Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Put a legendary X/X black elemental token named Cognu onto the battlefield under your control, where X is the number of -1/-1 counters on all creatures.
|
As an additional cost to cast Dawn's Vigor, discard X cards.
Regenerate X target creatures. |
Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
|
If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
|
![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
|
|
Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
|
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
|
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
|
Deal 1 damage to all creatures that were ready dealt damage this turn.
|
|
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
|
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
|
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
|
|
Black Cloud Miasma
(rare)
Dawn's Vigor
(uncommon)
Anticipating Ghost
(uncommon)
Purgatory Helm
(uncommon)
Terrain Master
(common)
Chasm Opening
(common)
Humbling Opressor
(common)
Drawn from the Deep
(common)
Desert Flood
(common)
Victory Song
(common)
Pincer Attack
(common)
Lagging Loxodon
(common)
Vengeful Dust
(common)
Nature's Judgement
(common)
Plains
(basic)






: Target creature gets -0/-1 until end of turn. Add 

