Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{g}: Target creature gets +X/+X where X is the number of forests in your graveyard until end of turn.
7/7
 
 R 
Sorcery
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
 U 
Sorcery
Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste.
 U 
Enchantment – Aura
Enchanted creature is unblockable.
{u}{g}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
 U 
Enchantment
{2}: Tokens you control have protection from the source of your choice until end of turn.
 C 
Instant
Reveal the top card of your library. If that card is an instant add it to your hand.
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 C 
Tribal Instant – Viashino
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
 C 
Creature – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
 C 
Artifact Creature – Wall
Flash, Defender
0/5
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Instant
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
Swamp
 
 B 
Basic Land – Swamp

Jungle Heart (rare, foil)
Spiritbound (rare)
Ceremony of Cinders (uncommon)
Jungle Mist (uncommon)
Victory March (uncommon)
Cyclone Vision (common)
Aerial Renegade (common)
Infantry and Execution (common)
Shock Troops (common)
Ovilar's Gates (common)
Spring Storm (common)
Sudden Growth (common)
Horrible Infestation (common)
Bounty of Life (common)
Swamp (basic)