Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid Wizard
{1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.
1/3
 U 
Enchantment – Aura
Enchanted creature can't attack or block.

Creatures with the same converted mana cost as enchanted creature can't attack or block.
 U 
Creature – Insect Nomad
When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage.
"Much lies beyond the mangroves that intrigues me."
1/2
 U 
Creature – Zombie
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Conflict or not there will always be corpses to feed on.
2/2
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Sorcery
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Tribal Instant – Viashino
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Instant
Reveal the top card of your library. If that card is an instant add it to your hand.
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
Plains
 
 B 
Basic Land – Plains

Cephalid Conjurer (rare)
Glorious Peace (uncommon)
Nantuko Ranger (uncommon)
The Dead Ones (uncommon)
Vulgar Demands (common)
Massive Sable (common)
Cruel Justice (common)
Leisurely Reading (common)
Horse Traps (common)
Infantry and Execution (common)
Plague Baron (common)
Children of Peace (common)
Cyclone Vision (common)
Gaining Ground (common)
Plains (basic)