Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
|
Enchanted creature is unblockable.
![]() : Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. |
Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost."Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
|
Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Counter target spell unless its controller discards a non-land card from his or her hand.
|
|
Flying
Creatures with horsemanship can't attack or block. 1/1
|
Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
|
All creatures opponents control get -1/-0 during the combat phase.
|
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
|
Vigilance
He left his hatred with Trachol's regime.
0/2
|
|
Attacking creatures you control with a power of 2 or less gain first strike.
|
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
|
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
|
Wildmane Aggressive must attack each turn if able.
3/3
|
|
Doctrine of Obedience
(rare)
Jungle Mist
(uncommon)
Bursting
(uncommon)
Salt Mine
(uncommon)
Geyser Blast
(common)
Aerial Renegade
(common)
Overgrown Battlement
(common)
Poetic Ambiance
(common)
Desert Flood
(common)
Peaceful Trekker
(common)
Righteous Ambiance
(common)
Mad Prophecy
(common)
Cruel Justice
(common)
Wildmane Aggressive
(common)
Mountain
(basic)



: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.

- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.