Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid Wizard
{1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.
1/3
 U 
Enchantment
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
 U 
Enchantment
Whenever an opponent casts an instant or sorcery you may pay {g}. if you do, put a 1/1 green saproling token onto the battlefield under your control.
 U 
Land
{t}: Add {1} to your mana pool.

{3}{u}{b}{t}: Untap all creatures you control with {t} abilities.
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Sorcery
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
 C 
Creature – Human Nomad
Vigilance
He left his hatred with Trachol's regime.
0/2
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
 C 
Sorcery
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
 C 
Creature – Centaur Shaman
{1}{g}: Target creature loses landwalk until end of turn.
It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
{2}{b}{b}
 
 C 
Tribal Sorcery – Zombie
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
Plains
 
 B 
Basic Land – Plains

Cephalid Conjurer (rare)
Puppet Theatre (uncommon)
Wartcrumpler (uncommon)
Stagnant Pond (uncommon)
Vulgar Demands (common)
Falsifier (common)
Victory Glow (common)
Mad Prophecy (common)
Peaceful Trekker (common)
Overgrown Battlement (common)
Tapestry (common)
Leisurely Reading (common)
Terrain Master (common)
Zombine (common)
Plains (basic)