Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.
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Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
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Flying
Tap two other birds you control, : Draw a card.1/3
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: Add to your mana pool.
![]() ![]() ![]() : Creatures with flying that you control gain +1/+2 until end of turn. |
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Flash, Vigilance
1/4
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Chasm Opening
(common, foil)
Epidemic
(rare)
Writhing Flesh
(uncommon)
Cliff Rook
(uncommon)
Flight Path
(uncommon)
Tapestry
(common)
Overgrown Battlement
(common)
Desert Flood
(common)
Lingering Ghost
(common)
Choiral Wurm
(common)
Patrol Scout
(common)
Terrain Master
(common)
Feral Raiders
(common)
Leisurely Reading
(common)
Mountain
(basic)








: Draw a card.