Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Thoughtless, Physical God cannot enter the battlefield unless it was cast from your hand.
Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield. 5/5
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
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When Holy Traitor enter the battlefield you may untap one land you control.
If that land could produce put a 1/1 green saproling token onto the battlefield."Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death."
2/1
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Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Creatures lose horsemanship during the combat phase.
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Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Defender
Other creatures you control cannot block. 0/7
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
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Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. |
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
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Thoughtless, Physical God
(mythic)
Salt Carriers
(uncommon)
Puppet Theatre
(uncommon)
Holy Traitor
(uncommon)
Broken Horned Minotaur
(common)
Horse Traps
(common)
Choiral Wurm
(common)
Wildmane Docile
(common)
Overgrown Battlement
(common)
Absolve
(common)
Deceiving Maneuvers
(common)
Drooling Fiend
(common)
Redirected Violence
(common)
Rainstorm
(common)
Plains
(basic)







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