Isolation

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{3}{w}{w}
 
 C 
Sorcery
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 U 
Creature – Nomad Spirit
Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
1 comment
2015-01-09 02:15:18 by LivesByProxy
 U 
Creature – Camel Nomad
Horsemanship
{u/r}{u/r}{u/r}: Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn.
"Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
 U 
Creature – Elemental
Blossom of Blades's power is equal to the number of creatures with defender that you control.

First Strike
*/1
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Creature – Human Child
Protection from creatures.
0/1
 R 
World Enchantment
At the beginning of each player's upkeep he or she exiles one land that he or she controls.
 R 
Creature – Insect Warrior
Defender
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control.
3/3
 R 
Instant
Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
 U 
Creature – Human Nomad
Horsemanship
Expert Rider can block any number of creatures with horsemanship.
1/3
 R 
Sorcery
Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls.
 U 
Enchantment – Aura
Enchanted creature can't attack or block.

Creatures with the same converted mana cost as enchanted creature can't attack or block.
 C 
Creature – Elephant Nomad
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
 C 
Creature – Human Knight
Ornate Knight gets -1/+1 for each artifact you control.
3/3
 C 
Creature – Human Scout
Flash, Vigilance
1/4
1 comment
2011-09-04 13:59:47 by Alex
 C 
Creature – Human Nomad
Vigilance
He left his hatred with Trachol's regime.
0/2
 U 
Creature – Camel Nomad
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
 C 
Creature – Fox
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
 C 
Creature – Insect
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
1 comment
2011-12-15 12:33:29 by Alex
 U 
Creature – Insect Angel
Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
 R 
Creature – Angel
Flying
{t}: Exile attacking creature. All players put a 1/1 white spirit token with flying into play
4/5
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 U 
Enchantment
{2}: Tokens you control have protection from the source of your choice until end of turn.
 R 
Enchantment – Aura
Enchanted creature gets +3/+3 for each creature with defender on the battlefield.
To stop fighting, meant an end to the only life that so many Embark soldiers knew.
 C 
Creature – Human Nomad
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
 U 
Creature – Bird
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep.
0/1
 R 
Creature – Cephalid Wizard
{1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.
1/3
 U 
Creature – Cephalid Warrior
Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control.
2/2
1 comment
2011-12-25 17:18:49 by Alex
 U 
Creature – Bird
Flying

Tap two other birds you control, {t}: Draw a card.
1/3
1 comment
2011-09-28 17:14:35 by Alex
{4}{u}{u}
 
 R 
Creature – Cephalid Wizard
Choose a non-land permanent you don't control- {1}{u}{u}{t}: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.
2/3
 C 
Instant
Reveal the top card of your library. If that card is an instant add it to your hand.
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 U 
Creature – Whale
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card.
2/3
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Instant
Counter target spell unless its controller discards a non-land card from his or her hand.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
2 comments
last 2012-01-19 16:58:50 by Vitenka
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
1 comment
2012-02-24 11:38:51 by Alex
 R 
Instant
Shuffle all tapped permanents target opponent owns into their owners' libraries.
 U 
Enchantment – Aura
Enchanted creature is unblockable.
{u}{g}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
 C 
Sorcery
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
 C 
Sorcery
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
 U 
Instant
Counter target spell if there is a copy of it in any player's graveyard.
Bridgar cracked the earth, splitting a fissure nearly a mile wide. Lava burst fourth, rising rapidly, the deadly fumes choking away the light. Voltrik yawned.
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
2 comments
last 2012-01-21 06:15:58 by dude1818
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Creature – Drake
Flying
Creatures with reach can't block Stratospheric Drake.
2/3
 U 
Creature – Serpent Nomad
When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
 R 
Sorcery
Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep.
3 comments
last 2011-06-03 11:04:55 by Sorrow
{1}{u}
 
