Isolation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
 U 
Enchantment
{2}: Tokens you control have protection from the source of your choice until end of turn.
 U 
Creature – Nomad Spirit
Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
 U 
Instant
Counter target spell if there is a copy of it in any player's graveyard.
Bridgar cracked the earth, splitting a fissure nearly a mile wide. Lava burst fourth, rising rapidly, the deadly fumes choking away the light. Voltrik yawned.
 C 
Creature – Spirit
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
 C 
Enchantment
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
 C 
Instant
Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
 C 
Sorcery
Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard.
{2}{b}{b}
 
 C 
Tribal Sorcery – Zombie
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
 C 
Creature – Marsupial
Reach
3/3
 C 
Instant
Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent.
 C 
Creature – Human Cleric
{t}: The next 2 damage that would be dealt to target player or creature can't be prevented.
2/2
 C 
Sorcery
Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep.
 C 
Creature – Human Nomad
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
Forest
 
 B 
Basic Land – Forest

World Seal (mythic)
Victory March (uncommon)
Anticipating Ghost (uncommon)
Sandblow Pages (uncommon)
Lingering Ghost (common)
Bounty of Life (common)
Condescending Orders (common)
Gaining Ground (common)
Zombine (common)
Red-Tailed Kangaroo (common)
Horrible Infestation (common)
Falsifier (common)
Rainstorm (common)
Wolfmask (common)
Forest (basic)