Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
 U 
Land – Plains
Salt Mine enter the battlefield tapped.

{2}{w}{t}- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
 U 
Sorcery
Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste.
 U 
Enchantment
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
 C 
Enchantment
Whenever you gain a life you may exile target creature from its owner's graveyard.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Creature – Human Knight
Ornate Knight gets -1/+1 for each artifact you control.
3/3
 C 
Instant
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Sorcery
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swamp
 
 B 
Basic Land – Swamp

Underhanded Tactics (rare)
Salt Mine (uncommon)
Ceremony of Cinders (uncommon)
Magma Shift (uncommon)
Tearful Ambiance (common)
Spring Storm (common)
Slow Down (common)
Ornate Knight (common)
Condescending Orders (common)
Vulgar Demands (common)
Mad Prophecy (common)
Mangrove Alarm System (common)
Plague Baron (common)
Victory Glow (common)
Swamp (basic)