Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
 
 R 
Sorcery
Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way.
With no wish to conquer the Embark necromancers dismissed their rotting hordes.
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 U 
Artifact – Equipment
If equipped creature would enter your graveyard, shuffle it back into your library instead.

Equip: Exile an instant or sorcery from your graveyard.
I found this trinket buried deep in the sands, laying upon a still-living head.
 U 
Enchantment
{2}: Tokens you control have protection from the source of your choice until end of turn.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
 C 
Creature – Elephant Nomad
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Instant
Reveal the top card of your library. If that card is an instant add it to your hand.
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swamp
 
 B 
Basic Land – Swamp

Rainstorm (common, foil)
Useless Flesh (rare)
Necrofeeder (uncommon)
Purgatory Helm (uncommon)
Victory March (uncommon)
Spring Storm (common)
Plague Baron (common)
Feral Raiders (common)
Lagging Loxodon (common)
Horse Traps (common)
Wildmane Aggressive (common)
Organic Ambiance (common)
Cyclone Vision (common)
Pincer Attack (common)
Swamp (basic)