Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wither
: Everliving becomes a zombie in addition to its other types with : Regenerate until end of turn.5/5
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
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Flash, Vigilance
1/4
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Reach
3/3
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Wildmane Aggressive must attack each turn if able.
3/3
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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Everliving
(rare)
Salt Carriers
(uncommon)
Deep Guardian
(uncommon)
Firedowsing
(uncommon)
Patrol Scout
(common)
Lingering Ghost
(common)
Hesitant Bait
(common)
Red-Tailed Kangaroo
(common)
Desert Flood
(common)
Deranged Ambience
(common)
Zombine
(common)
Massive Sable
(common)
Wildmane Aggressive
(common)
Organic Ambiance
(common)
Forest
(basic)


: Everliving becomes a zombie in addition to its other types with 

