Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
 
 R 
World Enchantment
At the beginning of each player's upkeep he or she exiles one land that he or she controls.
 U 
Sorcery
Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
 U 
Sorcery
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Creature – Marsupial
Reach
3/3
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
{3}{w}{w}
 
 C 
Sorcery
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Enchantment
Whenever you gain a life you may exile target creature from its owner's graveyard.
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
Island
 
 B 
Basic Land – Island

Feral Raiders (common, foil)
Desertification (rare)
Fissure Scar (uncommon)
Dangerous Colors (uncommon)
Necrofeeder (uncommon)
Drawn from the Deep (common)
Red-Tailed Kangaroo (common)
Thunderhordes (common)
Hesitant Bait (common)
Falsifier (common)
Tapestry (common)
Absolve (common)
Tearful Ambiance (common)
Horrible Infestation (common)
Island (basic)