Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample When Relic Annihilator attacks target player sacrifices two artifacts. 6/5
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: Add to your mana pool.
When Sunless Jungle enters the battlefield search your library for a forest, island or swamp and put it into play tapped. |
When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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All creatures opponents control get -1/-0 during the combat phase.
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Attacking creatures you control with a power of 2 or less gain first strike.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Flash, Vigilance
1/4
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Counter target spell unless its controller discards a non-land card from his or her hand.
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Relic Annihilator
(rare, foil)
Sunless Jungle
(mythic)
Holy Traitor
(uncommon)
Salt Carriers
(uncommon)
Great Slaying
(uncommon)
Cruel Justice
(common)
Chasm Opening
(common)
Leisurely Reading
(common)
Poetic Ambiance
(common)
Righteous Ambiance
(common)
Hibernating Grizzlies
(common)
Patrol Scout
(common)
Choiral Wurm
(common)
Geyser Blast
(common)
Forest
(basic)


: Add
to your mana pool.


