Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Target player exiles his or her graveyard and then exiles one card from the top of his or her library for each card exiled from the graveyard. That player then puts all creatures exiled by Decades of Denial onto the battlefield.
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Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block. |
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
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Wildmane Aggressive must attack each turn if able.
3/3
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Flash, Vigilance
1/4
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Counter target spell unless its controller discards a non-land card from his or her hand.
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Victory Song
(common, foil)
Decades of Denial
(mythic)
Thicket Messengers
(uncommon)
Submerged Serpent
(uncommon)
Glorious Peace
(uncommon)
Rainstorm
(common)
Falsifier
(common)
Overgrown Battlement
(common)
Sudden Growth
(common)
Infantry and Execution
(common)
Wildmane Aggressive
(common)
Patrol Scout
(common)
Nature's Judgement
(common)
Geyser Blast
(common)
Forest
(basic)







: The next 2 damage that would be dealt to target player or creature can't be prevented.