Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Exile attacking creature. All players put a 1/1 white spirit token with flying into play4/5
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Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control. |
When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Defender
Other creatures you control cannot block. 0/7
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Verdict Speaker
(rare)
Wartcrumpler
(uncommon)
Holy Traitor
(uncommon)
Fissure Scar
(uncommon)
Cemetery Bomb
(common)
Choiral Wurm
(common)
Cyclone Vision
(common)
Cruel Justice
(common)
Leisurely Reading
(common)
Massive Sable
(common)
Wildmane Docile
(common)
Infantry and Execution
(common)
Lagging Loxodon
(common)
Aerial Renegade
(common)
Plains
(basic)


: Exile attacking creature. All players put a 1/1 white spirit token with flying into play




