Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.1/3
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When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
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: Tokens you control have protection from the source of your choice until end of turn. |
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
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Creatures lose horsemanship during the combat phase.
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Cephalid Conjurer
(rare)
Necrofeeder
(uncommon)
Victory March
(uncommon)
Blowfly Infestation
(uncommon)
Scavenger Fox
(common)
Mad Prophecy
(common)
Sudden Growth
(common)
Falsifier
(common)
Zombine
(common)
Tearful Ambiance
(common)
Horrible Infestation
(common)
Lagging Loxodon
(common)
Horse Traps
(common)
Leisurely Reading
(common)
Forest
(basic)




: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.


