Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shuffle all tapped permanents target opponent owns into their owners' libraries.
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When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
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: Tokens you control have protection from the source of your choice until end of turn. |
: Add to your mana pool.
![]() ![]() ![]() : Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample. |
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Attacking creatures you control with a power of 2 or less gain first strike.
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Vigilance
He left his hatred with Trachol's regime.
0/2
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Journey's End
(rare)
Necrofeeder
(uncommon)
Victory March
(uncommon)
Pricker Brush
(uncommon)
Zombine
(common)
Choiral Wurm
(common)
Thunderhordes
(common)
Victory Glow
(common)
Overgrown Battlement
(common)
Righteous Ambiance
(common)
Peaceful Trekker
(common)
Deranged Ambience
(common)
Bonebuster
(common)
Heaven's Ascension
(common)
Forest
(basic)





: Add
to your mana pool.



