Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Thoughtless, Physical God cannot enter the battlefield unless it was cast from your hand.
Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield. 5/5
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Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control. |
Enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block. |
When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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Protection from creatures.
0/1
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Flash, Defender
0/5
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Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
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Counter target spell unless its controller discards a non-land card from his or her hand.
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Draw a card unless target player sacrifices a land.
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Thoughtless, Physical God
(mythic)
Wartcrumpler
(uncommon)
Glorious Peace
(uncommon)
Holy Traitor
(uncommon)
Children of Peace
(common)
Ovilar's Gates
(common)
Wolfmask
(common)
Redirected Violence
(common)
Overgrown Battlement
(common)
Gaining Ground
(common)
Geyser Blast
(common)
Plague Baron
(common)
Vulgar Demands
(common)
Cruel Justice
(common)
Plains
(basic)




: Add 
. Send all other cards revealed this way to your graveyard.