Isolation: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Absolve White Common 5{3}{w}{w} Sorcery Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
0
2 Anticipating Ghost White Uncommon 4{2}{w}{w} Creature – Nomad Spirit 2 3 Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack. 1 1420769718 on 09 Jan 2015 by LivesByProxy
3 Barter Guides White Uncommon 4{3}{w} Creature – Camel Nomad 3 4 Horsemanship
{u/r}{u/r}{u/r}: Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn.
0
4 Blossom of Blades White Uncommon 2{1}{w} Creature – Elemental * 1 Blossom of Blades's power is equal to the number of creatures with defender that you control.

First Strike
0
5 Bounty of Life White Common 2{w}{w} Enchantment At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls. 0
6 Children of Peace White Common 1{w} Creature – Human Child 0 1 Protection from creatures. 0
7 Desertification White Rare 6{4}{w}{w} World Enchantment At the beginning of each player's upkeep he or she exiles one land that he or she controls. 0
8 Determined Pacifist White Rare 3{2}{w} Creature – Insect Warrior 3 3 Defender
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control.
0
9 Doctrine of Obedience White Rare 5{3}{w}{w} Instant Destroy all attacking creatures as long as you have more cards in your hand than all other opponents. 0
10 Expert Rider White Uncommon 3{2}{w} Creature – Human Nomad 1 3 Horsemanship
Expert Rider can block any number of creatures with horsemanship.
0
11 Free Souls White Rare 4{2}{w}{w} Sorcery Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls.
0
12 Glorious Peace White Uncommon 3{2}{w} Enchantment – Aura Enchanted creature can't attack or block.

Creatures with the same converted mana cost as enchanted creature can't attack or block.
0
13 Lagging Loxodon White Common 2{1}{w} Creature – Elephant Nomad 1 3 Wither 0
14 Ornate Knight White Common 4{2}{w}{w} Creature – Human Knight 3 3 Ornate Knight gets -1/+1 for each artifact you control. 0
15 Patrol Scout White Common 4{2}{w}{w} Creature – Human Scout 1 4 Flash, Vigilance 1 1315144787 on 04 Sep 2011 by Alex
16 Peaceful Trekker White Common 1{w} Creature – Human Nomad 0 2 Vigilance 0
17 Salt Carriers White Uncommon 3{2}{w} Creature – Camel Nomad 1 2 Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
0
18 Scavenger Fox White Common 2{1}{w} Creature – Fox 1 2 If Scavenger Fox would deal damage to a player you may redirect that damage to target creature. 0
19 Sonar Circle White Common 3{2}{w} Creature – Insect 1 2 Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
1 1323952409 on 15 Dec 2011 by Alex
20 Thicket Messengers White Uncommon 5{3}{w}{w} Creature – Insect Angel 2 5 Flash, Flying, Vigilance 0
21 Verdict Speaker White Rare 6{4}{w}{w} Creature – Angel 4 5 Flying
{t}: Exile attacking creature. All players put a 1/1 white spirit token with flying into play
0
22 Victory Glow White Common 4{3}{w} Sorcery Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
0
23 Victory March White Uncommon 5{3}{w}{w} Enchantment {2}: Tokens you control have protection from the source of your choice until end of turn. 0
24 Warmonger's Rage White Rare 2{1}{w} Enchantment – Aura Enchanted creature gets +3/+3 for each creature with defender on the battlefield. 0
25 Wolfmask White Common 2{1}{w} Creature – Human Nomad 2 2 Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater. 0
26 Aerial Observer Blue Uncommon 1{u} Creature – Bird 0 1 Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep.
0
27 Cephalid Conjurer Blue Rare 4{2}{u}{u} Creature – Cephalid Wizard 1 3 {1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard. 0
28 Cephalid Inkblade Blue Uncommon 5{3}{u}{u} Creature – Cephalid Warrior 2 2 Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control.
1 1324833529 on 25 Dec 2011 by Alex
29 Cliff Rook Blue Uncommon 3{1}{u}{u} Creature – Bird 1 3 Flying