 U 
Instant
Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
 R 
Sorcery
Put a legendary X/X black elemental token named Cognu onto the battlefield under your control, where X is the number of -1/-1 counters on all creatures.
 U 
Enchantment
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
 C 
Creature – Human Barbarian
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
5 comments
last 2011-11-19 13:29:10 by Alex
 U 
Creature – Zombie
Wither
Creatures with -1/-1 counters cannot use activated abilities.
3/3
 R 
Tribal Enchantment – Zombie
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Creature – Insect Zombie
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
 R 
World Enchantment
During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 U 
Instant
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Elemental
{t}: Target creature gets -0/-1 until end of turn. Add {b} to your mana pool.
1/1
 U 
Instant
Destroy target creature with a power of 2 or less. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Spirit
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
1 comment
2011-12-05 16:43:39 by Alex
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
1 comment
2012-05-24 10:01:44 by Alex
 U 
Enchantment – Aura
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
2 comments
last 2011-06-03 18:01:30 by Sorrow
 U 
Instant
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
 U 
Enchantment
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
 U 
Creature – Human Wizard
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
{r}{t}: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.
"Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
1 comment
2011-08-28 23:28:11 by Link
 R 
Sorcery
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
 U 
Creature – Zombie
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Conflict or not there will always be corpses to feed on.
2/2
 R 
Enchantment
Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
 M 
Creature – Human Cleric
Whenever you cast a non-creature, non-artifact spell each player sacrifices a permanent.
With no order crime will flourish, Oslo though as his body fell limp.
2/2
 R 
Sorcery
Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way.
With no wish to conquer the Embark necromancers dismissed their rotting hordes.
 U 
Enchantment
Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
{2}{b}{b}
 
 C 
Tribal Sorcery – Zombie
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
1 comment
2011-12-18 14:42:18 by Sorrow
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 R 
Creature – Hydra Nomad
Beast of Infinite Words comes into play with X volcano counters on it.
Remove a volcano counter from Beast of Infinite Words: Beast of Infinite Words gains +Y/+Y until end of turn where Y is the number of cards in your hand.
4/4
 M 
Legendary Creature – Spirit Avatar
Bodiless, Imagination God cannot enter the battlefield unless it was cast from your hand.
Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost.
3/3
1 comment
2011-08-27 01:20:36 by SadisticMystic
 C 
Creature – Minotaur Warrior
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
 U 
Instant
Sacrifice a creature you control: add {r} to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost.
"Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
 U 
Sorcery
Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste.
4 comments
last 2011-12-29 18:27:42 by Vitenka
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 R 
Creature – Hound
When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.

Cruel Mastiff gets +1/+0 for each creature you own but don't control.
3/4
 C 
Creature – Viashino Nomad
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
4 comments
last 2011-11-29 16:04:16 by Sorrow
 U 
Instant
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
 U 
Sorcery
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
4 comments
last 2011-12-01 11:55:01 by jmgariepy
 U 
Sorcery
Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
3 comments
last 2011-12-28 21:29:49 by Vitenka
 C 
Tribal Instant – Viashino
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
 C 
Sorcery
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
 C 
Creature – Marsupial
Reach
3/3
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
 R 
Creature – Dragon
During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample
When Relic Annihilator attacks target player sacrifices two artifacts.
6/5
 C 
Creature – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
4 comments
last 2015-01-03 04:14:32 by dude1818
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Creature – Efreet Berserker
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
 C 
Creature – Wurm
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
 R 
Sorcery
As an additional cost to cast Compost Garden, sacrifice a creature.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness.
Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library
4 comments
last 2012-01-21 12:31:59 by Sorrow
 U 
Instant
As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures.
 M 
Creature – Bird
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Flying
{1}{g}: Destroy target creature with flying. Deceiver Eagle becomes a copy of that creature until end of turn.
6/5
9 comments
last 2012-09-13 05:52:49 by SadisticMystic
 C 
Sorcery
Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Instant
Destroy target aura.

Draw a card.
Ribbit, ribbit, ri-POP!
 R 
Enchantment
Spells and the costs of abilities may only be paid for by using mana produced by basic lands.

Green creatures you control get +1/+1.
11 comments
last 2013-03-21 09:55:54 by Jack V
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 U 
Creature – Insect Monk
When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce {g} put a 1/1 green saproling token onto the battlefield.
"Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 R 
Creature – Elemental
{g}: Target creature gets +X/+X where X is the number of forests in your graveyard until end of turn.
7/7
 C 
Creature – Insect Rogue
{g}{t}: Reveal the top card of your library. If it's an aura attach to a creature.
1/2
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
2 comments
last 2011-12-22 22:29:14 by Alex
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
 U 
Creature – Insect Nomad
When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage.
"Much lies beyond the mangroves that intrigues me."
1/2
1 comment
2011-08-27 04:25:20 by Link
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Instant
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
 C 
Sorcery
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
 C 
Creature – Centaur Shaman
{1}{g}: Target creature loses landwalk until end of turn.
It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
 M 
Legendary Creature – Spirit Avatar
Thoughtless, Physical God cannot enter the battlefield unless it was cast from your hand.
Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield.
5/5
5 comments
last 2011-09-08 03:30:38 by Link
 R 
Creature – Cephalid
Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead.
5/5
 U 
Enchantment
Whenever an opponent casts an instant or sorcery you may pay {g}. if you do, put a 1/1 green saproling token onto the battlefield under your control.
 C 
Creature – Elk Beast
Defender
Other creatures you control cannot block.
0/7
 R 
Legendary Creature – Treefolk Druid
During your upkeep put a 1/1 green saproling token onto the battlefield.
At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control.
1/7
1 comment
2011-12-29 18:44:25 by Alex
 M 
Legendary Creature – Human Nomad
Vigilance
When Leiska, of Soft Feet deals damage to a player shuffle target permanent into its ownder's library.
3/5
 U 
Creature – Elemental
During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
 M 
Creature – Angel
Flying, intimidate, haste

