Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Compost Garden, sacrifice a creature.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness. Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library |
Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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Enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block. |
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Protection from creatures.
0/1
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
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Compost Garden
(rare)
Expert Rider
(uncommon)
The Dead Ones
(uncommon)
Glorious Peace
(uncommon)
Scavenger Fox
(common)
Gaining Ground
(common)
Pincer Attack
(common)
Children of Peace
(common)
Cemetery Bomb
(common)
Choiral Wurm
(common)
Cruel Justice
(common)
Leisurely Reading
(common)
Vengeful Dust
(common)
Chasm Opening
(common)
Mountain
(basic)