Tap two other birds you control, {t}: Draw a card.
1 1317230075 on 28 Sep 2011 by Alex
30 Covetor Blue Rare 6{4}{u}{u} Creature – Cephalid Wizard 2 3 Choose a non-land permanent you don't control- {1}{u}{u}{t}: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent. 0
31 Cyclone Vision Blue Common 1{u} Instant Reveal the top card of your library. If that card is an instant add it to your hand. 0
32 Deceiving Maneuvers Blue Common 3{2}{u} Enchantment – Aura Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player. 0
33 Deep Guardian Blue Uncommon 4{2}{u}{u} Creature – Whale 2 3 Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card.
0
34 Desert Flood Blue Common 4{2}{u}{u} Sorcery Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island. 0
35 Drawn from the Deep Blue Common 3{1}{u}{u} Sorcery Draw 4 cards if you own at least 5 exiled permanents. 0
36 Geyser Blast Blue Common 3{2}{u} Instant Counter target spell unless its controller discards a non-land card from his or her hand. 0
37 Heaven's Ascension Blue Common 5{3}{u}{u} Sorcery Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn. 2 1326991773 on 19 Jan 2012 by Jack V
38 Hesitant Bait Blue Common 2{1}{u} Instant Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
1 1330083531 on 24 Feb 2012 by Alex
39 Journey's End Blue Rare 4{2}{u}{u} Instant Shuffle all tapped permanents target opponent owns into their owners' libraries. 0
40 Jungle Mist Blue Uncommon 2{u}{u} Enchantment – Aura Enchanted creature is unblockable.
{u}{g}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
0
41 Leisurely Reading Blue Common 3{2}{u} Sorcery Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library. 0
42 Rainstorm Blue Common 3{2}{u} Sorcery Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep. 0
43 Sandblow Pages Blue Uncommon 2{u}{u} Instant Counter target spell if there is a copy of it in any player's graveyard. 0
44 Slow Down Blue Common 2{1}{u} Enchantment All creatures with haste enter the battlefield tapped. 2 1326991742 on 19 Jan 2012 by Jack V
45 Spring Storm Blue Common 6{4}{u}{u} Sorcery Tap two target permanents. Those permanents don't untap for the nest 4 turns. 0
46 Stratospheric Drake Blue Common 3{u}{u}{u} Creature – Drake 2 3 Flying
Creatures with reach can't block Stratospheric Drake.
0
47 Submerged Serpent Blue Uncommon 5{3}{u}{u} Creature – Serpent Nomad 3 3 When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it. 0
48 Time Whisper Blue Rare 4{3}{u} Sorcery Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep. 3 1307078133 on 03 Jun 2011 by Sorrow
49 Undone Blue Uncommon 2{1}{u} Instant Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands. 0
50 Black Cloud Miasma Black Rare 1{b} Sorcery Put a legendary X/X black elemental token named Cognu onto the battlefield under your control, where X is the number of -1/-1 counters on all creatures. 0
51 Blowfly Infestation Black Uncommon 3{2}{b} Enchantment Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. 0
52 Bonebuster Black Common 1{b} Creature – Human Barbarian 3 1 When Bonebuster attacks discard a card from your hand and lose 4 life. 5 1321516087 on 17 Nov 2011 by jmgariepy
53 Collapsing Corpse Black Uncommon 4{2}{b}{b} Creature – Zombie 3 3 Wither
Creatures with -1/-1 counters cannot use activated abilities.
0
54 Corpse Conversion Black Rare 4{2}{b}{b} Tribal Enchantment – Zombie Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control. 0
55 Cruel Justice Black Common 4{3}{b} Sorcery Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible. 0
56 Drooling Fiend Black Common 1{b} Creature – Insect Zombie 3 2 Drooling Fiend can't attack or block unless it has a -1/-1 counter on it. 0
57 Epidemic Black Rare 4{2}{b}{b} World Enchantment During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls. 0
