Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.
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Ironwood comes into play tapped.
: Add to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible. |
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Counter target spell unless its controller discards a non-land card from his or her hand.
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Flash, Defender
0/5
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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All creatures with haste enter the battlefield tapped.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Deranged Ambience
(common, foil)
Epidemic
(rare)
Ironwood
(uncommon)
The Dead Ones
(uncommon)
Puppet Theatre
(uncommon)
Absolve
(common)
Geyser Blast
(common)
Ovilar's Gates
(common)
Infantry and Execution
(common)
Lingering Ghost
(common)
Mangrove Alarm System
(common)
Slow Down
(common)
Tearful Ambiance
(common)
Drawn Lifeforce
(common)
Swamp
(basic)




: Add
to your mana pool.

