Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.
Cruel Mastiff gets +1/+0 for each creature you own but don't control. 3/4
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: Add to your mana pool.
![]() ![]() ![]() : Creatures with flying that you control gain +1/+2 until end of turn. |
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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Horsemanship
![]() ![]() : Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn."Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
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Protection from creatures.
0/1
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Defender
Other creatures you control cannot block. 0/7
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Counter target spell unless its controller discards a non-land card from his or her hand.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Creatures lose horsemanship during the combat phase.
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Cruel Mastiff
(rare)
Flight Path
(uncommon)
The Dead Ones
(uncommon)
Barter Guides
(uncommon)
Children of Peace
(common)
Plague Baron
(common)
Wildmane Docile
(common)
Sonar Circle
(common)
Geyser Blast
(common)
Mad Prophecy
(common)
Horse Traps
(common)
Bonebuster
(common)
Pincer Attack
(common)
Choiral Wurm
(common)
Plains
(basic)


: Add
to your mana pool.