58 Falsifier Black Common 2{1}{b} Creature – Human Cleric 2 2 {t}: The next 2 damage that would be dealt to target player or creature can't be prevented. 0
59 Great Slaying Black Uncommon 3{2}{b} Instant Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
0
60 Humbling Opressor Black Common 3{2}{b} Creature – Elemental 1 1 {t}: Target creature gets -0/-1 until end of turn. Add {b} to your mana pool. 0
61 Lesser Hunt Black Uncommon 2{1}{b} Instant Destroy target creature with a power of 2 or less. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
0
62 Lingering Ghost Black Common 3{1}{b}{b} Creature – Spirit 2 1 Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
1 1323103419 on 05 Dec 2011 by Alex
63 Necrofeeder Black Uncommon 3{b}{b}{b} Creature – Zombie Berserker 2 2 When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control. 1 1337853704 on 24 May 2012 by Alex
64 Notorious Black Uncommon 1{b} Enchantment – Aura Whenever a player discards a card put a +1/+1 counter on enchanted creature. 0
65 Plague Baron Black Common 5{3}{b}{b} Creature – Human Rogue 2 2 When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it. 2 1307106695 on 03 Jun 2011 by Alex
66 Psychotic Summoning Black Uncommon 1{b} Instant The next creature that enters the battlefield this turn enters with a -1/-1 counter on it. 0
67 Puppet Theatre Black Uncommon 4{3}{b} Enchantment At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn. 0
68 Scarfiend Sadist Black Uncommon 5{3}{b}{b} Creature – Human Wizard 5 1 At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
{r}{t}: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.
1 1314574091 on 28 Aug 2011 by Link
69 Spiritbound Black Rare 6{4}{b}{b} Sorcery Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
0
70 The Dead Ones Black Uncommon 4{3}{b} Creature – Zombie 2 2 Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
0
71 Underhanded Tactics Black Rare 6{3}{b}{b}{b} Enchantment Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life. 0
72 Unrepentant Runetracer Black Mythic 4{3}{b} Creature – Human Cleric 2 2 Whenever you cast a non-creature, non-artifact spell each player sacrifices a permanent. 0
73 Useless Flesh Black Rare 3{x}{b}{b}{b} Sorcery Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way. 0
74 Writhing Flesh Black Uncommon 4{3}{b} Enchantment Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield. 0
75 Zombine Black Common 4{2}{b}{b} Tribal Sorcery – Zombie Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield. 1 1324219338 on 18 Dec 2011 by Sorrow
76 Aerial Renegade Red Common 2{r}{r} Creature – Bird Nomad 1 1 Flying
Creatures with horsemanship can't attack or block.
0
77 Beast of Infinite Words Red Rare 5{x}{4}{r} Creature – Hydra Nomad 4 4 Beast of Infinite Words comes into play with X volcano counters on it.
Remove a volcano counter from Beast of Infinite Words: Beast of Infinite Words gains +Y/+Y until end of turn where Y is the number of cards in your hand.
0
78 Bodiless, Imagination God Red Mythic 18{9}{r}{r}{r}{r}{r}{r}{r}{r}{r} Legendary Creature – Spirit Avatar 3 3 Bodiless, Imagination God cannot enter the battlefield unless it was cast from your hand.
Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost.
1 1314408036 on 27 Aug 2011 by SadisticMystic
79 Broken Horned Minotaur Red Common 5{4}{r} Creature – Minotaur Warrior 4 3 Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
0
80 Bursting Red Uncommon 4{2}{r}{r} Instant Sacrifice a creature you control: add {r} to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost. 0
81 Ceremony of Cinders Red Uncommon 4{2}{r}{r} Sorcery Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste. 4 1325143424 on 29 Dec 2011 by Sorrow
82 Chasm Opening Red Common 7{5}{r}{r} Sorcery Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered. 0
83 Cruel Mastiff Red Rare 5{3}{r}{r} Creature – Hound 3 4 When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.

