Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures opponents control get -1/-0 during the combat phase.
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Flying
: Exile attacking creature. All players put a 1/1 white spirit token with flying into play4/5
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Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
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Enchanted creature is unblockable.
![]() : Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. |
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Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Defender
Other creatures you control cannot block. 0/7
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Creatures lose horsemanship during the combat phase.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Poetic Ambiance
(common, foil)
Verdict Speaker
(rare)
Deep Guardian
(uncommon)
Purgatory Helm
(uncommon)
Jungle Mist
(uncommon)
Deceiving Maneuvers
(common)
Thunderhordes
(common)
Bonebuster
(common)
Zombine
(common)
Wildmane Docile
(common)
Feral Raiders
(common)
Absolve
(common)
Horse Traps
(common)
Hibernating Grizzlies
(common)
Island
(basic)




: Exile attacking creature. All players put a 1/1 white spirit token with flying into play
