Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hound
When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.

Cruel Mastiff gets +1/+0 for each creature you own but don't control.
3/4
 U 
Creature – Whale
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card.
2/3
 U 
Creature – Camel Nomad
Horsemanship
{u/r}{u/r}{u/r}: Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn.
"Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
 U 
Enchantment – Aura
Enchanted creature is unblockable.
{u}{g}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Creature – Insect Rogue
{g}{t}: Reveal the top card of your library. If it's an aura attach to a creature.
1/2
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Creature – Drake
Flying
Creatures with reach can't block Stratospheric Drake.
2/3
Plains
 
 B 
Basic Land – Plains

Cruel Mastiff (rare)
Deep Guardian (uncommon)
Barter Guides (uncommon)
Jungle Mist (uncommon)
Bounty of Life (common)
Thunderhordes (common)
Leafdressed (common)
Organic Ambiance (common)
Spring Storm (common)
Desert Flood (common)
Victory Song (common)
Plague Baron (common)
Horse Traps (common)
Stratospheric Drake (common)
Plains (basic)