Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchanted creature gets +3/+3 for each creature with defender on the battlefield.
To stop fighting, meant an end to the only life that so many Embark soldiers knew.
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Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
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Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost."Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Defender
Other creatures you control cannot block. 0/7
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Flash, Vigilance
1/4
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![]() : Reveal the top card of your library. If it's an aura attach to a creature.1/2
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Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Warmonger's Rage
(rare)
Ceremony of Cinders
(uncommon)
Sky Cradle
(uncommon)
Bursting
(uncommon)
Leisurely Reading
(common)
Wildmane Docile
(common)
Drawn Lifeforce
(common)
Shock Troops
(common)
Nature's Judgement
(common)
Patrol Scout
(common)
Leafdressed
(common)
Deceiving Maneuvers
(common)
Zombine
(common)
Drooling Fiend
(common)
Plains
(basic)




: Reveal the top card of your library. If it's an aura attach to a creature.