Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.1/3
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Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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: Tokens you control have protection from the source of your choice until end of turn. |
Reveal the top card of your library. If that card is an instant add it to your hand.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Flash, Defender
0/5
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Flash, Vigilance
1/4
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Wildmane Aggressive must attack each turn if able.
3/3
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Cephalid Conjurer
(rare)
The Dead Ones
(uncommon)
Expert Rider
(uncommon)
Victory March
(uncommon)
Cyclone Vision
(common)
Chasm Opening
(common)
Ovilar's Gates
(common)
Patrol Scout
(common)
Cruel Justice
(common)
Deranged Ambience
(common)
Wildmane Aggressive
(common)
Redirected Violence
(common)
Overgrown Battlement
(common)
Rainstorm
(common)
Plains
(basic)




: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.

