Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Thoughtless, Physical God cannot enter the battlefield unless it was cast from your hand.
Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield. 5/5
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Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost."Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
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Attacking creatures you control with a power of 2 or less gain first strike.
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Flash, Vigilance
1/4
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Thoughtless, Physical God
(mythic)
Bursting
(uncommon)
Salt Carriers
(uncommon)
Blowfly Infestation
(uncommon)
Gaining Ground
(common)
Righteous Ambiance
(common)
Lingering Ghost
(common)
Scavenger Fox
(common)
Vengeful Dust
(common)
Drooling Fiend
(common)
Patrol Scout
(common)
Horrible Infestation
(common)
Rainstorm
(common)
Choiral Wurm
(common)
Mountain
(basic)





. Send all other cards revealed this way to your graveyard.

