Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature gets +X/+X where X is the number of forests in your graveyard until end of turn.7/7
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Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
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Creatures lose horsemanship during the combat phase.
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Vigilance
He left his hatred with Trachol's regime.
0/2
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Draw a card unless target player sacrifices a land.
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Jungle Heart
(rare)
Blossom of Blades
(uncommon)
Salt Mine
(uncommon)
Dangerous Colors
(uncommon)
Horse Traps
(common)
Spring Storm
(common)
Aerial Renegade
(common)
Rainstorm
(common)
Peaceful Trekker
(common)
Deranged Ambience
(common)
Massive Sable
(common)
Victory Glow
(common)
Vulgar Demands
(common)
Vengeful Dust
(common)
Forest
(basic)




- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.


