Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample When Relic Annihilator attacks target player sacrifices two artifacts. 6/5
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Ironwood comes into play tapped.
: Add to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible. |
Counter target spell if there is a copy of it in any player's graveyard.
Bridgar cracked the earth, splitting a fissure nearly a mile wide. Lava burst fourth, rising rapidly, the deadly fumes choking away the light. Voltrik yawned.
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Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Vigilance
He left his hatred with Trachol's regime.
0/2
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Creatures lose horsemanship during the combat phase.
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Mad Prophecy
(common, foil)
Relic Annihilator
(rare)
Ironwood
(uncommon)
Sandblow Pages
(uncommon)
Undone
(uncommon)
Organic Ambiance
(common)
Plague Baron
(common)
Eor Journeyman
(common)
Thunderhordes
(common)
Massive Sable
(common)
Peaceful Trekker
(common)
Hesitant Bait
(common)
Victory Glow
(common)
Horse Traps
(common)
Mountain
(basic)



: Add
to your mana pool.



