Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
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The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
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When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
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Flash, Vigilance
1/4
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Reach
3/3
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Doctrine of Obedience
(rare)
Psychotic Summoning
(uncommon)
Holy Traitor
(uncommon)
Anticipating Ghost
(uncommon)
Drawn from the Deep
(common)
Choiral Wurm
(common)
Massive Sable
(common)
Victory Glow
(common)
Terrain Master
(common)
Condescending Orders
(common)
Patrol Scout
(common)
Stratospheric Drake
(common)
Chasm Opening
(common)
Red-Tailed Kangaroo
(common)
Plains
(basic)






