Isolation: Virtual Booster

Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
 U 
Land – Plains
Salt Mine enter the battlefield tapped.

{2}{w}{t}- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
 U 
Artifact – Equipment
If equipped creature would enter your graveyard, shuffle it back into your library instead.

Equip: Exile an instant or sorcery from your graveyard.
I found this trinket buried deep in the sands, laying upon a still-living head.
 U 
Enchantment
Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
 C 
Enchantment
Whenever you gain a life you may exile target creature from its owner's graveyard.
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
 C 
Creature – Drake
Flying
Creatures with reach can't block Stratospheric Drake.
2/3
 C 
Creature – Marsupial
Reach
3/3
 C 
Creature – Viashino Nomad
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Instant
Counter target spell unless its controller discards a non-land card from his or her hand.
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Enchantment
Attacking creatures you control with a power of 2 or less gain first strike.
Swamp
 
 B 
Basic Land – Swamp

Doctrine of Obedience (rare)
Salt Mine (uncommon)
Purgatory Helm (uncommon)
Writhing Flesh (uncommon)
Tearful Ambiance (common)
Massive Sable (common)
Stratospheric Drake (common)
Red-Tailed Kangaroo (common)
Eor Journeyman (common)
Victory Song (common)
Victory Glow (common)
Geyser Blast (common)
Patrol Scout (common)
Righteous Ambiance (common)
Swamp (basic)