Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste. |
Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield.
The geomancers had little to do after the war.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Tap two target permanents. Those permanents don't untap for the nest 4 turns.
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All creatures with haste enter the battlefield tapped.
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Ornate Knight gets -1/+1 for each artifact you control.
3/3
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Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
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Draw a card unless target player sacrifices a land.
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Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
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Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Underhanded Tactics
(rare)
Salt Mine
(uncommon)
Ceremony of Cinders
(uncommon)
Magma Shift
(uncommon)
Tearful Ambiance
(common)
Spring Storm
(common)
Slow Down
(common)
Ornate Knight
(common)
Condescending Orders
(common)
Vulgar Demands
(common)
Mad Prophecy
(common)
Mangrove Alarm System
(common)
Plague Baron
(common)
Victory Glow
(common)
Swamp
(basic)




- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.



