Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
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Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Horsemanship
Expert Rider can block any number of creatures with horsemanship. 1/3
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Vigilance
He left his hatred with Trachol's regime.
0/2
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
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Reveal the top card of your library. If that card is an instant add it to your hand.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library.
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Flash, Defender
0/5
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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World Seal
(mythic)
Blossom of Blades
(uncommon)
Ceremony of Cinders
(uncommon)
Expert Rider
(uncommon)
Peaceful Trekker
(common)
Tearful Ambiance
(common)
Hibernating Grizzlies
(common)
Broken Horned Minotaur
(common)
Thunderhordes
(common)
Cyclone Vision
(common)
Massive Sable
(common)
Leisurely Reading
(common)
Ovilar's Gates
(common)
Falsifier
(common)
Plains
(basic)








: The next 2 damage that would be dealt to target player or creature can't be prevented.