Cruel Mastiff gets +1/+0 for each creature you own but don't control.
0
84 Eor Journeyman Red Common 3{1}{r}{r} Creature – Viashino Nomad 4 2 Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost. 0
85 Feral Raiders Red Common 2{1}{r} Creature – Cat 1 1 Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn. 4 1322108938 on 24 Nov 2011 by jmgariepy
86 Fiery End Red Uncommon 3{1}{r}{r} Instant Destroy target creature and land. Cast Fiery End only if you control more lands than all other players. 0
87 Firedowsing Red Uncommon 1{r} Sorcery Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward. 4 1322700639 on 01 Dec 2011 by Sorrow
88 Fissure Scar Red Uncommon 4{1}{r}{r}{r} Sorcery Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield. 3 1325104132 on 28 Dec 2011 by Vitenka
89 Infantry and Execution Red Common 3{2}{r} Tribal Instant – Viashino Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
0
90 Mad Prophecy Red Common 3{1}{r}{r} Sorcery Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land. 0
91 Red-Tailed Kangaroo Red Common 4{3}{r} Creature – Marsupial 3 3 Reach 0
92 Redirected Violence Red Common 1{r} Enchantment – Aura Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
0
93 Relic Annihilator Red Rare 5{3}{r}{r} Creature – Dragon 6 5 During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample
When Relic Annihilator attacks target player sacrifices two artifacts.
0
94 Shock Troops Red Common 3{2}{r} Creature – Dwarf Soldier 2 2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. 4 1420159641 on 02 Jan 2015 by jmgariepy
95 Thunderhordes Red Common 6{4}{r}{r} Creature – Berserker 4 4 Haste, Trample 0
96 Vengeful Dust Red Common 5{4}{r} Creature – Efreet Berserker 3 2 Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
0
97 Victory Song Red Common 1{r} Sorcery Deal 1 damage to all creatures that were ready dealt damage this turn. 0
98 Vulgar Demands Red Common 4{3}{r} Sorcery Draw a card unless target player sacrifices a land. 0
99 Wildmane Aggressive Red Common 4{3}{r} Creature – Cat Beast 3 3 Wildmane Aggressive must attack each turn if able. 0
100 Choiral Wurm Green Common 6{5}{g} Creature – Wurm 5 5 Choiral Wurm gets +1/+1 for each green creature token you control. 0
101 Compost Garden Green Rare 3{2}{g} Sorcery As an additional cost to cast Compost Garden, sacrifice a creature.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness.
Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library
4 1325912010 on 07 Jan 2012 by Sorrow
102 Dawn's Vigor Green Uncommon 2{g}{g} Instant As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures.
0
103 Deceiver Eagle Green Mythic 8{6}{g}{g} Creature – Bird 6 5 Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Flying
{1}{g}: Destroy target creature with flying. Deceiver Eagle becomes a copy of that creature until end of turn.
9 1347347909 on 11 Sep 2012 by Sorrow
104 Drawn Lifeforce Green Common 2{1}{g} Sorcery Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
0
105 Frog Bubble Green Common 3{2}{g} Instant Destroy target aura.

