Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{u}{t}: Creatures with flying that you control gain +1/+2 until end of turn.
 U 
Creature – Insect Angel
Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
 U 
Creature – Serpent Nomad
When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Creature – Human Knight
Ornate Knight gets -1/+1 for each artifact you control.
3/3
 C 
Instant
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
 C 
Creature – Insect Zombie
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
Island
 
 B 
Basic Land – Island

Doctrine of Obedience (rare)
Flight Path (uncommon)
Thicket Messengers (uncommon)
Submerged Serpent (uncommon)
Deceiving Maneuvers (common)
Redirected Violence (common)
Spring Storm (common)
Ornate Knight (common)
Sudden Growth (common)
Drooling Fiend (common)
Poetic Ambiance (common)
Plague Baron (common)
Cemetery Bomb (common)
Wildmane Aggressive (common)
Island (basic)