Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Scepter of a Dead King doesn't untapped during your untap step.
Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King. : Exile target non-land permanent and all other non-land permanents with the same converted mana cost. |
Defender
Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. 1/3
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When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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: Add to your mana pool.
![]() ![]() ![]() : Gain one life for each creature you control with a toughness greater than its power. |
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Exile target enchanted creature unless it controller sacrifices all auras attached to it.
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Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Deal 1 damage to all creatures that were ready dealt damage this turn.
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Counter target spell unless its controller discards a non-land card from his or her hand.
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At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
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Scepter of a Dead King
(rare)
Catch Spike
(uncommon)
Holy Traitor
(uncommon)
Bramble Thicket
(uncommon)
Victory Glow
(common)
Vengeful Dust
(common)
Nature's Judgement
(common)
Deranged Ambience
(common)
Chasm Opening
(common)
Victory Song
(common)
Geyser Blast
(common)
Bounty of Life
(common)
Pincer Attack
(common)
Lingering Ghost
(common)
Island
(basic)
: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.








