Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shuffle all tapped permanents target opponent owns into their owners' libraries.
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Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
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Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Attacking creatures you control with a power of 2 or less gain first strike.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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All creatures with haste enter the battlefield tapped.
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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Journey's End
(rare)
Fiery End
(uncommon)
Expert Rider
(uncommon)
Deep Guardian
(uncommon)
Vengeful Dust
(common)
Eor Journeyman
(common)
Falsifier
(common)
Choiral Wurm
(common)
Mangrove Alarm System
(common)
Righteous Ambiance
(common)
Tearful Ambiance
(common)
Slow Down
(common)
Scavenger Fox
(common)
Wolfmask
(common)
Swamp
(basic)





: The next 2 damage that would be dealt to target player or creature can't be prevented.