Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
 U 
Creature – Zombie Berserker
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
 U 
Creature – Human Wizard
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
{r}{t}: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.
"Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
 C 
Enchantment – Aura
Enchanted creature gains double strike.

{r}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.
 C 
Enchantment
Whenever you gain a life you may exile target creature from its owner's graveyard.
 C 
Creature – Elemental
{t}: Target creature gets -0/-1 until end of turn. Add {b} to your mana pool.
1/1
 C 
Artifact Creature – Wall
Flash, Defender
0/5
 C 
Instant
Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield.
 C 
Creature – Insect
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Sorcery
Deal 1 damage to all creatures that were ready dealt damage this turn.
 C 
Creature – Human Knight
Ornate Knight gets -1/+1 for each artifact you control.
3/3
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
Swamp
 
 B 
Basic Land – Swamp

Underhanded Tactics (rare)
Necrofeeder (uncommon)
Catch Spike (uncommon)
Scarfiend Sadist (uncommon)
Redirected Violence (common)
Tearful Ambiance (common)
Humbling Opressor (common)
Ovilar's Gates (common)
Sudden Growth (common)
Sonar Circle (common)
Hesitant Bait (common)
Victory Song (common)
Ornate Knight (common)
Feral Raiders (common)
Swamp (basic)