Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 
 R 
Sorcery
Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep.
 U 
Enchantment
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
 U 
Creature – Camel Nomad
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
 U 
Creature – Elemental
During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand.
3/3
 C 
Creature – Spirit
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Creature – Human Nomad
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
 C 
Sorcery
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Creature – Efreet Berserker
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
Plains
 
 B 
Basic Land – Plains

Patrol Scout (common, foil)
Time Whisper (rare)
Magma Shift (uncommon)
Salt Carriers (uncommon)
Sky Cradle (uncommon)
Lingering Ghost (common)
Organic Ambiance (common)
Wolfmask (common)
Mad Prophecy (common)
Deranged Ambience (common)
Spring Storm (common)
Horrible Infestation (common)
Patrol Scout (common)
Vengeful Dust (common)
Plains (basic)