Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect Rogue
{g}{t}: Reveal the top card of your library. If it's an aura attach to a creature.
1/2
 
 R 
Creature – Hound
When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.

Cruel Mastiff gets +1/+0 for each creature you own but don't control.
3/4
 U 
Creature – Zombie
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Conflict or not there will always be corpses to feed on.
2/2
 U 
Instant
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
 U 
Creature – Camel Nomad
Horsemanship
{u/r}{u/r}{u/r}: Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn.
"Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Tribal Instant – Viashino
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
 C 
Creature – Centaur Shaman
{1}{g}: Target creature loses landwalk until end of turn.
It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
 C 
Creature – Wall
Defender

{t}: Add {g} to your mana pool for each creature with defender you control.
It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Creature – Insect Zombie
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
Swamp
 
 B 
Basic Land – Swamp

Leafdressed (common, foil)
Cruel Mastiff (rare)
The Dead Ones (uncommon)
Psychotic Summoning (uncommon)
Barter Guides (uncommon)
Deceiving Maneuvers (common)
Hesitant Bait (common)
Infantry and Execution (common)
Terrain Master (common)
Overgrown Battlement (common)
Children of Peace (common)
Drooling Fiend (common)
Vulgar Demands (common)
Tapestry (common)
Swamp (basic)