Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
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Enchanted creature is unblockable.
![]() : Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. |
Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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Destroy target creature with a power of 2 or less. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Reach
3/3
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. |
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Corpse Conversion
(rare)
Jungle Mist
(uncommon)
Deep Guardian
(uncommon)
Lesser Hunt
(uncommon)
Falsifier
(common)
Red-Tailed Kangaroo
(common)
Hibernating Grizzlies
(common)
Feral Raiders
(common)
Scavenger Fox
(common)
Bounty of Life
(common)
Rainstorm
(common)
Horrible Infestation
(common)
Cemetery Bomb
(common)
Summoning Kick
(common)
Plains
(basic)



: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
: The next 2 damage that would be dealt to target player or creature can't be prevented.