Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Seascape of Sand enters the battlefield tapped.
: Add , , or to your mana pool.
-sacrifice Seascape of Sand: Name a land. Until end of turn all lands sharing that name produce , , or ."Have you swam in this Voltrik?" -Leiska
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Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Conflict or not there will always be corpses to feed on.
2/2
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At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
![]() : Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn."Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
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: Add to your mana pool.
![]() ![]() ![]() : Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample. |
Reveal the top card of your library. If that card is an instant add it to your hand.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
For every 1 life you lose target creature gains +2/+1 until end of turn.
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When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
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Protection from creatures.
0/1
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All creatures with haste enter the battlefield tapped.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Seascape of Sand
(mythic)
The Dead Ones
(uncommon)
Scarfiend Sadist
(uncommon)
Pricker Brush
(uncommon)
Cyclone Vision
(common)
Massive Sable
(common)
Tapestry
(common)
Organic Ambiance
(common)
Bonebuster
(common)
Children of Peace
(common)
Slow Down
(common)
Hibernating Grizzlies
(common)
Lingering Ghost
(common)
Vengeful Dust
(common)
Mountain
(basic)
: Add
,
, or
to your mana pool.

to your mana pool.


