Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shuffle all tapped permanents target opponent owns into their owners' libraries.
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Destroy target creature with a power of 2 or less. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Enchanted creature is unblockable.
![]() : Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. |
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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The next creature that enters the battlefield this turn enters with three +1/+1 counters.
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Journey's End
(rare)
Lesser Hunt
(uncommon)
Jungle Mist
(uncommon)
Great Slaying
(uncommon)
Chasm Opening
(common)
Ornate Knight
(common)
Massive Sable
(common)
Thunderhordes
(common)
Heaven's Ascension
(common)
Horrible Infestation
(common)
Summoning Kick
(common)
Drawn from the Deep
(common)
Stratospheric Drake
(common)
Nature's Judgement
(common)
Swamp
(basic)



: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.




