Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
|
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
|
Wither
Creatures with -1/-1 counters cannot use activated abilities. 3/3
|
: Tokens you control have protection from the source of your choice until end of turn. |
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
|
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
|
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
|
Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
|
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
|
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
|
|
Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
|
: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
|
Protection from creatures.
0/1
|
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
|
|
Doctrine of Obedience
(rare)
The Dead Ones
(uncommon)
Collapsing Corpse
(uncommon)
Victory March
(uncommon)
Victory Glow
(common)
Shock Troops
(common)
Condescending Orders
(common)
Frog Bubble
(common)
Bounty of Life
(common)
Heaven's Ascension
(common)
Broken Horned Minotaur
(common)
Falsifier
(common)
Children of Peace
(common)
Summoning Kick
(common)
Swamp
(basic)






: The next 2 damage that would be dealt to target player or creature can't be prevented.