Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control. |
Scepter of a Dead King doesn't untapped during your untap step.
Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King. : Exile target non-land permanent and all other non-land permanents with the same converted mana cost. |
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
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Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it.
3/3
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Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn.
"Praeth, words should not accompany your fragile form."
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Flash, Vigilance
1/4
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player.
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Deal 8 damage to target player. If
![]() was spent casting Chasm Opening then Chasm Opening can't be countered. |
Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn.
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Flying
Creatures with horsemanship can't attack or block. 1/1
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Tap X creatures you control. You gain X life.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
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Wartcrumpler
(uncommon, foil)
Scepter of a Dead King
(rare)
Blowfly Infestation
(uncommon)
Blossom of Blades
(uncommon)
Submerged Serpent
(uncommon)
Condescending Orders
(common)
Patrol Scout
(common)
Tearful Ambiance
(common)
Overgrown Battlement
(common)
Deceiving Maneuvers
(common)
Chasm Opening
(common)
Heaven's Ascension
(common)
Aerial Renegade
(common)
Drawn Lifeforce
(common)
Forest
(basic)


: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.



