Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
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Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control. |
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Flash, Vigilance
1/4
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All creatures opponents control get -1/-0 during the combat phase.
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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All creatures with haste enter the battlefield tapped.
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If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
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World Seal
(mythic)
Anticipating Ghost
(uncommon)
Submerged Serpent
(uncommon)
Wartcrumpler
(uncommon)
Shock Troops
(common)
Tapestry
(common)
Horrible Infestation
(common)
Aerial Renegade
(common)
Massive Sable
(common)
Patrol Scout
(common)
Poetic Ambiance
(common)
Drooling Fiend
(common)
Slow Down
(common)
Scavenger Fox
(common)
Forest
(basic)






less. If the card is not played shuffle it back into it's owner's library.