Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead. 5/5
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Ironwood comes into play tapped.
: Add to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible. |
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Protection from creatures.
0/1
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Voracious Cephalid
(rare)
Ironwood
(uncommon)
Great Slaying
(uncommon)
Dangerous Colors
(uncommon)
Redirected Violence
(common)
Zombine
(common)
Victory Glow
(common)
Hesitant Bait
(common)
Children of Peace
(common)
Cemetery Bomb
(common)
Massive Sable
(common)
Horrible Infestation
(common)
Stratospheric Drake
(common)
Terrain Master
(common)
Plains
(basic)


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