Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
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Whenever a player discards a card put a +1/+1 counter on enchanted creature.
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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: Add to your mana pool.
![]() ![]() ![]() : Untap all creatures you control with abilities. |
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Destroy target aura.
Draw a card. Ribbit, ribbit, ri-POP!
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Vengeful Dust
(common, foil)
World Seal
(mythic)
Notorious
(uncommon)
Salt Carriers
(uncommon)
Stagnant Pond
(uncommon)
Choiral Wurm
(common)
Cruel Justice
(common)
Frog Bubble
(common)
Mad Prophecy
(common)
Summoning Kick
(common)
Bounty of Life
(common)
Sonar Circle
(common)
Leisurely Reading
(common)
Deranged Ambience
(common)
Mountain
(basic)






: Add
to your mana pool.
