Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
 
 R 
Creature – Cephalid Wizard
{1}{g}{g}, {t}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard.
1/3
 U 
Creature – Cephalid Warrior
Cephalid Inkblade is unblockable.
When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control.
2/2
 U 
Enchantment
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
 U 
Creature – Bird
Flying

Tap two other birds you control, {t}: Draw a card.
1/3
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
{3}{w}{w}
 
 C 
Sorcery
Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
 C 
Creature – Bird Nomad
Flying
Creatures with horsemanship can't attack or block.
1/1
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Enchantment – Aura
Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
 C 
Enchantment
All creatures with haste enter the battlefield tapped.
 C 
Enchantment
All creatures opponents control get -1/-0 during the combat phase.
Plains
 
 B 
Basic Land – Plains

Fissure Scar (uncommon, foil)
Cephalid Conjurer (rare)
Cephalid Inkblade (uncommon)
Puppet Theatre (uncommon)
Cliff Rook (uncommon)
Pincer Attack (common)
Deranged Ambience (common)
Absolve (common)
Redirected Violence (common)
Aerial Renegade (common)
Thunderhordes (common)
Deceiving Maneuvers (common)
Slow Down (common)
Poetic Ambiance (common)
Plains (basic)