Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Tribal Enchantment – Zombie
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 U 
Instant
Counter target spell if there is a copy of it in any player's graveyard.
Bridgar cracked the earth, splitting a fissure nearly a mile wide. Lava burst fourth, rising rapidly, the deadly fumes choking away the light. Voltrik yawned.
 U 
Enchantment
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
 C 
Artifact Creature – Wall
Flash, Defender
0/5
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Creature – Human Knight
Ornate Knight gets -1/+1 for each artifact you control.
3/3
 C 
Creature – Fox
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
Mountain
 
 B 
Basic Land – Mountain

Corpse Conversion (rare)
Catch Spike (uncommon)
Sandblow Pages (uncommon)
Magma Shift (uncommon)
Ovilar's Gates (common)
Plague Baron (common)
Massive Sable (common)
Slow Down (common)
Cruel Justice (common)
Wildmane Aggressive (common)
Organic Ambiance (common)
Ornate Knight (common)
Scavenger Fox (common)
Victory Song (common)
Mountain (basic)