Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
 U 
Creature – Whale
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card.
2/3
 U 
Land
{t}: Add {1} to your mana pool.

{3}{u}{b}{t}: Untap all creatures you control with {t} abilities.
 U 
Creature – Cephalid Warrior
Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control.
2/2
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Creature – Insect Zombie
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
 C 
Instant
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
 C 
Creature – Human Knight
Ornate Knight gets -1/+1 for each artifact you control.
3/3
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Tribal Instant – Viashino
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
Forest
 
 B 
Basic Land – Forest

Spiritbound (rare)
Deep Guardian (uncommon)
Stagnant Pond (uncommon)
Cephalid Inkblade (uncommon)
Hibernating Grizzlies (common)
Drooling Fiend (common)
Drawn from the Deep (common)
Horrible Infestation (common)
Feral Raiders (common)
Nature's Judgement (common)
Ornate Knight (common)
Deranged Ambience (common)
Heaven's Ascension (common)
Infantry and Execution (common)
Forest (basic)