Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample When Relic Annihilator attacks target player sacrifices two artifacts. 6/5
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
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: Add to your mana pool.
![]() ![]() ![]() : Creatures with flying that you control gain +1/+2 until end of turn. |
For every 1 life you lose target creature gains +2/+1 until end of turn.
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Flash, Defender
0/5
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
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Relic Annihilator
(rare)
Salt Mine
(uncommon)
Fiery End
(uncommon)
Flight Path
(uncommon)
Organic Ambiance
(common)
Ovilar's Gates
(common)
Chasm Opening
(common)
Drawn from the Deep
(common)
Thunderhordes
(common)
Mangrove Alarm System
(common)
Victory Glow
(common)
Absolve
(common)
Cruel Justice
(common)
Frog Bubble
(common)
Mountain
(basic)




- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.



