Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Spirit Avatar
Thoughtless, Physical God cannot enter the battlefield unless it was cast from your hand.
Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield.
5/5
 U 
Creature – Camel Nomad
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
 U 
Enchantment
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
 U 
Creature – Insect Monk
When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce {g} put a 1/1 green saproling token onto the battlefield.
"Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
 C 
Creature – Minotaur Warrior
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Creature – Wurm
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
 C 
Creature – Elk Beast
Defender
Other creatures you control cannot block.
0/7
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
{3}{w}{w}
 
 C 
Sorcery
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Creature – Insect Zombie
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
 C 
Sorcery
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
Plains
 
 B 
Basic Land – Plains

Thoughtless, Physical God (mythic)
Salt Carriers (uncommon)
Puppet Theatre (uncommon)
Holy Traitor (uncommon)
Broken Horned Minotaur (common)
Horse Traps (common)
Choiral Wurm (common)
Wildmane Docile (common)
Overgrown Battlement (common)
Absolve (common)
Deceiving Maneuvers (common)
Drooling Fiend (common)
Redirected Violence (common)
Rainstorm (common)
Plains (basic)