Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Shuffle all tapped permanents target opponent owns into their owners' libraries.
 U 
Enchantment
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
 U 
Land – Plains
Salt Mine enter the battlefield tapped.

{2}{w}{t}- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.
 U 
Sorcery
Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste.
 C 
Instant
Target creature gets -5/-0 until end of turn.

Return a permanent you control to its owner's hand.
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.
 C 
Sorcery
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
 C 
Creature – Elk Beast
Defender
Other creatures you control cannot block.
0/7
 C 
Sorcery
Deal 8 damage to target player. If {g}{g} was spent casting Chasm Opening then Chasm Opening can't be countered.
 C 
Creature – Berserker
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
 C 
Sorcery
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Creature – Bear
You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped.
2/2
 C 
Enchantment
Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control.
Island
 
 B 
Basic Land – Island

Journey's End (rare)
Blowfly Infestation (uncommon)
Salt Mine (uncommon)
Ceremony of Cinders (uncommon)
Hesitant Bait (common)
Tapestry (common)
Victory Glow (common)
Wildmane Docile (common)
Chasm Opening (common)
Thunderhordes (common)
Cruel Justice (common)
Bounty of Life (common)
Hibernating Grizzlies (common)
Mangrove Alarm System (common)
Island (basic)