Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a non-creature, non-artifact spell each player sacrifices a permanent.
With no order crime will flourish, Oslo though as his body fell limp.
2/2
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Destroy target creature with a power of 2 or less. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage.
"Much lies beyond the mangroves that intrigues me."
1/2
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Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
Counter target spell unless its controller discards a non-land card from his or her hand.
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Protection from creatures.
0/1
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Flash, Defender
0/5
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Unrepentant Runetracer
(mythic)
Lesser Hunt
(uncommon)
Nantuko Ranger
(uncommon)
Catch Spike
(uncommon)
Lingering Ghost
(common)
Infantry and Execution
(common)
Geyser Blast
(common)
Organic Ambiance
(common)
Mangrove Alarm System
(common)
Frog Bubble
(common)
Cyclone Vision
(common)
Children of Peace
(common)
Ovilar's Gates
(common)
Falsifier
(common)
Mountain
(basic)



: The next 2 damage that would be dealt to target player or creature can't be prevented.