Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
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Salt Mine enter the battlefield tapped.
![]() ![]() - sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. |
If equipped creature would enter your graveyard, shuffle it back into your library instead.
Equip: Exile an instant or sorcery from your graveyard. I found this trinket buried deep in the sands, laying upon a still-living head.
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Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Massive Sable gets +3/+3 when being blocked by a green creature.
3/3
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Flying
Creatures with reach can't block Stratospheric Drake. 2/3
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Reach
3/3
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Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
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Deal 1 damage to all creatures that were ready dealt damage this turn.
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Counter target spell unless its controller discards a non-land card from his or her hand.
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Flash, Vigilance
1/4
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Attacking creatures you control with a power of 2 or less gain first strike.
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Doctrine of Obedience
(rare)
Salt Mine
(uncommon)
Purgatory Helm
(uncommon)
Writhing Flesh
(uncommon)
Tearful Ambiance
(common)
Massive Sable
(common)
Stratospheric Drake
(common)
Red-Tailed Kangaroo
(common)
Eor Journeyman
(common)
Victory Song
(common)
Victory Glow
(common)
Geyser Blast
(common)
Patrol Scout
(common)
Righteous Ambiance
(common)
Swamp
(basic)



- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.

