Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wildmane Aggressive must attack each turn if able.
3/3
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Perfect Silence can't be countered.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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Ironwood comes into play tapped.
: Add to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible. |
Counter target spell if there is a copy of it in any player's graveyard.
Bridgar cracked the earth, splitting a fissure nearly a mile wide. Lava burst fourth, rising rapidly, the deadly fumes choking away the light. Voltrik yawned.
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Vigilance
He left his hatred with Trachol's regime.
0/2
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays
. Send all other cards revealed this way to your graveyard. |
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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All creatures with haste enter the battlefield tapped.
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Wildmane Aggressive
(common, foil)
Perfect Silence
(rare)
Salt Carriers
(uncommon)
Ironwood
(uncommon)
Sandblow Pages
(uncommon)
Peaceful Trekker
(common)
Chasm Opening
(common)
Thunderhordes
(common)
Massive Sable
(common)
Cyclone Vision
(common)
Nature's Judgement
(common)
Gaining Ground
(common)
Plague Baron
(common)
Slow Down
(common)
Plains
(basic)




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