Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way.
With no wish to conquer the Embark necromancers dismissed their rotting hordes.
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
: Add to your mana pool.
![]() ![]() ![]() : Creatures with flying that you control gain +1/+2 until end of turn. |
Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Flash, Defender
0/5
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Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
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Reach
3/3
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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![]() : Target creature loses landwalk until end of turn.It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Useless Flesh
(rare)
Salt Mine
(uncommon)
Flight Path
(uncommon)
Catch Spike
(uncommon)
Drawn Lifeforce
(common)
Bounty of Life
(common)
Massive Sable
(common)
Tearful Ambiance
(common)
Ovilar's Gates
(common)
Drawn from the Deep
(common)
Red-Tailed Kangaroo
(common)
Stratospheric Drake
(common)
Terrain Master
(common)
Plague Baron
(common)
Forest
(basic)




- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
to your mana pool.
