Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid
Trample
When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead.
5/5
{1}{u}
 
 U 
Instant
Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
 U 
Creature – Camel Nomad
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
 U 
Land – Forest
Ironwood comes into play tapped.
{t}: Add {g} to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
 C 
Creature – Fox
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Instant
Destroy target aura.

Draw a card.
Ribbit, ribbit, ri-POP!
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Enchantment
Whenever you gain a life you may exile target creature from its owner's graveyard.
Island
 
 B 
Basic Land – Island

Voracious Cephalid (rare)
Undone (uncommon)
Salt Carriers (uncommon)
Ironwood (uncommon)
Heaven's Ascension (common)
Mangrove Alarm System (common)
Righteous Ambiance (common)
Scavenger Fox (common)
Falsifier (common)
Plague Baron (common)
Frog Bubble (common)
Thunderhordes (common)
Victory Glow (common)
Tearful Ambiance (common)
Island (basic)