Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying
{t}: Exile attacking creature. All players put a 1/1 white spirit token with flying into play
4/5
 U 
Enchantment – Aura
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
 U 
Sorcery
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
 U 
Instant
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
 C 
Creature – Insect Zombie
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
 C 
Tribal Instant – Viashino
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
 C 
Creature – Human Scout
Flash, Vigilance
1/4
 C 
Sorcery
Tap two target permanents. Those permanents don't untap for the nest 4 turns.
 C 
Creature – Fox
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
 C 
Creature – Cat
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Enchantment
Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
 C 
Artifact
Creatures lose horsemanship during the combat phase.
 C 
Creature – Beast
Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
Plains
 
 B 
Basic Land – Plains

Verdict Speaker (rare)
Notorious (uncommon)
Firedowsing (uncommon)
Fiery End (uncommon)
Drooling Fiend (common)
Infantry and Execution (common)
Patrol Scout (common)
Spring Storm (common)
Scavenger Fox (common)
Feral Raiders (common)
Hibernating Grizzlies (common)
Deranged Ambience (common)
Horse Traps (common)
Massive Sable (common)
Plains (basic)