Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Insect Druid
Wither
{b}: Everliving becomes a zombie in addition to its other types with {b}: Regenerate until end of turn.
5/5
 U 
Creature – Bird
Flying
If Aerial Observer is the only creature you control you may draw a card during your endstep.
0/1
 U 
Instant
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 U 
Land
{t}: Add {1} to your mana pool.

{1}{w}{g}{t}: Gain one life for each creature you control with a toughness greater than its power.
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Instant
Destroy target aura.

Draw a card.
Ribbit, ribbit, ri-POP!
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Creature – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
{2}{b}{b}
 
 C 
Tribal Sorcery – Zombie
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
 C 
Instant
Reveal the top card of your library. If that card is an instant add it to your hand.
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
Forest
 
 B 
Basic Land – Forest

Everliving (rare)
Aerial Observer (uncommon)
Great Slaying (uncommon)
Bramble Thicket (uncommon)
Cruel Justice (common)
Frog Bubble (common)
Poetic Ambiance (common)
Slow Down (common)
Shock Troops (common)
Zombine (common)
Cyclone Vision (common)
Overgrown Battlement (common)
Children of Peace (common)
Righteous Ambiance (common)
Forest (basic)