Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid
Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead.
5/5
 U 
Land – Forest
Ironwood comes into play tapped.
{t}: Add {g} to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
 U 
Instant
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 U 
Sorcery
Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
{2}{b}{b}
 
 C 
Tribal Sorcery – Zombie
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Creature – Drake
Flying
Creatures with reach can't block Stratospheric Drake.
2/3
 C 
Creature – Centaur Shaman
{1}{g}: Target creature loses landwalk until end of turn.
It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
Plains
 
 B 
Basic Land – Plains

Voracious Cephalid (rare)
Ironwood (uncommon)
Great Slaying (uncommon)
Dangerous Colors (uncommon)
Redirected Violence (common)
Zombine (common)
Victory Glow (common)
Hesitant Bait (common)
Children of Peace (common)
Cemetery Bomb (common)
Massive Sable (common)
Horrible Infestation (common)
Stratospheric Drake (common)
Terrain Master (common)
Plains (basic)