Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bodiless, Imagination God cannot enter the battlefield unless it was cast from your hand.
Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost. 3/3
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
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Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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All creatures opponents control get -1/-0 during the combat phase.
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: The next 2 damage that would be dealt to target player or creature can't be prevented.2/2
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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Wildmane Aggressive must attack each turn if able.
3/3
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Flash, Vigilance
1/4
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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Attacking creatures you control with a power of 2 or less gain first strike.
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Bodiless, Imagination God
(mythic)
Salt Mine
(uncommon)
Firedowsing
(uncommon)
Undone
(uncommon)
Mad Prophecy
(common)
Poetic Ambiance
(common)
Falsifier
(common)
Spring Storm
(common)
Wildmane Aggressive
(common)
Eor Journeyman
(common)
Patrol Scout
(common)
Massive Sable
(common)
Wolfmask
(common)
Righteous Ambiance
(common)
Swamp
(basic)




- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.

