Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a non-land permanent you don't control-
![]() ![]() ![]() : Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.2/3
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Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep. 0/1
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Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
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When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Covetor
(rare)
Aerial Observer
(uncommon)
Thicket Messengers
(uncommon)
Holy Traitor
(uncommon)
Hibernating Grizzlies
(common)
Shock Troops
(common)
Chasm Opening
(common)
Tapestry
(common)
Falsifier
(common)
Gaining Ground
(common)
Cyclone Vision
(common)
Spring Storm
(common)
Summoning Kick
(common)
Bounty of Life
(common)
Mountain
(basic)



: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent.



