Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead. 5/5
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Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
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At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
![]() : Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn."Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Attacking creatures you control with a power of 2 or less gain first strike.
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Flying
Creatures with horsemanship can't attack or block. 1/1
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All creatures opponents control get -1/-0 during the combat phase.
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Wildmane Aggressive must attack each turn if able.
3/3
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Voracious Cephalid
(rare)
Magma Shift
(uncommon)
Scarfiend Sadist
(uncommon)
Salt Mine
(uncommon)
Pincer Attack
(common)
Desert Flood
(common)
Absolve
(common)
Righteous Ambiance
(common)
Aerial Renegade
(common)
Poetic Ambiance
(common)
Redirected Violence
(common)
Falsifier
(common)
Hesitant Bait
(common)
Wildmane Aggressive
(common)
Mountain
(basic)





: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.

