Isolation: Virtual Booster

Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
As an additional cost to cast Compost Garden, sacrifice a creature.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness.
Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library
 U 
Creature – Human Nomad
Horsemanship
Expert Rider can block any number of creatures with horsemanship.
1/3
 U 
Creature – Zombie
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Conflict or not there will always be corpses to feed on.
2/2
 U 
Enchantment – Aura
Enchanted creature can't attack or block.

Creatures with the same converted mana cost as enchanted creature can't attack or block.
 C 
Creature – Fox
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Creature – Wurm
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Sorcery
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
 C 
Creature – Efreet Berserker
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
Mountain
 
 B 
Basic Land – Mountain

Compost Garden (rare)
Expert Rider (uncommon)
The Dead Ones (uncommon)
Glorious Peace (uncommon)
Scavenger Fox (common)
Gaining Ground (common)
Pincer Attack (common)
Children of Peace (common)
Cemetery Bomb (common)
Choiral Wurm (common)
Cruel Justice (common)
Leisurely Reading (common)
Vengeful Dust (common)
Chasm Opening (common)
Mountain (basic)