Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid Wizard
{1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.
1/3
 U 
Creature – Insect Angel
Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
 U 
Enchantment – Aura
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
 U 
Creature – Elemental
During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
 C 
Instant
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
 C 
Creature – Insect Rogue
{g}{t}: Reveal the top card of your library. If it's an aura attach to a creature.
1/2
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Creature – Elk Beast
Defender
Other creatures you control cannot block.
0/7
 C 
Creature – Elemental
{t}: Target creature gets -0/-1 until end of turn. Add {b} to your mana pool.
1/1
Plains
 
 B 
Basic Land – Plains

Cephalid Conjurer (rare)
Thicket Messengers (uncommon)
Notorious (uncommon)
Sky Cradle (uncommon)
Nature's Judgement (common)
Chasm Opening (common)
Thunderhordes (common)
Victory Glow (common)
Wildmane Aggressive (common)
Leafdressed (common)
Patrol Scout (common)
Slow Down (common)
Wildmane Docile (common)
Humbling Opressor (common)
Plains (basic)