Isolation: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Compost Garden, sacrifice a creature.
Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness. Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library |
Whenever an opponent casts an instant or sorcery you may pay
. if you do, put a 1/1 green saproling token onto the battlefield under your control. |
: Add to your mana pool.
![]() ![]() ![]() : Untap all creatures you control with abilities. |
Flying
Tap two other birds you control, : Draw a card.1/3
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Defender
: Add to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
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Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. |
Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island.
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During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for
less. If the card is not played shuffle it back into it's owner's library. |
Choiral Wurm gets +1/+1 for each green creature token you control.
Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though.
5/5
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Target creature gets -5/-0 until end of turn.
Return a permanent you control to its owner's hand. |
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
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For every 1 life you lose target creature gains +2/+1 until end of turn.
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Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
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Compost Garden
(rare)
Wartcrumpler
(uncommon)
Stagnant Pond
(uncommon)
Cliff Rook
(uncommon)
Overgrown Battlement
(common)
Infantry and Execution
(common)
Broken Horned Minotaur
(common)
Desert Flood
(common)
Tapestry
(common)
Choiral Wurm
(common)
Hesitant Bait
(common)
Bounty of Life
(common)
Organic Ambiance
(common)
Cruel Justice
(common)
Forest
(basic)

: Add
to your mana pool.





