Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool. If a creature died this turn you may add , , or to your mana pool instead.
Whenever a non-token creature an opponent controls exits the battlefield you may add , , or to your mana pool. |
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
|
Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
|
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
|
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
|
|
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
|
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
|
Flash, Vigilance
1/4
|
Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
|
Wildmane Aggressive must attack each turn if able.
3/3
|
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
|
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
|
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
|
|
Ashen Spires
(rare)
Dangerous Colors
(uncommon)
Anticipating Ghost
(uncommon)
Blowfly Infestation
(uncommon)
Shock Troops
(common)
Bonebuster
(common)
Leisurely Reading
(common)
Patrol Scout
(common)
Chasm Opening
(common)
Cemetery Bomb
(common)
Wildmane Aggressive
(common)
Summoning Kick
(common)
Massive Sable
(common)
Deceiving Maneuvers
(common)
Swamp
(basic)
: Add
to your mana pool. If a creature died this turn you may add
,
, or
to your mana pool instead.




