Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Compost Garden, sacrifice a creature.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness. Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library |
When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.
Cruel Mastiff gets +1/+0 for each creature you own but don't control. 3/4
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Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control. 2/2
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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All creatures with haste enter the battlefield tapped.
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Defender
Other creatures you control cannot block. 0/7
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Compost Garden
(rare, foil)
Cruel Mastiff
(rare)
Deep Guardian
(uncommon)
Submerged Serpent
(uncommon)
Cephalid Inkblade
(uncommon)
Nature's Judgement
(common)
Lagging Loxodon
(common)
Chasm Opening
(common)
Hibernating Grizzlies
(common)
Slow Down
(common)
Wildmane Docile
(common)
Sonar Circle
(common)
Humbling Opressor
(common)
Thunderhordes
(common)
Swamp
(basic)







: Target creature gets -0/-1 until end of turn. Add 