Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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During your upkeep put a 1/1 green saproling token onto the battlefield.
At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control. 1/7
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Reach
3/3
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Protection from creatures.
0/1
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Creatures lose horsemanship during the combat phase.
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Bonebuster
(common, foil)
Yegrol, Keeper of Origin
(rare)
Fissure Scar
(uncommon)
Magma Shift
(uncommon)
Submerged Serpent
(uncommon)
Falsifier
(common)
Stratospheric Drake
(common)
Red-Tailed Kangaroo
(common)
Massive Sable
(common)
Children of Peace
(common)
Terrain Master
(common)
Choiral Wurm
(common)
Sonar Circle
(common)
Horse Traps
(common)
Swamp
(basic)






: The next 2 damage that would be dealt to target player or creature can't be prevented.
