Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Flying ![]() : Destroy target creature with flying. Deceiver Eagle becomes a copy of that creature until end of turn.6/5
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The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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: Add to your mana pool.
![]() ![]() ![]() : Gain one life for each creature you control with a toughness greater than its power. |
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
All creatures with haste enter the battlefield tapped.
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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Deceiver Eagle
(mythic)
Psychotic Summoning
(uncommon)
Salt Carriers
(uncommon)
Bramble Thicket
(uncommon)
Bonebuster
(common)
Pincer Attack
(common)
Deceiving Maneuvers
(common)
Choiral Wurm
(common)
Tapestry
(common)
Bounty of Life
(common)
Shock Troops
(common)
Chasm Opening
(common)
Slow Down
(common)
Organic Ambiance
(common)
Island
(basic)




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