Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Insect Warrior
Defender
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control.
3/3
 U 
Enchantment – Aura
Enchanted creature is unblockable.
{u}{g}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
 U 
Sorcery
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
 U 
Land – Forest
Ironwood comes into play tapped.
{t}: Add {g} to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
 C 
Creature – Drake
Flying
Creatures with reach can't block Stratospheric Drake.
2/3
 C 
Instant
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Sorcery
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Creature – Cat Beast
Wildmane Aggressive must attack each turn if able.
3/3
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Creature – Human Rogue
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
Forest
 
 B 
Basic Land – Forest

Determined Pacifist (rare)
Jungle Mist (uncommon)
Firedowsing (uncommon)
Ironwood (uncommon)
Stratospheric Drake (common)
Nature's Judgement (common)
Thunderhordes (common)
Bounty of Life (common)
Desert Flood (common)
Deranged Ambience (common)
Hesitant Bait (common)
Wildmane Aggressive (common)
Horrible Infestation (common)
Plague Baron (common)
Forest (basic)