Rockman Beyond
Rockman Beyond by Moraff
48 cards in Multiverse
22 uncommons, 22 rares, 1 mythic, 3 tokens
1 token artifact, 5 white, 4 blue, 5 black,
6 green, 25 multicolour, 2 split
5 comments total
Rockman Commander Deck
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This card set is meant to be a custom gift for a friend. It will be 100 cards in total, with multiple options for commander. It is meant to be a top down design, and flavor will more often than not edge out balance.
The primary build will be Enchantress / Auras matter, leveraging the Role mechanic from Eldraine to mimic / mirror the system in Megaman swapping weapons.
Recently active cards: (all recent activity)
Enchant Creature
Creatures you control without counters on them have "
: Add one mana of any of this creature’s colors."
At the beginning of your end step, if all of your creatures are tapped, transform Videoman Battle Chip.
Creatures you control without counters on them have "
: Add one mana of any of this creature’s colors."
At the beginning of your end step, if all of your creatures are tapped, transform Videoman Battle Chip.
I — Create a creature that's a copy of target creature card in a graveyard.
II — Videoman.EXE gains first strike.
III — Videoman.EXE gains double strike. At the beginning of the end step, exile Videoman.EXE, then return it to the battlefield transformed under its owner’s control.
II — Videoman.EXE gains first strike.
III — Videoman.EXE gains double strike. At the beginning of the end step, exile Videoman.EXE, then return it to the battlefield transformed under its owner’s control.
Videoman.EXE can’t have non-lore counters put on them.
3/3
Enchant Creature
Enchanted creature has Wither.
Creatures with -1/-1 counters on them cannot attack you or permanents you own.
At the end of your turn, transform Drillman Battle Chip if no creatures have a -1/-1 counter on them.
Enchanted creature has Wither.
Creatures with -1/-1 counters on them cannot attack you or permanents you own.
At the end of your turn, transform Drillman Battle Chip if no creatures have a -1/-1 counter on them.
I — Put -1/-1 counter on target creature.
II — Put a -1/-1 counter on up to three target creatures.
III — For each player, destroy a permanent of that player's choice with a counter on it. Exile Drillman.EXE, then return it to the battlefield transformed under its owner’s control.
II — Put a -1/-1 counter on up to three target creatures.
III — For each player, destroy a permanent of that player's choice with a counter on it. Exile Drillman.EXE, then return it to the battlefield transformed under its owner’s control.
5/5
Enchant Creature
Enchanted creature has "
: This creature deals damage equal to it's power to each creature with a mana value equal to the number of counters on it. Transform ThunderMan Battle Chip."
Enchanted creature has "
: This creature deals damage equal to it's power to each creature with a mana value equal to the number of counters on it. Transform ThunderMan Battle Chip."I — ThunderMan.EXE deals 3 damage to target creature.
II — ThunderMan.EXE deals 3 damage to target creature.
III — ThunderMan.EXE deals 3 damage to target creature. Exile Iceman.EXE, then return it to the battlefield transformed under its owner’s control.
II — ThunderMan.EXE deals 3 damage to target creature.
III — ThunderMan.EXE deals 3 damage to target creature. Exile Iceman.EXE, then return it to the battlefield transformed under its owner’s control.
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
4/2
Enchant Creature
14
Enchant Creature
13
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See Tron Bonne.
Hrm. That does add some interesting choices. Though concerns regarding finality counter interaction have already been brought up with local testing.
i would suggest the 2nd choice from the choose one should have some kind of trigger for when you choose to remove one counter of your choice
While I don't disagree on the face value, the initial card was designed to be an Epic sorcery.
The inspiration was to be evocative of setting down the controller and watching the credits playout after completing the final boss / stage, while something interesting occurs.
I was unable to find a way to work similar function into the rules around Epic, but I also knew that I didn't want for the backside to be negated should the spell be cast by defeating the battle.
I feel, it would be a lot more natural to have an enchantment on the back face rather than a sorcery creating an emblem.