Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shuffle all tapped permanents target opponent owns into their owners' libraries.
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Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Defender
Other creatures you control cannot block. 0/7
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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Journey's End
(rare)
Blowfly Infestation
(uncommon)
Salt Mine
(uncommon)
Ceremony of Cinders
(uncommon)
Hesitant Bait
(common)
Tapestry
(common)
Victory Glow
(common)
Wildmane Docile
(common)
Chasm Opening
(common)
Thunderhordes
(common)
Cruel Justice
(common)
Bounty of Life
(common)
Hibernating Grizzlies
(common)
Mangrove Alarm System
(common)
Island
(basic)



- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.



