Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Spells and the costs of abilities may only be paid for by using mana produced by basic lands.
Green creatures you control get +1/+1. |
Wither
Creatures with -1/-1 counters cannot use activated abilities. 3/3
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The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
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Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Flash, Defender
0/5
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Defender
Other creatures you control cannot block. 0/7
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Falsifier
(common, foil)
Grassroots
(rare)
Collapsing Corpse
(uncommon)
Psychotic Summoning
(uncommon)
Fiery End
(uncommon)
Rainstorm
(common)
Absolve
(common)
Ovilar's Gates
(common)
Plague Baron
(common)
Wildmane Docile
(common)
Pincer Attack
(common)
Wolfmask
(common)
Shock Troops
(common)
Broken Horned Minotaur
(common)
Plains
(basic)

: The next 2 damage that would be dealt to target player or creature can't be prevented.




