Isolation: Virtual Booster
| Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
|
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
|
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
|
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
|
Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
|
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
|
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Creatures lose horsemanship during the combat phase.
|
Target two creatures you control get +2/+2 until end of turn.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Protection from creatures.
0/1
|
|
Deal 1 damage to all creatures that were ready dealt damage this turn.
|
Reveal the top card of your library. If that card is an instant add it to your hand.
|
: Target creature gets -0/-1 until end of turn. Add to your mana pool.1/1
|
The next creature that enters the battlefield this turn enters with three +1/+1 counters.
|
|
Corpse Conversion
(rare)
Psychotic Summoning
(uncommon)
Magma Shift
(uncommon)
Firedowsing
(uncommon)
Hesitant Bait
(common)
Plague Baron
(common)
Victory Glow
(common)
Horse Traps
(common)
Pincer Attack
(common)
Children of Peace
(common)
Victory Song
(common)
Cyclone Vision
(common)
Humbling Opressor
(common)
Summoning Kick
(common)
Island
(basic)





: Target creature gets -0/-1 until end of turn. Add