Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way.
With no wish to conquer the Embark necromancers dismissed their rotting hordes.
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Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Reveal the top card of your library. If that card is an instant add it to your hand.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
All creatures opponents control get -1/-0 during the combat phase.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Useless Flesh
(rare)
Ceremony of Cinders
(uncommon)
Salt Carriers
(uncommon)
Holy Traitor
(uncommon)
Spring Storm
(common)
Cyclone Vision
(common)
Bounty of Life
(common)
Sudden Growth
(common)
Victory Song
(common)
Humbling Opressor
(common)
Tapestry
(common)
Poetic Ambiance
(common)
Hibernating Grizzlies
(common)
Aerial Renegade
(common)
Forest
(basic)








: Target creature gets -0/-1 until end of turn. Add