Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Put a legendary X/X black elemental token named Cognu onto the battlefield under your control, where X is the number of -1/-1 counters on all creatures.
|
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
|
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
|
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
|
|
Flying
Creatures with horsemanship can't attack or block. 1/1
|
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
|
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
|
- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
|
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
|
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
|
|
Black Cloud Miasma
(rare, foil)
Corpse Conversion
(rare)
Great Slaying
(uncommon)
Deep Guardian
(uncommon)
Magma Shift
(uncommon)
Aerial Renegade
(common)
Pincer Attack
(common)
Scavenger Fox
(common)
Bonebuster
(common)
Cemetery Bomb
(common)
Gaining Ground
(common)
Choiral Wurm
(common)
Victory Glow
(common)
Broken Horned Minotaur
(common)
Mountain
(basic)




. Send all other cards revealed this way to your graveyard.