Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
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: Tokens you control have protection from the source of your choice until end of turn. |
Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
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Whenever a player discards a card put a +1/+1 counter on enchanted creature.
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Creatures lose horsemanship during the combat phase.
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Counter target spell unless its controller discards a non-land card from his or her hand.
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Doctrine of Obedience
(rare)
Victory March
(uncommon)
Anticipating Ghost
(uncommon)
Notorious
(uncommon)
Horse Traps
(common)
Infantry and Execution
(common)
Falsifier
(common)
Plague Baron
(common)
Deranged Ambience
(common)
Pincer Attack
(common)
Geyser Blast
(common)
Desert Flood
(common)
Bounty of Life
(common)
Victory Song
(common)
Mountain
(basic)


: Tokens you control have protection from the source of your choice until end of turn.
: The next 2 damage that would be dealt to target player or creature can't be prevented.