the 2nd choice from the choose one should have some kind of trigger for when you choose to remove one counter of your choice

On Dr. Wily's Castle:

While I don't disagree on the face value, the initial card was designed to be an Epic sorcery.

The inspiration was to be evocative of setting down the controller and watching the credits playout after completing the final boss / stage, while something interesting occurs.

I was unable to find a way to work similar function into the rules around Epic, but I also knew that I didn't want for the backside to be negated should the spell be cast by defeating the battle.

On Dr. Wily's Castle:

I feel, it would be a lot more natural to have an enchantment on the back face rather than a sorcery creating an emblem.

(All recent activity)
See other cardsets