Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample When Relic Annihilator attacks target player sacrifices two artifacts. 6/5
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If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
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At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Vigilance
He left his hatred with Trachol's regime.
0/2
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
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Defender
Other creatures you control cannot block. 0/7
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Fissure Scar
(uncommon, foil)
Relic Annihilator
(rare)
Purgatory Helm
(uncommon)
Puppet Theatre
(uncommon)
Salt Mine
(uncommon)
Desert Flood
(common)
Peaceful Trekker
(common)
Heaven's Ascension
(common)
Plague Baron
(common)
Infantry and Execution
(common)
Wildmane Docile
(common)
Nature's Judgement
(common)
Thunderhordes
(common)
Hibernating Grizzlies
(common)
Forest
(basic)





- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.

