Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool. If a creature died this turn you may add {w}, {b}, or {r} to your mana pool instead.

Whenever a non-token creature an opponent controls exits the battlefield you may add {w}, {b}, or {r} to your mana pool.
 U 
Creature – Nomad Spirit
Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
 U 
Land – Forest
Ironwood comes into play tapped.
{t}: Add {g} to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
 U 
Instant
Sacrifice a creature you control: add {r} to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost.
"Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
 C 
Creature – Insect Rogue
{g}{t}: Reveal the top card of your library. If it's an aura attach to a creature.
1/2
 C 
Instant
Destroy target aura.

Draw a card.
Ribbit, ribbit, ri-POP!
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 C 
Creature – Marsupial
Reach
3/3
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
{3}{w}{w}
 
 C 
Sorcery
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swamp
 
 B 
Basic Land – Swamp

Ashen Spires (rare)
Anticipating Ghost (uncommon)
Ironwood (uncommon)
Bursting (uncommon)
Leafdressed (common)
Frog Bubble (common)
Organic Ambiance (common)
Desert Flood (common)
Righteous Ambiance (common)
Chasm Opening (common)
Red-Tailed Kangaroo (common)
Heaven's Ascension (common)
Falsifier (common)
Absolve (common)
Swamp (basic)