Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Serpent Nomad
When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
 
 R 
Creature – Dragon
During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample
When Relic Annihilator attacks target player sacrifices two artifacts.
6/5
 U 
Enchantment – Aura
Enchanted creature is unblockable.
{u}{g}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
 U 
Creature – Bird
Flying

Tap two other birds you control, {t}: Draw a card.
1/3
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{u}{t}: Creatures with flying that you control gain +1/+2 until end of turn.
 C 
Creature – Spirit
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Creature – Fox
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Creature – Marsupial
Reach
3/3
 C 
Creature – Elk Beast
Defender
Other creatures you control cannot block.
0/7
 C 
Creature – Insect
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
Swamp
 
 B 
Basic Land – Swamp

Submerged Serpent (uncommon, foil)
Relic Annihilator (rare)
Jungle Mist (uncommon)
Cliff Rook (uncommon)
Flight Path (uncommon)
Lingering Ghost (common)
Victory Song (common)
Hibernating Grizzlies (common)
Scavenger Fox (common)
Horse Traps (common)
Slow Down (common)
Red-Tailed Kangaroo (common)
Wildmane Docile (common)
Sonar Circle (common)
Swamp (basic)