Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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: Tokens you control have protection from the source of your choice until end of turn. |
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Draw a card unless target player sacrifices a land.
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Flash, Defender
0/5
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Spiritbound
(rare)
Fissure Scar
(uncommon)
Blossom of Blades
(uncommon)
Victory March
(uncommon)
Sonar Circle
(common)
Vulgar Demands
(common)
Redirected Violence
(common)
Absolve
(common)
Mangrove Alarm System
(common)
Broken Horned Minotaur
(common)
Terrain Master
(common)
Falsifier
(common)
Ovilar's Gates
(common)
Rainstorm
(common)
Forest
(basic)





: Tokens you control have protection from the source of your choice until end of turn.
: The next 2 damage that would be dealt to target player or creature can't be prevented.