Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool. If a creature died this turn you may add {w}, {b}, or {r} to your mana pool instead.

Whenever a non-token creature an opponent controls exits the battlefield you may add {w}, {b}, or {r} to your mana pool.
 U 
Land – Forest
Ironwood comes into play tapped.
{t}: Add {g} to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
 U 
Creature – Camel Nomad
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
 U 
Creature – Bird
Flying

Tap two other birds you control, {t}: Draw a card.
1/3
 C 
Creature – Centaur Shaman
{1}{g}: Target creature loses landwalk until end of turn.
It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control.
3/5
 C 
Creature – Minotaur Warrior
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
 C 
Sorcery
Draw a card unless target player sacrifices a land.
 C 
Sorcery
Draw 4 cards if you own at least 5 exiled permanents.
The tensions across Jyhelm's land had hid the plans of an ancient schemed.
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Creature – Human Child
Protection from creatures.
0/1
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Sorcery
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
Mountain
 
 B 
Basic Land – Mountain

Ashen Spires (rare)
Ironwood (uncommon)
Salt Carriers (uncommon)
Cliff Rook (uncommon)
Terrain Master (common)
Broken Horned Minotaur (common)
Vulgar Demands (common)
Drawn from the Deep (common)
Thunderhordes (common)
Horrible Infestation (common)
Falsifier (common)
Children of Peace (common)
Cemetery Bomb (common)
Rainstorm (common)
Mountain (basic)