Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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For each 1 damage dealt by Voltric, Son of Ornin return target permanent to its owner's hand.
4/4
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Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep. 0/1
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Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost."Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
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Vigilance
He left his hatred with Trachol's regime.
0/2
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
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All creatures with haste enter the battlefield tapped.
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Counter target spell unless its controller discards a non-land card from his or her hand.
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Drawn from the Deep
(common, foil)
Voltric, Son of Ornin
(mythic)
Aerial Observer
(uncommon)
Great Slaying
(uncommon)
Bursting
(uncommon)
Peaceful Trekker
(common)
Falsifier
(common)
Tapestry
(common)
Summoning Kick
(common)
Chasm Opening
(common)
Slow Down
(common)
Thunderhordes
(common)
Hibernating Grizzlies
(common)
Geyser Blast
(common)
Plains
(basic)





: The next 2 damage that would be dealt to target player or creature can't be prevented.
