Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid Wizard
{1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.
1/3
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 U 
Creature – Bird
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep.
0/1
 U 
Enchantment – Aura
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Instant
Destroy target aura.

Draw a card.
Ribbit, ribbit, ri-POP!
{2}{b}{b}
 
 C 
Tribal Sorcery – Zombie
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
 C 
Creature – Elephant Nomad
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
Plains
 
 B 
Basic Land – Plains

Cephalid Conjurer (rare)
Necrofeeder (uncommon)
Aerial Observer (uncommon)
Notorious (uncommon)
Spring Storm (common)
Deceiving Maneuvers (common)
Frog Bubble (common)
Zombine (common)
Deranged Ambience (common)
Lagging Loxodon (common)
Thunderhordes (common)
Cruel Justice (common)
Massive Sable (common)
Righteous Ambiance (common)
Plains (basic)