Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool. If a creature died this turn you may add , , or to your mana pool instead.
Whenever a non-token creature an opponent controls exits the battlefield you may add , , or to your mana pool. |
: Add to your mana pool.
![]() ![]() ![]() : Gain one life for each creature you control with a toughness greater than its power. |
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.
![]() : Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn."Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
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Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost."Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
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Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender. The earth is filled with too much blood for him to accept peace.
3/2
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
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Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
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Creatures lose horsemanship during the combat phase.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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Wildmane Aggressive must attack each turn if able.
3/3
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Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
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Ashen Spires
(rare)
Bramble Thicket
(uncommon)
Scarfiend Sadist
(uncommon)
Bursting
(uncommon)
Vengeful Dust
(common)
Stratospheric Drake
(common)
Lagging Loxodon
(common)
Rainstorm
(common)
Sonar Circle
(common)
Horse Traps
(common)
Massive Sable
(common)
Organic Ambiance
(common)
Wildmane Aggressive
(common)
Zombine
(common)
Island
(basic)
: Add
to your mana pool. If a creature died this turn you may add
,
, or
to your mana pool instead.




