Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wither
: Everliving becomes a zombie in addition to its other types with : Regenerate until end of turn.5/5
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Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
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Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
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Counter target spell unless its controller discards a non-land card from his or her hand.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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Everliving
(rare)
Magma Shift
(uncommon)
Expert Rider
(uncommon)
Holy Traitor
(uncommon)
Victory Song
(common)
Massive Sable
(common)
Infantry and Execution
(common)
Lingering Ghost
(common)
Condescending Orders
(common)
Geyser Blast
(common)
Tearful Ambiance
(common)
Ornate Knight
(common)
Eor Journeyman
(common)
Wolfmask
(common)
Forest
(basic)


: Everliving becomes a zombie in addition to its other types with 

