Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way.
With no wish to conquer the Embark necromancers dismissed their rotting hordes.
 
 R 
World Enchantment
During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.
 U 
Enchantment – Aura
Enchanted creature is unblockable.
{u}{g}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery.
 U 
Instant
Sacrifice a creature you control: add {r} to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost.
"Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
 U 
Creature – Insect Monk
When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce {g} put a 1/1 green saproling token onto the battlefield.
"Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Sorcery
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Enchantment
For every 1 life you lose target creature gains +2/+1 until end of turn.
 C 
Creature – Minotaur Warrior
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
 C 
Instant
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
Plains
 
 B 
Basic Land – Plains

Useless Flesh (rare, foil)
Epidemic (rare)
Jungle Mist (uncommon)
Bursting (uncommon)
Holy Traitor (uncommon)
Deceiving Maneuvers (common)
Heaven's Ascension (common)
Mangrove Alarm System (common)
Bounty of Life (common)
Vulgar Demands (common)
Organic Ambiance (common)
Broken Horned Minotaur (common)
Nature's Judgement (common)
Aerial Renegade (common)
Plains (basic)