Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.
Cruel Mastiff gets +1/+0 for each creature you own but don't control. 3/4
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Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
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Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Protection from creatures.
0/1
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
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Cruel Mastiff
(rare)
Expert Rider
(uncommon)
Purgatory Helm
(uncommon)
Firedowsing
(uncommon)
Falsifier
(common)
Rainstorm
(common)
Tapestry
(common)
Eor Journeyman
(common)
Mangrove Alarm System
(common)
Vengeful Dust
(common)
Desert Flood
(common)
Children of Peace
(common)
Horrible Infestation
(common)
Gaining Ground
(common)
Island
(basic)




: The next 2 damage that would be dealt to target player or creature can't be prevented.
