Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Tribal Enchantment – Zombie
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
 U 
Instant
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
 U 
Enchantment
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
 U 
Sorcery
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Instant
Reveal the top card of your library. If that card is an instant add it to your hand.
 C 
Creature – Elemental
{t}: Target creature gets -0/-1 until end of turn. Add {b} to your mana pool.
1/1
 C 
Sorcery
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
Island
 
 B 
Basic Land – Island

Corpse Conversion (rare)
Psychotic Summoning (uncommon)
Magma Shift (uncommon)
Firedowsing (uncommon)
Hesitant Bait (common)
Plague Baron (common)
Victory Glow (common)
Horse Traps (common)
Pincer Attack (common)
Children of Peace (common)
Victory Song (common)
Cyclone Vision (common)
Humbling Opressor (common)
Summoning Kick (common)
Island (basic)