Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Exile attacking creature. All players put a 1/1 white spirit token with flying into play4/5
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Whenever a player discards a card put a +1/+1 counter on enchanted creature.
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Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
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Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
Flash, Vigilance
1/4
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Creatures lose horsemanship during the combat phase.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Verdict Speaker
(rare)
Notorious
(uncommon)
Firedowsing
(uncommon)
Fiery End
(uncommon)
Drooling Fiend
(common)
Infantry and Execution
(common)
Patrol Scout
(common)
Spring Storm
(common)
Scavenger Fox
(common)
Feral Raiders
(common)
Hibernating Grizzlies
(common)
Deranged Ambience
(common)
Horse Traps
(common)
Massive Sable
(common)
Plains
(basic)


: Exile attacking creature. All players put a 1/1 white spirit token with flying into play