Draw a card.
0
106 Grassroots Green Rare 5{3}{g}{g} Enchantment Spells and the costs of abilities may only be paid for by using mana produced by basic lands.

Green creatures you control get +1/+1.
11 1323952368 on 15 Dec 2011 by Alex
107 Hibernating Grizzlies Green Common 2{1}{g} Creature – Bear 2 2 You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped. 0
108 Holy Traitor Green Uncommon 3{1}{g}{g} Creature – Insect Monk 2 1 When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce {g} put a 1/1 green saproling token onto the battlefield.
0
109 Horrible Infestation Green Common 1{g} Instant Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent. 0
110 Jungle Heart Green Rare 7{4}{g}{g}{g} Creature – Elemental 7 7 {g}: Target creature gets +X/+X where X is the number of forests in your graveyard until end of turn. 0
111 Leafdressed Green Common 3{2}{g} Creature – Insect Rogue 1 2 {g}{t}: Reveal the top card of your library. If it's an aura attach to a creature. 0
112 Mangrove Alarm System Green Common 3{2}{g} Enchantment Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control. 2 1324223512 on 18 Dec 2011 by Vitenka
113 Massive Sable Green Common 3{2}{g} Creature – Beast 3 3 Massive Sable gets +3/+3 when being blocked by a green creature.
0
114 Nantuko Ranger Green Uncommon 2{1}{g} Creature – Insect Nomad 1 2 When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage. 1 1314419120 on 27 Aug 2011 by Link
115 Overgrown Battlement Green Common 2{1}{g} Creature – Wall 0 4 Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
0
116 Pincer Attack Green Common 2{1}{g} Instant Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
0
117 Sudden Growth Green Common 1{g} Instant Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield. 0
118 Summoning Kick Green Common 2{1}{g} Sorcery The next creature that enters the battlefield this turn enters with three +1/+1 counters. 0
119 Terrain Master Green Common 5{3}{g}{g} Creature – Centaur Shaman 3 5 {1}{g}: Target creature loses landwalk until end of turn. 0
120 Thoughtless, Physical God Green Mythic 20{10}{g}{g}{g}{g}{g}{g}{g}{g}{g}{g} Legendary Creature – Spirit Avatar 5 5 Thoughtless, Physical God cannot enter the battlefield unless it was cast from your hand.
Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield.
5 1315145111 on 04 Sep 2011 by Alex
121 Voracious Cephalid Green Rare 6{4}{g}{g} Creature – Cephalid 5 5 Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead.
0
122 Wartcrumpler Green Uncommon 4{2}{g}{g} Enchantment Whenever an opponent casts an instant or sorcery you may pay {g}. if you do, put a 1/1 green saproling token onto the battlefield under your control. 0
123 Wildmane Docile Green Common 3{2}{g} Creature – Elk Beast 0 7 Defender
Other creatures you control cannot block.
0
124 Yegrol, Keeper of Origin Green Rare 6{4}{g}{g} Legendary Creature – Treefolk Druid 1 7 During your upkeep put a 1/1 green saproling token onto the battlefield.
At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control.
1 1325184265 on 29 Dec 2011 by Alex
125 Leiska, of Soft Feet Multicolour Mythic 5{3}{w}{u} Legendary Creature – Human Nomad 3 5 Vigilance
When Leiska, of Soft Feet deals damage to a player shuffle target permanent into its ownder's library.
0
126 Sky Cradle Multicolour Uncommon 4{2}{w}{u} Creature – Elemental 3 3 During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand. 0
127 Armageddon Instigator Multicolour Mythic 6{4}{b}{r} Creature – Angel 5 4 Flying, intimidate, haste

During your upkeep destroy target creature. It can't be regenerated.
1 1317230240 on 28 Sep 2011 by Alex
128 Magma Shift Multicolour Uncommon 3{1}{g}{r} Enchantment Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield. 3 1313952823 on 21 Aug 2011 by Shiny_Umbreon
129 Tearful Ambiance Multicolour Common 3{1}{w}{b} Enchantment Whenever you gain a life you may exile target creature from its owner's graveyard. 0
130 Organic Ambiance Multicolour Common 3{1}{b}{g} Enchantment For every 1 life you lose target creature gains +2/+1 until end of turn. 0
131 Soub-Eeng, Morbid Trickster Multicolour Mythic 5{3}{b}{g} Legendary Creature – Insect Rogue 3 4 Whenever Soub-Eeng, Morbid Trickster would deal damage to a player you may deal that amount of damage to yourself instead. If you do search your library for a creature with a power less than the damage you dealt to yourself and put it onto the battlefield. 0
132 Gaining Ground Multicolour Common 2{u}{g} Sorcery Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard. 0
133 Perfect Silence Multicolour Rare 4{u}{u}{g}{g} Instant Perfect Silence can't be countered.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
0
134 Poetic Ambiance Multicolour Common 3{1}{u}{g} Enchantment All creatures opponents control get -1/-0 during the combat phase. 0
135 Deranged Ambience Multicolour Common 3{1}{u}{r} Enchantment Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage. 0
136 Voltric, Son of Ornin Multicolour Mythic 6{4}{r}{u} Legendary Creature – Viashino Wizard 4 4 For each 1 damage dealt by Voltric, Son of Ornin return target permanent to its owner's hand. 5 1304485370 on 04 May 2011 by jmgariepy
137 Condescending Orders Multicolour Common 4{2}{w}{r} Instant Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn. 0
138 Righteous Ambiance Multicolour Common 3{1}{w}{r} Enchantment Attacking creatures you control with a power of 2 or less gain first strike. 0
139 Decades of Denial Multicolour Mythic 6{u}{u}{b}{b}{g}{g} Sorcery Target player exiles his or her graveyard and then exiles one card from the top of his or her library for each card exiled from the graveyard. That player then puts all creatures exiled by Decades of Denial onto the battlefield. 0
140 World Seal Multicolour Mythic 8{3}{w}{u}{b}{r}{g} Sorcery Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand. 1 1304534971 on 04 May 2011 by SadisticMystic
141 Nature's Judgement Hybrid Common 3{1}{w/g}{w/g} Instant Exile target enchanted creature unless it controller sacrifices all auras attached to it. 0
142 Dangerous Colors Hybrid Uncommon 2{g/b}{g/b} Sorcery Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch. 0
143 Everliving Hybrid Rare 6{3}{g/b}{g/b}{g/b} Creature – Insect Druid 5 5 Wither
{b}: Everliving becomes a zombie in addition to its other types with {b}: Regenerate until end of turn.
3 1461490264 on 24 Apr 2016 by KeresAcheron
144 Catch Spike Artifact Uncommon 3{3} Artifact Creature – Pest 1 3 Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
8 1319719164 on 27 Oct 2011 by Vitenka
145 Cemetery Bomb Artifact Common 4{4} Artifact {4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. 0
146 Horse Traps Artifact Common 1{1} Artifact Creatures lose horsemanship during the combat phase. 4 1324191580 on 18 Dec 2011 by dude1818
147 Ovilar's Gates Artifact Common 2{2} Artifact Creature – Wall 0 5 Flash, Defender 0
148 Purgatory Helm Artifact Uncommon 3{3} Artifact – Equipment If equipped creature would enter your graveyard, shuffle it back into your library instead.

