Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wither
: Everliving becomes a zombie in addition to its other types with : Regenerate until end of turn.5/5
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Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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Whenever a player discards a card put a +1/+1 counter on enchanted creature.
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Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep. 0/1
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Protection from creatures.
0/1
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
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All creatures with haste enter the battlefield tapped.
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Everliving
(rare)
Deep Guardian
(uncommon)
Notorious
(uncommon)
Aerial Observer
(uncommon)
Drawn Lifeforce
(common)
Terrain Master
(common)
Shock Troops
(common)
Children of Peace
(common)
Victory Glow
(common)
Cemetery Bomb
(common)
Slow Down
(common)
Plague Baron
(common)
Drooling Fiend
(common)
Mangrove Alarm System
(common)
Swamp
(basic)


: Everliving becomes a zombie in addition to its other types with 