During your upkeep destroy target creature. It can't be regenerated.
5/4
1 comment
2011-09-28 17:17:20 by Alex
 U 
Enchantment
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
3 comments
last 2011-08-27 00:22:06 by Sorrow
 C 
Enchantment
Whenever you gain a life you may exile target creature from its owner's graveyard.
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 M 
Legendary Creature – Insect Rogue
Whenever Soub-Eeng, Morbid Trickster would deal damage to a player you may deal that amount of damage to yourself instead. If you do search your library for a creature with a power less than the damage you dealt to yourself and put it onto the battlefield.
3/4
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
 R 
Instant
Perfect Silence can't be countered.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
 M 
Legendary Creature – Viashino Wizard
For each 1 damage dealt by Voltric, Son of Ornin return target permanent to its owner's hand.
4/4
5 comments
last 2012-05-24 09:58:30 by Alex
 C 
Instant
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
 M 
Sorcery
Target player exiles his or her graveyard and then exiles one card from the top of his or her library for each card exiled from the graveyard. That player then puts all creatures exiled by Decades of Denial onto the battlefield.
 M 
Sorcery
Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
1 comment
2011-05-04 18:49:31 by SadisticMystic
 C 
Instant
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
 U 
Sorcery
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
 R 
Creature – Insect Druid
Wither
{b}: Everliving becomes a zombie in addition to its other types with {b}: Regenerate until end of turn.
5/5
3 comments
last 2016-04-25 04:52:57 by dude1818
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
8 comments
last 2011-10-28 11:09:31 by jmgariepy
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Artifact
Creatures lose horsemanship during the combat phase.
4 comments
last 2011-12-18 14:58:14 by Sorrow
 C 
Artifact Creature – Wall
Flash, Defender
0/5
 U 
Artifact – Equipment
If equipped creature would enter your graveyard, shuffle it back into your library instead.

Equip: Exile an instant or sorcery from your graveyard.
I found this trinket buried deep in the sands, laying upon a still-living head.
 R 
Artifact
Scepter of a Dead King doesn't untapped during your untap step.

Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King.

{t}: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.
2 comments
last 2011-10-27 03:46:23 by Sorrow
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
 R 
Land
{t}: Add {1} to your mana pool. If a creature died this turn you may add {w}, {b}, or {r} to your mana pool instead.

Whenever a non-token creature an opponent controls exits the battlefield you may add {w}, {b}, or {r} to your mana pool.
5 comments
last 2011-12-15 18:32:12 by Sorrow
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{g}{t}: Gain one life for each creature you control with a toughness greater than its power.
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{u}{t}: Creatures with flying that you control gain +1/+2 until end of turn.
1 comment
2011-09-28 17:15:16 by Alex
 U 
Land
{t}: Add {1} to your mana pool.

{2}{r}{b}{t}: Attacking creatures you control deal 1 damage to the defending player.
 U 
Land – Forest
Ironwood comes into play tapped.
{t}: Add {g} to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
2 comments
last 2011-06-04 16:46:15 by Alex
 U 
Land
{t}: Add {1} to your mana pool.

{2}{r}{g}{t}: Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample.
 U 
Land – Plains
Salt Mine enter the battlefield tapped.

{2}{w}{t}- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
 M 
Land
Seascape of Sand enters the battlefield tapped.
{t}: Add {r}, {w}, or {u} to your mana pool.
{t}-sacrifice Seascape of Sand: Name a land. Until end of turn all lands sharing that name produce {r}, {w}, or {u}.
"Have you swam in this Voltrik?" -Leiska
 U 
Land
{t}: Add {1} to your mana pool.

{3}{u}{b}{t}: Untap all creatures you control with {t} abilities.
4 comments
last 2012-02-03 05:54:14 by jmgariepy
 M 
Land
{t}: Add {1} to your mana pool.
When Sunless Jungle enters the battlefield search your library for a forest, island or swamp and put it into play tapped.

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