Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 
 R 
World Enchantment
At the beginning of each player's upkeep he or she exiles one land that he or she controls.
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 U 
Instant
As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures.
 U 
Land
{t}: Add {1} to your mana pool.

{3}{u}{b}{t}: Untap all creatures you control with {t} abilities.
 C 
Creature – Efreet Berserker
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Creature – Fox
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
 C 
Instant
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
 C 
Creature – Drake
Flying
Creatures with reach can't block Stratospheric Drake.
2/3
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Creature – Human Nomad
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
Plains
 
 B 
Basic Land – Plains

Patrol Scout (common, foil)
Desertification (rare)
Necrofeeder (uncommon)
Dawn's Vigor (uncommon)
Stagnant Pond (uncommon)
Vengeful Dust (common)
Organic Ambiance (common)
Scavenger Fox (common)
Condescending Orders (common)
Redirected Violence (common)
Stratospheric Drake (common)
Hibernating Grizzlies (common)
Cruel Justice (common)
Wolfmask (common)
Plains (basic)