Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a non-land permanent you don't control-
![]() ![]() ![]() : Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.2/3
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When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage.
"Much lies beyond the mangroves that intrigues me."
1/2
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Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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All creatures opponents control get -1/-0 during the combat phase.
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Wildmane Aggressive must attack each turn if able.
3/3
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
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Covetor
(rare)
Nantuko Ranger
(uncommon)
Great Slaying
(uncommon)
Blowfly Infestation
(uncommon)
Poetic Ambiance
(common)
Victory Glow
(common)
Ornate Knight
(common)
Wildmane Aggressive
(common)
Nature's Judgement
(common)
Stratospheric Drake
(common)
Heaven's Ascension
(common)
Feral Raiders
(common)
Summoning Kick
(common)
Infantry and Execution
(common)
Swamp
(basic)



: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.


