Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Defender
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control. 3/3
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Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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Ironwood comes into play tapped.
: Add to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible. |
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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All creatures opponents control get -1/-0 during the combat phase.
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Aerial Renegade
(common, foil)
Determined Pacifist
(rare)
Catch Spike
(uncommon)
Ironwood
(uncommon)
Fiery End
(uncommon)
Mad Prophecy
(common)
Horrible Infestation
(common)
Absolve
(common)
Desert Flood
(common)
Thunderhordes
(common)
Hesitant Bait
(common)
Nature's Judgement
(common)
Plague Baron
(common)
Poetic Ambiance
(common)
Mountain
(basic)


: Add
to your mana pool.




