Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Whenever an opponent casts an instant or sorcery you may pay {g}. if you do, put a 1/1 green saproling token onto the battlefield under your control.
 
 R 
Artifact
Scepter of a Dead King doesn't untapped during your untap step.

Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King.

{t}: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.
 U 
Enchantment
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
 U 
Creature – Elemental
Blossom of Blades's power is equal to the number of creatures with defender that you control.

First Strike
*/1
 U 
Creature – Serpent Nomad
When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
 C 
Instant
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Enchantment
Whenever you gain a life you may exile target creature from its owner's graveyard.
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 C 
Sorcery
Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Forest
 
 B 
Basic Land – Forest

Wartcrumpler (uncommon, foil)
Scepter of a Dead King (rare)
Blowfly Infestation (uncommon)
Blossom of Blades (uncommon)
Submerged Serpent (uncommon)
Condescending Orders (common)
Patrol Scout (common)
Tearful Ambiance (common)
Overgrown Battlement (common)
Deceiving Maneuvers (common)
Chasm Opening (common)
Heaven's Ascension (common)
Aerial Renegade (common)
Drawn Lifeforce (common)
Forest (basic)