Equip: Exile an instant or sorcery from your graveyard.
0
149 Scepter of a Dead King Artifact Rare 6{6} Artifact Scepter of a Dead King doesn't untapped during your untap step.

Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King.

{t}: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.
2 1319683181 on 27 Oct 2011 by dude1818
150 Tapestry Artifact Common 2{2} Artifact During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library. 0
151 Ashen Spires Land Rare 0 Land {t}: Add {1} to your mana pool. If a creature died this turn you may add {w}, {b}, or {r} to your mana pool instead.

Whenever a non-token creature an opponent controls exits the battlefield you may add {w}, {b}, or {r} to your mana pool.
5 1307206094 on 04 Jun 2011 by Alex
152 Bramble Thicket Land Uncommon 0 Land {t}: Add {1} to your mana pool.

{1}{w}{g}{t}: Gain one life for each creature you control with a toughness greater than its power.
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153 Flight Path Land Uncommon 0 Land {t}: Add {1} to your mana pool.

{1}{w}{u}{t}: Creatures with flying that you control gain +1/+2 until end of turn.
1 1317230116 on 28 Sep 2011 by Alex
154 Fresh Coalbed Land Uncommon 0 Land {t}: Add {1} to your mana pool.

{2}{r}{b}{t}: Attacking creatures you control deal 1 damage to the defending player.
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155 Ironwood Land Uncommon 0 Land – Forest Ironwood comes into play tapped.
{t}: Add {g} to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
2 1304534847 on 04 May 2011 by SadisticMystic
156 Pricker Brush Land Uncommon 0 Land {t}: Add {1} to your mana pool.

{2}{r}{g}{t}: Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample.
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157 Salt Mine Land Uncommon 0 Land – Plains Salt Mine enter the battlefield tapped.

{2}{w}{t}- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
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158 Seascape of Sand Land Mythic 0 Land Seascape of Sand enters the battlefield tapped.
{t}: Add {r}, {w}, or {u} to your mana pool.
{t}-sacrifice Seascape of Sand: Name a land. Until end of turn all lands sharing that name produce {r}, {w}, or {u}.
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159 Stagnant Pond Land Uncommon 0 Land {t}: Add {1} to your mana pool.

{3}{u}{b}{t}: Untap all creatures you control with {t} abilities.
4 1328181391 on 02 Feb 2012 by Alex
160 Sunless Jungle Land Mythic 0 Land {t}: Add {1} to your mana pool.
When Sunless Jungle enters the battlefield search your library for a forest, island or swamp and put it into play tapped.
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