Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
 U 
Creature – Cephalid Warrior
Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control.
2/2
 U 
Creature – Human Wizard
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
{r}{t}: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.
"Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
 C 
Creature – Elemental
{t}: Target creature gets -0/-1 until end of turn. Add {b} to your mana pool.
1/1
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Creature – Marsupial
Reach
3/3
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
Forest
 
 B 
Basic Land – Forest

World Seal (mythic)
Cephalid Inkblade (uncommon)
Scarfiend Sadist (uncommon)
Necrofeeder (uncommon)
Deranged Ambience (common)
Cemetery Bomb (common)
Bounty of Life (common)
Massive Sable (common)
Humbling Opressor (common)
Victory Song (common)
Heaven's Ascension (common)
Red-Tailed Kangaroo (common)
Deceiving Maneuvers (common)
Feral Raiders (common)
Forest (basic)