Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Perfect Silence can't be countered.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
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As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures. |
Enchanted creature is unblockable.
![]() : Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. |
Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
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Draw a card unless target player sacrifices a land.
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Flash, Vigilance
1/4
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Perfect Silence
(rare)
Sky Cradle
(uncommon)
Dawn's Vigor
(uncommon)
Jungle Mist
(uncommon)
Overgrown Battlement
(common)
Eor Journeyman
(common)
Condescending Orders
(common)
Desert Flood
(common)
Shock Troops
(common)
Deranged Ambience
(common)
Heaven's Ascension
(common)
Humbling Opressor
(common)
Vulgar Demands
(common)
Patrol Scout
(common)
Mountain
(basic)





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