Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep.
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Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch.
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
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Defender
When Deep Guardian or another creature you control with defender blocks you may draw a card. 2/3
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Reach
3/3
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
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Protection from creatures.
0/1
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Time Whisper
(rare)
Dangerous Colors
(uncommon)
Fissure Scar
(uncommon)
Deep Guardian
(uncommon)
Hibernating Grizzlies
(common)
Feral Raiders
(common)
Rainstorm
(common)
Red-Tailed Kangaroo
(common)
Gaining Ground
(common)
Cruel Justice
(common)
Massive Sable
(common)
Condescending Orders
(common)
Children of Peace
(common)
Drawn from the Deep
(common)
Forest
(basic)





