Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your upkeep put a 1/1 green saproling token onto the battlefield.
At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control. 1/7
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: Add to your mana pool.
![]() ![]() ![]() : Gain one life for each creature you control with a toughness greater than its power. |
Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
![]() : Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn."Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Attacking creatures you control with a power of 2 or less gain first strike.
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Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Yegrol, Keeper of Origin
(rare)
Bramble Thicket
(uncommon)
Salt Mine
(uncommon)
Scarfiend Sadist
(uncommon)
Eor Journeyman
(common)
Mangrove Alarm System
(common)
Righteous Ambiance
(common)
Lagging Loxodon
(common)
Drooling Fiend
(common)
Cyclone Vision
(common)
Mad Prophecy
(common)
Terrain Master
(common)
Drawn from the Deep
(common)
Drawn Lifeforce
(common)
Island
(basic)


: Add
to your mana pool.




